本文へ移動
cccskills

「esp」の検索結果

4,157 件 ・ 関連度順

概要と使いどころ

Use when the 文档/交付 role maintains client-facing project delivery document packages, especially Word/DOCX deliverables such as delivery lists, demo scripts, acceptance forms, change confirmations, quote notes, contract-adjacent materials, README/docs indexes, and internal handoff notes.

日本語の概要は準備中です。原文の説明を表示しています。

Dirtytrii/codex-skills112026年10月9日 更新

GStack design plan review for user journey, layout, interaction model, responsive behavior, accessibility, and visual risk before UI work starts.

日本語の概要は準備中です。原文の説明を表示しています。

Dirtytrii/codex-skills112026年10月9日 更新

Validate and implement Sinclair ZX Spectrum 16K/48K ULA and board-level behavior in the EMULATORS repository, including PAL/NTSC raster timing, bitmap and attribute fetches, FLASH/BRIGHT/INK/PAPER rendering, CPU clock generation, lower-RAM and I/O contention, floating bus, snow effect, DRAM addressing and refresh, port FE keyboard/tape/border/sound behavior, interrupts, and ULA revision boundaries. Use when Codex reviews or edits namespace ZXSPECTRUM ULA, ULARegisters, Memory, PortManager, Screen, Sound, Datasette, Z80 bus timing, raster, contention, or ZX Spectrum hardware tests.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Build, audit, and modify EMULATORS runtime `.fmt` formatter files and keep them synchronized with C++ `getInfoStructure()` producers and their `.hpp` field documentation. Use when adding, renaming, or removing `InfoStructure` attributes or nested structures; diagnosing missing console fields; reviewing formatter includes, formatter names, placeholders, arrays, nested invocations, or table parameters; or changing namespace-specific `.fmt` files under `projects`.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Validate and implement Sinclair ZX81 video emulation in the EMULATORS repository for /mZX811, /mZX812, and /mZX813, including ULA character generation, Z80 display-file execution, M1/refresh/HALT/INT behavior, scanline timing, HSYNC/VSYNC, NMI generator and WAIT synchronization, SLOW and FAST modes, PAL/NTSC margins, collapsed display files, inverse video, high-resolution techniques, ROM-version interactions, and ULA revision boundaries. Use when Codex reviews or edits namespace ZX81 ULA, ULARegisters, MemoryVideoCode, Memory, PortManager, Screen, CPU interrupt timing, raster, ROM-specific video flow, or ZX81 video tests.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Apply the local C++ coding conventions of the EMULATORS framework. Use when Codex adds, edits, reviews, or scaffolds C++ code in this repository, especially new classes, headers, cpp files, CORE/COMMODORE module code, emulator components, registers, chips, memory, sound, IO, commands, or InfoClass-derived objects.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Validate Commodore 64 memory map, PLA/bank switching, 6510 port $0000/$0001 behavior, VIC bank selection, color RAM, ROM/RAM overlays, cartridge mapping, and mirrored I/O in the EMULATORS C64 namespace. Use when Codex reviews or edits C64 memory, PLA, CPU-visible address decoding, VIC-visible memory, color memory, char ROM, cartridge, expansion I/O, or mapped chip register behavior.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Create and integrate the machine-level core of a new EMULATORS emulator, including Computer and Emulator derivatives, memory and port maps, chip ownership and wiring, clock coordination, model configuration, commands, formatters, executables, and Visual Studio projects. Use when scaffolding a machine namespace, adding a model or regional variant, assembling existing components into a computer, or making a new emulator build and start.

日本語の概要は準備中です。原文の説明を表示しています。

Commnets/EMULATORS102026年10月9日 更新

Create, revise, and validate publication-ready academic paper figures and tables. Use for LaTeX tables, related-work comparison tables, result tables, notation/dataset/taxonomy tables, precise source-data-driven experiment plots from CSV/JSON/logs, generated conceptual figures such as system overviews/pipelines/architectures/threat models, captions, artifact specs, source-data traceability, and paper-ready PDF/SVG/PNG/LaTeX exports. Do not use for prose-only paper writing, self-review, reviewer response, rebuttal drafting, or external literature-management workflows.

日本語の概要は準備中です。原文の説明を表示しています。

DELONG-L/Academic-Paper-Skills102026年10月11日 更新

Review an author's manuscript, its argument and paragraph structure, analyze reviewer comments, draft rebuttals, and verify revisions. Use for self-review, structural edit plans, simulated reviewer objections, author responses, revision closure, and submission-readiness assessment. Formal assigned peer review is outside this skill; manuscript edits and final figures/tables use their owning skills.

日本語の概要は準備中です。原文の説明を表示しています。

DELONG-L/Academic-Paper-Skills102026年10月11日 更新

Draft and revise evidence-grounded academic manuscripts with adaptable author preferences. Use for section writing, implementing structural edits, claim calibration, citation-integrated prose, prose cleanup, standalone review excerpts, and LaTeX template migration. Use paper-review for critique or author responses, and paper-figures-tables for final visual artifacts.

日本語の概要は準備中です。原文の説明を表示しています。

DELONG-L/Academic-Paper-Skills102026年10月11日 更新

Activates a structured decorator framework that modifies how Claude reasons, responds, and formats output. Trigger this skill whenever a prompt contains one or more markers prefixed with +++, such as +++Reasoning, +++StepByStep, +++Tone(style=formal), or any other +++ marker, regardless of what follows in the prompt. Also trigger when the user asks to activate, list, or clear decorators, references the prompt decorator framework, or uses phrases like "use decorator", "apply +++", or "what decorators are available". This skill must be active for any +++ marker to take effect.

日本語の概要は準備中です。原文の説明を表示しています。

smkalami/skills102026年3月30日 更新

Solves complex, open-ended problems using an evolutionary search mechanism inspired by genetic algorithms. Generates a diverse population of candidate answers, scores them against a rubric, then iteratively applies selection, crossover, and mutation to breed progressively better solutions. Use this skill whenever the user wants to explore a solution space deeply, asks for the "best" answer to a subjective or multi-dimensional problem, wants to evaluate competing approaches and distill the strongest, or uses any of these triggers: "evolutionary search", "genetic algorithm", "evolve an answer", "breed solutions", "population-based search", or phrases like "give me multiple approaches and refine the best one". Also trigger when the problem is complex, open-ended, or has no obvious single correct answer and the user wants a high-quality, well-explored result, not just a quick response.

日本語の概要は準備中です。原文の説明を表示しています。

smkalami/skills102026年3月30日 更新

UI/UX design intelligence. 67 styles, 96 palettes, 57 font pairings, 25 charts, 13 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient. Integrations: shadcn/ui MCP for component search and examples.

日本語の概要は準備中です。原文の説明を表示しています。

rtk-ai/rtk-ldp102026年9月10日 更新

namelens

無料

Research and stress-test open-source project names, from collision checks to launch-ready decisions. Use when the user asks to name or rename a project, compare candidate names, screen GitHub or package namespace risk, verify language or mythology claims, or improve SEO/GEO clarity. Perform live web and registry research, separate brand from category descriptor, classify collisions, and return one evidence-backed recommendation.

日本語の概要は準備中です。原文の説明を表示しています。

geekjourneyx/namelens102026年7月3日 更新

Use when the task involves reading, creating, or editing `.docx` documents, especially when formatting or layout fidelity matters; prefer `python-docx` plus the bundled `scripts/render_docx.py` for visual checks.

日本語の概要は準備中です。原文の説明を表示しています。

Bang-isme/CodexAI---Skills102026年10月5日 更新

Add voice message transcription to NanoClaw using OpenAI's Whisper API. Automatically transcribes WhatsApp voice notes so the agent can read and respond to them.

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw-whatsapp102026年4月15日 更新

Format messages for Slack using mrkdwn syntax. Use when responding to Slack channels (folder starts with "slack_" or JID contains slack identifiers).

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw-whatsapp102026年4月15日 更新

Format messages for Slack using mrkdwn syntax. Use when responding to Slack channels (folder starts with "slack_" or JID contains slack identifiers).

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw-telegram102026年4月3日 更新

Add voice message transcription to NanoClaw using OpenAI's Whisper API. Automatically transcribes WhatsApp voice notes so the agent can read and respond to them.

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw-telegram102026年4月3日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

audit

無料

Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

adapt

無料

Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/agent-ready-component92026年8月28日 更新

adapt

無料

Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.

日本語の概要は準備中です。原文の説明を表示しています。

get-convex/components-submissions-directory92026年10月13日 更新