Model, simulate, and optimize Serializer/Deserializer (SerDes) systems — serial and parallel links — using MATLAB SerDes Toolbox. Design NRZ and PAM-N links (PAM3 through PAM16) — explore equalization architectures (FFE, CTLE, DFE), sweep or optimize parameters with genetic algorithms, and characterize channels from loss models, S-parameter files, or crosstalk scenarios. Process captured waveforms through equalization chains, build eye diagrams, and decompose jitter. Deliver IBIS-AMI models for Tx, Rx, Redriver, or Retimer by exporting to Simulink and compiling .ami/.ibs/.dll/.so files. Covers the full arc from initial design exploration and parameter optimization to compliance testing and compiled model validation, including custom datapath blocks for nonstandard equalization.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1662026年10月9日 更新
Extract features from 1D signals using signalTimeFeatureExtractor, signalFrequencyFeatureExtractor, and signalTimeFrequencyFeatureExtractor. Use when computing time-domain features (amplitude, energy, shape factors), frequency-domain features (spectral location, power, bandwidth, PSD), or time-frequency features (spectral shape, instantaneous, ridges, wavelet, EMD-derived) on a per-frame basis. Use when the user asks to "extract features", "compute spectral features", "build a feature table for a classifier", "get per-frame statistics", "run feature extraction on this signal", or describes a vibration / biosignal / radar / sensor signal needing features for downstream ML or analysis. Includes optional GPU acceleration via canUseGPU and gpuArray. Does not cover filter design, audio-specific feature extraction (use audioFeatureExtractor in Audio Toolbox instead), batch dataset orchestration, or 2D / image features.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1662026年10月9日 更新
Optimize LuisaCompute DSL kernels using warp/wave primitives, shared-memory aggregation, and block-level collectives. Use when kernels bottleneck on atomics, reductions, or inter-thread communication.
日本語の概要は準備中です。原文の説明を表示しています。
LuisaGroup/LuisaCompute☆ 1,0532026年10月12日 更新
Use when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke, shockwave, ribbon trails, sub-emitters, particle collision, color curve does nothing, particles pop out or vanish, effect too heavy on mobile, CPUParticles fallback for Compatibility or web, overdraw, hit-stop, freeze frame, screen shake, juice.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact, spells, slashes, shockwaves, smoke, sparks, Particle System (Shuriken) or VFX Graph ('VFX Graph explosion', 'particles look bad', 'effect kills fps on mobile', 'too much overdraw'), mesh effects with scrolling textures, an uber VFX shader with LUT ramps, Custom Data and custom vertex streams, flipbooks and VFX textures, pink particles after URP upgrade, VFX budgets and readability.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement maps from a sculpt or high poly onto a low poly or retopo in Blender, including Multires bakes. Also when a bake has black or inverted patches, flat areas, cracks, seams, wavy lines or AO ghosts, bpy.ops.object.bake returns CANCELED, or uv.unwrap silently fails.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when generating or handling audio on Scenario via MCP. Triggers include music tracks, full-length songs with vocals written from lyrics, background scores, soundtracks, game sound effects, SFX, foley, ambience, looping audio, voiceover, narration, speech, TTS, text-to-speech, dialogue, voice cloning, re-voicing a recording, scoring or adding sound to a video, transcription, or requests to create, wait on, play, or download audio files (MP3, WAV) with Scenario tools.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when generating music with MiniMax models on Scenario via MCP: full songs with vocals from a lyric sheet, structure tags like [Verse] and [Chorus], auto-written lyrics from a plain-language brief, instrumental tracks from a style prompt, or covering an uploaded MP3 or WAV in a new genre while keeping the melody. Keywords: MiniMax Music 3.0, Music Cover, Hailuo, text-to-music, audio-to-audio, song generation, lyrics, vocals, instrumental, BPM, genre swap.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Convert agreed scope into a structured matter plan — phases, workstreams, milestones, dependencies, owner assignments, and matter setup decisions. Use when planning a new matter, running a kickoff, building a workstream plan, structuring phases, setting up task codes, or producing a plan to drive status reporting. Trigger on: 'build a plan', 'matter plan', 'project plan', 'what are the phases', 'workstream plan', 'how do we sequence this', 'who owns what', 'task codes', 'matter setup', 'workstream plan', 'matter plan', 'rolling wave', 'plan the next phase', 'what comes first', 'kickoff agenda'.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
A perlin-warped line field with a pointer wake — organic flowing lines. A marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
An interactive dot grid — pointer proximity glow, shove on fast moves, click shockwave, elastic return. A marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
A retro Bayer-dithered noise wave — pixelated, quantized, faithful GPU shader. A marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Pixel tiles light up in a wave across a card on hover — a subtle retro shimmer. A few cards, not a grid. Static under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Use when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8202026年10月14日 更新
Provides multi-school trading Q&A, chart/OHLCV analysis, annotation, and fresh-market workflows covering ICT/SMC, ChanLun, Wyckoff, Price Action, Order Flow, VSA, and Elliott Wave. Use for trading concepts; capability-discovery questions about available analysis lenses, Schools, models, modes, or data sources; attached charts; pasted OHLCV; chart annotation; or asset-plus-timeframe requests across crypto, stocks, or forex. Defaults unselected market analysis to strict ICT/SMC, honors explicit School/source selectors, and fails closed when no native analyzer exists. Phase 1 comparison is Q&A-only; fetch fresh Mobius Quant API data only after the capability gate.
日本語の概要は準備中です。原文の説明を表示しています。
MobiusQuant/OpenMobius-skill☆ 6972026年9月4日 更新
Add a measured sound pass to a motion-graphics video made with Claude Code (HyperFrames, Remotion, GSAP, Claude Motion or the motion-broll skill). Builds a cue list, checks the music's beat grid against the kick drums, lands cuts on the beat, places one real sound effect per cue from a bundled CC0 library, mixes to -16 LUFS with true peaks below -4 dBFS measured on the exported MP4, and proves it with frames, waveforms and 5 timestamps for a human to check. Use when someone wants sound effects, sound design or music added to a motion-graphics video, or says their AI video sounds like cheap beeps.
日本語の概要は準備中です。原文の説明を表示しています。
Barty-Bart/motion-graphics☆ 6702026年10月13日 更新
Expand all TaskMaster tasks with deep research before coding begins. Reads tasks.json, launches parallel research agents per task in waves using the research-expander agent. Writes findings back to tasks.json. Part of the prd-taskmaster toolkit. Use after PRD is parsed and before implementation. Invoke with /expand-tasks.
日本語の概要は準備中です。原文の説明を表示しています。
anombyte93/prd-taskmaster☆ 6072026年8月14日 更新
Moves audio files to the correct album location with proper path structure. Use when the user has downloaded WAV files from Suno or other sources that need to be organized.
日本語の概要は準備中です。原文の説明を表示しています。
bitwize-music-studio/claude-ai-music-skills☆ 5532026年10月14日 更新
Implements media and file management components including file upload (drag-drop, multi-file, resumable), image galleries (lightbox, carousel, masonry), video players (custom controls, captions, adaptive streaming), audio players (waveform, playlists), document viewers (PDF, Office), and optimization strategies (compression, responsive images, lazy loading, CDN). Use when handling files, displaying media, or building rich content experiences.
日本語の概要は準備中です。原文の説明を表示しています。
ancoleman/ai-design-components☆ 5252025年12月11日 更新
Applies Qt Canvas2D (QtCanvas2D / Qt Canvas Painter, Qt 6.12+) best practices when producing or working with Canvas2D QML source code. Use whenever Canvas2D, Canvas2DContext, path2d, boxshadow2d, boxgradient2d, gridpattern2d, conicalgradient2d or transform2d is the subject: writing, reviewing, fixing, optimizing, or porting Qt Quick Canvas / HTML5 canvas drawing code to Canvas2D. Also use for GPU-accelerated imperative 2D drawing in QML — gauges, dials, charts, waveforms, oscilloscopes, clocks, freehand drawing — including choosing between Canvas2D and Shape/ShapePath when the renderer has not been decided yet. Do NOT trigger for plain Qt Quick Canvas work that must stay on the old CPU element, or for reviewing existing Shape/ShapePath code where the renderer is already settled.
日本語の概要は準備中です。原文の説明を表示しています。
TheQtCompanyRnD/agent-skills☆ 4792026年10月8日 更新
语音转文字(ASR)。使用火山引擎 BigModel ASR 识别语音,包含极速版(≤2h/100MB 同步快速返回)和标准版(≤5h 异步识别)两种模式。支持飞书语音消息、本地音频文件及音频 URL。当收到语音消息或音频附件(.ogg/.mp3/.wav)时使用本技能。
日本語の概要は準備中です。原文の説明を表示しています。
bytedance/agentkit-samples☆ 4712026年10月12日 更新
Spawns multiple AI coding agents to work on related GitHub issues concurrently using git worktrees. Use when breaking down a large feature into multiple issues, running parallel agents with --print flag, or managing wave-based execution of related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4332026年10月14日 更新