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cccskills

「rendering」の検索結果

685 件 ・ 関連度順

概要と使いどころ

Verify that Codex Slides changes are durably reflected in project state and visibly reflected in the exact Codex Browser slide, panel, version, checkpoint, or presentation surface. Use after creation, rendering, editing, restyling, mark edits, speaker-note changes, version restores, or export.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/codex-slides9372026年7月21日 更新

Diagnose and recover from Codex Slides plugin, MCP, Browser handoff, local runtime, durable run, project resume, rendering, Design Files, export, and version-contract failures. Use when a tool fails, a run stalls, a project appears stale, or Codex and the Browser disagree.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/codex-slides9372026年7月21日 更新

Analyze a software codebase for algorithmic complexity and performance hotspots, then propose or implement safe optimizations without breaking behavior. Use when Codex is asked to scan many files, find inefficient loops, nested iteration, repeated scans, costly rendering/recomputation, N+1 queries, avoidable O(n^2) or O(n) operations, or reduce complexity such as O(n^2) to O(n log n) / O(n), while preserving tests, APIs, outputs, and maintainability.

日本語の概要は準備中です。原文の説明を表示しています。

Kappaemme-git/codex-complexity-optimizer9132026年5月15日 更新

Use when the user asks to "build a mobile app", "scaffold React Native project", "create SwiftUI views", "set up Jetpack Compose", "optimize mobile performance", "configure Expo Router navigation", "implement offline-first storage", "submit to App Store", or "profile mobile rendering". Expert mobile development covering iOS (Swift/SwiftUI), Android (Kotlin/Compose), React Native, and Flutter for native and cross-platform applications.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9052026年10月7日 更新

Bypasses anti-bot protections using Oxylabs Web Unblocker, an AI-powered proxy that handles fingerprinting, JavaScript rendering, and retries automatically. Use when the user needs to scrape protected websites, bypass CAPTCHAs, access blocked content, or when regular proxies fail due to anti-bot measures.

日本語の概要は準備中です。原文の説明を表示しています。

oxylabs/agent-skills8752026年9月30日 更新

Edit mathematically, empirically, or technically dense papers for readers outside the author’s specialty, including empirical legal scholarship, law-and-economics models, and legal-technology research. Clarifies terminology, antecedents, study design, and claim–statistic relationships while checking equations, numbers, quotations, and citations against the source. Use to clarify exposition or de-jargonize a technical draft; not to rewrite briefs or doctrinal arguments. Produces an edited draft and audit memo. Full integrity checks and original-format rendering require suitable extraction, code execution, and document tools; otherwise provides proposed edits with verification limits disclosed.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Condense a scholarly legal article by moving nonessential detail from the body into substantive footnotes while preserving every word and keeping the argument self-sufficient. Handles Markdown and Word (.docx), integrates moved material with existing notes, measures a user-specified relegation fraction (25% by default), and delivers a move-by-move memo. Use when asked to "push detail into footnotes," "relegate to footnotes," "footnote the caveats," "move the digressions down," or tighten a dense draft without deleting content. Word output requires file access plus document-conversion and rendering support; when those capabilities are unavailable, deliver Markdown and the memo or ask for a convertible source.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Expert guidance for Next.js Cache Components and Partial Prerendering (PPR). **PROACTIVE ACTIVATION**: Use this skill automatically when working in Next.js projects that have `cacheComponents: true` in their next.config.ts/next.config.js. When this config is detected, proactively apply Cache Components patterns and best practices to all React Server Component implementations. **DETECTION**: At the start of a session in a Next.js project, check for `cacheComponents: true` in next.config. If enabled, this skill's patterns should guide all component authoring, data fetching, and caching decisions. **USE CASES**: Implementing 'use cache' directive, configuring cache lifetimes with cacheLife(), tagging cached data with cacheTag(), invalidating caches with updateTag()/revalidateTag(), optimizing static vs dynamic content boundaries, debugging cache issues, and reviewing Cache Component implementations.

日本語の概要は準備中です。原文の説明を表示しています。

sangrokjung/claude-forge8552026年9月3日 更新

game-qa

無料

Verify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering, input, the core loop, at least one designed outcome, restart, and explicit limitations without dressing subjective fun up as a certain verdict. Use for test a generated game, QA a game build, check whether the game is fully playable, or verify the build. 游戏证据化质量验证。在选定的目标运行环境中启动实际构建,证明真实渲染、输入、核心循环、至少一个设计结果、重开和明确限制,不把主观趣味包装成确定性结论。用于测试生成游戏、检查游戏能否完整游玩或验证构建。

日本語の概要は準備中です。原文の説明を表示しています。

zenstory-ai/novel-to-game8542026年10月3日 更新

Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8482026年10月13日 更新

Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8482026年10月13日 更新

Build Baidu ERNIE-Image / ERNIE-Image-Turbo workflows, primarily TEXT-TO-IMAGE. Pick ERNIE when you need precise multilingual text rendering, posters/signage, manga/anime multi-panel layouts, or strong instruction following for complex multi-object scenes. Also supports denoise-based image-to-image refine (NOT instruction-grounded editing; use Qwen-Image-Edit or Flux Kontext for "change X in this photo" edits).

日本語の概要は準備中です。原文の説明を表示しています。

artokun/comfyui-mcp8192026年10月5日 更新

Build Ideogram 4 (Ideogram Ultra) txt2img and img2img workflows with the local open-weights model, dual conditional/unconditional models with DualModelGuider, Qwen3-VL text encoder, and structured JSON ("compositional deconstruction") prompts for strong text rendering and layout control

日本語の概要は準備中です。原文の説明を表示しています。

artokun/comfyui-mcp8192026年10月5日 更新

Full-site crawling, scraping, and site mapping via Firecrawl MCP. Use when user says "crawl site", "map site", "full crawl", "find all pages", "broken links", "site structure", "discover pages", "JS rendering", or needs site-wide analysis.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/codex-seo8092026年9月12日 更新

Technical SEO audit across 9 categories: crawlability, indexability, security, URL structure, mobile, Core Web Vitals, structured data, JavaScript rendering, and IndexNow protocol. Use when user says "technical SEO", "crawl issues", "robots.txt", "Core Web Vitals", "site speed", or "security headers".

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/codex-seo8092026年9月12日 更新

Visual specialist for full audits. Captures screenshots, evaluates above-the-fold signals, and checks mobile rendering basics.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/codex-seo8092026年9月12日 更新

Diagnose SwiftUI performance issues including unnecessary re-renders, view identity problems, and slow body evaluations. Use when SwiftUI views are slow, janky, or re-rendering too often.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7932026年7月24日 更新

swiftui

無料

SwiftUI framework skills — data flow (identity, Observation, state ownership), layout & containers (Layout protocol, lazy-stack performance), AlarmKit, 3D charts, rich text editing, customizable toolbars, and WebKit embedding. Use for SwiftUI state/rendering bugs, custom layouts, scroll performance, or these feature areas.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7932026年7月24日 更新

Use when a user gives or references a webpage URL and wants to extract, reproduce, port, or locally replay a WebGL, WebGPU, Canvas, shader-like, animated background, interactive 3D, or web visual effect. Locks the target rendering surface group, records shader/resource/render graph/timing/input evidence, builds an evidence-matched local baseline, then projectizes it. Do not use for ordinary DOM/CSS page cloning.

日本語の概要は準備中です。原文の説明を表示しています。

lixiaolin94/skills7612026年7月3日 更新

Seedance 2.5 prompt director — the omni-reference dialect. Routes the four generation modes (t2v / omni_reference / video_edit / video_extension), writes explicit @Image/@Video/@Audio reference roles with exclusions, stages 30-second videos into end-state beats, and covers video editing, forward/backward extension, first-last-frame and multi-keyframe control, storyboard grids, blockout rendering, and seamless transitions. Use whenever the user asks for a Seedance 2.5 prompt, mentions Seedance 2.5 / Dreamina / Jimeng, wants a clip longer than 15s on Seedance, wants to EDIT or EXTEND an existing video rather than generate a new one, or supplies more than a handful of image/video/audio references. For Seedance 2.0 (4K, `mode=fast`, or a genre hint) use higgsfield-seedance instead.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7362026年9月27日 更新

Capture and visually inspect Qt GUI widgets using screenshots. Use when asked to verify GUI rendering, test widget appearance, check layouts, or visually inspect any PySide6/Qt component. Enables Claude to "see" Qt interfaces by capturing offscreen screenshots and analyzing them with vision.

日本語の概要は準備中です。原文の説明を表示しています。

talmolab/sleap6182026年10月13日 更新

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5892026年10月13日 更新

Optimize React Native rendering for smooth 60fps mobile experiences. Use when optimizing React Native app performance, reducing re-renders, or fixing frame drops.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5742026年10月12日 更新

Optimize React rendering, bundle size, and data flow with profiler-led decisions. Use when reducing re-renders, fixing waterfalls, or deciding whether memoization is warranted in React.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5742026年10月12日 更新