Global team and org memory powered by Activeloop. ALWAYS check BOTH built-in memory AND Hivemind memory when recalling information.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Global team and org memory powered by Activeloop. ALWAYS check BOTH built-in memory AND Hivemind memory when recalling information.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user types /hep-storm, mentions @Hephaestus storm, or asks to force-robustly drive a loop-worthy goal (apps, sites, agents, automations, debugging, multi-step research, data/report generation) to a verified finish. Stormbreaker routes the goal to real Agentlas specialists, materializes a dependency-ordered pipeline fabric, and runs a verifier-first loop that does not stall, run away, or claim false success. Trivial questions are answered directly, not stormed.
日本語の概要は準備中です。原文の説明を表示しています。
Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.
日本語の概要は準備中です。原文の説明を表示しています。
Iteratively improves a PR (GitHub), MR (GitLab), or shelved changelist (Perforce) until Greptile gives it a 5/5 confidence score with zero unresolved comments. Identical to greploop, but triggers reviews by tagging @greptile-apps, which bypasses Greptile's file-count limit on huge PRs that the plain @greptile mention refuses to review. Use when the user wants to fully optimize a large PR/MR/CL against Greptile's code review standards.
日本語の概要は準備中です。原文の説明を表示しています。
Patterns for continuous autonomous agent loops with quality gates, evals, and recovery controls.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks to create, convert, style, animate, export, share, or deploy HTML slide decks, presentations, pitch decks, talks, or keynotes; including zero-dependency or single-file output, PowerPoint/PPT/PPTX input, PDF export, browser delivery, visual style exploration, or "loopy slides". Not for general web pages or landing pages.
日本語の概要は準備中です。原文の説明を表示しています。
Use only after explicit Codex `$superloopy:say-it-straight` or Claude Code `/superloopy:say-it-straight` invocation to make supplied or requested prose direct, concise, and natural without changing facts or protected text.
日本語の概要は準備中です。原文の説明を表示しています。
Use when diagnosing Superloopy doctor, install, wrapper, plugin cache, hook bootstrap, bundled agents, marketplace, Codex, Claude Code, stale-version, evidence-floor, or host-wiring health problems.
日本語の概要は準備中です。原文の説明を表示しています。
INVOKE THIS SKILL when implementing human-in-the-loop patterns, pausing for approval, or handling errors in LangGraph. Covers interrupt(), Command(resume=...), approval/validation workflows, and the 4-tier error handling strategy.
日本語の概要は準備中です。原文の説明を表示しています。
INVOKE THIS SKILL when you need human-in-the-loop approval, custom middleware, or structured output. Covers HumanInTheLoopMiddleware for human approval of dangerous tool calls, creating custom middleware with hooks, Command resume patterns, and structured output with Pydantic/Zod.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble a stop-motion hand-swatch-cycle product-demo ad from a config — a sequence of still PLATES (one hand swiping a single-barrel product across a test surface, the barrel + swatch changing per plate while the hand, background, crop, and lighting stay locked) is PNG→mp4 loop-encoded at each plate's own stop-motion hold (fast motion frames 150–250ms, per-shade ~380ms, hero beats 1100–1800ms), concat-demuxed with HARD cuts into a silent master, closed on a Playwright HTML-rendered branded end card (serif tagline + sans subtitle + real logo SVG over a hero BG, never AI-rendered text), and muxed with a pre-sourced music track playing under the end card with a fade tail (no VO). This is the FREE deterministic assembly stage (loop-encode + concat-demux + end-card render + music mux); the master-anchor plate, shade plates, and end-card BG come from create-image-gpt-image-fal and the track from create-music-elevenlabs. Use for the stopmotion-hand-swatch-cycle format.
日本語の概要は準備中です。原文の説明を表示しています。
the UGC fix-loop toolkit — surgically re-render a bad window/beat of a single-take UGC master (stitch_replacement.py, pure FFmpeg) and GPT cross-model review a Seedance prompt before render (vet_seedance_prompt.py, routed through the openai-proxy). Fetch it into a one-shot UGC recipe so both scripts resolve on any machine and the vet call bills the Ads agent.
日本語の概要は準備中です。原文の説明を表示しています。
Three modes for CS-conference papers (CVPR/ICCV/ECCV vision, ACL/EMNLP/NAACL NLP, ICLR/NeurIPS/ICML/AAAI ML). DIRECT-EDIT mode (common): the user describes a change in Chinese or English and the manuscript (LaTeX or Markdown) is edited directly through a CS-venue writing toolkit with author sign-off (use for 改这段 / 把中文想法写成 latex / polish / de-AI / translate / compress a passage). REVIEW mode (occasional, pre-submission): harden the paper through an adversarial courtroom review engine (N holistic domain reviewers / contestability routing / two-sided trial / three-way verdict / clerk-converged multi-round loop) with consensus-gated, author-signed revisions (use for review / critique / 审稿 / 评审 / mock-review). AUTO mode (unattended, opt-in via /goal): run the review-revise loop toward a verifiable goal, applying safe fixes under a drift-bounded policy and queueing risky ones. Resolves all inputs at runtime, no hardcoded paths. Not a from-scratch drafter (use ml-paper-writing) and not an official-venue rebuttal.
日本語の概要は準備中です。原文の説明を表示しています。
Renders Hi-C contact matrices honestly and reproducibly with matplotlib, cooltools, HiCExplorer, pyGenomeTracks, FAN-C, CoolBox, and plotgardener. Covers the raw/ICE-balanced/observed-over-expected transform choice, LogNorm vs symmetric-diverging colormaps with vmax/percentile clipping, resolution-to-feature matching (compartments 100-500kb, TADs 10-40kb, loops 5-10kb), square vs rotated-triangle track-stacking, NaN/white-stripe handling, virtual 4C, APA/saddle/on-diagonal pileups, two-condition side-by-side and log2-ratio maps, and interactive (HiGlass) vs scripted-static publication figures. Use when plotting a contact matrix, choosing a normalization or color scale, building a multi-track Hi-C figure, making a virtual 4C profile, piling up loops/boundaries, or comparing two conditions.
日本語の概要は準備中です。原文の説明を表示しています。
Deploys and operates a LiveKit agent in production: shipping a version to LiveKit Cloud and rolling it back, secrets and configuration, the worker process model and prewarming, safe async inside worker processes, provider timeouts and degradation, graceful shutdown, SDK upgrades, and observability. Use when the user says "deploy my agent", "roll back the deployment", "tail the agent logs", "the first call after a restart is slow", "attached to a different loop / event loop is closed", "prewarm the VAD", "shut down without dropping calls", "upgrade livekit-agents safely", "correlate logs by session", or is changing an agent codebase that is already live. Not for designing the agent (building-livekit-agents) or reproducing one bad conversation locally (debugging-livekit-agents).
日本語の概要は準備中です。原文の説明を表示しています。
Transmit and capture RF waveforms using Wireless Testbench with NI USRP radios (X410, X310, N310, N320, N321, N300, X300, E320). Use when generating test signals, transmitting over the air, capturing IQ data, performing loopback tests, configuring multi-antenna setups, or troubleshooting dropped samples and gain settings. Covers basebandTransceiver, basebandTransmitter, basebandReceiver, continuous and once transmit modes, foreground and background capture, and UseRadioBuffer options. Also use when the user mentions transmit waveform, capture signal, IQ data, loopback, RF gain, sample rate, or antenna configuration.
日本語の概要は準備中です。原文の説明を表示しています。
Loop: find gaps → fix → repeat until agents find no gaps or a metric goal is hit. Shared loop primitive for PVL, EVL, and standalone quality runs.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a vague task into a testable definition of done and generate an executable goal-test script for it, optionally with a bounded retry loop around a headless agent. Use when the user wants to run an agent in a loop, asks how to know when an agent task is finished, or says a goal like "improve X" needs to become checkable. Do NOT use for building eval suites over many cases — that is evals-bootstrap.
日本語の概要は準備中です。原文の説明を表示しています。
Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.
日本語の概要は準備中です。原文の説明を表示しています。
Use when generating or editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video, image-to-video from a start frame, start plus end frame anchors, seamless looping clips, HDR output, restyling footage while preserving motion with edit strengths and face, pose, depth, or trajectory controls, reframing to another aspect ratio by outpainting, or budget prompt edits on real footage. Keywords: Luma, Dream Machine, Ray 3.2, Ray 3, Modify Video, Reframe, T2V, I2V, V2V, loop, HDR.
日本語の概要は準備中です。原文の説明を表示しています。
Drive one AI agent from another through kolu's terminals: spawn a Claude Code / Codex / opencode session in a PTY, prompt it, watch the screen for its reply, read it, and prompt again — a create→send→snapshot loop run with the `kaval-tui` CLI directly (no MCP). `kaval-tui` writes input and reads scrollback; `pulam-tui` adds a precise agent-state done-signal when you drive hooked terminals. Triggers on "drive another agent", "send a prompt to a terminal agent", "have one agent prompt another", "agent drives agent", "orchestrate agents in terminals", "make Claude drive Codex", "prompt the agent running in that terminal", or wiring a loop where one coding agent supervises another.
日本語の概要は準備中です。原文の説明を表示しています。
Patterns for AI agents that learn from their own execution, detect failure modes, and improve autonomously. Use when building agents that get better over time, managing auto- memory, or designing self-correcting feedback loops.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing Agent Relay or Ricky workflows that must loop review, fix, and validation with fresh agent context until independent signoff agents, typically Claude and Codex, both agree the work is comprehensively complete. Covers fresh-context iterations, repairable gates, dual reviewer verdict contracts, iteration-count reporting, PR signoff comments, and blocked-state handling.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing agent-relay workflows that must fully validate features end-to-end before merging. Covers the 80-to-100 pattern - going beyond "code compiles" to "feature works, tested E2E locally." Includes repair-before-failure validation gates, review-depth fresh-eyes review/fix loops with test hardening, PGlite for in-memory Postgres testing, mock sandbox patterns, test-fix-rerun loops, verify gates after every edit, and the full lifecycle from implementation through passing tests to commit.
日本語の概要は準備中です。原文の説明を表示しています。