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cccskills

「3d」の検索結果

768 件 ・ 関連度順

概要と使いどころ

datamol

無料

Pythonic wrapper around RDKit with simplified interface and sensible defaults. Preferred for standard drug discovery including SMILES parsing, standardization, descriptors, fingerprints, clustering, 3D conformers, parallel processing. Returns native rdkit.Chem.Mol objects. For advanced control or custom parameters, use rdkit directly.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agent-skills4.9万2026年10月12日 更新

fictiv

無料

Operates Fictiv (app.fictiv.com), the on-demand manufacturing platform, end to end in the user's browser. Covers uploading CAD parts, configuring process, material, finish, threads, tolerances and inspections, getting instant or manual quotes, reading and fixing DFM feedback, choosing lead time and region, checking out and paying (card or PO), tracking orders, reordering, and troubleshooting. Applies when the user mentions Fictiv, wants a part CNC machined, 3D printed, sheet-metal fabricated, urethane cast, injection or compression molded, or die cast through an online service, asks to "get a quote" or "order parts" for a STEP/SLDPRT/STL file, wants to check a Fictiv quote or order status, or has a problem with a Fictiv upload, DFM warning, price or checkout. Also applies when the user wants custom parts manufactured and has a Fictiv account, even if Fictiv is not named.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agent-skills4.9万2026年10月12日 更新

Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.

日本語の概要は準備中です。原文の説明を表示しています。

sickn33/agentic-awesome-skills4.8万2026年10月14日 更新

Deep Interactive courses. Plans the course so the learner manipulates something on most pages — simulations, diagrams they explore, code they run, games, 3D scenes — with slides reserved for the opening frame and the closing consolidation. Use when the topic has a mechanism, a variable to vary, a process to trace, or a structure to inspect.

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月13日 更新

Expert skill for writing FreeCAD Python scripts, macros, and automation. Use when asked to create FreeCAD models, parametric objects, Part/Mesh/Sketcher scripts, workbench tools, GUI dialogs with PySide, Coin3D scenegraph manipulation, or any FreeCAD Python API task. Covers FreeCAD scripting basics, geometry creation, FeaturePython objects, interface tools, and macro development.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

gcode

無料

Slice 3D models into printer-ready G-code with OrcaSlicer, the open-source slicer with built-in profiles for most FDM printers (Prusa, Bambu Lab, Creality, Voron and more). Use when the user wants an `.stl`, `.3mf` or `.obj` model sliced for their printer, as a sliced `.gcode.3mf` or plain `.gcode`, headless with OrcaSlicer's command line or by opening the model in OrcaSlicer. Never contacts a printer.

日本語の概要は準備中です。原文の説明を表示しています。

earthtojake/text-to-cad2万2026年10月13日 更新

dxf

無料

Generate, regenerate, and validate 2D DXF drawings from Python build123d sources. Use for DXF files, `.py` drawing scripts, @dxf models, 2D profiles, outlines, templates, gaskets, panels, flat patterns, laser/plasma/waterjet cut layouts, and 2D drawing exports of CAD geometry. Open and visually review existing DXF files in CAD Viewer.

日本語の概要は準備中です。原文の説明を表示しています。

earthtojake/text-to-cad2万2026年10月13日 更新

Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.

日本語の概要は準備中です。原文の説明を表示しています。

img2threejs/img2threejs1.8万2026年10月8日 更新

iPhone + MacBook 仿 GLTF 静态展架, 屏幕内嵌真实 HTML 内容, 玻璃镜头折射, 360° 转盘构图

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-anything9,1092026年10月13日 更新

平面设计师与内容创作者在制作科技、教育或品牌视觉物料时,一键生成融合纸质手工质感与数字科技光效的3D弹出书风格插画。自动构建多层立体层次与明亮温暖色调,让创意跃然纸上,轻松产出极具视觉冲击力的专业级插画。

日本語の概要は準備中です。原文の説明を表示しています。

anbeime/skill8,0002026年10月13日 更新

Extracts protocol message flow from source code, RFCs, academic papers, pseudocode, informal prose, ProVerif (.pv), or Tamarin (.spthy) models and generates Mermaid sequenceDiagrams with cryptographic annotations. Use when diagramming a crypto protocol, visualizing a handshake or key exchange flow, extracting message flow from a spec or RFC, diagramming a ProVerif or Tamarin model, or drawing sequence diagrams for TLS, Noise, Signal, X3DH, Double Ratchet, FROST, DH, or ECDH protocols.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5202026年10月14日 更新

Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,4722026年10月13日 更新

Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, PhysicalAI HF datasets. Do NOT use for SimReady or infra setup.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4352026年10月8日 更新

Render WebGL-accelerated data visualizations with Three.js, raw WebGL, deck.gl, luma.gl, PixiJS, Sigma.js, Plotly WebGL traces, ECharts GL, CesiumJS, Babylon.js, or related GPU libraries. Use when the visualization needs true spatial structure, dense 2D or 3D GPU rendering, particle or flow animation, volumetric views, or interactive exploration that adds real analytical value.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4352026年10月8日 更新

asset-gen

無料

Generate visual assets from text prompts: PNG images (Gemini / xAI Grok, or local Qwen-Image when installed), GLB 3D models (Tripo CLI), rigged characters, retargeted animations, and frame-by-frame animated sprites, plus background removal. Use whenever a game needs generated art.

日本語の概要は準備中です。原文の説明を表示しています。

htdt/godogen7,1142026年10月2日 更新

Show the user real screenshots of the work as it progresses, without being asked. Capture the start, the key moment and the result of every visual change, send them as files with captions as soon as each is ready, and look at every image before sending it. Use on any task with a visible result (UI, pages, games, 3D, charts, motion), when the user says "show me", "screenshots", "keep giving me screenshots" or "where are the screenshots?", and before any report that claims a visual change works.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Create a monochrome technical wireframe design system with exploded 3D structure, connector annotations, sparse information labels, and precise dark diagnostic framing.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

globe-gl

無料

Use when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration patterns in plain HTML or React.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. Use when a design needs a premium planetary, orbital, synthesized data-globe effect rendered with real WebGL/Three.js particles, not generic starfields or full page layout changes.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Draws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style. Identifying traits are a single object in a fixed oblique 3/4 view showing top, front and right faces; white main faces with teal only on side faces and accents; thin dark-teal outlines on every edge; a hard, unblurred deep-teal drop shadow pushed down-right; and two to four small floating extras (coins, tilted UI cards, badges) with their own hard shadows, plus 4-point sparkles. No people. Covers design and coding concepts as objects: keyboards, databases, git graphs, inboxes, devices. Use when someone asks for a teal spot, teal icon illustration, isometric spot object, 3D line spot, empty-state art, onboarding step art, a 404 or error spot, a feature spot, a blog header object, a marketing card or a product icon scene in teal, mint or green-teal.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新