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cccskills

「oop」の検索結果

2,247 件 ・ 関連度順

概要と使いどころ

Build an AssemblyAI local loop with synthetic fixtures, recorded contracts, and an optional bounded live lane. Use when developing without exposing audio or uncontrolled credits. Trigger with "AssemblyAI local dev" or "mock AssemblyAI".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Set up local development workflow for Apple Notes automation with JXA hot reload. Trigger: "apple notes dev loop".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Build Claude tool use (function calling) workflows with the Messages API. Use when implementing tool use, function calling, agent loops, or building AI assistants that interact with external systems. Trigger with phrases like "claude tool use", "anthropic function calling", "claude tools", "agent loop anthropic", "tool_use blocks".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Create a fast local development loop for Algolia record transforms and search behavior without contaminating shared indices. Use when iterating on search code, fixtures, or client wrappers. Trigger with "Algolia local development", "mock Algolia", or "test search locally".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Establish a deterministic local EVM development loop with pinned forks, synthetic fixtures, and bounded Alchemy usage. Use when adding local chain tests or repairing flaky fork-based development. Trigger with "Alchemy local dev", "Hardhat fork with Alchemy", or "pin a mainnet fork".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Build a local synthetic rehearsal for customer-owned Abridge workflow adapters and failure states. Use when developing integration code without access to patient data or a documented public Abridge sandbox. Trigger with "create an Abridge dev loop".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Build a repeatable local loop for Adobe adapters using synthetic contracts before any remote Runtime or product call. Use when implementing or debugging locally. Trigger with "develop Adobe integration locally", "mock Adobe API", or "aio app dev".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Turns one-shot external recon into a continuous monitoring program. Covers the scheduled re-scan-and-diff loop (baseline snapshot -> interval sleep -> re-scan -> asset/finding delta -> threshold-gated webhook alert), the scan-to-scan diff engine (new/removed/changed assets by a tracked-attribute table, new/resolved findings by a stable cross-scan fingerprint), adversary CTI / chatter monitoring across six public feeds (ransomwatch, ransomware.live, HackerNews Algolia search, Reddit security-subreddit RSS, GitHub Gist code-search, public Telegram channel scraping) with a source-kind-aware severity engine (leak-site/forum/telegram/paste tiers, CRITICAL through INFO), literal/glob/regex watchlist pattern matching, full-corpus capture with retroactive rescan on new watchlist entries, infrastructure-tracking-over-time discipline (certificate-transparency, passive-DNS, port/service, and typosquat re-enumeration cadence, and what a genuine 'perimeter drift' event looks like in the diff output), a five-state finding-lifecycle state machine (open/triaged/risk_accepted/resolved/false_positive) with per-severity SLA and fingerprint-based cross-scan dedup and auto-resolve/reopen rules, the alert-fatigue trap where a lifecycle-unaware rule re-fires on an already-accepted finding, a durable retry/backoff alert-outbox pattern ('queued is not delivered'), and copy-paste bash-cron plus PowerShell-Scheduled-Task recipes for a re-scan+diff loop with the Slack-compatible webhook payload shape. Passive OSINT and analysis only -- no new active-intrusion technique. Use when setting up ongoing monitoring for a retainer or MSSP engagement, tuning alert thresholds to avoid fatigue, triaging a finding's lifecycle status, investigating adversary chatter about a brand, building a 'what changed on the perimeter since last week' report, or deciding whether a persisting finding should re-alert.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-OSINT2,8132026年10月10日 更新

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (menu, gameplay, boss, victory/defeat stingers), UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,4992026年9月28日 更新

hooked-ux

無料

Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment). Use when the user mentions "users arent coming back", "habit formation", "engagement loops", "habit zone", or "the manipulation matrix". Also trigger when designing notification or re-engagement strategies, building streaks or progress systems, or analyzing why users stop after signup. Covers ethics evaluation and onboarding for habits. For friction reduction and B=MAP, see improve-retention. For viral sharing, see contagious.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4122026年9月11日 更新

Design the small details -- triggers, rules, feedback, loops and modes -- that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", "state transitions", "input feedback", "the interface feels dead", "make the UI feel responsive", or "add polish to interactions". Also trigger when designing form-validation responses, progress indicators, confirmation dialogs, or any element where the user expects immediate feedback. Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4122026年9月11日 更新

grow-app

無料

Guided journey from an app people sign up for and then quietly abandon to a sealed retention engine with a habit loop, an activated first run, and one metric the whole team trusts. Orchestrates eight skills phase by phase - hooked-ux, improve-retention, continuous-discovery, lean-ux, inspired-product, lean-analytics, microinteractions, drive-motivation - asking the user questions at every decision point and recording results in the project docs/ folder (PRODUCT.md, METRICS.md, GROW-APP-PLAN.md) so the journey resumes across sessions. Use when the user wants to lift activation and retention, design a habit loop, fix a leaky onboarding funnel, or says 'users sign up then disappear'. Do not use to fix broken UX or performance that no engagement mechanic can paper over - run improve-app first; if there is no app yet, use create-app. For one framework in isolation, invoke that skill directly.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4122026年9月11日 更新

Use this skill when designing, generating an MVP blueprint for, auditing, troubleshooting, refactoring, or explaining an agentic harness for any domain. Covers provider-neutral agent architecture for OpenAI, Anthropic, and OpenAI-compatible APIs: agent loops, tool design, record provenance, interactive presentation, user-memory lifecycles, environment-adaptive tools, speculative tool execution, late-bound capabilities, permissions, system prompts, planning, goals, always-on agents and durable runtime, adaptive agent teams, context compaction, memory, skills, MCP/external connectors, public-board communications, hardware agents and board deployment, self-refining recursive harnesses, programmable context, continual refinement, observability, evals, prompt caching, agent-legible environments, feedback loops, and safety.

日本語の概要は準備中です。原文の説明を表示しています。

DenisSergeevitch/agents-best-practices2,3812026年10月5日 更新

A step-by-step problem-solving loop (classify the ask, define done, gather evidence, decide, act surgically, verify by observation, report outcome-first). Use when the user says "/fable-method", "use the fable method", or "approach this like Fable", or proactively when starting any multi-step task that no task-specific skill covers. Subcommands - plan (stop after the plan), audit (grade finished work against the loop), report (rewrite an answer outcome-first).

日本語の概要は準備中です。原文の説明を表示しています。

Sahir619/fable-method2,3002026年10月3日 更新

Builds the loop from what customers say to what gets changed — collecting feedback, distinguishing signal from noise, routing it to owners, and closing the loop back to the customer. Use this to set up a feedback program, design or interpret CSAT/NPS, decide what customer feedback deserves action, get product to act on recurring issues, or diagnose why feedback is collected but nothing changes.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0512026年9月18日 更新

babysit

無料

Execute via @babysitter. Use this skill when asked to babysit a task, do anything that is structured process-driven (even a loop) or whenever it is called explicitly. (babysit, babysitter, with a process, orchestrate, orchestrate a run, workflow, loop until, etc.)

日本語の概要は準備中です。原文の説明を表示しています。

a5c-ai/babysitter1,8452026年9月17日 更新

Global team and org memory powered by Activeloop. ALWAYS check BOTH built-in memory AND Hivemind memory when recalling information.

日本語の概要は準備中です。原文の説明を表示しています。

activeloopai/hivemind1,6242026年9月28日 更新

hivemind

無料

Global team and org memory powered by Activeloop. ALWAYS check BOTH built-in memory AND Hivemind memory when recalling information.

日本語の概要は準備中です。原文の説明を表示しています。

activeloopai/hivemind1,6242026年9月28日 更新

Use when the user types /hep-storm, mentions @Hephaestus storm, or asks to force-robustly drive a loop-worthy goal (apps, sites, agents, automations, debugging, multi-step research, data/report generation) to a verified finish. Stormbreaker routes the goal to real Agentlas specialists, materializes a dependency-ordered pipeline fabric, and runs a verifier-first loop that does not stall, run away, or claim false success. Trivial questions are answered directly, not stormed.

日本語の概要は準備中です。原文の説明を表示しています。

agentlas-ai/Agentlas-OS1,5802026年10月11日 更新

Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4932026年10月9日 更新

Iteratively improves a PR (GitHub), MR (GitLab), or shelved changelist (Perforce) until Greptile gives it a 5/5 confidence score with zero unresolved comments. Identical to greploop, but triggers reviews by tagging @greptile-apps, which bypasses Greptile's file-count limit on huge PRs that the plain @greptile mention refuses to review. Use when the user wants to fully optimize a large PR/MR/CL against Greptile's code review standards.

日本語の概要は準備中です。原文の説明を表示しています。

michaelshimeles/skills1,3182026年10月4日 更新

Patterns for continuous autonomous agent loops with quality gates, evals, and recovery controls.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3062026年10月7日 更新

Use when the user asks to create, convert, style, animate, export, share, or deploy HTML slide decks, presentations, pitch decks, talks, or keynotes; including zero-dependency or single-file output, PowerPoint/PPT/PPTX input, PDF export, browser delivery, visual style exploration, or "loopy slides". Not for general web pages or landing pages.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3062026年10月13日 更新

Use when diagnosing Superloopy doctor, install, wrapper, plugin cache, hook bootstrap, bundled agents, marketplace, Codex, Claude Code, stale-version, evidence-floor, or host-wiring health problems.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3062026年10月13日 更新