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cccskills

「vin」の検索結果

5,511 件 ・ 関連度順

概要と使いどころ

This skill provides expert-level guidance for Test-Driven Development (TDD) in VS Code extension development following t-wada methodology. Use when writing tests before implementation, creating comprehensive test suites, implementing Red-Green-Refactor cycles, or improving test coverage for extension components like WebViews, terminal managers, and activation logic.

日本語の概要は準備中です。原文の説明を表示しています。

s-hiraoku/vscode-sidebar-terminal222026年10月16日 更新

Simplifies and refines code for clarity, consistency, and maintainability while preserving all functionality. This skill should be used after implementing features or bug fixes to clean up code, when refactoring for readability, or when reducing unnecessary complexity. It launches the code-simplifier subagent provided by the code-simplifier@claude-plugins-official plugin.

日本語の概要は準備中です。原文の説明を表示しています。

s-hiraoku/vscode-sidebar-terminal222026年10月16日 更新

Simplifies and refines code for clarity, consistency, and maintainability while preserving all functionality. Focuses on recently modified code unless instructed otherwise. This skill should be used when code-quality checks pass but the code would benefit from structural cleanup — deduplication, branching simplification, naming improvements, or dead-code removal. Invoked as a subagent from /code-quality or directly via the Task tool.

日本語の概要は準備中です。原文の説明を表示しています。

s-hiraoku/vscode-sidebar-terminal222026年10月16日 更新

This skill provides expert-level guidance for debugging and fixing bugs in VS Code extensions. Use when investigating runtime errors, fixing memory leaks, resolving WebView issues, debugging activation problems, fixing TypeScript type errors, or troubleshooting extension communication failures. Covers systematic debugging workflows, common bug patterns, root cause analysis, and prevention strategies.

日本語の概要は準備中です。原文の説明を表示しています。

s-hiraoku/vscode-sidebar-terminal222026年10月16日 更新

One to three sentences describing what this skill does and the conditions under which an agent should activate it. Start with a verb, name the tools and artifacts involved, and end with the trigger phrasing (e.g. "Activates for requests involving ...").

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Uses symbolic execution (angr) to solve constraint-based malware problems — finding inputs that reach a target branch, recovering keys/passwords from a check routine, and brute-forcing opaque predicates — by generating a ready-to-edit angr harness. Activates for requests to use symbolic execution, solve a malware unlock check with angr, or recover an input that reaches a code path.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Hunts for living-off-the-land binary (LOLBin) abuse in Windows process-creation telemetry by flagging trusted system binaries used with download, execution-proxy, or encoded-command arguments. Activates for requests to hunt LOLBins, detect signed-binary proxy execution, or find suspicious certutil/mshta/regsvr32 usage.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Carves injected PE images and position-independent shellcode from a memory dump or carved region, identifies the payload type, and prepares it for disassembly or emulation. Activates for requests to recover injected code, carve shellcode from memory, or reconstruct a dumped payload for analysis.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Resolves dynamically hashed Windows API names by brute-forcing observed hash constants against a wordlist of API/DLL names using common malware hashing algorithms (ROR13, djb2, FNV, CRC32). Activates for requests to resolve API hashes, identify hashed imports, or reverse an API hashing routine.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Collects volatile evidence from a potentially compromised host in correct order of volatility: memory, network state, running processes, logged-on users, and open handles, while preserving integrity and minimizing footprint. Activates for requests to collect volatile evidence, perform live response, or capture host state before shutdown.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Establishes a disciplined malware sample repository: content-addressed storage by hash, encrypted/password-protected archiving, consistent metadata records, and chain-of-custody tracking so samples are reproducible and safe to handle. Activates for requests to organize a malware repository, manage samples, or track sample metadata and provenance.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Deobfuscates malicious PowerShell by decoding -EncodedCommand, reversing string and format obfuscation, resolving base64/gzip/IEX layers, and recovering the final payload and IOCs. Activates for requests to deobfuscate, decode, or analyze obfuscated PowerShell commands or scripts.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Deobfuscates malicious JavaScript from droppers, web pages, and HTA/scriptlets: unrolling string-array and char-code encodings, resolving eval/Function chains, and statically recovering payloads and URLs without executing untrusted code. Activates for requests to deobfuscate JavaScript, decode obfuscated JS, or analyze a malicious script dropper.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Record, compose, publish, serve, and review short desktop validation video proofs for Pulp UX/test-harness work. Use when the user asks to "show me it working", record a validation video, prove a click/interaction, share a local proof link, attach a video to a review issue, or compare an implemented UI against source material. Covers macOS desktop capture, Remotion proof composition, attachment budgets, local/Tailscale serving, and review closure.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

timebase

無料

Pulp musical/media time primitives, exact beat divisions, tempo and meter maps, transport-range grid projection, inline and order-preserving groove projection, coordinate randomness, streaming cursors, and quantization arithmetic.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

Configure, implement, and test Pulp's optional desktop Ableton Link tempo-sync adapter while preserving the developer-supplied SDK, licensing, realtime, latency-compensation, and no-install boundaries.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

Maintain Pulp's installed design-time agent capability manifest and public-surface ledger. Use when adding, removing, renaming, or materially changing public audio, MIDI, signal, timebase, or sequence APIs; registering a new algorithm for generators; changing capability support or deprecation state; or repairing agent-capabilities freshness, schema, fingerprint, tombstone, or installed-SDK tests.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

lv2

無料

LV2 format adapter for Pulp — the Turtle manifest the build emits by asking the module to describe itself, port indices as a saved-session wire format with one shared layout, host transport arriving as a time:Position atom on the MIDI port, the optional buf-size feature that is a hint and not a guarantee, state:interface versus control ports, and the real-time rules run() has to keep.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

Turn a moment of friction — a conflicting PR, a wedged runner, a mysterious red check, a repeated manual chore — into a durable, actionable report. Sizes up the scenario, captures the evidence, separates one-off from SYSTEMIC, proposes a fix, and routes it (fix now, or hand off). Reports are LIVING documents that the fixing agent updates with the outcome. Invoke whenever something feels like it shouldn't have been this hard, or when the same annoyance shows up twice.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

Research, author, validate, render, and archive data-only Pulp Sample Heritage profiles. Use when creating or revising a sampler character profile, importing or exporting Heritage JSON, proving profile behavior with analytic and listening fixtures, recording evidence and trademark-safe provenance, or preparing a caller-owned profile artifact bundle.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

Audit an existing Lamport-style hierarchical mathematical proof forward for validity and whether its hierarchy, scope, dependencies, side conditions, and proof constructs discharge the stated theorem. Use when the central question concerns a top-down proof with numbered levels, subproofs, ASSUME/PROVE, SUFFICES, PICK, CASE, DEFINE, Q.E.D., or prose equivalents. For an ordinary proof that first needs source-preserving hierarchy, use convert-lamport; for conclusion-first AND/OR obligation reconstruction, use reverse-lamport. Do not use to generate or replace a proof, or to audit Lean, Coq, Isabelle, or other proof-assistant source.

日本語の概要は準備中です。原文の説明を表示しています。

WWresearch/lamport-proof222026年9月7日 更新

Production-grade TypeScript reference for React & Next.js frontend development. Covers type narrowing, component Props, generic hooks, discriminated unions, as const, satisfies, Zod validation, TanStack Query, server/client boundaries, forms, state management, performance, accessibility, debugging, and code review. Use when the user works with TypeScript in React or Next.js: type errors, Props design, generics, API typing, SSR/CSR boundaries, hydration issues, form validation, state management, performance, or code review. Also use for "how should I type this?", "why does this type error happen?", or any architectural decision involving TypeScript in a frontend context.

日本語の概要は準備中です。原文の説明を表示しています。

leejpsd/typescript-react-nextjs-patterns222026年9月14日 更新

Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Opt-in DI architecture using Reflex for Unity 6+. Covers container setup, scoping, injection, command pattern, update management, and class taxonomy. Use when ProjectConfig.yaml -> architecture_pattern is "di-first", or when the user asks about dependency injection, inversion of control, service architecture, or testable game code. Triggers on "set up DI", "add dependency injection", "create a service", "wire up dependencies", "make this testable", "decouple these systems", "add a command pattern", "cross-feature communication", or architecture discussions involving testability, decoupling, and service layers. Only activates when ProjectConfig.yaml -> architecture_pattern is "di-first". For simpler projects, use uw-scriptable-object-arch instead.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新