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cccskills

「ansi」の検索結果

1,063 件 ・ 関連度順

概要と使いどころ

Resize, crop, or export any image or video into platform-ready social media assets using Adobe Creative Cloud tools. Use this skill when a user wants to prepare a photo, image, or video for one or more social platforms — Instagram, TikTok, LinkedIn, Facebook, YouTube, Snapchat, Pinterest, Threads, or X/Twitter. Triggers on: "prepare my image for Instagram", "resize for TikTok", "get this ready to post", "make versions for all platforms", "social media sizes", "crop for stories", "export for LinkedIn", "resize my video for social", "make social media assets", or any request to adapt a photo or video for specific platforms. Handles subject-aware cropping, AI canvas expansion, test previews before full runs, and same-ratio video resizing.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4342026年10月8日 更新

Use when you are a sitting agent near your context threshold (~85%) and a PLANNED seat transition is due — retire deliberately and hand your seat to a fresh successor primed from a packet, rather than let compaction degrade you. Covers the handover packet, the append-only lineage ledger (one row per tenure), physical-seat continuity, the do-not-over-inherit framing, the optional warm-handoff window, and wake-v0 (consulting a retired predecessor). NOT for unplanned compaction/crash recovery (session-compaction-and-restore / claude-compaction-restore) and NOT the seat-binding primitive mechanics (seat-continuity-and-handover).

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4132026年10月14日 更新

Guide the transition to VP or CPO across preparing, interviewing, landing, and recalibrating. Use when executive product scope is changing fast.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3512026年9月2日 更新

Calculate SaaS revenue, retention, and growth metrics. Use when diagnosing momentum, churn, expansion, or product-market-fit signals.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3512026年9月2日 更新

Understand the PM-to-Director transition through altitude and horizon thinking. Use when diagnosing scope, time-horizon, or leadership-level gaps.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3512026年9月2日 更新

Guide the PM-to-Director transition across preparing, interviewing, landing, and recalibrating. Use when leadership scope is changing and you need practical coaching.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3512026年9月2日 更新

When the user is a solo founder building their GTM motion, wants to scale without hiring, or needs to design an AI agent team for go-to-market. Also use when the user mentions 'solo founder,' 'one-person startup,' 'solopreneur,' 'bootstrapped,' 'no team,' 'AI agents as team,' 'scaling without hiring,' 'founder-led sales,' 'lean GTM,' 'one-person company,' or 'no employees.' This skill covers the complete solo founder GTM playbook from stack selection through agent team design, revenue-stage transitions, time allocation, and when to finally hire. Do NOT use for technical implementation, code review, or software architecture.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新

Analyze Stripe customers, subscriptions, prices, invoices, payment status, and lifecycle transitions with explicit environment and object scope.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9402026年10月13日 更新

Build cinematic sticky product storytelling with GSAP ScrollTrigger, progressive UI reveals, scroll-synced animation, smooth interpolation, and immersive section transitions.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input. One pure function turns scrollY into scene, dwell and move, so forward, reverse, scrollbar drags, fast skips and reload at depth all land on the right frame. Covers dwell versus transition budgets, a burn-wipe or pan between scenes, chapter index and progress UI, glide-to-scene links that skip intermediate scenes, keyboard and reduced-motion behaviour. Use for horizontal scrollytelling, multi-scene product tours, "scroll down to travel sideways", chapter carousels driven by the wheel, or any piece where a wheel-jacked slider keeps breaking on touch, keys, refresh or back.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Create cinematic scroll-driven landing pages with Lenis smooth scrolling, GSAP ScrollTrigger, scroll-linked progression, staggered text reveals, sticky card stacks, parallax backgrounds, scroll-scrubbed transitions, footer reveals, and immersive preloaders. Use when analyzing or building premium editorial scroll experiences, sticky project stacks, kinetic typography, or section-by-section storytelling.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. Use for architectural skies, outdoor 3D backgrounds, golden hour, and day-to-night sky transitions.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer thickness, a rolled corner and crease, ink that wicks along the fibres, toasted aged edges, contact shadows and back-lit translucency. Use for a hung sheet, scroll, page, label, shoji pane or card that must survive a macro close-up, or when paper looks like a flat white plane, has ruler-straight edges, no thickness, or does not glow when lit from behind. Use 3d-wood-material, 3d-cloth-material or 3d-metal-material for those materials, and paper-cinder-transition for burning paper.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Migration guide from Jupiter Metis (v1) or Ultra to Swap API v2. Use when migrating existing Jupiter swap integrations, updating base URLs, or transitioning from quote+swap-instructions to the unified build endpoint.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7342026年8月20日 更新

Operate an explicitly activated LoopX Material Lifecycle for a connected project. Use for material-store inventory, lossless migration, candidate/archive transitions, exact-read-backed ranking, ranked-entry rebuilds, bounded Explore intake, owner-gated apply, rollback, and audit. Do not use for ordinary one-off reading or research when the project has not activated Material Lifecycle.

日本語の概要は準備中です。原文の説明を表示しています。

loopx-project/loopx6,2922026年10月13日 更新

vue

無料

Vue 3 Composition API, script setup macros, reactivity system, and built-in components. Use when writing Vue SFCs, defineProps/defineEmits/defineModel, watchers, or using Transition/Teleport/Suspense/KeepAlive.

日本語の概要は準備中です。原文の説明を表示しています。

antfu/skills5,9712026年10月9日 更新

animate

無料

Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9392026年10月12日 更新

Use this by default for non-trivial multi-step work that needs persistent planning, progress tracking, or durable notes on disk. Trigger when a task will likely span multiple tool calls, research steps, verification loops, or enough context that the plan should not live only in transient chat memory.

日本語の概要は準備中です。原文の説明を表示しています。

Galaxy-Dawn/claude-scholar5,7752026年9月23日 更新

Own MSBuild import and hook discovery. USE FOR: CustomBefore/CustomAfter hooks, ordered wildcard and NuGet auto-imports, control properties, build/buildTransitive packed layout, package ID and file-name matching, per-TFM forwarders, and tracing why assets or hooks are missing, broken, or replaced. An import guard remains in scope when it is one defect in a broader hook/import flow. DO NOT USE for a focused safety verdict on whether one specific Import needs Exists or is an intentionally unguarded package contract; use msbuild-antipatterns. NEVER INVOKE when imports and hook placement already work and the request is only target Inputs/Outputs, incremental skipping, or FileWrites clean tracking; use incremental-build or target-authoring. Exclude props-versus-targets placement and non-MSBuild systems.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6222026年10月14日 更新

Share state between components that don't have a direct parent-child parameter relationship, using cascading values, scoped services with change events, or CascadingValueSource via DI. USE WHEN the user needs a CascadingParameter or CascadingValue that works across render mode boundaries, a shopping cart or notification count accessible from multiple pages, a theme or user preference cascaded app-wide, or when components in different parts of the tree must react when shared data changes. Also USE WHEN cascading values aren't reaching interactive children in per-page interactivity mode, or when the user needs to understand scoped vs singleton service lifetime for state on Blazor Server. DO NOT USE for direct parent-child parameter passing or EventCallback (see author-component), for persisting state across prerender-to-interactive transitions (see support-prerendering), or for service abstractions for data fetching in Auto/WebAssembly (see fetch-and-send-data).

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6222026年10月14日 更新

The authoritative skill lifecycle state model including container states, version states, review workflow states, visibility overlay, and governance actions. Ensures agents don't introduce invalid states or transitions.

日本語の概要は準備中です。原文の説明を表示しています。

iflytek/skillhub5,2002026年10月13日 更新

Comprehensive OSINT methodology for external red-team operations and authorized attack-surface assessments. Covers the 5-stage recon pipeline (seed discovery, asset expansion, enrichment, exposure analysis, reporting), asset-graph discipline with 29 asset types, severity rubric (CRITICAL/HIGH/MEDIUM/LOW/INFO), confidence upgrade workflows, time budgeting, asset-level triage rules, scale-based tactics, identity-fabric mapping (Entra/Okta/ADFS/Google/SAML/M365 Teams+SharePoint+OAuth), API and auth-map methodology, JavaScript deep analysis, mobile attack surface, cloud attack surface, breach×identity correlation, detectability tagging, detection-aware probing (back-off, persona rotation), read-only validator discipline, WAF/CDN bypass + origin discovery, vulnerability prioritization (CVE/EPSS/KEV), phishing infrastructure planning + pretext development, bug bounty submission templates, client deliverable templates with risk translation, threat-actor investigation (incl. RU/CN pivots), cryptocurrency tracing, image/video forensics, chronolocation. Use when planning or executing reconnaissance against authorized targets, mapping an organization's external attack surface, investigating a person/entity, tracing crypto flows, geolocating media, or performing attribution work.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0842026年10月13日 更新