Builds iOS/macOS/watchOS/tvOS applications with Swift 5.9+, SwiftUI, async/await concurrency, actors, protocol-oriented programming, and Vapor.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Builds iOS/macOS/watchOS/tvOS applications with Swift 5.9+, SwiftUI, async/await concurrency, actors, protocol-oriented programming, and Vapor.
日本語の概要は準備中です。原文の説明を表示しています。
Orientação completa sobre conformidade com regulamentações do Banco Central do Brasil: Resolução CMN nº 4.893/2021 (Política de Segurança Cibernética), Resolução BCB nº 85/2021 (GRSIC), Open Finance Brasil (Resoluções BCB nº 32/2020 e atualizações), e demais normas prudenciais do BACEN. Cobre elaboração e revisão de Política de Segurança Cibernética, Plano de Ação e Resposta a Incidentes (PARI), Gestão de Riscos de Serviços de Informação e Comunicação (GRSIC), consentimento e compartilhamento de dados no Open Finance, requisitos de API, gestão de terceiros (outsourcing) e sanções do BACEN. Triggers: Bacen, Banco Central, CMN 4.893, Resolução 4.893, segurança cibernética bancária, PARI, GRSIC, Open Finance, Open Banking, compartilhamento de dados financeiros, consentimento Open Finance, API financeira, outsourcing bancário, risco cibernético, incidente cibernético banco, LGPD financeira, fintech compliance, instituição financeira, DICT, Pix segurança.
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Discord archive: search, sync freshness, DMs, summaries, TUI, repo/release work.
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Intuitive framework for identifying spatially variable genes (SVGs) via edgeR, a popular method for performing differential expression analyses. Based on pre-annotated spatial clusters as summarized spatial information, DESpace models gene expression using a negative binomial (NB), via edgeR, with spatial clusters as covariates. SVGs are then identified by testing the significance of spatial clusters. The method is flexible and robust, and is faster than the most SV methods. Furthermore, to the
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Reactome is a free, open-source, curated and peer-reviewed pathway database. Their goal is to provide intuitive bioinformatics tools for the visualization, interpretation and analysis of pathway knowledge.
日本語の概要は準備中です。原文の説明を表示しています。
SwiftUI layout beyond stacks — the Layout protocol (when custom layout beats GeometryReader), Grid vs lazy grids, custom containers with sections and container values, and lazy-stack/ScrollView performance rules (what breaks laziness, prefetch discipline, scroll APIs). Use when building custom layouts or containers, fixing lazy-stack jank or memory growth, or wiring programmatic/snapping scrolling.
日本語の概要は準備中です。原文の説明を表示しています。
Set up SwiftUI visual regression testing with swift-snapshot-testing. Generates snapshot test boilerplate and CI configuration. Use for UI regression prevention.
日本語の概要は準備中です。原文の説明を表示しています。
SwiftUI's actual mental model — view identity, lifetime, and dependencies (the Demystify canon), state ownership decision rules, Observation's per-property tracking, body-performance discipline, and the main-actor concurrency contract. Use when state resets mysteriously, views re-render too often, animations glitch between branches, choosing @State vs @Bindable vs plain property, or debugging "why did body run."
日本語の概要は準備中です。原文の説明を表示しています。
Styled text display and rich text editing in SwiftUI using Text, AttributedString, and TextEditor with formatting controls. Use when implementing rich text editing or styled text display.
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Review SwiftUI code for iOS/watchOS Human Interface Guidelines compliance, font usage, Dynamic Type support, and accessibility. Use when user mentions UI review, HIG, accessibility audit, font checks, or wants to verify interface design against Apple standards.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive UI/UX review for macOS Tahoe apps. Covers Liquid Glass design, HIG compliance, SwiftUI patterns, and accessibility. Use when reviewing macOS UI or checking HIG compliance.
日本語の概要は準備中です。原文の説明を表示しています。
SwiftUI navigation architecture patterns including NavigationStack, NavigationSplitView, TabView, programmatic navigation, and custom transitions. Use when reviewing or building navigation, fixing navigation bugs, or architecting app flow.
日本語の概要は準備中です。原文の説明を表示しています。
Migration guides for CoreData to SwiftData, UIKit to SwiftUI, ObservableObject to @Observable, XCTest to Swift Testing, Objective-C to Swift, and StoreKit 1 to StoreKit 2. Use when migrating between Apple framework generations.
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Generates an image loading pipeline with memory/disk caching, deduplication, and a CachedAsyncImage SwiftUI view. Use when user wants image caching, lazy image loading, or a replacement for AsyncImage.
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Generate feature flag infrastructure with local defaults, remote configuration, SwiftUI integration, and debug menu. Use when adding feature flags or A/B testing to iOS/macOS apps.
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Generates StoreKit 2 subscription paywall with modern SwiftUI views. Use when user wants to add subscriptions, paywall, or in-app purchases.
日本語の概要は準備中です。原文の説明を表示しています。
Performance profiling and SwiftUI debugging skills — Instruments guidance, hangs, memory issues, slow launches, energy drain, unnecessary re-renders, and view identity problems. Use when an app is slow, janky, or resource-hungry.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive iOS development guidance including Swift best practices, SwiftUI patterns, UI/UX review against HIG, and app planning. Use for iOS code review, best practices, accessibility audits, or planning new iOS apps.
日本語の概要は準備中です。原文の説明を表示しています。
AttributedString patterns for rich text formatting, alignment, selection, and SwiftUI integration. Use when working with styled text, text editing, or AttributedString APIs.
日本語の概要は準備中です。原文の説明を表示しています。
Foundation framework skills — AttributedString patterns for rich text formatting, alignment, selection, and SwiftUI integration. Use when working with styled text or AttributedString APIs.
日本語の概要は準備中です。原文の説明を表示しています。
Implement Liquid Glass design using .glassEffect() API for iOS/macOS 26+. Covers SwiftUI, AppKit, UIKit, and WidgetKit. Use when creating modern glass-based UI effects.
日本語の概要は準備中です。原文の説明を表示しています。
SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects. Use when implementing, reviewing, or fixing animation or visual-effect code on iOS/macOS.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive macOS development guidance including Swift 6+, SwiftUI, SwiftData, architecture patterns, AppKit bridging, and macOS 26 Tahoe APIs. Use for macOS code review, best practices, UI review, or platform-specific features.
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watchOS development guidance including SwiftUI for Watch, Watch Connectivity, complications, and watch-specific UI patterns. Use for watchOS code review, best practices, or Watch app development.
日本語の概要は準備中です。原文の説明を表示しています。