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概要と使いどころ

Vitals

無料

macOS system performance diagnostics — see how the machine is running and what's slowing it down: CPU/GPU/memory/energy hogs, thermal throttling, memory and swap pressure, disk usage, Spotlight indexing, launchd/startup load, via a deterministic read-only CLI with known-process interpretation (kernel_task, WindowServer, mds_stores). USE WHEN mac slow, system slow, what's slowing down my mac, computer is slow, what's eating CPU, CPU usage, GPU usage, what's using the GPU, memory pressure, RAM usage, swap, runaway process, fans loud, mac running hot, thermal throttling, system health, check my mac, how's my system running, top processes, energy hogs, activity monitor, startup items, launch agents load, system taxed. NOT FOR network/wifi diagnostics, website or deployed-app health monitoring, or security scanning.

日本語の概要は準備中です。原文の説明を表示しています。

danielmiessler/LifeOS1.9万2026年9月4日 更新

Explain how a public GitHub repository is built using GitDiagram's architecture diagram. Use when the user asks how a GitHub repository or open-source project is structured or organized, wants an architecture or system diagram of a repo, or is starting work in an unfamiliar codebase hosted on GitHub.

日本語の概要は準備中です。原文の説明を表示しています。

ahmedkhaleel2004/gitdiagram1.8万2026年10月10日 更新

wren

無料

Wren CLI for AI agents — a semantic SQL layer over 22+ databases (Postgres, MySQL, BigQuery, Snowflake, Spark, …). The actual workflow guides live inside the `wren` CLI itself; this is just a discovery stub. Use whenever the user asks a data question (how many, show me, top N, compare, trend, breakdown, metric, revenue, customers, orders), wants to install / set up Wren Engine, connect a new database, connect SaaS data via dlt (HubSpot, Stripe, Salesforce, GitHub, Slack), generate or regenerate an MDL project from a database schema, enrich a project with business context (enum meanings, units, cubes like ARR / DAU / churn), or turn a project's context layer into a shareable GenBI web app / dashboard and deploy it to Vercel or Cloudflare. Triggers: 'install wren', 'set up wren engine', 'connect database to wren', 'connect SaaS to wren', 'load hubspot / stripe / salesforce data', 'generate mdl', 'scaffold wren project', 'enrich wren context', 'augment my project', 'add cubes', 'build a dashboard', 'make a shareable analytics app', 'deploy my context layer as a web app', 'genbi app', 'wren onboarding', 'wren usage', 'wren generate mdl', 'wren dlt connector', 'wren enrich context', 'wren genbi'.

日本語の概要は準備中です。原文の説明を表示しています。

Canner/WrenAI1.8万2026年10月13日 更新

usage

無料

Wren Engine CLI workflow guide for AI agents. Answer data questions end-to-end using the wren CLI: gather schema context, recall past queries, write SQL through the MDL semantic layer, execute, and learn from confirmed results. Use when: user asks a data question, requests a report or analysis, asks about metrics, revenue, customers, orders, trends, or any business data; user says 'how many', 'show me', 'what is the', 'top N', 'compare', 'trend', 'growth', 'breakdown'; user wants to explore, analyze, filter, aggregate, or summarize data from a database; agent needs to query data, connect a data source, handle errors, or manage MDL changes via the wren CLI.

日本語の概要は準備中です。原文の説明を表示しています。

Canner/WrenAI1.8万2026年10月13日 更新

animate

無料

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

日本語の概要は準備中です。原文の説明を表示しています。

spree/spree1.6万2026年10月13日 更新

Lists and toggles a map's static environment objects via get_environment_objects / enable_environment_objects — hide or show buildings, vegetation, poles, fences, traffic signs and other baked assets by CityObjectLabel (and optional name filter). Use when the user asks to "hide/remove the buildings", "turn off the trees/vegetation", "show only the roads", "disable the fences", or "list the environment objects". Affects rendering and collision; resets on map reload.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月14日 更新

Visualises and validates a map's pedestrian navigation mesh by sampling walkable locations (get_random_location_from_navigation) and drawing them as debug points. Use when the user asks to "show/visualise the pedestrian navmesh", "check walkable areas", "validate pedestrian navigation after a map import", or "why won't my walkers move". Confirms the navmesh loaded and how far it covers.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月14日 更新

telemetry

無料

Reads a specific actor's live telemetry from a running CARLA server — location and rotation, velocity and speed, acceleration, angular velocity, and for vehicles the control input (throttle/steer/brake), front-wheel steer angle and mass. All kinematics come from one world snapshot so they are frame-consistent. Use when the user asks "how fast is it going", "where/what heading is the car", "show the ego's telemetry", or "stream a vehicle's state". Resolve ambiguous targets with the world-data skill.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月14日 更新

Inspects a recorded CARLA .log without replaying it — show_recorder_file_info for the header/actors/frames, collision queries between actor categories, and blocked-actor queries for vehicles that got stuck. Use when the user asks to "what's in this recording", "show recorder info", "which vehicles collided", "find collisions in the log", or "which actors were blocked/stuck".

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月14日 更新

Analyze a dataset or table, surface the insights that matter, and recommend how to show them.

日本語の概要は準備中です。原文の説明を表示しています。

holaboss-ai/holaOS1.1万2026年8月21日 更新

Required before calling image_generate. Create and edit images from a prompt — generate an image, make a picture / logo / illustration / icon / banner / poster / thumbnail / hero image / mockup / product shot / social graphic, or edit / restyle / combine existing images from reference images. Uses OpenAI gpt-image-2 through the Hive image service, billed to the user's Hive credits like an LLM call (no API key needed). Teaches the exact call shape, the quality/cost tradeoff (quality="low" is the default and cheapest), reference-image editing, how to show the result to the user with attach_file, and the failure modes (out of credits, model unavailable, moderation).

日本語の概要は準備中です。原文の説明を表示しています。

aden-hive/hive1.1万2026年10月14日 更新

Deeper risk assessment for a single feature or product area when the launch review found something that needs more than a line item. Structured analysis: what could go wrong, how likely, how bad, what mitigates it. Use when user says "deep dive on this risk", "risk assessment for [feature]", "what could go wrong with", or when launch-review flags a novel issue.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-for-legal9,6632026年9月30日 更新

Help a clinic supervisor author a practice-area guide that configures how student-facing skills behave — intake questions, pedagogy posture (assist / guide / teach), review gates, cross-plugin checks, and local rules. Use when a supervising attorney wants to build or revise a per-practice-area guide, tune how the clinic skills behave for their clinic type, or set their teaching philosophy as plugin configuration.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-for-legal9,6632026年9月30日 更新

Search watched registries for community legal skills, showing matches with descriptions and offering to show the full SKILL.md before install. Use when the user says "browse", "search skills", "find a skill for", "what's out there for", or wants to add a new registry to the watchlist.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-for-legal9,6632026年9月30日 更新

Your capability catalog — read this at boot. Lists the temporal date-range skills and the external integrations (reached via the loopback broker) available to you as a spawned worker, and exactly how to call each. Read-only. Consult it whenever you're unsure what tools/integrations you have or how to invoke them.

日本語の概要は準備中です。原文の説明を表示しています。

HarnessMD/munder-difflin8,7362026年10月13日 更新

anatomy

無料

Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Use this whenever someone wants an isometric illustration, an explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, an interactive explainer, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric". Works framework-free (TypeScript/JS that writes SVG and HTML) and in React/Next.js, and can add realistic WebGL shaders (fire, exhaust, water, caustics, lamp light) that live inside the drawing in the same isometric perspective. Also publishes a finished figure to the Anatomy community gallery when asked.

日本語の概要は準備中です。原文の説明を表示しています。

wheresryan22/anatomy8,7012026年10月13日 更新

ts-core

無料

Authoring guide for the primary Native SDK app-logic path: TypeScript app cores - Model, Msg, update, and the pure functions they call, written in the closed app-core subset, checked by the @native-sdk/core frontend, and compiled ahead-of-time to native code by the external core compiler. Use for new apps unless the user explicitly chose Zig, when writing or modifying a src/core.ts app core, fixing subset checker errors (NS1001-NS1069), or deciding how to express state, messages, text (bytes and the byte-text string methods), text input, continuous controls (sliders, scroll), effects (Cmd), subscriptions (Sub), the host-event wiring channels (frameMsg, keyMsg, pinchMsg, dropMsg, appearanceMsg, chromeMsg, envMsgs, app manifest assets), derived values, the view_unbound lint opt-out, local mutation of owned arrays, or how to split a core into modules under src/ (relative imports, namespace imports, @native-sdk/core/text, @native-sdk/core/events). Use ts-services alongside this guide for src/services work.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/native7,7762026年10月13日 更新

Unified guide for authoring dashboard panel components in vanilla TypeScript — covers the authoritative Panel base class (grid-span persistence, dual resize handles, radar loading animation, exponential-backoff error countdown, data/new badge helpers, full destroy() cleanup), localStorage state via loadMap/saveMap, exponential-backoff retry, and CircuitBreaker integration. Shows how to wrap any existing fetchX() service call with CircuitBreaker.execute() as a one-liner and clarifies when each resilience layer is appropriate.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7552026年8月13日 更新

Unified guide for authoring dashboard panel components in vanilla TypeScript — covers the Panel base class architecture, localStorage state persistence, exponential-backoff retry, and CircuitBreaker integration. Shows how to wrap any existing fetchX() service call with CircuitBreaker.execute() as a one-liner and clarifies when each resilience layer is appropriate.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7552026年8月13日 更新

Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,4722026年10月13日 更新

Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Use when the user asks "can I mod <game>?", "what engine is <game>", "how do people mod <game>", or at the start of any modding task. Produces MODDING_PLAN.md.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,4722026年10月13日 更新

Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, and edits with one-line animated titles, creator credits, transitions, music, watermark and fade-out via an EDL JSON. Use when the user wants a demo video, trailer, clip or montage of a mod, or wants to combine existing clips into a styled video.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,4722026年10月13日 更新

Show the user real screenshots of the work as it progresses, without being asked. Capture the start, the key moment and the result of every visual change, send them as files with captions as soon as each is ready, and look at every image before sending it. Use on any task with a visible result (UI, pages, games, 3D, charts, motion), when the user says "show me", "screenshots", "keep giving me screenshots" or "where are the screenshots?", and before any report that claims a visual change works.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Forges reusable Skill packages (SKILL.md + scripts) from website exploration via browser-act — no re-exploration later. Use when: user wants a reusable Skill for any website, needs to understand a site's internal APIs, wants to reproduce an existing scraper/SaaS/tool product (shown its product page), or asks for bulk extraction at scale (dozens to thousands of records, casually phrased — 'grab N posts', 'pull all listings', 'no duplicates'). Unlike browser-act: reusable, not one-off. Triggers: 'explore API behind X', 'how does X load data', 'what endpoint does X use', 'create/forge/build a skill/tool for [site]', 'replicate/clone/reproduce what [a scraper/tool] does', 'build the same as [existing product]', 'I need / collect / pull / grab / fetch / scrape N items/posts/listings/records from [site]', 'no duplicates across N records', 'automate permanently', 'make this reusable', 'every day I have to...', 'monitor [site]', 'browser-act-skill-forge'. Human-operation automation; never refuse.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1432026年8月24日 更新