Publish finished creatives as live Meta (Facebook/Instagram) ads via the Meta Marketing API, plus research and ad-copy support. Uploads an image or video, builds a multi-variant creative (5 bodies / 5 titles / 3 descriptions in an asset feed), and creates a PAUSED ad in an existing ad set. Also pulls top-performing ads (ranked by ROAS) and competitor ads from the Ad Library to inform copy. Use when the user asks to deploy / publish / launch a creative as a Meta or Facebook ad, build a Meta ad, push a video or image into an ad set, pull their top ads, or research competitor ads. Not for generating creative (use the image/video skills) and not for writing ad-table rows.
日本語の概要は準備中です。原文の説明を表示しています。
novoads/agent-skills☆ 232026年10月8日 更新
Pull latest origin/main into the current local branch and resolve merge conflicts (aka update-branch). Use when Codex needs to sync a feature branch with origin, perform a merge-based update (not rebase), and guide conflict resolution best practices.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月15日 更新
This skill provides systematic bug detection and discovery capabilities for VS Code extensions. Use when searching for hidden bugs, analyzing code for potential issues, investigating suspicious behavior, performing code audits, or proactively finding bugs before they manifest. Covers static analysis patterns, dynamic analysis techniques, code smell detection, and systematic codebase investigation.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月15日 更新
Perform structured code reviews focusing on correctness, readability, security, and maintainability. Use this skill when reviewing pull requests, evaluating code changes, or establishing review standards for a team.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月15日 更新
This skill provides expert-level guidance for implementing VS Code WebView features. Use when creating WebView panels, implementing secure CSP policies, handling Extension-WebView communication, managing WebView state persistence, optimizing WebView performance, or debugging WebView rendering issues. Covers security best practices, message protocols, and VS Code-specific WebView patterns.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月15日 更新
This skill provides expert-level guidance for VS Code extension development. Use when implementing new extension features, debugging extension code, designing WebView UIs, implementing Language Server Protocol features, or optimizing extension performance. Covers activation events, contribution points, VS Code API patterns, security best practices, testing strategies, and publishing workflows.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月15日 更新
This skill provides guidance for using Chrome DevTools MCP for browser debugging and automation. Use when debugging web pages, analyzing performance, inspecting network requests, viewing console messages, or interacting with Chrome DevTools features programmatically.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月15日 更新
This skill provides unified expert-level guidance for terminal implementation in VS Code extensions. Covers xterm.js API and addons, VS Code terminal architecture, PTY integration, session persistence, input handling (keyboard/IME/mouse), shell integration with OSC sequences, and performance optimization. Use when implementing any terminal-related features.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月15日 更新
This skill provides expert-level guidance for refactoring VS Code extension code. Use when extracting classes or functions, reducing code duplication, improving type safety, reorganizing module structure, applying design patterns, or optimizing performance. Covers systematic refactoring workflows, code smell detection, safe transformation techniques, and VS Code-specific patterns.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月15日 更新
Performs fast first-pass triage of an unknown file to decide depth of analysis: file type identification, hashing, reputation lookup, packing/entropy check, and string review. Activates for requests to triage, classify, or do initial assessment of an unknown or suspicious file.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Extracts structure and indicators from a Windows PE file without executing it: headers, sections, imports/exports, resources, entropy, and embedded strings to infer capability and packing. Activates for requests to statically analyze a PE, EXE, or DLL, or inspect imports and headers.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Runs a sample in an instrumented sandbox to observe behavior: process tree, file and registry changes, network activity, and persistence, then summarizes the behavioral report into capabilities and IOCs. Activates for requests to detonate a sample, do dynamic or behavioral analysis, or interpret sandbox output.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Collects volatile evidence from a potentially compromised host in correct order of volatility: memory, network state, running processes, logged-on users, and open handles, while preserving integrity and minimizing footprint. Activates for requests to collect volatile evidence, perform live response, or capture host state before shutdown.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Guide users through `pulp upgrade` — discover new CLI releases, interpret migration notes for the hop they're performing, and apply breaking-change fixes (CMake macro renames, API surface changes, config file moves). Handles "upgrade pulp", "what's new", "migrate my project", "show breaking changes", and the `/upgrade` slash command. Pairs with the embedded migration index shipped in the CLI binary.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月15日 更新
The investigation harness for "why is this slow?" over a Pulp Perfetto trace (.pftrace). Runs the hypothesis→query→drill-down chain-of-evidence loop autonomously and returns a plain-English root cause + evidence + a concrete fix. TRIGGER on "why is my plugin slow to open", "find the slowest frames", "why is the UI stuttering", "why is my plugin using so much CPU", "which DSP node is expensive", "the load meter looks calm but CPU is pinned", or a named `pulp trace gpu-startup|gpu-health|gpu-probe` analysis. Ships Pulp-specific hints for dsp, frame, js, gpu, and cross-platform symptoms.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月15日 更新
Full-funnel paid advertising operations for B2B SaaS. Use this skill for PPC strategy, Google Ads optimization, LinkedIn Ads, social media advertising, programmatic buying, creative strategy, creative concept diversity for Meta Advantage+ (why six variants of one ad are not a diverse library, and what to brief instead), creator-made ad creative on a spend-share deal, attribution modeling, budget allocation, budget pacing and planned-vs-delivered reconciliation, audience overlap and campaign self-competition audits, suppression lists, ROAS improvement, media spend optimization, and the media no auction sells — newsletter and podcast sponsorships, community and industry-publication placements, paid review-site listings on G2 and Capterra, and pay-per-lead content syndication. It also covers buying on the AI answer surface — ads inside Google AI Overviews and AI Mode that existing Search, Shopping and Performance Max campaigns already serve into with no opt-out, no placement targeting and no segmented reporting, and ChatGPT Ads and Microsoft Copilot as separate opt-in platforms with their own plan-tier reach limits, no negative keywords, and a landing-page crawler gate. It also owns the conversion signal the bidding algorithms learn from — CRM pipeline stages (SQL, opportunity, closed-won) sent back to Google Ads, LinkedIn, Meta and Microsoft Ads through offline conversion import, enhanced conversions for leads, the Google Data Manager API and the LinkedIn Conversions API, with click-ID capture, stage values, dedupe, EEA consent signals and retractions. It also gates connected TV (CTV) and streaming video for B2B — whether a reach medium belongs in the plan, how a vendor ties a TV household to a target account (member data, IP-to-account graph or contextual), the server-side ad insertion (SSAI) fraud questions, Programmatic Guaranteed deals, and a holdout lift test because CTV has no click. It also runs person-led paid social — LinkedIn Thought Leader Ads and Meta partnership ads that put spend behind an employee's or creator's post — on a paid-usage term, an in-post disclosure check and an end-date register, because the platform approval carries no term. Also triggers on: CTV, connected TV, OTT, streaming TV ads, should we run CTV, LinkedIn CTV, B2B CTV, account-based CTV, SSAI fraud, thought leader ads, boost an employee's post, sponsor a creator's post, partnership ads, whitelisting, creator usage rights, PPC, Google Ads, LinkedIn Ads, social ads, programmatic, ad creative, attribution, media budget, paid campaigns, ROAS, CPA, ad spend, newsletter sponsorship, podcast sponsorship, community sponsorship, sponsor a newsletter, content syndication, pay-per-lead, cost per lead vendor, media kit, rate card, insertion order, direct buy, publisher partnership, make-good, G2 paid listing, Capterra ads, review site advertising, sponsorship ROI, budget pacing, we underspent our budget, are our campaigns competing with each other, audience overlap, self-competition, campaign cannibalization, suppression list, exclusion list, ad frequency across channels, how many ad accounts do we have, ads in AI Overviews, AI Mode ads, ChatGPT Ads, OpenAI Ads Manager, Copilot ads, conversational ads, should we advertise on ChatGPT, can we buy our way into the AI answer, our ads are showing in AI Overviews and we cannot report on it, context hints, OAI-AdsBot, our ad landing page fails review, robots.txt is blocking our ads, our paid leads are junk, Google Ads is optimizing for the wrong leads, offline conversion import, OCI, enhanced conversions for leads, send CRM stages back to Google Ads, upload SQLs to LinkedIn, LinkedIn Conversions API, LinkedIn CAPI, Meta conversion leads, CRM to ad platform, gclid, li_fat_id, msclkid, value-based bidding, optimize for pipeline not form fills, low match rate, conversion lag.
日本語の概要は準備中です。原文の説明を表示しています。
shalintripathi/saas-marketing-agents☆ 222026年10月15日 更新
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月15日 更新
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月15日 更新
Library-agnostic Flutter/Dart code review checklist covering widget best practices, state management patterns (BLoC, Riverpod, Provider, GetX, MobX, Signals), Dart idioms, performance, accessibility, security, and clean architecture.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月15日 更新
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Sentry Unity SDK integration patterns for error tracking, performance monitoring, transactions, spans, and custom instrumentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Mobile-specific Unity optimization patterns for memory, battery, thermal, and performance.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
PrimeTween high-performance tweening library patterns for animations, UI, and sequencing.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity profiling patterns including ProfilerMarkers, FrameTimingManager, memory profiling, and performance budgets.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新