Use when creating or extending Drupal 11 custom modules, including scaffolding, service architecture, and dependency injection best practices.
日本語の概要は準備中です。原文の説明を表示しています。
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Use when creating or extending Drupal 11 custom modules, including scaffolding, service architecture, and dependency injection best practices.
日本語の概要は準備中です。原文の説明を表示しています。
Decompose an IP requirement into submodules, define interfaces, and generate an architecture document plus per-module requirement files and a top-level skeleton
日本語の概要は準備中です。原文の説明を表示しています。
Scan project state to determine phase completion, write flow_status.md, and orchestrate the full RTL design flow from architecture to documentation
日本語の概要は準備中です。原文の説明を表示しています。
Agent system design patterns distilled from the OpenClaw codebase. Gateway-centric control, Session Key hierarchy, Binding routing, Lane Queue concurrency, Sub-agent Spawn+Announce, 4-tier automation, Plugin architecture, Policy Chain, Failover strategies. Triggered by "gateway", "session", "binding", "lane", "spawn", "announce", "heartbeat", "cron", "hook", "plugin", "policy", "failover" keywords.
日本語の概要は準備中です。原文の説明を表示しています。
Apply GEODE's measured architecture, module and symbol naming, Python type/class, persisted schema, test, site, and versioning conventions. Use when adding or moving modules, choosing dataclass/Pydantic/Protocol/ABC forms, naming classes or files, designing stored data, reviewing convention compliance, or deciding compatibility and release version treatment.
日本語の概要は準備中です。原文の説明を表示しています。
GEODE runtime context for model selection and metadata, architecture, packaging, release, docs, CI, AgenticLoop, async runtime, and plugin boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
Technical blog post writing guide. rooftopsnow.tistory.com style — Korean formal technical prose, architecture diagrams, code blocks + design intent commentary, table comparisons, checklist wrap-up. Triggers on "blog", "포스팅", "블로그", "기술 글", "tech blog".
日本語の概要は準備中です。原文の説明を表示しています。
Used by the Lead agent during Phase 6 (Brainstorm) to collaboratively explore user intent, requirements, and alternative approaches before locking in the architecture. Helps turn raw ideas into fully formed specs through natural dialogue.
日本語の概要は準備中です。原文の説明を表示しています。
Eng manager-mode plan review. Lock in the execution plan, data flow, diagrams, edge cases.
日本語の概要は準備中です。原文の説明を表示しています。
Cross-reference diffs to update README, ARCHITECTURE, CHANGELOG.
日本語の概要は準備中です。原文の説明を表示しています。
Designs the first screen visitors see — the hero section. Layout patterns (split, centered, asymmetric, full-bleed), navbar design, headline typography, CTAs, background treatments (gradients, video, particles, 3D), scroll cues, and above-the-fold conversion strategy. Activate on 'hero section', 'landing page hero', 'above the fold', 'first impression', 'homepage header', 'navbar design', 'hero layout', 'landing page design'. NOT for full multi-page site architecture (use web-design-expert), not for SEO content strategy (use seo-visibility-expert).
日本語の概要は準備中です。原文の説明を表示しています。
Expert interior designer with deep knowledge of space planning, color theory (Munsell, NCS), lighting design (IES standards), furniture proportions, and AI-assisted visualization. Use for room layout optimization, lighting calculations, color palette selection for interiors, furniture placement, style consultation. Activate on "interior design", "room layout", "lighting design", "furniture placement", "space planning", "Munsell color". NOT for exterior/landscape design, architectural structure, web/UI design (use web-design-expert), brand color theory (use color-theory-palette-harmony-expert), or building codes/permits.
日本語の概要は準備中です。原文の説明を表示しています。
Patterns for vibe coding that produce production-quality output instead of garbage. Covers prompt engineering for AI coding, verification without reading every line, accept/reject/refine decision framework, architectural guardrails, context management (CLAUDE.md, .cursor/rules), TDD-driven vibe coding, screenshot-driven development, diff review discipline, and the anti-patterns that destroy quality. Activate on: "vibe coding", "AI coding quality", "Claude Code workflow", "AI-assisted development", "how to use AI for coding", "coding with AI", "agentic engineering workflow", "AI code quality", "vibe code without garbage", "production quality AI code", "CLAUDE.md setup", "cursorrules setup", "pre-commit hooks for AI", "TDD with AI", "test-driven vibe coding". NOT for: multi-person collaborative coding sessions (use cooperative-vibe-coding), building AI/LLM applications (use ai-engineer), prompt engineering for non-coding LLM use cases (use prompt-engineer).
日本語の概要は準備中です。原文の説明を表示しています。
Design error handling strategies for TypeScript and Python applications — exception hierarchies, Result/Either types, retry patterns, error boundaries, and structured error logging. Use when designing error handling architecture, choosing between exceptions and Result types, implementing retry logic, or building error recovery flows. Activate on "error handling", "exception hierarchy", "Result type", "retry pattern", "circuit breaker", "error boundary", "Pokemon exception". NOT for debugging specific runtime errors, logging infrastructure setup, or monitoring/alerting configuration.
日本語の概要は準備中です。原文の説明を表示しています。
Expert landscape designer transforming yards through photo mapping, 3D visualization, seasonal planning, and deep plant knowledge. Specializes in fast-growing privacy screens (knows arborvitae pitfalls), architecture-appropriate design, outdoor living spaces, and realistic maintenance expectations. Activate on "landscape design", "yard design", "garden planning", "plant selection", "privacy screen", "outdoor living", "backyard makeover", "arborvitae", "hedge", "fast growing tree", "landscaping ideas". NOT for interior design (use interior-design-expert), hardscape construction (consult contractors), or lawn care chemicals (consult local experts).
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose and eliminate the GraphQL N+1 resolver explosion using Facebook DataLoader's per-request batching, plus the second-order defenses (persisted queries, depth limits, cost analysis). Use when a GraphQL query that returns N items in a list triggers N+1 database round trips, when designing nested resolvers that load associations, when a list query times out under load, or when you need to budget query cost before resolvers run. NOT for REST-style endpoint design (use api-versioning-strategy), generic database query optimization (use database-query-optimizer), or schema design (use graphql-server-architect).
日本語の概要は準備中です。原文の説明を表示しています。
S3, multipart uploads, CDN integration, and presigned URLs for file storage. Activate on: file upload, S3, presigned URL, multipart upload, CDN, blob storage, image upload, media storage. NOT for: data warehouse storage (use lakehouse-architect), database design (use dimensional-modeler).
日本語の概要は準備中です。原文の説明を表示しています。
Build face recognition systems with InsightFace, ArcFace, enrollment pipelines, HDBSCAN clustering, and privacy-compliant architecture. Activate on: face recognition, face enrollment, face clustering, identity verification, facial search. NOT for: general object detection (computer-vision-pipeline), emotion analysis (ai-engineer).
日本語の概要は準備中です。原文の説明を表示しています。
Build and extend pd-console — Port Daddy's GPU-native macOS operator console (GPUI 0.2.x, Zed's Rust UI). Covers the render-agnostic Block/Pane(Surface) contract, the two-thread reqwest↔smol refresh pipeline, Taffy flexbox layout, uniform_list virtual scroll, focus + keyboard nav, the OKLCH theme and ICS maritime flag badges, GPUI's missing text-input, and the real feature-gated cargo/CI gate. Use when adding panes, visual polish, or debugging GPUI rendering/layout/focus in core/pd-console. NOT for the TypeScript daemon, generic Rust toolchain/borrow-checker help (use rust-with-claude-code), or non-pd GPUI apps with a different theme/architecture.
日本語の概要は準備中です。原文の説明を表示しています。
Applies Gestalt psychology principles to web layout, spacing, grouping, and visual hierarchy. Proximity, similarity, closure, continuity, figure-ground, common fate, Pragnanz — translated into CSS, component structure, and information architecture. Activate on 'gestalt', 'visual grouping', 'proximity spacing', 'visual hierarchy', 'perceptual organization', 'layout psychology', 'whitespace strategy'. NOT for color theory (use color-theory-palette-harmony-expert), not for accessibility auditing (use design-accessibility-auditor).
日本語の概要は準備中です。原文の説明を表示しています。
Flutter state management expert with BLoC/Cubit, Riverpod, Provider, and Navigation 2.0 (GoRouter). Activate on: Flutter state management, BLoC pattern, Cubit, Riverpod, Provider, GetX, GoRouter, Flutter navigation, flutter_bloc. NOT for: React Native (use react-native-architect), SwiftUI (use swiftui-data-flow-expert), Jetpack Compose (use jetpack-compose-navigation-expert).
日本語の概要は準備中です。原文の説明を表示しています。
Data structures and algorithms for AI agent episodic memory. Covers vector stores (HNSW, IVF, PQ), temporal indexing, knowledge graphs with triple stores, hierarchical summarization, forgetting curves, working/long-term/ procedural memory, and memory consolidation. Deep analysis of MemGPT/Letta, Zep/Graphiti, Mem0, and the Stanford generative agents memory architecture. Teaches the CS fundamentals behind how agents remember, retrieve, and forget. Activate on: "agent memory", "episodic memory", "vector search algorithm", "HNSW", "memory retrieval", "forgetting curve", "knowledge graph memory", "MemGPT", "Letta", "Zep", "Mem0", "memory consolidation", "temporal retrieval", "agent long-term memory", "memory layer". NOT for: conversation protocol design (use agent-conversation-protocols), agent infrastructure selection (use agentic-infrastructure-2026), building RAG pipelines (use ai-engineer).
日本語の概要は準備中です。原文の説明を表示しています。
Saga patterns, compensating actions, and two-phase commit for distributed transactions. Activate on: distributed transaction, saga, compensating action, two-phase commit, eventual consistency, cross-service transaction. NOT for: single-database transactions (use database-connection-pool-manager), event sourcing (use cqrs-event-sourcing-architect).
日本語の概要は準備中です。原文の説明を表示しています。
Design desktop window systems that feel native on macOS and Windows: split views, inspectors, auxiliary windows, tiling, snap-safe sizes, default placement, and chrome density. Use when a Tauri/Electron/WinUI/SwiftUI app feels awkward, overlapping, over-chromed, or generic, or when you need a real geometry contract for multiple surfaces. NOT for mobile layouts, marketing pages, or CSS-only component styling without multi-window or multi-pane behavior.
日本語の概要は準備中です。原文の説明を表示しています。