Build and review Blazor applications across server, WebAssembly, web app, and hybrid scenarios with correct component design, state flow, rendering, and hosting choices. USE FOR: building interactive web UIs with C# instead of JavaScript; choosing between Server, WebAssembly, or Auto render modes; designing component hierarchies and state. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月14日 更新
Create a new ASP.NET Core web application or web site using Blazor. USE FOR: creating a new Blazor web app, scaffolding a new web project, starting a new web site, choosing render modes (Static SSR, Interactive Server, Interactive WebAssembly, Auto), running dotnet new blazor with the right options, setting up initial project structure. DO NOT USE FOR: adding features to existing projects, changing how an existing app renders, or component authoring (use author-component).
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月14日 更新
Use SharpConsoleUI to build full terminal (TUI) applications in .NET — equally suited to full-screen single-window apps and multi-window desktops with overlapping draggable windows — using a compositor, a DOM layout engine, and 40+ reactive controls (data tables, tree views, forms, an embedded PTY terminal, markdown, charts, video). USE FOR: interactive console apps, full-screen TUIs, multi-window terminal desktops, dashboards, wizards, and admin/monitoring UIs that need focus, mouse, and flicker-free rendering over local terminals or SSH; NativeAOT console tools. DO NOT USE FOR: simple line-based CLI output or argument parsing; non-interactive scripts; GUI/desktop (WPF/WinForms) or web UIs. INVOKES: inspect the project, add the SharpConsoleUI package, scaffold a window/control tree, and build/run to verify the app renders.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月14日 更新
Applies Qt Canvas2D (QtCanvas2D / Qt Canvas Painter, Qt 6.12+) best practices when producing or working with Canvas2D QML source code. Use whenever Canvas2D, Canvas2DContext, path2d, boxshadow2d, boxgradient2d, gridpattern2d, conicalgradient2d or transform2d is the subject: writing, reviewing, fixing, optimizing, or porting Qt Quick Canvas / HTML5 canvas drawing code to Canvas2D. Also use for GPU-accelerated imperative 2D drawing in QML — gauges, dials, charts, waveforms, oscilloscopes, clocks, freehand drawing — including choosing between Canvas2D and Shape/ShapePath when the renderer has not been decided yet. Do NOT trigger for plain Qt Quick Canvas work that must stay on the old CPU element, or for reviewing existing Shape/ShapePath code where the renderer is already settled.
日本語の概要は準備中です。原文の説明を表示しています。
TheQtCompanyRnD/agent-skills☆ 4792026年10月8日 更新
Direct and produce Chinese-first cinematic motion videos with HyperFrames. Use this skill when the user wants a rendered promo film, article-to-video piece, product launch film, website-to-video piece, keynote reveal, kinetic typography sequence, text/icon transition promo, music-synced motion graphic, HTML/CSS/SVG/GSAP video, short-form vertical video, or a landing page/product story turned into motion. Default to Simplified Chinese, vertical 9:16, and 1080x1920 unless the user or platform clearly requires another format. The skill enforces a two-phase workflow: brief first, confirmation second, then assets, composition, validation, snapshots, render, and review report.
日本語の概要は準備中です。原文の説明を表示しています。
geekjourneyx/hyperframes-motion-director☆ 4582026年7月26日 更新
FigJam plugin development workflow. Use when modifying code.ts (canvas rendering), ui.ts (WebSocket/UI), fixing plugin build errors, or adding new rendering features.
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4332026年10月14日 更新
Use when building a client-side browser exploit — V8/JSC JIT type confusion to renderer R/W, V8 heap-sandbox escape, renderer-to-browser sandbox escape (Mojo IPC, GPU/Dawn/ANGLE), Electron/webview IPC abuse, 1-click RCE chains
日本語の概要は準備中です。原文の説明を表示しています。
hypnguyen1209/offensive-claude☆ 3912026年9月28日 更新
Assemble multiple plots into ONE publication-ready multi-panel journal figure (e.g. Figure 1 with panels A, B, C). Use whenever the user asks to combine, compose, or lay out several plots as a single composite figure — newly plotted from data or from already-rendered panels the user supplies (PNG/PDF). Ask the user to pick one of two approaches: (1) redraw every panel into one unified figure using independent, tightly packed `subfigures` (each sized to its own labels, so axes need NOT align), consistent style, correctly placed panel letters, and per-panel legends/colorbars; (2) composite already-rendered PNG/PDF panels onto a mosaic canvas and add panel letters (image compositing, not plotting). Both export vector PDF + high-DPI PNG. For a SINGLE plot from a data table, use the sibling `omics-plotting` skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
jaechang-hits/SciAgent-Skills☆ 3792026年9月29日 更新
Builds and edits PowerPoint decks bound to a company's own .pptx or .potx template, with a consulting-grade storyline and a rendered visual QA pass. Maps the template's masters, layouts, placeholders, theme colors and fonts; drafts a storyboard of action titles (pyramid principle, SCR) for approval; fills the template's own placeholders instead of drawing text boxes; adds native charts in theme colors, tables sized to placeholders, speaker notes and source lines; then renders every slide to PNG and checks text overflow, off-slide and overlapping shapes, off-theme fonts and colors, empty placeholders and weak titles. Use whenever the user says use our template, company deck, brand or corporate template, make slides, build a deck, pptx, potx, consulting-style deck, board or client presentation, action titles, or fix my deck formatting, and whenever an existing deck must be edited without breaking its masters. Complements the generic pptx skill.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3432026年10月2日 更新
Use when rendering a Markdown document (English or Korean) such as a proposal, IRB cover letter, handout or reference table to PDF via pandoc and xelatex, with auto-fitted table widths and CJK fonts. Not for manuscripts with a bibliography (/manage-refs) or Word forms.
日本語の概要は準備中です。原文の説明を表示しています。
Aperivue/medsci-skills☆ 3392026年10月12日 更新
Use when references must be written, rendered or converted. Checks [@key] citation keys, renders the reference list with a journal CSL via pandoc, converts [N] markers, injects Zotero Word field codes and runs manuscript-DOCX cross-reference QC. Read-only auditing is /verify-refs.
日本語の概要は準備中です。原文の説明を表示しています。
Aperivue/medsci-skills☆ 3392026年10月12日 更新
Create distinctive, production-grade web frontend interfaces with high design quality. Use when the user explicitly asks to build or substantially redesign a web component, page, or application. Only applies when repository inspection confirms that the visual surface is a browser-rendered web UI. Do not use for native or GPU-rendered graphics, shaders, games, terminal UIs, or other non-web visual systems. Ignore incidental mentions and traces.
日本語の概要は準備中です。原文の説明を表示しています。
majiayu000/spellbook☆ 2872026年10月8日 更新
Use when asked to make a launch video, product film, motion design piece, UI motion reel, Dribbble-style UI animation or animated brand/logo sting — anything rendered to MP4 from HTML with a cursor, morphing UI, springs, beat-synced music and SFX. Carries Chan's full creative direction (one shape never cut, blur content swaps, springs, real data, logo slams, no creative limits) and the proven build/render pipeline (pure seek(t), closed-form springs, Playwright subframes, ffmpeg tmix, numpy beat grid).
日本語の概要は準備中です。原文の説明を表示しています。
AbubakrChan/product-launch-motion☆ 2662026年10月14日 更新
Use when the user wants to automate capture of marketing screenshots for a SwiftUI iOS app across multiple locales, devices, or appearances. Covers full-screen shots, isolated element renders (carousel cards, widgets), and reproducible output naming. Triggers on marketing screenshots, locale screenshots, widget renders, App Store assets, fastlane-alternative, simctl screenshots.
日本語の概要は準備中です。原文の説明を表示しています。
ParthJadhav/ios-marketing-capture☆ 2632026年9月5日 更新
Add, inspect, repair, or validate CodeDrobe Core adapters for Chromium/Electron AI desktop applications. Use when supporting a new app, updating Codex or WorkBuddy compatibility after an app release, discovering installation paths or CDP targets, selecting stable DOM landmarks, adding renderer profiles or transactional host settings, recording lastVerified versions, or writing adapter and real-renderer tests.
日本語の概要は準備中です。原文の説明を表示しています。
CodeDrobe/skills☆ 2522026年8月10日 更新
Use when the user wants to automate capture of marketing screenshots for a SwiftUI iOS app across multiple locales, devices, or appearances. Covers full-screen shots, isolated element renders (carousel cards, widgets), and reproducible output naming. Triggers on marketing screenshots, locale screenshots, widget renders, App Store assets, fastlane-alternative, simctl screenshots.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 2322026年10月14日 更新
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 2322026年10月14日 更新
Use when the user wants a research-paper figure Skill Factory: build, patch, package, or use reusable specialized paper-figure-making skills from lawful literature/corpus evidence. Generated skills must use a specialized-skill-first workflow, full-feasible local PDF coverage where available, startup-plan-only first replies, target-paper candidate/final image isolation, mandatory image-embedded visual-structure explanation, mandatory non-target concept/modeling example display for abstract visual decisions, saved subtype/style illustration atlases, ChatGPT web Create image / ChatGPT Images 2.0 rendering, Codex $imagegen-first rendering, sample-image transfer rules, all-step/current-position state footers, and a mandatory first-round diverse candidate board followed by P6b/P6c paper-local best-practice optimization before final prompt construction.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 2322026年10月14日 更新
A three-surface marketing system organized around alternating black, white, and PlayStation Blue chapters that scroll past the viewer like a console launch trailer. Each section has a single editorial purpose — hero photography, console product render, PS Plus tier callout, news strip — and each owns one of three full-bleed canvas modes. The chrome is unusually quiet for a gaming brand: bright PlayStation Blue (`#0070d1`) carries every primary CTA as a fully-rounded pill, the proprietary SST face renders display copy at a signature weight 300 (light) for an airy, premium feel, and a crisp 8px-radius secondary card system carries product info on either canvas mode. The system never decorates — no gradient backgrounds on chrome, no atmospheric mesh, no drop shadows beyond a faint section-divide. Imagery does all the heavy lifting: console glamour shots, game key art, and PS Plus tier illustrations occupy 60-90% of every section, with copy compressed into a small editorial slot.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 2322026年10月14日 更新
A terminal-native marketing system rendered entirely in Berkeley Mono — every word on the page, from the hero headline down to the footer fine print, is monospaced. The page itself reads like a manpage or a static-site README: warm cream canvas (`#fdfcfc`), nearly-black ink (`#201d1d`), 4px-radius rectangles for the few interactive elements, and bracketed `[+]`/`[-]` ASCII markers used as bullets. The brand's only "visual moment" is a single dark hero card that mocks up the OpenCode TUI itself — black background, monospaced terminal output, ASCII pipe characters, and a wordmark rendered as block-pixel ASCII. Every section sits as a hairline-bordered text block on the cream canvas with no shadows, no gradients, no decorative imagery, and no non-monospaced character anywhere in the system.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 2322026年10月14日 更新
Use when building server-rendered React with Bun, including streaming SSR, hydration, renderToString, or custom SSR without a framework.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
Thesis report synthesis — turn a thesis's markdown artifacts into its letter-size thesis-report.html, then OPTIMIZE it against real page renders. Four-step loop — pack (deterministic Python bundle of all sources + report/metrics.json), author (the LLM writes report/content.html — narrative, KPI tiles, badges, timeline, tables and citations are LLM judgment), assemble (deterministic validation, template injection, Q50 pins, Q47 overflow gate), render + optimize (Chrome headless per-page PNGs — the LLM reads them and iterates until every page is visually clean). Spec 046 Q46–Q50.
日本語の概要は準備中です。原文の説明を表示しています。
agentii-ai/agentii-investment-intelligence☆ 2062026年9月29日 更新
Provider-independent production workflow for assembling generated or sourced media into React/Remotion videos. Use when an agent must plan, build, render, review, variant-render, or hand off Remotion compositions with media custody, captions, audio, animation, accessibility, provenance, QA, and delivery requirements.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新