Deliver a runnable local browser app so the user can operate it on the first handoff. This delivery skill does not choose whether a requested local system should be a browser app. On a current turn that explicitly says to implement a brand-new browser project now, load bundled:greenfield-project-scaffolding before project work only after no-peek or permitted top-level placement facts prove that no named or suitable current-folder target resolves the root; never hand off from planning or answer-only turns, existing work, a named or suitable target, or standalone or single-file delivery. Resolve user-blocking product or interface choices with an available interaction surface; resolving those choices alone never authorizes implementation. Always call read_skill for bundled:browser-app-delivery before creating or materially changing a local browser app that owns its start path or a playable browser game. Also load it when the user requests a paste-ready, single-file, offline, or immediately playable browser artifact, even if no local start path should remain, unless the user says they will open or check it themselves or explicitly declines verification. On completed local-server delivery, include exact start commands, a concrete local URL, and explicit browser-open wording. On completed standalone delivery, hand off the exact artifact path or paste URL and smoke result without inventing a server. Do not load it for a self-contained static file that has no owned start path if the user either says they will open or check it themselves or explicitly declines verification. Do not load it for component/style-only edits, deployed sites, backend/API-only work, browser QA, review, explanation, plan-only, or explicit stop/no-tool turns.
日本語の概要は準備中です。原文の説明を表示しています。
asgeirtj/system_prompts_leaks☆ 7万2026年10月12日 更新
Creating and developing startup hooks for Claude Code on the web. Use when the user wants to set up a repository for Claude Code on the web, create a SessionStart hook to ensure their project can run tests and linters during web sessions.
日本語の概要は準備中です。原文の説明を表示しています。
asgeirtj/system_prompts_leaks☆ 7万2026年10月12日 更新
Use this skill whenever the user wants to do anything with PDF files. This includes reading or extracting text/tables from PDFs, combining or merging multiple PDFs into one, splitting PDFs apart, rotating pages, adding watermarks, creating new PDFs, filling PDF forms, encrypting/decrypting PDFs, extracting images, and OCR on scanned PDFs to make them searchable. If the user mentions a .pdf file or asks to produce one, use this skill.
日本語の概要は準備中です。原文の説明を表示しています。
asgeirtj/system_prompts_leaks☆ 7万2026年10月12日 更新
Generate AI videos from text prompts using multiple provider gateways. Use when: (1) Generating videos from text descriptions, (2) Creating AI-generated video clips for content production, (3) Image-to-video generation with a reference image, (4) Choosing between video generation providers (VEO, Kling, Sora, Runway, Seedance, MiniMax, Gemini Omni). Supports gateways: HeyGen API, fal.ai API, Kling official direct API, and the Gemini API (Gemini Omni Flash).
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Generate Mandarin and multilingual narration with Volcengine Doubao Speech 2.0. Use when creating Chinese voiceovers, when the user prefers Doubao/Volcengine/火山引擎/豆包 TTS, or when narration needs character-level timestamp metadata for subtitles.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Generate speech audio from text using HeyGen's Starfish TTS model. Use when: (1) Generating standalone speech audio files from text, (2) Converting text to speech with voice selection, speed, and pitch control, (3) Creating audio for voiceovers, narration, or podcasts, (4) Working with HeyGen's /v1/audio endpoints, (5) Listing available TTS voices by language or gender.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
AI video generation with LTX-2.3 22B — text-to-video, image-to-video clips for video production. Use when generating video clips, animating images, creating b-roll, animated backgrounds, or motion content. Triggers include video generation, animate image, b-roll, motion, video clip, text-to-video, image-to-video.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Create videos from a text prompt using HeyGen's Video Agent. Use when: (1) Creating a video from a description or idea, (2) Generating explainer, demo, or marketing videos from a prompt, (3) Making a video without specifying exact avatars, voices, or scenes, (4) Quick video prototyping or drafts, (5) One-shot prompt-to-video generation, (6) User says "make me a video" or "create a video about X".
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Build voice AI agents with ElevenLabs. Use when creating voice assistants, customer service bots, interactive voice characters, or any real-time voice conversation experience.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Translate and dub existing videos into multiple languages using HeyGen. Use when: (1) Translating a video into another language, (2) Dubbing video content with lip-sync, (3) Creating multi-language versions of existing videos, (4) Audio-only translation without lip-sync, (5) Working with HeyGen's /v2/video_translate endpoint.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API. Use when: (1) Choosing a specific avatar and voice for a video, (2) Writing exact scripts for an avatar to speak, (3) Building multi-scene videos with different backgrounds per scene, (4) Creating transparent WebM videos for compositing, (5) Using talking photos as video presenters, (6) Integrating HeyGen avatars with Remotion, (7) Batch video generation with exact specs, (8) Brand-consistent production videos with precise control.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Record browser interactions as video using Playwright. Use for capturing demo videos, app walkthroughs, and UI flows for Remotion videos. Triggers include recording a demo, capturing browser video, screen recording a website, or creating walkthrough footage.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Generate music using ElevenLabs Music API. Use when creating instrumental tracks, songs with lyrics, background music, jingles, or any AI-generated music composition. Supports prompt-based generation, composition plans for granular control, and detailed output with metadata.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Generate AI videos from text prompts using multiple provider gateways. Use when: (1) Generating videos from text descriptions, (2) Creating AI-generated video clips for content production, (3) Image-to-video generation with a reference image, (4) Choosing between video generation providers (VEO, Kling, Sora, Runway, Seedance, MiniMax, Gemini Omni). Supports gateways: HeyGen API, fal.ai API, and the Gemini API (Gemini Omni Flash).
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Create, extract, and apply portable visual design systems via visual-style.md files. Use when: (1) Creating a visual-style.md design system from scratch, (2) Extracting a visual style from a website URL, video, or PDF brand guide, (3) Applying a visual style to HeyGen videos, HTML slides, Figma, or paper.design, (4) Browsing the gallery of pre-built visual styles (Swiss, Saul Bass, Game Boy, etc.), (5) User mentions "visual style", "design system", "brand style", or "style guide", (6) Styling a HeyGen video with a consistent design language.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新