Retired pointer for chat message-action docs. Use when something references message-actions-overlay-system; read the overlay-system skill's 'Message actions (chat)' section instead.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Retired pointer for chat message-action docs. Use when something references message-actions-overlay-system; read the overlay-system skill's 'Message actions (chat)' section instead.
日本語の概要は準備中です。原文の説明を表示しています。
Retired pointer for Next.js SSR doctrine. Use when something references nextjs-ssr-architecture; read the ssr-zero-layout-shift skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
Doctrine for adding a capability INTO a live, existing feature to a world-class bar. Use on 'add X to Y', 'extend Y to support X', a new option, button, setting, endpoint, or tool for Y, or a sub-feature spec to implement. NOT for whole-feature audits or overhauls (use feature-deep-dive).
日本語の概要は準備中です。原文の説明を表示しています。
Entry point and shared rules for structural changes to the live Matrx database. Use before any DDL: dropping, merging, or renaming a table, changing a function, RPC, trigger, or policy, hunting straggler tables, or starting a deprecated, schema move, or canonicalization (it routes to those skills).
日本語の概要は準備中です。原文の説明を表示しています。
A live demo or admin page shipped with every feature whose results the user would otherwise not see. Use when adding a backend endpoint or feature with no UI to see it, when output only shows in logs, the DB, or an agent run, or when the user asks 'how do I test this'.
日本語の概要は準備中です。原文の説明を表示しています。
The staged pipeline that turns any API, provider payload, scrape, or computed result into registered, rendered platform kinds. Use on 'create kinds for X', 'distill X into kinds', 'point yourself at API X', or as a stage (A/B/V/D/C) of a running data-to-kinds run. NOT for consuming existing kinds (use aidream's workflow-io-kinds / matrx-frontend's shape-system).
日本語の概要は準備中です。原文の説明を表示しています。
The procedure for every doc change in common-docs or a repo's CLAUDE.md, FEATURE.md or SKILL.md. Use when creating, editing, moving or deleting a doc, finding duplicate or disagreeing docs, planting a repo pointer, consolidating a node, or on /docs and the daily docs-steward run.
日本語の概要は準備中です。原文の説明を表示しています。
Locate CEconItemView::operator= in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CEconItemView::operator=" (symbol CEconItemView_operator=). Copy-assignment operator. Shortlist via call sites in weapon-give/refresh paths that copy an existing CEconItemView into another (this-pointer copy of definition index, seed, wear, attribute list and item ID fields — a field-by-field copy, not a memcpy). Trigger: CEconItemView_operator=, CEconItemView::operator=
日本語の概要は準備中です。原文の説明を表示しています。
Locate CCSPlayerController_InventoryServices::m_pInventory in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerController_InventoryServices::m_pInventory" (symbol CCSPlayerController_InventoryServices_m_pInventory). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CCSPlayerController_InventoryServices class layout via the schema/network system; m_pInventory is an 8-byte pointer member early in the class (must stay 8-aligned). Cross-check: functions of the class dereference this->m_pInventory shortly after entry. Trigger: CCSPlayerController_InventoryServices_m_pInventory, CCSPlayerController_InventoryServices::m_pInventory
日本語の概要は準備中です。原文の説明を表示しています。
Locate CCSPlayer_WeaponServices::DropWeapon in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayer_WeaponServices::DropWeapon" (symbol CCSPlayer_WeaponServices_DropWeapon). This is a VIRTUAL function — emit the vtable slot, NOT a byte signature. Resolve the CCSPlayer_WeaponServices vtable via RTTI and identify the DropWeapon slot: the body takes a CBasePlayerWeapon handle/pointer, detaches it from the player, spawns the dropped weapon entity and transfers ownership. Verify by xrefs from weapon-drop commands (!!drop) and pickup logic. vtable slots commonly differ between platforms — never assume identical indices. Trigger: CCSPlayer_WeaponServices_DropWeapon, CCSPlayer_WeaponServices::DropWeapon
日本語の概要は準備中です。原文の説明を表示しています。
Find and identify the CBaseEntity::TakeDamageOld function in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the legacy damage-application entry point by finding the code that references its self-identifying assert/warning message "CBaseEntity::TakeDamageOld: damagetype %d with info.GetDamageForce() == Vector::vZero". Trigger: CBaseEntity_TakeDamageOld
日本語の概要は準備中です。原文の説明を表示しています。
Apple Human Interface Guidelines for iPad. Use when building iPad-optimized interfaces, implementing multitasking, pointer support, keyboard shortcuts, or responsive layouts. Triggers on tasks involving iPad, Split View, Stage Manager, sidebar navigation, or trackpad support.
日本語の概要は準備中です。原文の説明を表示しています。
Convex backend specialist. Use this agent for any code inside a `convex/` directory — function definitions, schemas, indexes, queries, mutations, actions, HTTP endpoints, cron jobs, file storage, auth wiring, and component installation. Knows the object-form function syntax, validator patterns, resource limits, and component ecosystem that generic Claude routinely gets wrong.
日本語の概要は準備中です。原文の説明を表示しています。
Create Convex queries, mutations, and actions with proper validation, authentication, and error handling. Use when implementing new API endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
Point a domain you already own at your Convex app (DNS records, custom-domain attach, auth-origin rebind).
日本語の概要は準備中です。原文の説明を表示しています。
Generates ADR Action classes for PHP 8.5. Creates single-responsibility HTTP endpoint handlers with PSR-7 support. Includes unit tests.
日本語の概要は準備中です。原文の説明を表示しています。
Generates API documentation for PHP projects. Creates endpoint documentation with parameters, responses, and examples.
日本語の概要は準備中です。原文の説明を表示しています。
Transparent, rigorous research with full methodology — not a black-box API wrapper. Conducts exhaustive investigation through mandated 2-cycle research per theme, APA 7th citations, evidence hierarchy, and 3 user checkpoints. Self-contained using native OpenClaw tools (web_search, web_fetch, sessions_spawn). Use for literature reviews, competitive intelligence, or any research requiring academic rigor and reproducibility.
日本語の概要は準備中です。原文の説明を表示しています。
Implement REST APIs in ABP Framework with AppServices, DTOs, pagination, filtering, and authorization. Use when building API endpoints for ABP applications.
日本語の概要は準備中です。原文の説明を表示しています。
Agent-to-Agent (A2A) server configuration patterns for HTTP, STDIO, SSE, and WebSocket transports. Use when building A2A servers, configuring MCP transports, setting up server endpoints, or when user mentions A2A configuration, server transport, MCP server setup, or agent communication protocols.
日本語の概要は準備中です。原文の説明を表示しています。
Apply forces and pressures to structures. Use when user asks to apply a force, add pressure, put a load on, or mentions gravity, point loads, or distributed forces.
日本語の概要は準備中です。原文の説明を表示しています。
[71] CLOSE. Quick, safe cleanup after completing a milestone. Fix objective issues only (syntax errors, dead code, poor naming). Must be <5% of main task time, <30 seconds per fix, and reversible. Use after key points, not after every small change.
日本語の概要は準備中です。原文の説明を表示しています。
Strategic amplification mode that reveals blind spots, untapped opportunities, and hidden leverage points in any business strategy, entrepreneurship idea, or creative content project. Cuts through noise to show what others miss.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when adding authentication, handling user input, working with secrets, creating API endpoints, or implementing payment/sensitive features. Provides comprehensive security checklist and patterns.
日本語の概要は準備中です。原文の説明を表示しています。