Organize the people and information involved in caring for someone — family, doctors, helpers — so care doesn't fall through the cracks or all land on one person. Use when asked help me coordinate care for, organize caregiving for my parent, set up a care system, or I'm drowning coordinating everyone. Produces a map of who does what (medical, daily, financial, emotional), a shared-information system so everyone's on the same page, a way to divide tasks fairly among family, a communication rhythm, and how to keep the key information (meds, contacts, wishes) in one accessible place — turning caregiving chaos into a coordinated effort.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4412026年10月13日 更新
Source authentic, high-res PUBLIC-DOMAIN artwork from museum open-access APIs (Met, Cleveland, SMK, Rijksmuseum, NGA, Art Institute of Chicago, Getty, Smithsonian) instead of AI-generated or generic-stock imagery. The default move whenever a visual needs an aesthetic, credible image (blog heroes, decks, social cards, essay/spec figures). Verified keyless recipes + licensing rules inside.
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2772026年10月2日 更新
Guide a brand-new SearchCLI/vs user from first-time usage questions to sign-up, purchase of Viking AI Search, AK/SK setup, and a working authenticated CLI. Use when the user says they downloaded or installed SearchCLI/vs and asks how to use it, how to start, sign up, buy, or onboard.
日本語の概要は準備中です。原文の説明を表示しています。
volcengine/SearchCLI☆ 1,1942026年10月10日 更新
Access research-grade sensor data using SensorKit for approved studies. Use when an app needs SensorKit entitlement setup, Research Sensor & Usage Data authorization, ambient light, recorded motion, device usage, keyboard metrics, visits, speech, face, wrist temperature, ECG, PPG, acoustic settings, or sleep-session data. Route ordinary motion to CoreMotion and health records/workouts to HealthKit.
日本語の概要は準備中です。原文の説明を表示しています。
dpearson2699/swift-ios-skills☆ 1,1922026年8月1日 更新
Access security tokens and smart cards using CryptoTokenKit. Use when building TKTokenDriver or TKSmartCardTokenDriver extensions, communicating with smart cards via TKSmartCard/TKSmartCardSlotManager, using iOS 26+ NFC smart-card sessions, registering smart cards, querying token-backed keychain items with kSecAttrTokenID, monitoring TKTokenWatcher, or configuring certificate-based smart-card authentication.
日本語の概要は準備中です。原文の説明を表示しています。
dpearson2699/swift-ios-skills☆ 1,1922026年8月1日 更新
Configure SSH servers and clients securely. Manage keys, tunnels, and config files. Use when setting up secure remote access.
日本語の概要は準備中です。原文の説明を表示しています。
BagelHole/DevOps-Security-Agent-Skills☆ 1,1582026年5月22日 更新
Reviews the design of an existing Power Pages site - a live URL or a local project folder - and recommends what to change, without modifying anything. Captures up to eight key pages at desktop and mobile, scores them against the plugin's design rubric (first impression, hierarchy, narrative, copy, trust, brand, responsive and accessible design, motion, detail), and returns prioritized, concrete recommendations. Use when the user wants a design review, critique, or audit of a site, asks how to make an existing site look better, more polished, or more impressive, or asks why it looks generic or dated.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 9982026年10月13日 更新
Use when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI scales wrong on phones', 'text too small on 4K', notch or safe area, stretch mode and aspect, gamepad or keyboard menu navigation, focus lost, input rebinding screen, localization (CSV, PO, tr_n plurals, Arabic RTL, CJK fonts, pseudolocalization), screen reader accessibility, UI scale slider, or clicks not reaching the game.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9922026年10月13日 更新
Convert markdown into a self-contained HTML slide deck with layouts, speaker notes, keyboard navigation, and a content-density linter. Use when building a deck from markdown, cutting an overloaded deck, or timing a talk.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9012026年10月7日 更新
Read, search, and download emails and attachments from Microsoft Outlook via OAuth2. Use when the user asks to (1) check, read, or fetch emails or messages from Outlook, (2) search emails by keyword, sender, or subject, (3) download email attachments such as contracts, NDAs, or documents, (4) chain email content into other skills (e.g. "read the latest email from X and review the attached NDA"), or (5) any task involving Microsoft Outlook, Office 365, or Exchange email access.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8632026年10月3日 更新
Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence. Keywords save, load, JSON, FileAccess, user://, serialization, version migration, PERSIST group.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Expert knowledge for Azure Resource Manager development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when authoring Bicep/ARM templates, using CLI/SDK/REST, deploying stacks/registries, or securing with Key Vault/RBAC, and other Azure Resource Manager related development tasks. Not for Azure Policy (use azure-policy), Azure Resource Graph (use azure-resource-graph), Azure Portal (use azure-portal), Azure Role-based access control (use azure-rbac).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7792026年10月11日 更新
Amazon Brand Analytics interpretation and strategic insights for Brand Registry owners. Decode Search Frequency Rank (SFR) data, analyze Market Basket patterns, interpret Item Comparison reports, and extract demographic insights to optimize product strategy and advertising spend. Works with Brand Analytics data from all Amazon marketplaces. Requires Brand Registry access. Use when: (1) analyzing Search Frequency Rank data for keyword opportunities, (2) interpreting Market Basket data for cross-sell and bundling, (3) understanding Item Comparison competitive positioning, (4) extracting customer demographic insights, (5) optimizing product portfolio based on customer behavior, (6) building data-driven advertising strategies.
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/Amazon-Skills☆ 7582026年8月26日 更新
用火山引擎 Podcast AI 模型生成中文双人对话播客。当用户要把文章、报告、话题文本转成播客音频、生成对话式音频内容时使用,需要环境具备火山引擎 APP_ID 和 ACCESS_KEY。支持 mp3/ogg_opus/pcm/aac、语速调节、自定义音色、断点续传。不用于:单人朗读式 TTS(用普通语音合成)、英文播客(模型主要优化中文)、播客文稿本身的撰写(先用写作类 skill 产出文本再来)。
日本語の概要は準備中です。原文の説明を表示しています。
staruhub/ClaudeSkills☆ 7282026年8月13日 更新
Plug-in web search, X (Twitter) search, and page fetch for models without native web access. Use whenever the task needs current information, external facts, source links, posts from X, or the content of a specific URL, and the active model/harness has no native search or fetch tool. Runs the modsearch CLI to return structured JSON evidence. Also use when the user asks how to install or configure modsearch, or wants to switch engines or add a key.
日本語の概要は準備中です。原文の説明を表示しています。
liustack/modsearch☆ 6662026年10月4日 更新
Enforce WCAG 2.2 AA compliance with semantic HTML, ARIA roles, keyboard navigation, and color contrast standards for web UIs. Use when building interactive components, adding form labels, fixing focus traps, or auditing a11y compliance.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5732026年10月12日 更新
WCAG 2.2 AA compliance, ARIA patterns, keyboard navigation, screen reader optimization
日本語の概要は準備中です。原文の説明を表示しています。
vibeeval/vibecosystem☆ 5332026年8月9日 更新
axe-core integration, WCAG 2.2 AA checklist, keyboard navigation testing, screen reader testing, and ARIA pattern validation.
日本語の概要は準備中です。原文の説明を表示しています。
vibeeval/vibecosystem☆ 5332026年8月9日 更新
Implements onboarding and help systems including product tours, interactive tutorials, tooltips, checklists, help panels, and progressive disclosure patterns. Use when building first-time experiences, feature discovery, guided walkthroughs, contextual help, setup flows, or user activation features. Provides timing strategies, accessibility patterns (keyboard, screen readers, reduced motion), and metrics for measuring onboarding success.
日本語の概要は準備中です。原文の説明を表示しています。
ancoleman/ai-design-components☆ 5252025年12月11日 更新
Use XTwitterScraper when a .NET application needs typed access to Xquik's X automation REST API for tweet search, user lookup, posting workflows, extraction jobs, monitors, webhooks, or giveaway draws. USE FOR: integrating the XTwitterScraper NuGet package; reviewing Xquik API client usage; modeling API-key configuration, pagination, binary exports, raw responses, retries, and webhook/event flows in .NET. DO NOT USE FOR: unrelated stacks; direct browser automation; generic social-media strategy; or code that does not call Xquik. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Imperative guidance for the System.Text.Json APIs added in .NET 11: the built-in `JsonNamingPolicy.PascalCase` naming policy, and the strongly-typed generic `JsonSerializerOptions.GetTypeInfo` and `JsonSerializerOptions.TryGetTypeInfo` metadata accessors (generic overloads that return a typed `JsonTypeInfo`). USE ONLY when the user is targeting net11.0 or later and needs PascalCase JSON property or dictionary-key names without writing a custom naming policy, a strongly-typed generic `JsonTypeInfo` instead of the non-generic `JsonTypeInfo`, or a no-throw way to probe whether a type's serialization metadata is resolved. DO NOT USE when the target is earlier than net11.0, the requested behavior uses an established pre-net11 naming policy, or the user explicitly selected another JSON library.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Enhancement overlay for multi-agent / tool-using coder agents. Encodes the per-agent tool- scoping discipline that role-based frameworks (CrewAI, LangChain) document only as a passing best-practice: which agent gets which tool, and why blanket-sharing every tool to every agent is a correctness and blast-radius risk. Activates when an agent system has tools AND there is more than one agent (or one agent holding many tools). Treat a tool as a capability grant; scope by least-privilege. ENHANCE overlay — read alongside [[crewai]], [[agentsop-http-tool-wrapping]], [[agentsop-llm-tool-idempotency]]. Search keywords: which tools per agent, least-privilege agent, agent tool access, tool permissions, limit agent tools, scope tools to roles.overlay_type: enhancement
日本語の概要は準備中です。原文の説明を表示しています。
agentsope/SkillAlchemy☆ 4442026年10月9日 更新