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概要と使いどころ

Remotion

無料

Creates programmatic video with React via Remotion — compositions, sequences, and motion graphics animated with useCurrentFrame() and rendered to MP4. USE WHEN video, animation, motion graphics, video rendering, React video, render video, animate content, make a short, create animations, video overlay, explainer video, animated explainer, content to video, programmatic video. NOT FOR static images, diagrams, or illustrations (use Art), tight-cut filler removal from raw talking-head recordings (that is video editing, not motion graphics), or audio-only podcast cleaning (use AudioEditor).

日本語の概要は準備中です。原文の説明を表示しています。

danielmiessler/LifeOS1.9万2026年9月4日 更新

AI audio editing pipeline: Whisper word-level transcription → Claude segment classification (KEEP/CUT_FILLER/CUT_FALSE_START/CUT_STUTTER/CUT_DEAD_AIR) → ffmpeg with 40ms qsin crossfades and room-tone fill → optional Cleanvoice cloud polish; plus GateScan/GateRepair for noise-gate ticking artifacts. Modes: --preview, --aggressive, --polish. Workflow: Clean. USE WHEN clean audio, edit audio, remove filler words, clean podcast, remove ums, cut dead air, polish audio, trim recording, cut stutters, ticking audio, clicking audio, audio clicks, gate artifacts, popping audio. NOT FOR video composition (use Remotion).

日本語の概要は準備中です。原文の説明を表示しています。

danielmiessler/LifeOS1.9万2026年9月4日 更新

Content-adaptive wisdom extraction that reads content first, detects which wisdom domains are present, and builds custom sections around them, with five depth levels and mandatory contrarian takes; pulls YouTube via fabric and articles via WebFetch. USE WHEN extract wisdom, analyze video, analyze podcast, extract insights, key takeaways, summarize interview, distill content. NOT FOR static Fabric extract_wisdom pattern (use Fabric).

日本語の概要は準備中です。原文の説明を表示しています。

danielmiessler/LifeOS1.9万2026年9月4日 更新

Automate customer engagement workflows including broadcast triggers, message analytics, segment management, and newsletter tracking through Customer.io via Composio

日本語の概要は準備中です。原文の説明を表示しています。

composio-community/awesome-codex-skills1.7万2026年7月26日 更新

Queries the live CARLA world and resolves an entity description into a concrete actor id — find actors by type, role, or colour, or the single one nearest a point/actor; read the world snapshot; get static level bounding boxes by label; cast rays for semantic points; project a point to the ground; or (ros-topics) list the native ROS 2 topics each actor should be publishing and why any is silent. Identifies by stable attributes, not by any rank/order. Use when the user asks "what actors are here", "find the red prius", "the vehicle nearest the ego", "list the pedestrians", or needs a specific actor id for another skill.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月14日 更新

whisper

無料

OpenAI's general-purpose speech recognition model. Supports 99 languages, transcription, translation to English, and language identification. Six model sizes from tiny (39M params) to large (1550M params). Use for speech-to-text, podcast transcription, or multilingual audio processing. Best for robust, multilingual ASR.

日本語の概要は準備中です。原文の説明を表示しています。

Orchestra-Research/AI-Research-SKILLs1.4万2026年10月11日 更新

Configures monitoring systems, implements structured logging pipelines, creates Prometheus/Grafana dashboards, defines alerting rules, and instruments distributed tracing. Implements Prometheus/Grafana stacks, conducts load testing, performs application profiling, and plans infrastructure capacity. Use when setting up application monitoring, adding observability to services, debugging production issues with logs/metrics/traces, running load tests with k6 or Artillery, profiling CPU/memory bottlenecks, or forecasting capacity needs.

日本語の概要は準備中です。原文の説明を表示しています。

Jeffallan/claude-skills1.2万2026年10月4日 更新

Distill a book, long-video transcript, podcast, course, or interview into a coherent set of executable skills. Use when the user asks to "拆书" / "蒸馏一本书" / "把 XX 书做成 skill" / "把这个视频/播客/课程蒸馏成 skill" / "turn a book or video into skills" — i.e. wants the frameworks, principles, and methodologies in long-form content extracted into atomic, reusable Claude skills that an agent can invoke in real-world situations. NOT for simple summarization, book reviews, or role-playing as the author (that is nuwa-skill's job).

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/cangjie-skill1.1万2026年10月2日 更新

Run a series of pre-release checks on the repo.

日本語の概要は準備中です。原文の説明を表示しています。

mattpocock/sandcastle8,4262026年10月8日 更新

Deauthentication and disassociation attacks against 802.11 networks — targeted single-client deauth for handshake capture, broadcast deauth for DoS (with authorization), action-frame attacks bypassing 802.11w (PMF), beacon flooding, mdk4 / aireplay-ng tooling, and rate-limit / PMF-aware operation. Use to coerce client reconnection (handshake capture, evil-twin roaming), as targeted DoS, or to test PMF posture.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,4882026年10月13日 更新

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising line is finished work and scaffolding stands above it. Use for construction studies, architectural title sequences, procedural landmarks, or any hero object that should build itself rather than fade in.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and never stretch, lock, wring or break an arm, wrist or hand. A written standard with numbered rules, per-frame tests on the real skinned mesh, keys designed from upper-arm, forearm and blade intents, checks from every camera the player sees, two blind critics plus a blind A/B against the last release, and every critic claim verified against full-resolution frames and live-rig numbers. Use when creating or reworking any attack, skill or move set; when the user says arms, hands, wrists, elbows or weapons look stretched, weird, broken or wrong; when they ask for a standard, rules or tests for animations; or when they ask to score animations or get them to N out of 10.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own schedules and keyed moves, painted additive textures, camera-facing ribbons, light outside the body), the traps that cost points, asset and load budgets, and shipping each skill as its own version. Use when the user asks to score, review, improve, polish or rebuild combat skills, spells or attacks; says a skill "doesn't make sense", "looks bad" or should look like another game; names a target score; or starts a "next skill" thread. Project specifics (review hooks, harness settings, where each skill's code lives, scores so far) go in an optional local references/<project>.md next to this skill.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

OKX Agentic Wallet — the single skill for the user's wallet and on-chain execution. Use it whenever the user wants to operate their wallet or execute an on-chain action, including: login & accounts, balance / holdings, wallet address / deposit / receive, send / transfer, contract calls (approve / deposit / withdraw), transaction history & status, message signing, wallet export & policy; pay gas with a stablecoin (Gas Station, Solana); swap / trade / buy / sell / convert, get a quote; cross-chain bridge & track arrival; limit orders (buy dip / take profit / stop loss / buy above) plus cancel / list / resume them; broadcast / gas / simulate / track a transaction; look up any public address's holdings; security scanning (token / honeypot 蜜罐 / 貔貅, DApp phishing, tx & signature checks, approvals); audit log. Once matched, follow this skill's Intent Routing to dispatch to the exact action.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7342026年8月20日 更新

Plugin router for 20 third-party DeFi protocols (Polymarket, Aave, Hyperliquid, PancakeSwap, Morpho, Raydium, Curve, Compound, Pendle, Lido, ether.fi, GMX, Kamino, Orca, Meteora, Clanker, pump.fun, Uniswap) and their protocol-native tokens (HYPE, HLP, eETH, weETH, stETH, wstETH, LDO, GHO, CAKE, CRV, COMP, RAY, ETHFI, GLP, kToken, PT-* / YT-*, $CLANKER). Resolves DApp/token → plugin → confirm-install → re-apply request. Routing only — never signs or broadcasts; every on-chain write needs explicit user approval. Fires on: (1) named DApp + action verb (swap/deposit/stake/long/borrow/buy/sell/snipe/farm/claim, EN or ZH 买/卖/换/存/质押/借/做多/做空/狙击); (2) 2+ DApp comparison ("Aave vs Compound", "Lido vs ether.fi"); (3) Polymarket UpDown (`<COIN> 5min updown`, `5 分钟涨跌`, `预测市场`); (4) protocol-native token + action verb ("deposit USDC into HLP", "PT-stETH on Pendle"); (5) pump.fun WRITE verbs (buy/sell/snipe/ape/swap or 买/卖/狙击/梭哈/帮我买). See body for full rules.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7342026年8月20日 更新

ALWAYS USE when asked to fix, rewrite, update, improve, modernize, show corrected code for, or explain existing MSTest tests or MSTest-specific configuration. Use for "review" when corrected code or edits are wanted, even for one pasted assertion or passing tests with bad failure output. Covers expected/actual labels; generic Boolean, collection, string, numeric, null, identity, exception, hard-cast, and object[] checks; TestContext/lifecycle; timeout/cancellation; OS/CI conditions, retry, cleanup, parallelization, MSTest.Sdk project setup, and MSTESTxxxx. Honor the installed MSTest version. DO NOT USE to design new test cases (code-testing), perform report-only audits, create project files rather than explain MSTest setup, run tests, migrate frameworks, or handle non-MSTest/non-.NET code.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6222026年10月14日 更新

The complete two-phase Init Mode protocol the Squad coordinator runs when no team exists yet in the current repo. Phase 1 = propose the team (no files created, wait for user confirm). Phase 2 = create .squad/ scaffolding, casting state, .gitattributes for merge drivers, and the always-on built-ins (Scribe, Ralph, Rai, Fact Checker). Loaded on demand when the coordinator detects no .squad/team.md exists.

日本語の概要は準備中です。原文の説明を表示しています。

github/gh-aw5,3902026年10月13日 更新

Peekaboo release: notarization, npm/GitHub release, appcast, verify, closeout.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/Peekaboo5,3092026年10月13日 更新

weather

無料

Retrieve and summarize current weather and forecasts for locations, rain, temperature, and travel planning using an available web tool or wttr.in over HTTPS.

日本語の概要は準備中です。原文の説明を表示しています。

iflytek/skillhub5,2002026年10月13日 更新

b2

無料

VS-Enhanced Evidence Quality Appraiser - Prevents Mode Collapse with context-adaptive quality assessment Enhanced VS 3-Phase process: Avoids automatic tool application, delivers research-specific evaluation strategies Use when: appraising study quality, assessing risk of bias, grading evidence Triggers: quality appraisal, RoB, GRADE, Newcastle-Ottawa, risk of bias, methodological quality

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6122026年10月12日 更新

Econometrics skill for time series analysis. Activates when the user asks about: "time series", "stationarity", "unit root test", "ADF test", "KPSS test", "ARIMA", "ARMA", "autocorrelation", "ACF", "PACF", "VAR model", "VECM", "Granger causality", "cointegration", "impulse response function", "forecast", "seasonal decomposition", "ARCH", "GARCH", "时间序列", "平稳性检验", "单位根", "自回归", "格兰杰因果", "协整", "脉冲响应", "预测", "向量自回归"

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6122026年10月12日 更新

Projects your ROAS for the next 30, 60, and 90 days based on current performance trends, seasonality patterns from your historical data, and planned budget or campaign changes. Gives you a range with confidence intervals, not a single number pretending to be precise. Platform: Google and Meta.

日本語の概要は準備中です。原文の説明を表示しています。

irinabuht12-oss/marketing-skills4,4582026年10月13日 更新

Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4402026年10月6日 更新