TanStack Virtual (React 仮想スクロール、@tanstack/react-virtual) の API リファレンス。 useVirtualizer, useWindowVirtualizer, Virtualizer, VirtualItem, estimateSize, measureElement, rangeExtractor, overscan, lanes, getVirtualItems, getTotalSize, scrollToIndex。固定/可変/動的計測、grid、sticky header、infinite scroll、table、 window scroll 仮想化。別名 react-virtual, virtual-core。 react-flow / Compose LazyColumn / WinUI ListView とは別(DOM 向けヘッドレス仮想化)。
「init」の検索結果
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概要と使いどころ
TanStack Query (React Query) v5 (@tanstack/react-query) の API リファレンス。 useQuery, useQueries, useInfiniteQuery, useMutation, useSuspenseQuery, QueryClient, QueryClientProvider, queryOptions, HydrationBoundary, invalidateQueries, prefetchQuery, staleTime, gcTime, placeholderData, optimistic updates, SSR / hydration, persistQueryClient, eslint-plugin-query。 kubb(フック生成側)とは別。
Claude API (platform.claude.com) の tool use / Agent Skills / MCP リファレンス。 tool definition (JSON Schema), tool_use / tool_result, server tools(code execution, computer use, web search / web fetch, memory tool, tool search), Agent Skills (SKILL.md), Skills API, MCP connector, mcp_servers, MCP tunnels, Tunnels API。
NVIDIA DGX Spark User Guide リファレンス。GB10 Grace Blackwell Superchip ハードウェア仕様、first-boot / UEFI 設定、Spark Stacking クラスタ、 DGX OS / NGC / container runtime ソフトウェアスタック、 PXE / cloud-init プロビジョニング、fleet lifecycle 運用、 apt / fwupdmgr 更新、system recovery、PSIRT サポート、 vLLM / TensorRT-LLM / Ollama / ComfyUI / NIM / NeMo fine-tune / NCCL 等の build.nvidia.com/spark playbook、複数 Spark 接続・Tailscale・VS Code、 NVIDIA Developer Forums 由来の known issues / troubleshooting。
PJ ドキュメントの同期。PJ CLAUDE.md の更新依頼、ドキュメント整理依頼、コード変更後の CLAUDE.md・README・API 仕様への反映依頼(npm script・環境変数・API 追加等)の時に使用。user-level 設定との整合性確認も行う。境界: CLAUDE.md が未整備の新規 PJ は組み込みの /init。
init 直後またはスタック変更時に実行。静的チェック基準カタログ(A1〜F2)を判断基準に、プロダクトへ決定的チェック(Lint / 静的解析)を選択・配線・補完し、カバレッジマップ(採否台帳)と `lint:all` コマンドを整備する。
Performs alchemical free-energy calculations including relative binding free energy (RBFE / FEP+) and absolute binding free energy (ABFE) via OpenFE, FEP+, GROMACS, AMBER pmemd, and OpenMM with explicit lambda window scheduling, soft-core potentials, REST2 enhanced sampling, MBAR/BAR analysis, and cycle closure validation. Compares ML alternatives (Boltz-2 affinity, DeepDock). Use when ranking analogs by binding affinity beyond docking accuracy, performing prospective lead optimization, or validating SAR predictions.
日本語の概要は準備中です。原文の説明を表示しています。
Debug Spring Boot issues systematically. Use when encountering bean errors like NoSuchBeanDefinitionException, circular dependency issues, application startup failures, JPA/Hibernate problems including LazyInitializationException and N+1 queries, security misconfigurations causing 403 Forbidden errors, property binding failures, CSRF token issues, or any Spring Boot application requiring diagnosis with Actuator endpoints and JVM debugging.
日本語の概要は準備中です。原文の説明を表示しています。
CLAUDE.mdを分割ルールファイル(.claude/rules/)で管理するスキル。学習トライアドの書き込み先を分割ファイルにリダイレクトし、CLAUDE.mdには目次だけを生成する(本文は .claude/rules/ を Claude Code が自動で読み込む)。/rules-init, /rules-merge, /rules-add, /rules-status コマンドを提供。CLAUDE.mdが肥大化している場合や、学習トライアドの蓄積を分割管理したい場合に使用。
Initialize a new specification with detailed project description
日本語の概要は準備中です。原文の説明を表示しています。
prd-init
無料Use when the user wants to set up pwdev-prd in a project — 'inicializar o pwdev-prd', 'init prd', 'configurar PRDs' — creating the .planning/prds/ workspace and choosing language and the optional SQLite audit trail. Do NOT use to write a PRD (prd-create).
日本語の概要は準備中です。原文の説明を表示しています。
qa-init
無料Initialize or inspect project-local PWDEV QA context without overwriting existing state or installing tools.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants the project instructions file generated or updated from the detected stack and conventions — 'gerar o arquivo de instruções do projeto', 'criar convenções do projeto', 'setup governance', 'gerar AGENTS'. Writes the shared instructions file read by Claude Code, Codex, Hermes and OpenCode. Do NOT use to analyze the codebase in depth (feat-map) or to initialize the workspace (feat-init).
日本語の概要は準備中です。原文の説明を表示しています。
Initialize, inspect, resume, or migrate portable PWDEV Flow project state. Use when the user asks to set up PWDEV Flow, adopt an existing repository or legacy PWDEV Code workspace, resume its workflow, or diagnose its current state.
日本語の概要は準備中です。原文の説明を表示しています。
Use quando o usuário quiser configurar o pwdev-github — 'configurar github', 'setup do github project', 'init github' — verificando gh, autenticação e o scope project e gravando repo e Project padrão em .planning/github.json. Não use para criar um Project (github-project).
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants to set up pwdev-feat in a project — 'inicializar o pwdev-feat', 'configurar o feat', 'init feat workspace' — choosing language, model profile and the optional audit trail, and creating the .planning/feat/ workspace. Do NOT use to analyze the codebase (feat-map), to write the project instructions file (feat-setup) or to create plans.
日本語の概要は準備中です。原文の説明を表示しています。
Write type-safe TypeScript code with strict mode enabled, comprehensive type definitions, proper error handling, and elimination of any types. Use when enabling TypeScript strict mode, adding types to existing JavaScript, fixing type errors, creating type definitions, using utility types, implementing type guards, avoiding any types, creating generic types, or ensuring complete type safety across the codebase.
日本語の概要は準備中です。原文の説明を表示しています。
Create or edit the Universal Editor component configuration (component-definition.json, component-models.json, component-filters.json) for AEM Edge Delivery Services blocks. Use this skill whenever the user mentions component models, component definitions, component filters, block configuration for the Universal Editor, UE block setup, adding a new block to UE, configuring block properties, block authoring fields, or any task involving the three JSON config files that control how blocks appear in the Universal Editor. Also trigger when the user wants to create a new EDS/Franklin block with UE support, modify block fields, add a block to the section filter, or asks about how blocks connect to the Universal Editor.
日本語の概要は準備中です。原文の説明を表示しています。
init
無料Initialize AGENTS.md documentation for a codebase. Use when setting up a new repository for AI coding assistants, creating project documentation for Claude Code or Cursor, or improving existing AGENTS.md files.
日本語の概要は準備中です。原文の説明を表示しています。
Prisma ORM CLI commands reference covering init, generate, migrate, db, dev, complete, studio, validate, format, debug, and mcp. Use for ORM/database CLI workflows, not the Prisma Platform CLI. Triggers on "prisma init", "prisma generate", "prisma migrate", "prisma db", "prisma complete", "prisma studio", "prisma mcp".
日本語の概要は準備中です。原文の説明を表示しています。
Automate Affinity tasks via Rube MCP (Composio). Always search tools first for current schemas.
日本語の概要は準備中です。原文の説明を表示しています。
Performs alchemical free-energy calculations including relative binding free energy (RBFE / FEP+) and absolute binding free energy (ABFE) via OpenFE, FEP+, GROMACS, AMBER pmemd, and OpenMM with explicit lambda window scheduling, soft-core potentials, REST2 enhanced sampling, MBAR/BAR analysis, and cycle closure validation. Compares ML alternatives (Boltz-2 affinity, DeepDock). Use when ranking analogs by binding affinity beyond docking accuracy, performing prospective lead optimization, or validating SAR predictions.
日本語の概要は準備中です。原文の説明を表示しています。
Locate CEconItemView::CEconItemView in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CEconItemView::CEconItemView" (symbol CEconItemView_CEconItemView). This is the CONSTRUCTOR of CEconItemView. Shortlist via allocation sites: callers of operator-new whose result is immediately stored with the CEconItemView vtable (RTTI), followed by zeroing and initialization of definition-index/quantity/attribute-list fields. Distinguish from subobject constructors of derived classes by the vtable identity. Trigger: CEconItemView_CEconItemView, CEconItemView::CEconItemView
日本語の概要は準備中です。原文の説明を表示しています。
Locate CCSPlayerInventory::GetItemInLoadout in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerInventory::GetItemInLoadout" (symbol CCSPlayerInventory_GetItemInLoadout). Non-virtual inventory method resolving a player's loadout item. Shortlist via callers inside CCSPlayerInventory code that walk the loadout item cache (m_pSOCache / CGCClientSharedObjectCache), and via the CSO/econ loadout message paths. The function takes an item definition index + loadout slot and returns the matching CEconItemView — the body iterates a small item list comparing definition indices and loadout slots. Trigger: CCSPlayerInventory_GetItemInLoadout, CCSPlayerInventory::GetItemInLoadout
日本語の概要は準備中です。原文の説明を表示しています。