Applies Canvas brand colors, typography, and visual polish to artifacts that benefit from a consistent product look-and-feel. Use it when brand colors, style guidelines, visual formatting, or company design standards apply.
日本語の概要は準備中です。原文の説明を表示しています。
canvascoding/canvas-notebook☆ 112026年10月14日 更新
Load this skill whenever the project contains static or interactive maps, embedded map widgets (Google Maps, Leaflet, Mapbox, OpenStreetMap), or any geographic visualizations. Under no circumstances embed a map without a text-based alternative conveying the same information. Absolutely always ensure map controls are keyboard-accessible and that all meaningful map content is available without the visual map.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
Load this skill whenever the project contains SVG graphics — inline SVGs, external SVG files, SVG icons, SVG illustrations, or SVG-based data visualizations. Under no circumstances use SVG without proper accessible titles, descriptions, and ARIA roles where required. Absolutely always add <title> and <desc> to meaningful SVGs and set role="img" with aria-labelledby pointing to those elements. Also apply this skill whenever the project accepts untrusted or user-uploaded SVG content, which requires sanitization before rendering.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
[Code Intelligence] Use when investigating what happens when code executes, understanding blast radius, or tracing frontend-to-backend flows.
日本語の概要は準備中です。原文の説明を表示しています。
duc01226/EasyPlatform☆ 112026年8月21日 更新
Divides records into geographic or account-ownership territories. Use when the user provides records with location or account data and wants consistent territory assignments with unresolved locations flagged.
日本語の概要は準備中です。原文の説明を表示しています。
spiralcrew-ou/profilespider-agent-skills☆ 112026年6月21日 更新
Use when creating or editing raster images, visual concepts, product graphics, launch assets, diagrams, posters, thumbnails, reference sheets, UI mock images, or image prompts that need source-grounded claims, readable text, brand direction, and post-generation verification.
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/skills☆ 112026年5月27日 更新
Teach the user exactly ONE thing from the current session or project, in plain English, one or two short paragraphs. Use when the user types ;til or "til", asks "what did I learn", "explain one thing from this session", or at session close alongside other closing rituals. Also appropriate mid-session when a concept keeps recurring that the user clearly hasn't used themselves. One thing only — never a list, never a lecture.
日本語の概要は準備中です。原文の説明を表示しています。
aka-kika/akakika-skills☆ 112026年9月12日 更新
Use when building or modifying SwiftUI views, settings windows, menu-bar UIs, or any surface for the KIKA app — or any calm, premium app you want to feel the same way. Encodes the KIKA Design System v2 (June 2026) — a calm, premium, modern dark UI with first-class light mode, inspired by Cursor, Linear, and high-quality dev tools — that you can adopt or adapt for your own app. Apply it to keep color, typography, spacing, and component styling consistent.
日本語の概要は準備中です。原文の説明を表示しています。
aka-kika/akakika-skills☆ 112026年9月12日 更新
中文排版规范助手。当用户要"排版""中文网页样式""文章排版""公众号排版""PDF/Word 排版""字体怎么选""中英混排""为什么我的中文网页很丑"时使用。处理中英间距、标点、行高、字体栈、CJK 断行等中文特有问题,输出可直接用的 CSS 或排版建议。
日本語の概要は準備中です。原文の説明を表示しています。
sanhuang520-ship-it/awesome-chinese-ai-tools☆ 112026年10月12日 更新
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
给定 PMID / PMCID 取结构化全文(BioC XML/JSON)。封装 NLM BioC PubMed API(标题+摘要)和 BioC PMC OA API(开放获取全文),输出按章节切分的段落、表格上下文、RAG 友好 chunk。适合大批量入向量库。触发词:全文抽取 / BioC / RAG 入库 / 文献全文 / PMC 开放获取 / structured fulltext / 段落抽取 / 表格抽取 / fulltext to vector store。
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Use FIRST when user requests any disease market sizing report (e.g. "做 X 市场调研" / "Run market sizing for X"). Elicits 4-6 startup questions (evidence window, geography, international comparison, report depth, user role) and writes .cache/<slug>/contract.json. ALWAYS invoke before disease-market-sizing-orchestration. Validates against schemas/contract.schema.json.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Converts Markdown to styled HTML with WeChat-compatible themes. Supports code highlighting, math, Mermaid (rendered to PNG via headless Chrome), PlantUML, footnotes, alerts, infographics, and optional bottom citations for external links. Use when user asks for "markdown to html", "convert md to html", "md 转 html", "微信外链转底部引用", or needs styled HTML output from markdown.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Windows C盘、项目垃圾、Docker/WSL、Git worktree、CodeGraph、Agent 会话或内存异常需要安全审计、清理和验证时使用。
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Validate Commodore MPS-801 serial dot matrix printer behavior in EMULATORS, including SerialPrinterMPS801 classes and their MatrixPrinterEmulation and SerialPrinterPeripheralSimulation hierarchy, IEC/KERNAL-trap printer routing, device numbers, secondary addresses, PETSCII/character sets, 6x7 glyphs, double width, graphics mode, reverse field, tab and dot positioning, line/page geometry, PostScript output, and fidelity boundaries. Use when Codex reviews or edits COMMODORE MPS801 printer code, generated printer output, PostScript printer templates, C64/VIC-20/C264 serial-printer behavior, or compares implementation against .codex/docs/MPS801.pdf and historical MPS-801 sources.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Structured Domain Modeling Architecture (SDMA) principles. Trigger when: - Designing domain models, building ologs (ontological graphs), verifying protocol equivalence, selecting schemas, or measuring architectural entropy. - Modeling structures using Category Theory, Coalgebra, or Information Theory. - Prompt contains keywords: sdma, olog, Category Theory, Coalgebra, Information Theory, entropy, schema, pullback, functor, monad.
日本語の概要は準備中です。原文の説明を表示しています。
nrdxp/predicate☆ 102026年9月1日 更新
Attach a self-contained Excalidraw status diagram to a GitHub epic — read the epic + its sub-issue tree, render boxes-coloured-by-status with dependency arrows to a committed PNG that (a) renders on the GitHub mobile app and (b) has the editable Excalidraw scene embedded inside it, post it as a sticky comment, and round-trip human edits back in from a comment. Use when asked to "diagram an epic", "draw the ticket tree", "show the epic on mobile", "add a status graph to
日本語の概要は準備中です。原文の説明を表示しています。
FriendlyInternet/nuxt-crouton☆ 102026年10月14日 更新