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cccskills

「engine」の検索結果

4,279 件 ・ 関連度順

概要と使いどころ

Extraia dados estruturados de respostas de LLM com validação Pydantic, tente novamente automaticamente extrações que falharem, analise JSON complexo com segurança de tipo e transmita resultados parciais com Instructor - biblioteca de saída estruturada testada em batalha

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Fornece orientação para treinar LLMs com aprendizado por reforço usando verl (Volcano Engine RL). Use ao implementar RLHF, GRPO, PPO ou outros algoritmos de RL para pós-treinamento de LLMs em escala com backends de infraestrutura flexíveis.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

llm-ops

無料

Operações de LLM — RAG, embeddings, bancos de dados vetoriais, fine-tuning, prompt engineering avançado, custos de LLM, avaliações de qualidade e arquiteturas de IA para produção.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Construa pipelines de dados escaláveis, data warehouses modernos e arquiteturas de streaming em tempo real. Implementa Apache Spark, dbt, Airflow e plataformas de dados nativas em nuvem.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Write minimal, accessible web UI without over-engineering, adapting to whatever stack the project uses — React, Vue, Svelte, Angular, web components, or plain HTML. Use this skill on every project and every task that writes or reviews markup or components, builds forms, adds interactive elements like buttons, dialogs, accordions, or tabs, or audits code for accessibility — even when the user never mentions accessibility, and even inside a framework, CMS, or design system. It's non-negotiable regardless of project type, stack, or deadline. About to reach for ARIA attributes, a dialog library, a focus-trap package, or a headless UI component? Use this skill first.

日本語の概要は準備中です。原文の説明を表示しています。

LazyCats-dev/ao3-podfic-posting-helper112026年10月5日 更新

Single owner of everything under docs/architecture/ — ADRs, architecture and design documents, and architecture diagrams. Routes each deliverable to the right engine: /mermaid-architecture for Markdown-native diagrams, /drawio-architecture for editable .drawio diagrams, and the optional archify skill for interactive standalone HTML diagrams (used only when already installed in the environment; never installed at runtime). Use whenever architecture documentation, ADRs, or architecture diagrams must be created or updated.

日本語の概要は準備中です。原文の説明を表示しています。

afonsoft/skills112026年10月16日 更新

Apply semantic HTML/JSX and WAI-ARIA correctly and minimally. Apply when implementing any UI, especially forms, interactive components, or when accessibility is mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

mae616/design-skills112026年1月30日 更新

Establish or audit a structural quality contract for any agent-operated engineering repository: app, library, CLI/tool, plugin, harness, or meta repo. Use when a repo needs charter clarity, docs/decision ownership, type-native validation gates, evidence paths, safe action policy, cold-start legibility, maturity proof, repair-loop routing, consumer/producer owner-boundary routing, command surface evolution, evolutionary simplicity (see references/evolutionary-simplicity.md), or a repo ecology pass to decide what should be compressed, merged, removed, updated, created, retired, or moved to checks.

日本語の概要は準備中です。原文の説明を表示しています。

Arenukvern/skill_steward112026年9月24日 更新

Design, implement, and integrate generalized validation harnesses across a producer-consumer boundary after a local harness contract exists. Use when refactoring custom validation CLIs/MCPs for large polyrepos, extending Steward across sibling repos, or deploying a local tool to a consumer project for dogfooding and testing; use mcp-harness-repo-maintainer first for initial steward.yaml adoption and cold-start proof.

日本語の概要は準備中です。原文の説明を表示しています。

Arenukvern/skill_steward112026年9月24日 更新

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月17日 更新

ponytail

無料

Forces the laziest solution that actually works, simplest, shortest, most minimal. Channels a senior dev who has seen everything: question whether the task needs to exist at all (YAGNI), reach for the standard library before custom code, native platform features before dependencies, one line before fifty. Supports intensity levels: lite, full (default), ultra. Use on ANY coding task: writing, adding, refactoring, fixing, reviewing, or designing code, and choosing libraries or dependencies. Also use whenever the user says "ponytail", "be lazy", "lazy mode", "simplest solution", "minimal solution", "yagni", "do less", or "shortest path", or complains about over-engineering, bloat, boilerplate, or unnecessary dependencies. Do NOT use for non-coding requests (general knowledge, prose, translation, summaries, recipes).

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月17日 更新

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月17日 更新

media-use

無料

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月17日 更新

Systematically test authorized targets for SQL, XSS, SSTI, XXE, command, and request-smuggling injection classes.

日本語の概要は準備中です。原文の説明を表示しています。

0x-Professor/Agent-Skills-Hub112026年2月27日 更新

Route CEO-first multi-window work into owner-led role loops. Use for 总控/CEO、架构/CTO、内容主编、角色派发与复用、模型路由、来源窗口回调、role-windows 台账、skill 命中统计或 multi-window loop engineering。

日本語の概要は準備中です。原文の説明を表示しています。

Dirtytrii/codex-skills112026年10月9日 更新

GStack engineering-manager plan review for architecture, data flow, APIs, migrations, edge cases, tests, performance, release risk, and implementation boundaries.

日本語の概要は準備中です。原文の説明を表示しています。

Dirtytrii/codex-skills112026年10月9日 更新

GStack autoplan method for running a broad CEO, design, engineering, and developer-experience review before opening implementation windows.

日本語の概要は準備中です。原文の説明を表示しています。

Dirtytrii/codex-skills112026年10月9日 更新

gstack

無料

Codex adapter for Garry Tan's full gstack methodology across CEO/product pressure, CTO architecture, design, engineering, QA, security, shipping, documentation, and retrospectives. Use when the 总控/CEO or 架构/CTO role needs gstack method routing, implementation-plan hardening, or the user says gstack should help a role.

日本語の概要は準備中です。原文の説明を表示しています。

Dirtytrii/codex-skills112026年10月9日 更新

Build editorial/magazine/report webpages on a GENUINE Müller-Brockmann modular grid (International Typographic Style). Encodes the discipline (columns + modules + baseline, grotesque type, flush-left, restrained black/white/red palette) AND the front-end engineering to make the grid real, visible, and verified: one CSS-variable source of truth, an interactive grid-toggle overlay, subgrid bands, 8px baseline lock, and runtime optical alignment. Triggers: "magazine spread", "grid system", "Swiss design", "editorial layout", "show the grid", "align everything to the grid".

日本語の概要は準備中です。原文の説明を表示しています。

mouadja02/skills102026年10月16日 更新

Build hyper-personalized, narrative-driven, single-file portfolio/pitch websites in the style of anass.pro. Use when the user asks for a "site like anass.pro", a one-recipient candidacy/pitch site, a behavioral-engineering landing page, a single-file storytelling portfolio with a pixel-art game hero, custom cursor, typewriter text, procedural Web Audio SFX, scroll-revealed scenes, or a dark purple narrative interface that addresses one named reader. Trigger on phrases like "personal pitch site", "one-page candidacy", "narrative portfolio", "scrollytelling pitch", "pixel-art hero", "interactive landing for X", or any request to recreate / clone / adapt anass.pro.

日本語の概要は準備中です。原文の説明を表示しています。

mouadja02/skills102026年10月16日 更新

This skill should be used when the user asks to "understand context", "explain context windows", "design agent architecture", "debug context issues", "optimize context usage", or discusses context components, attention mechanics, progressive disclosure, or context budgeting. Provides foundational understanding of context engineering for AI agent systems.

日本語の概要は準備中です。原文の説明を表示しています。

mouadja02/skills102026年10月16日 更新

Use when unsure which engineering-workflow skill applies to the task at hand. Routes from development phase — idea, spec, plan, implement, test, review, ship — to the right skill, and shows how they chain together across a feature or bugfix.

日本語の概要は準備中です。原文の説明を表示しています。

mouadja02/skills102026年10月16日 更新

Use when starting a coding session, setting up a project for AI-assisted development, switching between parts of a codebase, or when agent output quality degrades — hallucinated APIs, wrong patterns, ignored project conventions. Structures what the agent loads and when.

日本語の概要は準備中です。原文の説明を表示しています。

mouadja02/skills102026年10月16日 更新

Reverse-engineers and debugs macOS and iOS binaries with Hopper Disassembler and LLDB: ObjC/Swift symbols, dyld loading, framework internals, and crash investigation from disassembly. Use when private API behavior or a runtime crash needs to be understood at the binary level.

日本語の概要は準備中です。原文の説明を表示しています。

mouadja02/skills102026年10月16日 更新