Frontend UI design, critique, audit, polish. Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
DevvGwardo/impeccable☆ 122026年10月13日 更新
Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.
日本語の概要は準備中です。原文の説明を表示しています。
youranreus/note☆ 122026年8月6日 更新
Generate brand assets — banners, social cards, CIP elements — with brand-token injection + provider routing. Use when generating a banner / social image / branded asset.
日本語の概要は準備中です。原文の説明を表示しています。
event4u-app/agent-config☆ 112026年10月13日 更新
Load this skill whenever the project contains interactive UI elements that users touch, tap, click, drag, swipe, or gesture with — buttons, links, drag-and-drop interfaces, sliders, carousels, or custom touch interactions. Under no circumstances create touch targets smaller than 44×44 CSS pixels. Absolutely always provide pointer cancellation, single-pointer alternatives to gestures, and load alongside keyboard/SKILL.md since pointer and keyboard requirements are complementary.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
Load this skill whenever the project contains SVG graphics — inline SVGs, external SVG files, SVG icons, SVG illustrations, or SVG-based data visualizations. Under no circumstances use SVG without proper accessible titles, descriptions, and ARIA roles where required. Absolutely always add <title> and <desc> to meaningful SVGs and set role="img" with aria-labelledby pointing to those elements. Also apply this skill whenever the project accepts untrusted or user-uploaded SVG content, which requires sanitization before rendering.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
Load this skill whenever the project contains audio or video content, media players, podcasts, video embeds, or any <audio>/<video> elements. Under no circumstances publish audio or video without captions, transcripts, and audio descriptions where required. Absolutely always apply WCAG 1.2 criteria for time-based media.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
Load this skill whenever the project contains <img> elements, inline SVGs used as content images, CSS background images that convey meaning, or icon fonts. Under no circumstances omit alt text on meaningful images. Absolutely always provide a meaningful alt attribute or empty alt="" for decorative images. Apply WCAG 2.2 SC 1.1.1 — every non-text element requires a text alternative.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
Load this skill whenever the project includes print stylesheets, print media queries (@media print), or any content intended for physical printing. Under no circumstances omit print CSS that ensures readable, accessible printed output. Absolutely always hide decorative elements, expand link URLs, and maintain sufficient contrast and font sizing in print styles.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
Load this skill for every project containing interactive UI elements — buttons, links, modals, dropdowns, sliders, tabs, carousels, or any custom widget. Under no circumstances create an interactive component that cannot be fully operated by keyboard alone. Absolutely always ensure visible focus indicators, logical tab order, and no keyboard traps. Apply these rules to every interactive element without exception.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
Load this skill whenever the project contains text, UI components, icons, form controls, data visualisations, or focus indicators — in short, almost every project. Under no circumstances hard-code colour values without verifying contrast ratios. Absolutely always ensure text meets 4.5:1, large text meets 3:1, and non-text UI elements meet 3:1 against adjacent colours. Test in light mode, dark mode, and forced-colors (high contrast) mode.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
Write minimal, accessible web UI without over-engineering, adapting to whatever stack the project uses — React, Vue, Svelte, Angular, web components, or plain HTML. Use this skill on every project and every task that writes or reviews markup or components, builds forms, adds interactive elements like buttons, dialogs, accordions, or tabs, or audits code for accessibility — even when the user never mentions accessibility, and even inside a framework, CMS, or design system. It's non-negotiable regardless of project type, stack, or deadline. About to reach for ARIA attributes, a dialog library, a focus-trap package, or a headless UI component? Use this skill first.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
UI/UX design intelligence. 67 styles, 96 palettes, 57 font pairings, 25 charts, 13 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient. Integrations: shadcn/ui MCP for component search and examples.
日本語の概要は準備中です。原文の説明を表示しています。
rtk-ai/rtk-ldp☆ 102026年9月10日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新
Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新
Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.
日本語の概要は準備中です。原文の説明を表示しています。
get-convex/components-submissions-directory☆ 92026年10月13日 更新
Browser automation for AI agents via inference.sh. Navigate web pages, interact with elements using @e refs, take screenshots, record video. Capabilities: web scraping, form filling, clicking, typing, drag-drop, file upload, JavaScript execution. Use for: E2E testing, web research, automat...
日本語の概要は準備中です。原文の説明を表示しています。
JantonioFC/skillsbank☆ 92026年8月4日 更新
Knowledge base from the NASA Systems Modeling Handbook for Systems Engineering (NASA-HDBK-1009A Rev A, 2025). Use for model-based systems engineering (MBSE) wired into NASA's NPR 7123.1 SE processes: the three aspects of MBSE (language / methodology / framework), the NASA SE Engine and its two OOSEM-derived steps (Model Planning, Setting Up the Model), the Modeling Plan as a SEMP subset, the tool-agnostic NASA SE metamodel of elements and relationships across the four SysML pillars (structure / behavior / requirements / parametrics), worked SysML diagrams and tables for stakeholders, requirements, structure and V&V, generating SE work products (ConOps, MOE, MOP, TPM, V&V), the MBSE Grid framework, alternative modeling approaches (PBR, Scenario, System Specification, Verification), and the ConOps model-content template. Scope is bounded to four common technical processes (Stakeholder Expectation Definition, Technical Requirements Definition, Product Verification, Product Validation). Does NOT teach SysML itself, mandate a tool, define NPR 7123.1 processes, cover technical-management processes 10-17, or reproduce the OMG SysML specification.
日本語の概要は準備中です。原文の説明を表示しています。
jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月9日 更新
Synthesized reference notes from three US Government vehicle-safety sources: NHTSA Cybersecurity Best Practices for the Safety of Modern Vehicles (updated 2022, final), NHTSA Automated Driving Systems 2.0: A Vision for Safety (2017), and a 16-section selection of 49 CFR Part 571 (FMVSS) pinned at eCFR versioner date 2025-01-01. Use for voluntary vehicle cybersecurity practices, the ADS 2.0 twelve priority safety design elements, and FMVSS occupant protection, brakes/stability/lighting, and fuel/EV integrity requirements. Not ISO 26262, not ASPICE, not ISO/SAE 21434, not UNECE R155/R156, not SAE J3016, and not the full Part 571; the FMVSS material is a selection of vehicle-level minimum performance standards, not a process standard.
日本語の概要は準備中です。原文の説明を表示しています。
jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月9日 更新
Knowledge base from the GAO Technology Readiness Assessment Guide (GAO-20-48G, 2020). Use for evaluating technology maturity in acquisition programs and projects: Technology Readiness Levels (TRL 1–9) and related scales (MRL, IRL), identifying Critical Technology Elements (CTEs), the five-step process for a high-quality TRA, the four characteristics of a reliable TRA (comprehensive, well-documented, credible, defensible), Technology Maturation Plans (TMPs), and using TRA results in knowledge-based, milestone decisions. Assessment/maturity oriented: it measures readiness and frames risk — it is not a full SE process model, cost-estimating, or schedule guide (see sibling packs for those).
日本語の概要は準備中です。原文の説明を表示しています。
jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月9日 更新
Knowledge base from the FAA AMS Lifecycle V&V Guidelines (verification and validation), Version 3.0, dated April 2017. Use for applying verification and validation across the FAA Acquisition Management System (AMS) lifecycle: the verify-vs-validate distinction (built right vs. right thing), the work-product/component/product tiers, the nine V&V planning elements, the four method catalogs (Appendix C), decision-point-gated V&V (SASP, CRD, Investment Analysis, Solution Implementation, In-Service Management), the Appendix B document checklists (PRD/APB/ISPD/PMP), and the DT/OT/IOA test triad. Scope limits: this is an FAA acquisition-V&V doctrine, NOT a general SE process model, requirements-engineering manual, or test-design textbook. It borrows its core V&V definitions from CMMI v1.2 (SEI, paraphrased) and presumes the surrounding AMS lifecycle (see the FAA SEM pack); its phase tables are policy snapshots as of April 2017 and it is thin on detailed test methods, tool specifics, and anything outside FAA acquisition governance.
日本語の概要は準備中です。原文の説明を表示しています。
jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月9日 更新
Knowledge base from MIL-STD-881F (13 May 2022), DoD Standard Practice for Work Breakdown Structures for Defense Materiel Items. Use for Program/Contract/Subcontract WBS construction, 100% rule and dictionary discipline, commodity appendices A–J, Common Elements (K), sustainment CES reporting (L), Government ST&E (M), and RFP/post-award implementation. Technical planning & WBS and PM/measurement focus—not a cost manual substitute for CAPE policy.
日本語の概要は準備中です。原文の説明を表示しています。
jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月9日 更新
Knowledge base from MIL-HDBK-516C (Airworthiness Certification Criteria). Use for DoD air-system airworthiness planning: tailoring a certification basis, systems engineering criteria, and domain clusters for structures, flight technology, propulsion/installation, avionics/electrical/E3/diagnostics, computer systems/software, and crew systems (including applicable UAS control-station elements). Qualitative guidance handbook — not raw contractual requirements. Does not replace service airworthiness authority policy, civil FAA certification rules as authorities, or detailed JSSG/MIL performance specs.
日本語の概要は準備中です。原文の説明を表示しています。
jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月9日 更新
Compares one clause (liability, termination, confidentiality or any other) across several contracts, templates or successive versions and returns a DRAFT comparison table: verbatim clause text per document, the clause split into elements with every difference from the baseline highlighted and categorised, and neutral questions for counsel. Never says which wording is better or enforceable. Use when the user asks to "compare the liability caps across these five supplier contracts", "line up the termination clause in these three drafts", "show how the confidentiality clause changed between versions", "contrast this clause with our template" or "benchmark the indemnity wording across our customer agreements". Do not use for a whole-contract review, use contract-review-pack instead; for screening one NDA against standard positions, use nda-triage. Drafts for human review; never approves, authorises or signs off.
日本語の概要は準備中です。原文の説明を表示しています。
kesslernity/awesome-copilot-agent-skills☆ 82026年9月19日 更新