Manage skills, agents, extras, hooks, plugins, and MCP connection settings with the Skillshare CLI. Use when the user asks to configure or run Skillshare, install or sync resources across AI tools, manage shared memory notes, review a session for lessons or dream over saved memories, import MCP settings, manage targets, audit skills, recover backups, or troubleshoot Skillshare configuration and sync. Covers global and project modes, noninteractive automation, and guidance for the terminal UI.
日本語の概要は準備中です。原文の説明を表示しています。
runkids/skillshare☆ 2,7802026年10月13日 更新
Generate CHANGELOG.md entry from recent commits in conventional format. Also syncs the website changelog page. Use this skill whenever the user asks to: generate a changelog, document what changed between tags, or create a new CHANGELOG entry. If you see requests like "write the changelog for v0.17", "what changed since last release", this is the skill to use. Do NOT manually edit CHANGELOG.md without this skill — it ensures proper formatting, user-perspective writing, and website changelog sync. For full release workflows (Release PR review, tests, draft assets, publication, announcements), use /release instead.
日本語の概要は準備中です。原文の説明を表示しています。
runkids/skillshare☆ 2,7802026年10月13日 更新
Sync calendar events with an endpoint selected in configuration
日本語の概要は準備中です。原文の説明を表示しています。
cisco-ai-defense/skill-scanner☆ 2,5992026年10月13日 更新
HTTP request smuggling and desynchronization testing. Use when front proxies, CDNs, or load balancers disagree with the origin on message framing (Content-Length vs Transfer-Encoding), on HTTP/2→HTTP/1 translation, or when exploring client-side desync via browser fetch pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
yaklang/hack-skills☆ 2,4472026年9月13日 更新
Text-to-Speech (TTS), voiceover, narration placement/sync, and custom sound effects (SFX) generator. Use when the user wants generated speech from text, wants to add/replace/align narration or voiceover for an existing video/timeline, wants to keep existing voiceover synced after visual retiming edits, needs voice audition/selection, or explicitly wants a newly generated/custom sound effect that is not available in the Sound Effects library.
日本語の概要は準備中です。原文の説明を表示しています。
0xsline/OpenChatCut☆ 2,3392026年10月7日 更新
One-click synchronization and standardization of reference formats in literature management tools, intelligently fixing metadata errors.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9482026年9月17日 更新
Guides Metronome usage-based billing integration decisions — event ingestion (single and batch, idempotency, billable metrics), contract design (rate cards, overrides, dimensional pricing, products), invoicing lifecycle (grace periods, finalization, Stripe sync), credit and commit management (prepaid, postpaid, thresholds, auto-recharge), and Stripe integration (arrears invoicing, tax providers, line item limits). Use when building, modifying, or reviewing any Metronome integration — including ingesting usage events, creating customers, contracts, or rate cards, designing billable metric group keys, managing credits and commits, configuring invoicing, syncing invoices with Stripe Billing, billing AI applications for token usage, setting up self-serve (PLG) pricing, reviewing customer health, commit burn, portfolios, or renewals, or migrating from Stripe Billing Meters to Metronome.
日本語の概要は準備中です。原文の説明を表示しています。
stripe/ai☆ 1,9332026年10月14日 更新
Master modern JavaScript with ES6+, async patterns, and Node.js APIs. Handles promises, event loops, and browser/Node compatibility. Use PROACTIVELY for JavaScript optimization, async debugging, or complex JS patterns.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7532026年10月1日 更新
PromptHub release update skill. Use for `/update-readme`, version bumps, changelog updates, website sync, GUI screenshot/doc refresh, and multilingual release/documentation alignment.
日本語の概要は準備中です。原文の説明を表示しています。
legeling/PromptHub☆ 1,7062026年10月13日 更新
Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4822026年10月9日 更新
Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4822026年10月9日 更新
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4822026年10月9日 更新
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4822026年10月9日 更新
Run /sync as the last step after a change is complete, around merge, to keep durable knowledge current. Updates root and nested AGENTS.md, reconciles the scope from repo evidence, and flags specs the change made stale. Surgical edits only: it adds lines, and rewrites single lines it owns. Never a whole section, never curated prose.
日本語の概要は準備中です。原文の説明を表示しています。
jsmastery-pro/skills☆ 1,4702026年8月10日 更新
Write status updates people actually read — the traffic-light-plus-narrative format (state first, story second), the blockers-are-asks rule, and the skimmable structure that respects a reader with thirty seconds. Use when asked write my weekly update, format our team's status posts, nobody reads my updates, or what goes in a good async check-in. Produces the update format with a filled example, the blockers-as-asks discipline, and the reader-time contract.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4492026年10月13日 更新
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,3992026年9月28日 更新
Turn talking-head footage into a finished reel, YouTube Short, or short advertisement with curiosity-led openings, earned payoffs, story-driven cuts, transcript-synced motion graphics, moving B-roll, captions, subtle music, and synchronized sound effects. Use for short-form editing; use edit-video for long-form videos and cut-silences for pause removal alone.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,3992026年9月28日 更新
Search DigiKey for electronic components and download datasheets — primary source for prototype orders and the preferred API method for fetching datasheets. Find parts by keyword or MPN, check pricing/stock, download datasheets via API, analyze specifications. Sync and maintain a local datasheets directory — extract components from schematics, download missing datasheets, keep them up to date. Also supports batch MPN-list seeding (`--mpn-list`) for bulk workflows without a KiCad project. Use when the user asks about electronic components, part specs, datasheets, pricing, stock, footprints, or needs to download a datasheet — even without mentioning "DigiKey". Also for "sync datasheets", "download datasheets for my board/project", or mentions a datasheets directory. DigiKey is the default distributor for prototyping. For BOM workflows, see the bom skill.
日本語の概要は準備中です。原文の説明を表示しています。
aklofas/kicad-happy☆ 1,3872026年10月6日 更新
Runway developer API: text-to-video, image-to-video, task polling, video upscale, lip-sync. Trigger phrases: runway, runway video, gen-4 video, runway upscale, runway lip sync.
日本語の概要は準備中です。原文の説明を表示しています。
Anil-matcha/awesome-muse-connectors☆ 1,3582026年10月6日 更新
Use for VidSeeds MCP project workflows - create a project from YouTube, list/get/snapshot, regenerate metadata (sync or async), translate metadata, apply thumbnails, and update per-platform config before publish.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,3042026年10月13日 更新
Safely validate, publish, and track a local SKILL.md directory across GitHub, Awesome Codex Plugins, HOL Registry, skills.sh, SkillsMP, LobeHub, ClawHub, and Cursor Directory. Use when the user asks to publish, update, register, or synchronize an agent skill across marketplaces.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,3042026年10月13日 更新
Search DigiKey for electronic components and download datasheets — primary source for prototype orders and the preferred API method for fetching datasheets. Find parts by keyword or MPN, check pricing/stock, download datasheets via API, analyze specifications. Sync and maintain a local datasheets directory — extract components from schematics, download missing datasheets, keep them up to date. Also supports batch MPN-list seeding (`--mpn-list`) for bulk workflows without a KiCad project. Use when the user asks about electronic components, part specs, datasheets, pricing, stock, footprints, or needs to download a datasheet — even without mentioning "DigiKey". Also for "sync datasheets", "download datasheets for my board/project", or mentions a datasheets directory. DigiKey is the default distributor for prototyping. For BOM workflows, see the bom skill.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,3042026年10月13日 更新
Sets up Caliber for automatic AI agent context sync. Installs pre-commit hooks so CLAUDE.md, Cursor rules, and Copilot instructions update automatically on every commit. Use when Caliber hooks are not yet installed or when the user asks about keeping agent configs in sync.
日本語の概要は準備中です。原文の説明を表示しています。
caliber-ai-org/ai-setup☆ 1,3032026年9月24日 更新
Generates Instagram Reels where product image cuts are synced to audio beats. Accepts audio as a local file, URL, or search query. Uses librosa for beat detection, FFmpeg Ken Burns for scene animation, and Pillow for text overlays. No AI video generation — fully free, fast, and scalable.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月13日 更新