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cccskills

「acceptance」の検索結果

478 件 ・ 関連度順

概要と使いどころ

Post-review intake closing skill. After an intake is resolved (whether accepted via review/meta PR merge or rejected/deferred at triage/evidence review), run this skill to post standardized, personalized closing comments on the PR (if any) and each intake issue. Comments include: evidence pipeline findings with /trust-appraise TM output, per-row artifact scores, decisions rationale, path-to-promotion/acceptance guidance, and a mandatory badge status note including the universal Powered by Gaia badge. Use after curation completes, before or immediately after merge for accepted intakes, or immediately upon rejection.

日本語の概要は準備中です。原文の説明を表示しています。

gaia-research/gaia-skill-tree232026年10月13日 更新

Judge whether a change made things better with demonstrable proxy measures tied to the mechanism it targets, not wall-clock time. Load before choosing acceptance measures for any before/after or A/B claim — CI and fleet speed-ups, build speed, DSP/audio quality, render fidelity. Each proxy names its data source, detection floor and sample size, and every zero is paired with a control on the same instrument.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月13日 更新

The measurement surface for ALL Pulp DSP and audio-pipeline work — read it BEFORE writing or gating DSP, not only when something already sounds wrong. Covers the C++ harness (signal generators, metrics, assertions, RenderScenario, contracts), the offline Audio Doctor (magnitude/frequency response, THD/THD+N, phase/group delay), and their Python sibling the Audio Quality Lab (tools/audio/quality-lab — null residual + alignment, LTAS log-spectral distance, spectral flux/centroid, HNR, Theil-Sen drift slope, Kaiser-sinc resampling, license-guarded corpus, regression-net ratchet). TRIGGER on AUTHORING work — "build/design an oscillator/filter/synth/effect", "add a DSP module", "what should the acceptance gate be", "how do I measure aliasing / anti-aliasing / alias floor", "null against a reference", "is this DSP correct", "choose a tolerance", "golden/regression corpus for audio", "measure drift or jitter", "A/B two renders" — AND on DEBUGGING work — "is there sound / no audio / I hear nothing", "does this filter/compressor/synth/delay produce the right signal", "prove the DSP / prove the contract", "measure the frequency response", "what's the THD / is it distorting", "what's the group delay / phase response / measured latency", "magnitude response curve", "render a test tone and assert", "audio regression", "64-frame works but 128 is silent", "sample-rate change pitch-shifted it", "describe what's in this buffer", "audio doctor", "compare before/after a DSP refactor". Reach for this BEFORE hand-rolling any FFT, null test, alias measurement, pitch tracker, or golden-render script — most of it already exists in one of the two lanes. Test/tool layer over HeadlessHost — deterministic, no audio device, no speakers. Off the realtime thread entirely.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月13日 更新

The acceptance bar for anything Pulp can install (a `pulp tool` registry entry, `pulp add` package, or any downloadable). Validate the FULL lifecycle — install AND uninstall, from OUTSIDE a Pulp checkout, with the installed-user's binary — before its README or docs ship. TRIGGER when adding/editing tools/packages/tool-registry.json, a new binary_download/python_pip/npm_package tool, a `pulp add` importer, or writing docs that tell users to install something.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月13日 更新

End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is story X ready to implement'.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

dev-story

無料

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Iterative manuscript improvement workflow where a reviewer agent critiques, an author agent revises, a verifier checks the revision, and the loop repeats until acceptance or a human-pause condition is reached. Use for virtual peer review, reviewer-author revision loops, rebuttal preparation, resubmission polishing, journal paper improvement, response-to-reviewers drafting, and deciding when additional data, experiments, theory, modeling, or author judgment is required before further revision.

日本語の概要は準備中です。原文の説明を表示しています。

hanhuark/mechanical-engineering-research-skill212026年10月13日 更新

Use when a task needs the judgment of an Electrical and Electronic Engineering Technologist/Technician — bench-testing a prototype board against a power or timing spec, isolating a resistive fault in a power path with node-to-node voltage-drop measurements, checking whether an oscilloscope's own bandwidth is limiting a rise-time measurement before trusting it, running a power-supply load-regulation sweep, or evaluating ESD-event provenance and IPC-A-610 acceptance on a returned unit.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of a Civil Engineering Technician — running and interpreting a concrete field acceptance test (slump, air content, cylinder breaks against ACI 318 criteria), verifying soil compaction against a Proctor density curve, reconciling a concrete or rebar quantity takeoff against a pay application, or documenting a field condition that deviates from the approved plans for the engineer of record.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of a Boilermaker — qualifying or selecting a welding procedure for a pressure-boundary repair, deciding whether a defect is a code "repair" or an "alteration" under the National Board Inspection Code, sizing a tube-to-drum rolled joint expansion, reading radiographic or ultrasonic weld inspection results against acceptance criteria, or setting a post-repair hydrostatic test pressure and hold time.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Generates backend or frontend engineering specs in structured Jira format with description, categorized acceptance criteria, routes, dev notes, and table schemas.

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Synthesize pilot observations into structured debrief reports and spec updates. Use this skill when: - A pilot has completed and you have observation notes, tickets, or feedback transcripts - You need to turn messy pilot data into actionable spec changes - You want to generate edge case user stories from field observations - You need negative acceptance criteria from pilot bugs - You want a structured debrief report for stakeholder communication

日本語の概要は準備中です。原文の説明を表示しています。

qa-aman/claude-skills202026年10月13日 更新

Manage persistent coding sessions across Claude Code, Codex, Antigravity (agy), Grok Build, and OpenCode engines. Use when orchestrating multi-engine coding agents, starting/sending/stopping sessions, running multi-agent council collaborations, cross-session messaging, ultraplan deep planning, ultrareview parallel code review, autoloop autonomous workspace iteration, ultraapp building deployable web apps from a structured Q&A interview, switching models/tools at runtime, exposing the orchestrator's 78 tools as an MCP server to Hermes Agent / Claude Desktop / Cursor / Cline / Continue / Zed / Windsurf / Goose, or running as an Agent Client Protocol (ACP) agent that Zed / JetBrains / Neovim / Emacs / VS Code / dsh can drive directly. Triggers on "start a session", "send to session", "run council", "ultraplan", "ultrareview", "autoloop", "ultraapp", "Forge tab", "build a web app", "one-click app", "AppSpec", "autonomous iteration", "iterate until goal", "auto research", "switch model", "hand off a session", "session handoff", "switch engine", "continue on codex", "continue on claude", "move this session to another engine", "multi-agent coding", "coding session", "session inbox", "grok session", "grok build", "opencode", "mcp server", "clawo-mcp", "hermes mcp", "model context protocol", "ultracode", "dynamic workflow", "fanout", "fan-out", "best-of-N", "steer turn", "interrupt turn", "fork thread", "rollback turns", "acp", "agent client protocol", "clawo acp", "zed agent", "jetbrains agent", "external agent", "dsh subagent", "deepseek harness", "clawo runs", "run ledger", "session cost", "coding-agent token usage", "spend cap", "budget limit", "maxBudgetUsd", "durable workflow", "resume a run", "verify a coding run", "acceptance contract", "evidence bundle", "did the agent's tests actually pass", "protected tests", "agent edited the tests", "human gate", "repair loop", "clawo workflow", "clawo verify", "clawo solve", "clawo fanout", "fix and verify", "solve from the terminal".

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月12日 更新

Help authors learn from exemplary ICLR, ICML, and NeurIPS papers through source-linked manuscript comparisons, concrete writing and experiment suggestions, and guided reflection. Use for research storytelling, contribution framing, paper comparison, figure planning, or research retrospectives. Not an acceptance predictor or a routine grammar/citation formatter.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月12日 更新

Prove existing work meets acceptance conditions without expanding scope. Use for validation-only tasks, completion checks, focused gate runs, and last-mile proof.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

team-ba

無料

BA (Business Analyst) agent. Analyzes requirements and produces 4 artifact files: requirements.md, user-stories.md, acceptance-criteria.md, business-rules.md. Use --srs to load from SRS workflow artifacts (spec.md / brainstorm.md). Part of the Virtual Team Skill pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

DangQuangSE/team-development-skills192026年10月9日 更新

team-ba

無料

BA (Business Analyst) agent. Analyzes requirements and produces 4 artifact files: requirements.md, user-stories.md, acceptance-criteria.md, business-rules.md. Use --spec <path> to load requirements from any markdown file. Part of the Virtual Team Skill pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

DangQuangSE/team-development-skills192026年10月9日 更新

Requirements for a Salesforce Enterprise Territory Management (ETM) territory design: alignment criteria, coverage model selection, assignment rule logic, hierarchy depth and breadth, and user-to-territory ratios. Trigger keywords: territory design, territory alignment, territory model requirements, sales coverage model, territory criteria, geographic territory, named account territory, overlay territory. NOT for ETM setup steps — use admin/enterprise-territory-management. NOT for loading territory assignment data — use data/territory-data-alignment. Trigger keywords: territory design questionnaire, territory requirements document, assignment rule matrix, territory type priority, realignment plan, territory access level decision, accountAccessLevel, opportunityAccessLevel, ObjectTerritory2Association, UserTerritory2Association, Planning state model, territory acceptance tests.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use this skill to define and validate the requirements for a Salesforce Partner Relationship Management (PRM) implementation: deal registration flows, lead distribution models, partner tier hierarchies, MDF budget tracking, and co-marketing content entitlement. Trigger keywords: partner community requirements, PRM deal registration setup, channel partner portal requirements, lead distribution partner, partner tier management, MDF tracking, co-marketing entitlement. NOT for implementing the partner sharing model — use data/partner-data-access-patterns. NOT for building the portal in Experience Builder — use admin/experience-cloud-site-setup. More trigger keywords: partner portal design worksheet, partner tier licence and role depth, PartnerAccountId blank on opportunity, portal role Executive Manager User, sharing set does not support Lead, enable partner user greyed out, offboard a partner firm, PartnerMarketingBudget PartnerFundRequest PartnerFundClaim, ChannelProgramLevel partner tier, deal registration acceptance step.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

verify

無料

Verify ticket completion criteria — use when finishing a ticket, before marking work done, or checking acceptance criteria. Runs tests, build, lint, scenarios, and dependency drift checks.

日本語の概要は準備中です。原文の説明を表示しています。

TheMostlyGreat/mythos192026年6月14日 更新

verify

無料

Verify-before-done — exercise the current change end-to-end against its acceptance criteria (the SDD plan's, or the ticket's) and report a per-criterion PASS/FAIL verdict, then record the outcome to memory. This is the concrete action that satisfies moflo's verify-before-done gate (`gates.verify_before_done` / `/flo -v` / `/flo -sd`). Use before `gh pr create` when the change must be proven to work, not just tested in passing. Verifies only — it does not fix; on FAIL it reports the gaps and stops.

日本語の概要は準備中です。原文の説明を表示しています。

eric-cielo/moflo182026年10月1日 更新

Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "spec out the parameters of X"), AND revise it after approval under the delta discipline ("raise the damage by 10%", "tune the economy", "rework the status system", "nerf X", "change this rule") — a number change is Tuning, a small rule a Tweak, restructuring a Rework; each bumps the version and logs the delta. To add a NEW system or restructure the system map use /unikit-gd-spec; to edit GAME.md content use /unikit-gd-spec; the moment an edit also touches a second system, a content type, a flow, or GAME.md (two or more zones) use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新