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「spa」の検索結果

5,114 件 ・ 関連度順

概要と使いどころ

Specialized visual and multimedia processing tools. Use this skill whenever a task involves complex visual content — UI mockups, dense screenshots, design images, charts, artwork — where precise details like spacing, hex colors, font sizes, and component hierarchy need to be extracted accurately. Also use for: reviewing or auditing existing UI against designs, comparing screenshots for visual regressions, transcribing audio/video, extracting data from PDFs with complex layouts, and generating images. Trigger whenever the user wants to implement from a design, review or compare UI screenshots, analyze visual details precisely, describe artwork or aesthetic content, or process any media file (audio, video, PDF).

日本語の概要は準備中です。原文の説明を表示しています。

avibebuilder/claude-prime1192026年5月17日 更新

Linearizing nonlinear dynamics around operating points for control design.

日本語の概要は準備中です。原文の説明を表示しています。

agentscope-ai/PawBench1182026年8月3日 更新

Comprehensive clinical laboratory data harmonization for multi-source healthcare analytics. Convert between US conventional and SI units, standardize numeric formats, and clean data quality issues. This skill should be used when you need to harmonize lab values from different sources, convert units for clinical analysis, fix formatting inconsistencies (scientific notation, decimal separators, whitespace), or prepare lab panels for research.

日本語の概要は準備中です。原文の説明を表示しています。

agentscope-ai/PawBench1182026年8月3日 更新

imagegen

無料

Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.

日本語の概要は準備中です。原文の説明を表示しています。

theowenyoung/home1152026年9月27日 更新

Serverless Aura Graph Analytics (AGA) GDS Sessions — covers GdsSessions, AuraGraphDataScience, AuraAPICredentials, DbmsConnectionInfo, SessionMemory, get_or_create, remote graph projection with gds.graph.project.cypher and gds.graph.project.remote, gds.graph.project.native, gds.graph.construct, graphdatascience client 2.0 session endpoints, async compute and gds.jobs, AuraDB Cypher API memory/sessionId projection, algorithms, write-back, and session lifecycle. Use for AuraDB-connected, self-managed Neo4j, or standalone DataFrame/Spark session workloads. Does NOT cover the embedded GDS plugin on Aura Pro or self-managed Neo4j — use neo4j-gds-skill. Does NOT handle Cypher authoring — use neo4j-cypher-skill. Does NOT cover Snowflake Graph Analytics — use neo4j-snowflake-graph-analytics-skill.

日本語の概要は準備中です。原文の説明を表示しています。

neo4j-contrib/neo4j-skills1152026年10月15日 更新

Use when the diff adds or changes a loopback HTTP or WebSocket server, a bind address, a Unix socket, named pipe, XPC or D-Bus service, an Electron or Tauri main-process handler, a custom URL scheme or file association, a privileged helper or updater, or code that spawns tools inside directories a user or download supplied

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1142026年10月16日 更新

Use when touching Unity per-frame code, spawning, physics queries, UI updates or rendering setup - profiling with numbers, zero-GC hot paths (caching, NonAlloc queries, no LINQ/closures/boxing, TMP SetText), ObjectPool, allocation tests, Burst/Jobs for bulk math, and rendering/physics settings that cost frames.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1142026年10月16日 更新

Use when an editor MCP server (unity, godot, unreal, blender) or the browser MCP shows up in your tool list - what each one can observe or change, how to check it is attached to YOUR task workspace, why the repo's tests still decide, the Blender code-execution caution, and the headless fallback when none is connected.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1142026年10月16日 更新

Use when an approved analiz spans more than one repository - split the work per repository and open one or more tasks per repository, each carrying its own plan slice

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1142026年10月16日 更新

Use before booting anything - choosing local (start_task_preview or a workspace boot), the task's preview or stage, confirming the build is the PR head, and what to do when nothing can run

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1142026年10月16日 更新

Use when a case needs data, a user/role, or a third-party dependency - seeding through the product first, test credentials, namespacing on shared environments, and stubbing an external HTTP service by hand

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1142026年10月16日 更新

Use when organizing the workspace - create/rename initiative projects and link repositories to them directly, since these are factual actions needing no analiz or approval

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1142026年10月16日 更新

Use when designing or building any screen, section or component that a user sees — visual hierarchy, typography, colour, spacing, states, forms and how to avoid the generic AI look.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1142026年10月16日 更新

Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.

日本語の概要は準備中です。原文の説明を表示しています。

dembsky/PropMotion1132026年8月15日 更新

UI/UX design intelligence. 67 styles, 96 palettes, 57 font pairings, 25 charts, 13 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient. Integrations: shadcn/ui MCP for component search and examples.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1132026年10月5日 更新

Windows 11 system administration with PowerShell — system info reporting, hardware monitoring, package management (winget/scoop), disk cleanup, performance optimization, environment configuration, PowerShell profile setup with aliases and autocomplete, and Task Scheduler automation. Use when user asks to check system info, install tools on Windows, clean up disk space, set up PowerShell profile, or automate Windows tasks. Do NOT use for Linux administration, cross-platform scripting, or network infrastructure management.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1132026年10月5日 更新

High-end visual design like a premium agency. Defines exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks common defaults that make AI designs look cheap or generic. Based on taste-skill by Leon Lin & blueemi, improved by shokunin.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1132026年10月5日 更新

Orchestrate a multi-model code review: spawn 3 review subagents, merge findings. In PR mode, posts GitHub PR comments with reactions. In local mode, outputs findings directly. CRITICAL: this skill is costly, don't use it unless user explicitly requested to use it.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1132026年10月5日 更新

plan

無料

Planning agent for task breakdown and implementation planning. Use via spawn_subagent with skill='plan' when you need to explore a codebase and design an implementation approach before writing code.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1132026年10月5日 更新

Apply professional, premium UI/UX design standards when building or styling web interfaces. Use this skill when the user asks to create a website, landing page, web app, dashboard, UI component, or any visual interface — or when they ask to make something look better, more professional, or more beautiful. Covers visual hierarchy, typography, color systems, layout, spacing, motion, dark mode, responsive design, and conversion patterns. Activate even when the user doesn't say "design" — if they're building a web frontend, these standards apply.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1132026年10月5日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers design systems, anti-pattern detection, brand vs product registers, typography, color (OKLCH), spacing, motion, copy, and accessibility. By Paul Bakaus (ex-Google, ex-Disney, ex-Unity). Full version includes 23 sub-commands, CLI detection, Chrome extension, and E2E test suite: npx skills add pbakaus/impeccable

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1132026年10月5日 更新

Delegate code review to a subagent running a specific model. Use ONLY when user explicitly names a model to review changes ("review with opus", "use sonnet to review", "review with gemini"). The root agent reconstructs changes from conversation history and spawns a subagent with the code-review skill using the specified model. Do NOT use for general code review (use code-review skill instead), for reviewing PRs from git history, or when no model is specified by the user.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1132026年10月5日 更新

Sub-skill: Implement DNS-AID records so agents discover endpoints through DNS. Use SVCB/HTTPS records under _agents namespace with alpn and connection parameters.

日本語の概要は準備中です。原文の説明を表示しています。

fabricioctelles/skills1092026年10月14日 更新

Plan, art-direct, generate, edit, and quality-check tactile minimal-zine bitmap imagery from almost any subject: landscapes, portraits, objects, products, architecture, interiors, existing photographs, moods, article ideas, cultural essays, data, reviews, and social-media card series. Use for 小红书图片, Instagram carousels, poetic posters, editorial covers, photo restyling, visual essays, evidence-aware explainers, or any request for aged paper, photocopy, risograph, letterpress, sparse type, and restrained single-ink character. Routes the subject before choosing composition, preserves identity and factual content when editing, saves reproducible prompts, invokes the runtime-native image generator, and audits the real raster output. Do not use for glossy commercial ads, deterministic UI/vector assets, or exact diagram rendering.

日本語の概要は準備中です。原文の説明を表示しています。

jiahuiqu17/paper-signal1092026年8月12日 更新