Applies the reasoning, principles, and mental models of Sebastian Thrun (robotics and self-driving cars pioneer, founder of Google X, Waymo, Udacity, Stanford University). Reach for this skill whenever Claude is asked to advise on hardware/software systems engineering, autonomous vehicles, moonshot ideation, probabilistic robotics (SLAM), or leading high-stakes engineering teams. Trigger this skill for discussions on democratizing education, regulating AI, transitioning from academic research to product development, or managing technical teams with empathy. Use it to shift focus from incremental component debates to end-to-end execution and audacious goals.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/mimeo☆ 2832026年9月3日 更新
Create Chinese monospaced compass-style PDCA or CAPD problem-solving cards using East-West-South-North-Center layout, full-width and half-width spaces, diagonal Unicode arrows, and strict Chinese character limits. Use when Codex needs to turn a problem, incident, decision tradeoff, root-cause analysis, improvement cycle, or CAPD/PDCA workflow into a square text diagram, Hermes/Discord-ready card, or Chinese 方位九宮圖 with center ◎, north Plan, east Do, south Check, west Action, and four diagonal transition arrows.
日本語の概要は準備中です。原文の説明を表示しています。
twhsi/skills☆ 2582026年7月22日 更新
Automatically generates executable test cases from model checking counterexample traces. Translates abstract counterexample states and transitions into concrete test inputs, execution steps, and assertions that reproduce property violations. Use when working with model checker outputs (SPIN, CBMC, NuSMV, TLA+, Java PathFinder, etc.) and needing to create regression tests, validate bug fixes, or reproduce verification failures in executable test suites.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
Motion (Framer Motion) React animation library. Use for drag-and-drop, scroll animations, gestures, SVG morphing, or encountering bundle size, complex transitions, spring physics errors.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
Offline-first mobile apps with local storage, sync queues, conflict resolution. Use for offline functionality, data sync, connectivity handling, or encountering sync conflicts, queue management, storage limits, network transition errors.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
AutoAnimate (@formkit/auto-animate) zero-config animations for React. Use for list transitions, accordions, toasts, or encountering SSR errors, animation libraries complexity.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
Use when the user is transitioning from a completed retro into a weekly plan, choosing weekly outcomes, scheduling a full ISO week, or asking for "план на неделю", "weekly planning", priorities, capacity, or outcomes.
日本語の概要は準備中です。原文の説明を表示しています。
serejaris/personal-corp-os☆ 2292026年10月8日 更新
Execute code changes following an approved plan or direct user instructions. Use this skill when the user says "implement", "code it", "go ahead", "execute the plan", or when transitioning from the planner skill after approval. Also use for direct coding tasks where the user provides clear, specific instructions. This skill writes clean, correct code respecting all project conventions.
日本語の概要は準備中です。原文の説明を表示しています。
homebridge-plugins/homebridge-eufy☆ 2252026年10月13日 更新
Design and verify auditable human oversight, approval gates, escalation paths, and safe state transitions for AI agent workflows. Use when deciding which agent actions require review, adding approve/reject or dual-control flows, preventing unauthorized autonomous effects, creating decision records, reducing rubber-stamping, or recovering safely from rejected, expired, or failed actions.
日本語の概要は準備中です。原文の説明を表示しています。
seb1n/awesome-ai-agent-skills☆ 2112026年8月10日 更新
Think and work like an expert Energy Storage / Battery Scientist. Use when a task calls for Energy Storage / Battery Scientist judgment. Reasons from interfacial thermodynamics, ion transport, SEI/CEI dynamics, and cell engineering constraints (N/P and E/S ratio, mass loading) through galvanostatic cycling, dQ/dV, GITT and EIS/DRT, operando XRD, and PyBaMM/Newman models, while treating Li plating, lithium-inventory loss, transition-metal crossover, and coin-cell artifacts as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
Think and work like an expert Dairy Scientist. Use when a task calls for Dairy Scientist judgment. Reasons from the lactation curve, dry matter intake, and rumen health through NASEM Dairy 2021/CNCPS ration formulation, Penn State particle separation, DHIA records, and pen-level mixed models while treating subacute ruminal acidosis, milk fat depression, transition-cow hypocalcemia, and unadjusted DIM/parity confounding as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
Think and work like an expert Climate Risk Analyst. Use when a task calls for Climate Risk Analyst judgment. Reasons from TCFD/IFRS S2 four-pillar disclosure, NGFS Phase V orderly/disorderly/hot-house scenarios, hazard–exposure–vulnerability and RMS/AIR/CLIMADA cat economics, transition carbon-price and stranded-asset pathways, and PCAF financed emissions while treating exposure geocoding quality, Kotz damage-function retraction, and scenario-not-forecast misuse as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
Think and work like an expert Bayesian Statistician. Use when a task calls for Bayesian Statistician judgment. Reasons from Bayes' rule, coherent uncertainty, exchangeability, and partial-pooling hierarchy through Stan/PyMC HMC-NUTS fits, prior and posterior predictive checks, PSIS-LOO, and SBC calibration while treating divergent transitions and funnels, weak identifiability and label switching, improper posteriors, and post-hoc prior tuning as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
Production guidance for converting sourced data and approved claims into truthful, accessible, deterministic animated visualizations with D3. Use for data-driven charts, maps, networks, hierarchies, transitions, annotations, responsive video variants, frame-by-frame browser rendering, and visualization QA; not for generic dashboards, unsourced decorative charts, or ordinary motion graphics without a data contract.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Provider-independent editing and montage direction for AI agents producing generated videos, ads, trailers, social clips, explainers, product videos, documentary-style pieces, and music- or beat-driven cuts. Use when planning, revising, QAing, or handing off an edit: story structure, shot selection, continuity, montage theory, rhythm and pacing, J/L cuts, match cuts, cutaways, transitions, beat sync, platform timing, source/generated asset management, revision workflow, and composition handoff.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Provider-independent sound design and Foley direction for generated media. Use when an agent must plan, prompt, source, generate, edit, mix, hand off, repair, or QA sound effects, Foley, ambience, impacts, transitions, UI/product audio, emotional sound design, or accessibility-safe captions for videos, ads, trailers, animation, avatar clips, explainers, games/trailers, product films, and social edits.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Produce and interpret PCA, t-SNE, UMAP, and PHATE plots for high-dimensional omics data with rigor about which method preserves what (variance, local structure, manifold, transitions), hyperparameter sensitivity, and the well-documented limits of 2D embeddings. Covers PCA biplot/scree/loadings, t-SNE PCA initialization (Kobak-Berens 2019), UMAP n_neighbors/min_dist trade-offs, and the Chari-Pachter 2023 critique. Use when visualizing high-dimensional data — bulk PCA, single-cell embeddings, multi-omics integration projections.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Workflow for pseudotime, lineage branching, and state-transition analysis in single-cell data.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
把凌亂的文件(會議逐字稿、多場會議混在一起的檔案、實驗/數據報告、論文、財報)變成可直接上台的設計感簡報的工作流。 Use this skill whenever the user wants to turn a document, meeting notes, transcript, report, spreadsheet, or raw data into slides / a presentation / a deck — 包括他們說「做成簡報」「整理成投影片」「幫我做一份簡報」「把這份報告變簡報」 「turn this into a presentation / slides / a deck」,即使沒有明說步驟。 也適用於「只有主題沒有素材」(如「幫我做一份 AI 發展趨勢的簡報」)——會先做主題研究再進入流程。 也適用於跨 session 銜接(「繼續做 xxx 的簡報」「接上次」)——會定位進度再銜接。 它會先清點內容並把敏感資料(姓名、薪資、競業條款、個資)攔進備援區、停下來等使用者確認範圍, 再把「有設計感」翻成具體色碼與版型規格、生成單一 HTML 簡報, 並對任何圖表用原始數據重算統計值、抓出原文寫錯的數字。 Also use it whenever the user needs figures or charts from a report recomputed from the source data rather than trusted blindly. 也支援 Keynote Magic Move 式的 Morph Transition 轉場(使用者說「Magic Move」「Morph」「物件飛過去的轉場」時)。
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Use when changing REPL clear/reset/resume/surface behavior (onClearTerminal, transcriptSeq remount, Ink Static paths, Ctrl+O/Ctrl+E transitions). Enforces single-owner reset transaction and prevents black-screen/flicker/duplicate-row regressions.
日本語の概要は準備中です。原文の説明を表示しています。
yusifeng/formax☆ 1942026年7月25日 更新
PM skill for Claude Code, Codex, Cursor, and Windsurf. Diagnoses SaaS metrics, critiques PRDs, plans roadmaps, runs discovery, coaches PM career transitions, pressure-tests AI product decisions, and designs PLG growth strategies. Seven knowledge domains, 12 templates, 40+ frameworks, and an opinionated interaction style that labels assumptions and names tradeoffs.
日本語の概要は準備中です。原文の説明を表示しています。
Digidai/product-manager-skills☆ 1852026年4月12日 更新
Design engineering principles for making TUI interfaces feel polished. Use when building Textual widgets, reviewing TUI code, implementing transitions, focus states, alignment, spacing, or any visual detail work. Triggers on TUI polish, design details, "make it feel better", "feels off", layout alignment, color consistency, responsive sizing.
日本語の概要は準備中です。原文の説明を表示しています。
dedalus-labs/wingman☆ 1812026年4月25日 更新
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月14日 更新
Direct, build and render premium cinematic motion design from code — launch films, product and feature videos, looping feature animations for landing pages and social, logo stings and reveals, UI walkthroughs, app demos, kinetic type, teasers, trailers, intros and promo clips. Use this whenever the user wants any video, animation, motion graphic or animated demo made with Remotion, HyperFrames, HTML/GSAP or React, or asks to storyboard, time, score, render, polish or critique one — even if they only say "make a video about X", "animate this feature" or "we need a launch clip". It supplies concept and copy discipline, type and colour taste that defers to a supplied brand, a beat-locked timeline that drives both picture and a synthesized soundtrack, choreography and transition craft, real product UI in motion, film-grade finishing (true motion blur, no banding, BT.709, sync-checked mux) and a measured self-critique loop on contact sheets and renders.
日本語の概要は準備中です。原文の説明を表示しています。
Leonxlnx/cinetic☆ 1672026年10月5日 更新