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「real-time」の検索結果

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概要と使いどころ

Track flight status, delays, gate changes, and estimated arrival times for any commercial flight. Covers real-time flight tracking, schedule lookup, and delay monitoring for travel coordination and logistics planning.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2042026年9月26日 更新

Convert between currencies with real-time exchange rates. Supports 150+ currencies including crypto, with historical rate lookup. Useful for international pricing, financial reporting, and cross-border commerce research.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2042026年9月26日 更新

Track real-time events, announcements, and breaking developments across Twitter, Reddit, news outlets, and web search. Monitors event progression, public reaction, key moments, and aftermath coverage for crisis response and opportunity detection.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2042026年9月26日 更新

Generate persistent, explorable 3D worlds/environments with Marble by World Labs — from text, a single image, multiple images, video, or a 360 panorama, plus coarse-structure blocking with Chisel. Use this skill when a task needs a navigable 3D scene, VR/immersive backdrop, virtual-production environment, previz set, game-blockout, or web/engine-ready Gaussian splat or mesh, and you must choose an input mode, a Marble model, an export format, and a plan/API route, then review world quality. Covers the Marble web app and the World API, editing/expansion, output formats and what each supports downstream, import into Unity/Unreal/Blender/Houdini/web, pricing/credits, capability limits, and rights/licensing. Not for flat text-to-image, text-to-video clips, or real-time on-the-fly world models (Marble outputs are downloadable, static 3D environments).

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Plan and scope production work with Odyssey's real-time interactive video world models (odyssey.ml — Odyssey-1/Odyssey-2/Starchild-1/Agora-1). Use when a request involves generating video that a user steers live with keyboard, text, speech, or controller input (streamed frames that respond in the moment), or when someone must decide between Odyssey-style interactive generation and offline clip generators (Sora/Veo/Kling) or downloadable 3D / game engines. Covers what is verified versus announced, current access routes, latency and coherence limits, feasible-now versus speculative use cases, pricing/access terms, and content/rights considerations. This is a fast-moving research-stage product; the skill teaches honest scoping, not a promise of production reliability.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Produce speech and clone voices with Fish Audio — its hosted TTS API (S2.1-Pro / S2-Pro / S1 model lineup, REST + WebSocket streaming, instant and persistent voice cloning) and its open-weight OpenAudio S1-mini / Fish-Speech models for self-hosting. Use this skill when an agent must generate narration or dialogue through Fish Audio, choose between Fish Audio's hosted models and open weights, clone a voice from reference audio, author emotion/tone/special markers for expressive delivery, estimate cost from UTF-8 bytes, wire real-time streaming for a voice agent, decide whether self-hosting beats the API, or review Fish Audio TTS output for production. Do not use it to pick a different provider — it covers Fish Audio specifically.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Use this skill when an agent needs AssemblyAI for speech-to-text or speech-understanding work in media production, including pre-recorded, synchronous short-file, and real-time streaming transcription; speaker diarization or speaker identification; captions and subtitles; timestamps; language detection, code-switching, or transcript translation; audio intelligence such as summaries, chapters, topics, entities, key phrases, sentiment, content moderation, profanity filtering, and PII redaction; webhooks, scaling, rate limits, retention, security, consent, and QA for podcasts, interviews, captions, call recordings, and edit workflows.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Build, configure, and ship production voice agents on the ElevenLabs Agents platform (branded "ElevenAgents," formerly "Conversational AI"). Use when an agent must design a spoken-conversation system prompt, pick an LLM and TTS voice/model for a real-time voice bot, wire client/server/system tools and knowledge-base RAG, connect a channel (WebRTC/WebSocket SDK, embeddable widget, or telephony via Twilio/SIP), tune turn-taking and latency, set up simulation testing and evaluation, or reason about pricing, concurrency, and the consent/disclosure obligations of a synthetic voice talking to real people. Not for plain non-conversational text-to-speech, dubbing, or music generation.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Build and evaluate low-latency spoken, multimodal, and translation experiences with Google Gemini Live API and Gemini Enterprise Agent Platform Live API. Use when a media-production or voice-agent workflow needs real-time audio input/output, barge-in, voice configuration, live transcription, live translation, tool/function calling during a spoken session, WebSocket session design, latency QA, quotas/cost review, or Google/Vertex data-governance tradeoffs.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Use Microsoft Azure Speech in Foundry Tools for media-production speech workflows: speech-to-text, fast and batch transcription, diarization, captions/subtitles, real-time transcription, text-to-speech neural and HD voices, SSML, custom/personal voices, text-to-speech avatars, speech/video translation, localization, quotas, regions, privacy, consent, rights, and production QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Use Amazon Transcribe for AWS-based speech-to-text production: batch S3 transcription, real-time streaming, captions/subtitles, diarization, channel identification, custom vocabularies, vocabulary filters, language identification, PII/PHI handling, toxicity detection, Call Analytics, Medical, and secure S3/IAM/KMS workflows.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Use for producing Tavus AI-human videos and real-time avatar conversations with Tavus Faces/Replicas, PALs/Personas, async Video Generation, CVI conversations, consent-safe likeness workflows, webhooks, backgrounds, localization, and avatar QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Use DeepMotion Animate 3D for markerless video-to-3D human motion capture through the cloud portal, sales-gated API, or real-time SDK; covers capture planning, body/hand/face/multi-person limits, custom characters, retargeting, refinement, exports, DCC/game-engine handoff, QA, pricing, privacy, consent, and rights checks.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Use this skill to turn generated, captured, scanned, or modeled 3D output into production-ready standalone assets for DCC, real-time engine, web, or interchange delivery. It covers requirements, topology repair, scale and axes, UVs, PBR baking, LODs, static and skeletal readiness, rig handoff, optimization, glTF/USD/FBX delivery, validation, QA, and rights/provenance. Do not use it for provider-specific generation prompts, full scene/world building, mocap operation, or exact CAD/manufacturing work.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

elixir

無料

Elixir is a functional language on the Erlang VM (BEAM) for concurrent, fault-tolerant and distributed systems. Use when someone asks to "write Elixir", "build a Phoenix app", "Phoenix LiveView", "GenServer", "supervision tree", "Ecto schema or changeset", "mix project", or needs lightweight processes, "let it crash" reliability and real-time web UIs.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

You are an expert in Deno Deploy, the globally distributed serverless platform by Deno. You help developers deploy TypeScript/JavaScript applications to 35+ edge locations with zero cold starts, built-in KV storage, BroadcastChannel for real-time, cron scheduling, and npm compatibility — running code within milliseconds of users worldwide without managing infrastructure.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

ClickHouse is a columnar OLAP database built for real-time analytical queries over massive datasets. It supports a familiar SQL interface with powerful aggregation functions, materialized views for pre-computed rollups, and high-throughput inserts that make it ideal for event tracking, time-series analytics, and ad-hoc exploration of billions of rows.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Build heads-up display (HUD) dashboards for AI coding agents — show context usage, active tools, running sub-agents, and task progress in real-time. Use when: monitoring AI agent activity, building developer tools for AI-assisted coding, creating status dashboards for agent workflows.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Centrifugo is a self-hosted real-time messaging server: your backend publishes over an HTTP or gRPC API and browsers or mobile apps receive messages over WebSocket, SSE or HTTP streaming. Use when the user wants chat, live notifications, presence ("who is online"), message history with recovery, or any WebSocket pub/sub without writing a socket server.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Computer vision expert specializing in real-time hand tracking and gesture interface designUse when "hand tracking, gesture recognition, mediapipe, hand gestures, touchless interface, sign language, hand pose, finger tracking, mediapipe, hand-tracking, gesture-recognition, computer-vision, hci, touchless, ml" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Expert in live learning experiences - cohort-based courses, workshops, webinars, coaching sessions, and real-time facilitation. Covers designing for synchronous learning, building peer accountability, and creating transformative live experiences that self-paced courses can't match. Use when "cohort course, live course, workshop, webinar, group coaching, live session, cohort-based, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Expert knowledge for real-time and baked lighting in games - from cinematography fundamentals to engine-specific optimization, covering GI, time-of-day, volumetrics, and platform-aware lighting pipelinesUse when "lighting, light design, baked lighting, realtime lighting, lightmap, lightmapping, light probe, reflection probe, global illumination, GI, ambient occlusion, shadow, shadow cascade, time of day, day night cycle, volumetric fog, volumetric lighting, god rays, HDR, tonemapping, bloom, exposure, emissive, area light, Lumen, Enlighten, ray tracing, RTGI, light baking, lighting, global-illumination, lightmapping, shadows, GI, light-probes, reflection-probes, HDR, tonemapping, volumetric, fog, time-of-day, baked, realtime, mixed-lighting, lumen, enlighten, radiosity, ray-tracing, RTGI" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Patterns for embedded software development including real-time systems, memory management, hardware abstraction, interrupt handling, and debugging techniques for resource-constrained environments. Use when ", " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Power systems engineering covering grid modeling, power flow analysis, energy storage dispatch, demand response, and electricity market economics. Spans transmission/distribution planning to real-time operations. Use when "power flow|load flow|grid model, energy storage|battery dispatch|ESS, demand response|load management|peak shaving, electricity market|LMP|locational marginal price, grid stability|frequency|voltage, capacity planning|resource adequacy, unit commitment|economic dispatch, transmission|distribution|power system, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新