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cccskills

「render」の検索結果

1,986 件 ・ 関連度順

概要と使いどころ

lightning

無料

A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8662026年7月7日 更新

dark-veil

無料

A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8662026年7月7日 更新

aurora

無料

A living GPU shader background rendered in dependency-free WebGL — a distinctive, marketing-grade hero backdrop. One per view; put a scrim behind text. Renders a static frame under prefers-reduced-motion.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8662026年7月7日 更新

balatro

無料

A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8662026年7月7日 更新

Searches the domestic courts of 122 jurisdictions — 153 databases, 49 automated — for extradition and arrest-warrant surrender decisions, each in its own language and vocabulary. Answers the question no commercial database does: how are OTHER executing states treating this requesting state, or this ground? Searching by requesting state localises its name per jurisdiction (AE becomes 'Emiratele Arabe Unite' in Romania, 'Emirati Arabi Uniti' in Italy), so the sweep finds what those courts actually wrote. Every hit passes a relevance gate; every search leaves a dated report, so the research is reconstructable months later. Use when asked what foreign courts have said about surrender to a given state, whether any European court has refused extradition on prison conditions, assurances or Article 3, for comparative extradition research, or to build a foreign-authority section of an extradition argument. Not for domestic case law of the user's own jurisdiction, and never a substitute for reading the judgment.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

Diagnose and fix video/image color OBJECTIVELY with the get_image (action:"analyze_color") tool (scopes/stats such as black/white points, contrast, saturation, clipping, cast) instead of eyeballing a contact sheet. Covers the "washed out" signature, why reference color-match (mkl/ColorMatch/ColorMatchAdobe) CAN'T add contrast a flat source lacks, the levels/contrast-stretch fix (core AdjustContrast / CurveEditor), the measure→fix→re-measure loop, the side-by-side sandbox pattern, and where to place the fix in a render graph (after decode, before save). Use when a render looks washed out / flat / dull / over-saturated / color-cast, or when deciding between a color-match and a contrast/levels fix.

日本語の概要は準備中です。原文の説明を表示しています。

artokun/comfyui-mcp8242026年10月14日 更新

Diagnose SwiftUI performance issues including unnecessary re-renders, view identity problems, and slow body evaluations. Use when SwiftUI views are slow, janky, or re-rendering too often.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8002026年7月24日 更新

SF Symbols end-to-end — choosing and configuring the 7,000+ system symbols (rendering modes, variable color/draw, gradients), authoring custom symbols that interpolate across weights, and the animation preset vocabulary. Use when picking iconography, building custom symbols, animating symbol state changes, or rendering values as symbols.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8002026年7月24日 更新

remotion

無料

Render a short (~10s) video on any topic with Remotion - the agent writes a storyboard JSON, a bundled React/Remotion project renders it to an MP4, and the clip is committed to the repo and delivered by URL. No editor, no external generative API.

日本語の概要は準備中です。原文の説明を表示しています。

aeonfun/aeon7742026年10月14日 更新

Use when a user gives or references a webpage URL and wants to extract, reproduce, port, or locally replay a WebGL, WebGPU, Canvas, shader-like, animated background, interactive 3D, or web visual effect. Locks the target rendering surface group, records shader/resource/render graph/timing/input evidence, builds an evidence-matched local baseline, then projectizes it. Do not use for ordinary DOM/CSS page cloning.

日本語の概要は準備中です。原文の説明を表示しています。

lixiaolin94/skills7642026年7月3日 更新

Step 2 of the PaperOrchestra pipeline (arXiv:2604.05018). Execute the visualization plan from outline.json — render plots and conceptual diagrams from experimental_log.md and idea.md, optionally refine via VLM critique loop, and produce context-aware captions. Runs in parallel with the literature-review-agent. TRIGGER when the orchestrator delegates Step 2 or when the user asks to "generate the figures for my paper" or "render the plots from this experiment log".

日本語の概要は準備中です。原文の説明を表示しています。

Ar9av/PaperOrchestra6822026年10月12日 更新

Use when hitting layout errors (RenderFlex overflow, unbounded constraints, RenderBox not laid out), scroll errors, or setState-during-build errors.

日本語の概要は準備中です。原文の説明を表示しています。

evanca/flutter-ai-rules6512026年10月10日 更新

Dung khi can brief mot CHUOI NHIEU SLIDE — carousel Facebook, Instagram, LinkedIn hoac bo anh doc theo mach: hook o slide 1, xay gia tri o giua, CTA o slide cuoi, kem huong dan render HTML preview de duyet concept truoc khi vao production. Kich hoat khi user nhac 'brief carousel', 'lam carousel', 'bo slide dang Facebook', 'tach bai nay thanh carousel', 'brief slide', 'render carousel xem truoc', 'post nhieu anh'. Khong dung cho — mot anh tinh don le thi dung skill 42-brief-hinh-anh; slide thuyet trinh ban hang thi dung skill 71-sales-enablement; huong dan thao tac tren Canva thi dung skill 45-brief-canva.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco6122026年10月14日 更新

Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco6122026年10月14日 更新

Build an immersive scroll-scrubbed "fly through the world" landing page for any industry or brand using Higgsfield. As the visitor scrolls, a pre-rendered camera flies from outside each scene into its interior, then flows on to the next scene with NO cuts — one continuous connected flight (Emons-style isometric diorama world, or any art direction you pick). The skill interviews the user for the topic, the story beats/sections, and brand kit, then generates cohesive scenes + seamless camera clips with Higgsfield and wires a portable, framework-agnostic scroll-scrub engine. The video chain renders through Monid by default (Seedance 2.0, pay-per-clip USD — capability re-checked each build, see Step 4) with Higgsfield credits as the fallback biller. Use when the user wants a "3D world" / "browse-through-the-industry" hero, a scroll cinematic, a diorama landing, or to turn a business into a scrollable world.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco6122026年10月14日 更新

Generates article cover images with 5 dimensions (type, palette, rendering, text, mood) combining 9 color palettes and 6 rendering styles. Supports cinematic (2.35:1), widescreen (16:9), and square (1:1) aspects. Use when user asks to "generate cover image", "create article cover", or "make cover".

日本語の概要は準備中です。原文の説明を表示しています。

ECNU-ICALK/AutoSkill6022026年5月10日 更新

Optimize React rendering, bundle size, and data flow with profiler-led decisions. Use when reducing re-renders, fixing waterfalls, or deciding whether memoization is warranted in React.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5762026年10月14日 更新

Optimize React Native rendering for smooth 60fps mobile experiences. Use when optimizing React Native app performance, reducing re-renders, or fixing frame drops.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5762026年10月14日 更新

Profile and optimize iOS apps with Instruments, memory management, and rendering techniques. Use when profiling iOS apps with Instruments or optimizing memory and rendering.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5762026年10月14日 更新

Implement Angular SSR with hydration, TransferState caching, and per-route render modes. Use when configuring Angular Universal SSR, client hydration, static prerendering, or preventing double-fetching.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5762026年10月14日 更新

Optimize Android app startup, UI rendering, frame stability, and benchmark performance with Baseline Profiles, Macrobenchmark, and lazy initialization. Use when reducing startup time, diagnosing jank, or measuring rendering; defer Compose state API and test-only questions.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5762026年10月14日 更新

Transform a UI screenshot into a structured Cinema4D/Octane JSON render prompt for photorealistic 3D poster art. Use this skill whenever the user uploads a UI screenshot (app, website, tool, dashboard) and wants a Cinema4D render prompt, 3D poster, AIGC image prompt, or any photorealistic visualization of an interface. The output is always a clean JSON file — never prose or Midjourney text strings.

日本語の概要は準備中です。原文の説明を表示しています。

MagicCube/agentara5172026年5月11日 更新

Build forms, validate data, and react to user input in Blazor. USE FOR adding forms, search boxes, filter panels, inline editing, data-entry UI, file uploads, validation (annotations or custom), handling form submissions, and binding input controls. Covers EditForm, built-in input components, DataAnnotationsValidator, custom validation, SSR form patterns (SupplyParameterFromForm, FormName, AntiforgeryToken, Enhance), and @bind for simple interactive controls. DO NOT USE for project scaffolding (see create-blazor-project) or prerendering issues (see support-prerendering).

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月14日 更新