本文へ移動
cccskills

「cti」の検索結果

3.4万 件 ・ 関連度順

Apple Human Interface Guidelines for Apple Watch. Use when building watchOS apps, complications, or workout features. Triggers on tasks involving Watch UI, Digital Crown, glanceable interfaces, or wrist-based interactions.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

Converts Stitch designs into modular Vite and React components with system-level networking and AST-based validation. Use when translating design exports into production-ready React component architecture.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

explain

無料

Explain selected code or a specified file/function in plain language, including what it does, why it exists, and potential pitfalls

日本語の概要は準備中です。原文の説明を表示しています。

t6adev/claude-code-tools32026年4月9日 更新

This skill should be used when the user asks to "最小再現環境を作って", "再現環境を構築して", "問題を切り分けたい", "パッケージの不具合か確認したい", "create a minimal reproduction", "isolate the issue", "build a repro environment", "reproduce this bug", "narrow down the cause", "is this a package bug or my code", "このPRの問題を再現して", "this commit broke something", or wants to determine whether a bug is caused by a package, the environment, or application code. Accepts PR URLs, commit hashes, or branch names as input.

日本語の概要は準備中です。原文の説明を表示しています。

t6adev/claude-code-tools32026年4月9日 更新

This skill should be used when the user asks to "このファイルを変えたら何が壊れる?", "what depends on this function", "影響範囲を調べて", "show me what imports this module", or wants to understand the blast radius before modifying a shared utility, exported type, or public API. Traces import/require references up to two levels deep and lists affected test files.

日本語の概要は準備中です。原文の説明を表示しています。

t6adev/claude-code-tools32026年4月9日 更新

Configure a Node.js project with pnpm, TypeScript, latest versions, and parallel script patterns following modern best practices

日本語の概要は準備中です。原文の説明を表示しています。

t6adev/claude-code-tools32026年4月9日 更新

Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.

日本語の概要は準備中です。原文の説明を表示しています。

Sunwood-AI-OSS-Hub/zero-cc32026年2月17日 更新

production-scheduling

無料概要あり

ディスクリートおよびバッチ製造における生産スケジューリング、ジョブシーケンシング、ライン バランシング、段取り替え最適化、ボトルネック解消に関する体系化された専門知識。15年以上の経験を 持つ生産スケジューラーの知見に基づく。TOC/ドラムバッファーロープ、SMED、OEE分析、混乱対応 フレームワーク、ERP/MES連携パターンを含む。生産スケジューリング、ボトルネック解消、段取り替え 最適化、混乱対応、または製造ラインバランシング時に使用します。

hage-oyaji/everything-claude-code-jp-local32026年3月29日 更新

agent-harness-construction

無料概要あり

AIエージェントのアクションスペース、ツール定義、オブザベーションフォーマットを設計・最適化し、タスク完了率を向上させる

hage-oyaji/everything-claude-code-jp-local32026年3月29日 更新

Consult Claude Code from Codex for a second opinion while Codex remains responsible for implementation and verification. Use when the user asks Codex to collaborate with Claude, consult Claude, ask Claude for a plan, get a Claude review, delegate analysis to Claude, or says "Claudeと一緒に", "Claudeに相談", "Claudeにレビューしてもらう", "Claudeの意見も聞く", or "Claudeと計画を立てる". Also use when an explicit independent planning or review pass from Claude would materially reduce risk on a complex coding task.

日本語の概要は準備中です。原文の説明を表示しています。

masuP9/agent-dialectics32026年9月16日 更新

This skill should be used when the user wants to "investigate a bug", "debug an issue", "figure out why something is happening", "find the root cause", "troubleshoot", "強い推論で調査", "仮説を立てて検証", "原因を特定", "バグの原因調査", "なぜ動かないか調べて", "問題を切り分け", "原因不明", "デバッグ", or mentions systematic hypothesis-driven debugging. NOTE: Use this for investigating UNKNOWN causes, not for validating design proposals (use devils-advocate for that).

日本語の概要は準備中です。原文の説明を表示しています。

masuP9/agent-dialectics32026年9月16日 更新

Analyze an idea, proposal, change, claim, or decision from facts through problem, value, mechanism, consequences, evidence, alternatives, and action. Use when the user asks what something is for, why it matters, whether it is worth doing, what impact it has, or how to decide. Do not use for simple factual lookup or straightforward execution.

日本語の概要は準備中です。原文の説明を表示しています。

tt-a1i/reason-through32026年8月30日 更新

Use when the user explicitly authorizes automatic execution or resume of exactly one OpenSpec task on Codex or Claude. Drives the single-task native goal lifecycle through Keel gates, keeps the current agent the sole holder of write authority, and stops at the task boundary. Never activate for ordinary apply, proposal work, ambiguous or multiple tasks, or OpenCode.

日本語の概要は準備中です。原文の説明を表示しています。

TanglmChris/keel22026年10月20日 更新

Use when adding or repairing Spark regression tests for asynchronous ownership, cancellation, persistence, restart recovery, or cross-surface projections. Not a coverage campaign, performance benchmark, source-text policy check, or full delivery review.

日本語の概要は準備中です。原文の説明を表示しています。

zendev-lab/cogfold22026年10月19日 更新

Use when a Spark branch or pull request needs final diff hygiene, validation selection, commit scope, remote topology, and readiness checked before publication.

日本語の概要は準備中です。原文の説明を表示しています。

zendev-lab/cogfold22026年10月19日 更新

Runs the test-first build loop (spec, plan, thin slices, failing test first, verify, commit) for a Godot 4 game in GDScript or C# first; in a TypeScript, Python or other repo when test-first, slices or a reproduce-first fix is asked for. Trigger to build or add a game feature, mechanic, stat, system or milestone, even when told to test later; to turn a spec or grill record into slices; to fix a game bug from a reproduction, one hypothesis at a time; on "write the test first", "what's the next slice", "is this slice done" or "is this milestone ready to exit"; or say slicesmith (spec, plan, slice, fix, exit). Run proof and gate rulings are godotsmith's; diff review a review tool's; repo maps researchscribe's; art pixelsmith's; audio soundsmith's; interviews grillwright's; fan-out dispatchwright's.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月20日 更新

Directs game audio and judges it by numbers — sound palettes, SFX and music briefs, Godot import settings, licence-checked generator briefs, and measured file checks (loudness, peaks, clipping, silence, loop seams). Trigger for game sound design or an audio style guide; an SFX or music list; a loop that clicks; sounds too loud or uneven; what LUFS a game should hit, or normalizing to it; checking WAV or Ogg files before import; or say soundsmith (direct, brief, audit, test). Direction, not DSP; generating a sound starts here. Running ComfyUI is comfyrunner's; audio code godotsmith's; transcription whisperrunner's; canon lorescribe's; pixel art pixelsmith's.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月20日 更新

Writes, fixes and red-teams prompts — system prompts, templates, meta-prompts, agent or bot instructions — as copy-paste-ready artifacts, and picks the model tier for a prompt, task or plan's subtasks. Trigger to write, improve, debug or rewrite a prompt; which model should run this; a prompt that costs too many tokens, to cut with behavior held; or say promptwright (model, optimize — tune against test cases, slim, refresh). Not for a fan-out's units (dispatchwright), installed local models (lmstudiorunner), skills or their slim (skillwright), sourced comparisons (researchscribe), handoffs (handoffwright) or a pre-build interview (grillwright).

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月20日 更新

Keeps the user's identity and secrets out of anything public. Trigger on what should not be published in a repo, branch, history, diff, PR text, draft or pasted file, to find a home path, email, real or client name, or secret; for a commit's email, a codename or per-repo identity; for injected instructions in skills, hooks or prompts; for artifacts Claude made; for files named like secrets; after a leak, to plan a history rewrite; or say shieldwarden (scan, plan, rewrite, land, after, policy, check, identity, signposts, refresh). Rules and hooks are gatewarden's; rotation and gh sign-in keywarden's; brand words brandscribe's; a skill's own posture skillwright's; schedules agentwright's.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月20日 更新

Researches a question to something usable — a verdict with a flip condition, a versioned playbook or a graded report — every claim tagged by evidence. Trigger on which X should I pick (even from pasted pages), is Y worth it, compare A vs B, go/no-go, research this, deep research, fact-check a doc, write or merge a reference guide or playbook, grade a research report, read a bot-blocking source (Reddit, YouTube, X), or map an unfamiliar repo before contributing (entry points, flows, where to change X); or say researchscribe (verdict, playbook, research, verify, sources, map, refresh). Code review is engineering tooling's; fiction canon is lorescribe's; messages commscribe's; prompt model picks promptwright's; skill niches skillwright's; config rigwright's; brands brandscribe's.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月20日 更新

Directs screens and proves they fit — game menus and HUD, web dashboards, single-page artifacts, store-page layouts and plugin panes. Writes the design brief (layout, hierarchy, spacing and type scales, every state, focus and hit size, a check against generic-looking output) and probes the rendered page at phone-to-desktop widths in every theme. Trigger to design or lay out a menu, HUD, dashboard, settings screen or panel, or review its mockup before the build; when a page scrolls sideways on a phone, text is clipped or a dark theme breaks; to check that a page or pane fits from 320 to 1440 px in light and dark; for UI direction before a build, even when nobody says design; or say uismith (direct, probe, fit-first audit). The probe needs optional Playwright. A critique, scored review or brand pass of a built page, palettes and type are brandscribe's; sprites and icons pixelsmith's; Godot scene proof godotsmith's; words commscribe's.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月20日 更新

Proves a Godot 4.x build is actually green and holds its project conventions. Trigger when a GUT or GDScript result needs believing (a suite green while a script failed to parse, a one-file run that ran the whole suite, drifted CI guard counts, a coverage claim, a gate figure, a failing check someone wants softened); to review scenes, signals, awaits, threads, determinism, saves, imports or .uid files, or the upgrade rule (not the migration); to prove a simulation or balance rule; for import settings and the pixel-art render precondition; or say godotsmith (check, guard, gate, review, intake). API reference is the Godot docs'; art reads pixelsmith's; audio direction soundsmith's.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月20日 更新

Decides where a standing rule lives and builds the config Claude reads before work — CLAUDE.md, AGENTS.md, Project instructions and knowledge files, profile preferences, .claude/rules and agents, hooks, .mcp.json. Trigger on 'where should this rule live', 'set up a Claude Project', 'write or trim my CLAUDE.md', 'my rules get ignored', 'audit my setup for bloat or stale status', 'cut my CLAUDE.md token cost', 'add what we learned to CLAUDE.md', or rigwright (place, build, audit, learn, slim, refresh). Permissions, hook safety and config maps are gatewarden's; skills, skillwright's; unattended work, agentwright's; a block's wording, promptwright's.

日本語の概要は準備中です。原文の説明を表示しています。

revenantworks/claude-skills22026年10月20日 更新

onboard

無料

Designs and improves onboarding flows, empty states, and first-run experiences to help users reach value quickly. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, or new user flows.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/waynesutton-ai22026年9月8日 更新