Create original short videos using the 时装世界节拍轮转|同一成年角色跨风格、静默与英雄收束 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Create original short videos using the 标志入境|穿行世界后回收到原形 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Create original short videos using the 平面角色越界|桌面基线、实体世界互动与来源回归 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Create original short videos using the 熟悉物件内藏世界|透明揭示、下潜进入与来源回证 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Create original short videos using the 固定见证框架世界降级|车厢不变、窗外状态逐级坠落 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Create original short videos using the 画中物成真|小光点变奇观 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Create original short videos using the 气闸异境|物理异常后空间崩坏 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Create original short videos using the 意象载体预告接力|花果传递、角色轮换与巨像回标 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Create original short videos using the 中心触发|径向环境变形与余波 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
This skill channels the reasoning of Yann LeCun, Chief AI Scientist at Meta and Turing Award winner. Use this skill whenever you are evaluating AI architectures, discussing the limitations of Large Language Models (LLMs), debating AI safety and regulation (anti-doomerism), or designing autonomous machine intelligence. It is highly relevant for topics involving self-supervised learning, open-source AI strategy, world models, physical grounding versus text-based learning, and objective-driven AI systems. Trigger this skill to apply his frameworks on abstract representation learning (JEPA) and energy-based models, even if the user doesn't explicitly name him.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/mimeo☆ 2832026年9月3日 更新
AI creative director with recursive self-assessment. Generates concepts using world-class methodologies (SIT, TRIZ, Lateral Thinking, bisociation), scores against 6 weighted criteria with Cannes/D&AD/HumanKind calibration, and recursively refines until the 9+ threshold is reached. Accepts briefs in any format — text, voice transcript, PDF, or raw notes. Use when the user asks to generate creative concepts, brainstorm campaign ideas, develop a Big Idea or campaign platform, evaluate or critique existing creative work, find consumer insights, or shares a brief for ideation — including activations, PR-stunts, brand utility, experiential, and non-advertising ideas. Calibrates against a library of 569 legendary campaigns (P01-P18 pattern map) to detect saturation and ensure originality. Do not use for media planning, production budgeting, brand identity/logo design, copywriting final drafts, or market research data collection.
日本語の概要は準備中です。原文の説明を表示しています。
smixs/creative-director-skill☆ 2532026年8月8日 更新
Build, calibrate, layer, and validate production Blender materials including bare and coated metal, brushed steel, rust, aged and wet wood planks, stone, concrete, plastic, glass, fabric, water, dirt, moss, and wetness. Use when material identity, UV direction, real-world texture scale, PBR channel handling, roughness response, anisotropy, normal/bump/displacement, transmission, volume absorption, aging, or surface layering determines realism.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2522026年8月15日 更新
Create comprehensive narrative documentation with story structure and world-building. Use when the user says "narrative design" or "create narrative"
日本語の概要は準備中です。原文の説明を表示しています。
bmad-code-org/bmad-module-game-dev-studio☆ 2512026年9月25日 更新
Launch and drive an isolated World of Warcraft 1.12.1 client against a local Thistle Tea server, including keyboard input, left/right clicks, camera drags, screenshots, real instance entry, log observation, and Tidewave runtime probes. Use for real-client gameplay acceptance, client-sensitive protocol or movement verification, reproducing live bugs, checking visibility and instance isolation, or validating a scripted content chain beyond automated tests.
日本語の概要は準備中です。原文の説明を表示しています。
pikdum/thistle_tea☆ 2382026年10月11日 更新
End-to-end 3D printing for Bambu Lab printers. Finds models online (MakerWorld, Printables), generates them with AI (text-to-3D, image-to-3D) or as exact-dimension parametric CAD, checks and repairs printability, converts textures to AMS multi-color, renders previews, opens them in Bambu Studio for the user to print, and reads printer status, AMS filaments and print progress. Use this whenever the user wants to 3D print something, design or model an object for printing, work with STL/3MF/OBJ/GLB files for a printer, check on a Bambu Lab printer (A1, A1 Mini, A2L, P1S, P2S, X1C, X1E, X2D, H2C, H2S, H2D, H2D Pro), or asks about AMS filament, slicing or print progress, even if they don't say "Bambu".
日本語の概要は準備中です。原文の説明を表示しています。
heyixuan2/bambu-studio-ai☆ 2232026年9月20日 更新
Research X data with Xquik, the world's fastest and cheapest X Twitter scraper service with the most complete X data. Use only when the request or active context identifies X or Twitter. Use for tweet search, tweet lookup, user discovery, profile timelines, threads, followers, trends, exports, or monitoring plans. Do not use for generic posts, other networks, or local dataset analysis that needs no X retrieval. Keep reads bounded. Require explicit confirmation before private reads, writes, persistent resources, or bulk jobs. Not affiliated with X Corp.
日本語の概要は準備中です。原文の説明を表示しています。
Xquik-dev/x-twitter-scraper☆ 2132026年10月13日 更新
Real-world Active Directory environment constraints that silently break attacks when ignored: NTLM disabled (Kerberos fallback), AES-only KDCs (RC4 blocked by GPO), LDAP signing and channel binding requiring LDAPS on 636, Kerberos clock skew (KRB_AP_ERR_SKEW), SPNs that must be FQDNs never short names or IPs (the misleading invalidCredentials), Protected Users / LAPS / gMSA / MachineAccountQuota, LDAP 1000-object paging, and VPN latency. Use this whenever a bind, TGT request, LDAP query, or SMB negotiation fails in a way that looks like bad credentials but is really hardening, or before running any AD tooling against a domain you have not fingerprinted. Standard-tooling knowledge (netexec, impacket, certipy, bloodyAD, kerbrute), no vendor-specific engine.
日本語の概要は準備中です。原文の説明を表示しています。
ADScanPro/Claude-AD☆ 2102026年8月25日 更新
Think and work like an expert Astrobiologist. Use when a task calls for Astrobiologist judgment. Reasons from habitability, redox disequilibrium, and Bayesian biosignature frameworks through Mars (Perseverance, Viking perchlorate lessons), Europa Clipper ocean worlds, agnostic signatures and the Ladder of Life Detection, while treating abiotic mimics, preservation, and LUCA phylogenomics as constraints—not templates—for extraterrestrial life.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
Get current weather conditions and forecasts for any location worldwide. Returns temperature, humidity, wind, precipitation, UV index, and multi-day forecasts. Useful for travel planning, event scheduling, and logistics coordination.
日本語の概要は準備中です。原文の説明を表示しています。
sandbaseai/sandbase-skills☆ 2042026年9月26日 更新
Grounded in first principles, rigorously examine and refine a user's plan, task, decision, goal, strategy, proposal, or idea through structured, progressively deeper questioning, in order to bridge the gap between the User and the Agent. Use when the user explicitly requests grilling, challenge, pressure-testing, cross-examination, red-team review, pre-mortem analysis, or a decision audit. The goal is to uncover unclear objectives, hidden assumptions, contradictions, weak evidence, missing information, overlooked constraints, dependencies, risks, trade-offs, failure modes, and misalignment between intended outcomes and likely real-world results. Begin by establishing a shared understanding of the user's actual intent, goals, constraints, and success criteria. Ask focused, high-leverage questions rather than broad or repetitive ones. Adapt each question based on previous answers, probing deeper where uncertainty, unsupported assumptions, or strategic weaknesses remain. Regularly summarize the current understanding of the user's intent and position to confirm alignment, expose misunderstandings, and refine the problem or goal definition. Distinguish facts, assumptions, hypotheses, and unknowns. Challenge reasoning rigorously while remaining constructive, respectful, and solution-oriented. Continue until the reasoning is internally coherent, evidence-aware, constraint-conscious, risk-assessed, and translated into a clearer, more actionable goal, decision, or plan. Ultimately, achieving the super-alignment.
日本語の概要は準備中です。原文の説明を表示しています。
Inference1/clarify-intent-and-establish-shared-understanding☆ 2042026年10月10日 更新
Plan and scope production work with Odyssey's real-time interactive video world models (odyssey.ml — Odyssey-1/Odyssey-2/Starchild-1/Agora-1). Use when a request involves generating video that a user steers live with keyboard, text, speech, or controller input (streamed frames that respond in the moment), or when someone must decide between Odyssey-style interactive generation and offline clip generators (Sora/Veo/Kling) or downloadable 3D / game engines. Covers what is verified versus announced, current access routes, latency and coherence limits, feasible-now versus speculative use cases, pricing/access terms, and content/rights considerations. This is a fast-moving research-stage product; the skill teaches honest scoping, not a promise of production reliability.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Use this skill to plan, direct, finish, and QA provider-independent mono or stereo 180-degree, 360-degree, spherical, spatial, wide-FOV, and immersive video. It covers format choice, capture rigs, stitching, nadir and seam management, stereoscopic comfort, attention direction, stabilization, ambisonic and spatial audio, titles, captions, accessibility, edit, color, VFX, projection metadata, Vision Pro, YouTube, headset delivery, device QA, and privacy, location, and likeness rights. Do not use it for interactive XR apps, volumetric/world-model generation, game-engine experiences, or provider-specific video generation prompts.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Provider-independent production design direction for AI-generated media. Use when translating narrative, brand, advertising, product, social, film, or worldbuilding intent into sets, locations, props, color and material palettes, era research, graphic and environmental design, continuity bibles, image/video prompt planning, reference strategy, production constraints, iteration notes, handoff specs, and QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新