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cccskills

「access key」の検索結果

456 件 ・ 関連度順

概要と使いどころ

Implement authentication and authorization with Better Auth - a framework-agnostic TypeScript authentication framework. Features include email/password authentication with verification, OAuth providers (Google, GitHub, Discord, etc.), two-factor authentication (TOTP, SMS), passkeys/WebAuthn support, session management, role-based access control (RBAC), rate limiting, and database adapters. Use when adding authentication to applications, implementing OAuth flows, setting up 2FA/MFA, managing user sessions, configuring authorization rules, or building secure authentication systems for web applications.

日本語の概要は準備中です。原文の説明を表示しています。

Microck/ordinary-claude-skills4052026年9月7日 更新

Look up EMDB cryo-EM density maps and fitted atomic models via the entry REST API + EBI Search WS. Fetch entry metadata (resolution, method, organism, sample), map download URLs, fitted PDB IDs, and citations. Keyword search via EBI Search. No auth. For atomic coordinates use pdb-database; for AlphaFold predictions use alphafold-database-access.

日本語の概要は準備中です。原文の説明を表示しています。

jaechang-hits/SciAgent-Skills3782026年9月29日 更新

Access USPTO patent data via PatentsView REST API and Google Patents Public Data (BigQuery). Search by inventor, assignee, CPC, or keywords; download metadata and claims; analyze portfolios; track tech trends. For IP landscape analysis, competitor monitoring, prior art search, and tech forecasting in life sciences and biotech.

日本語の概要は準備中です。原文の説明を表示しています。

jaechang-hits/SciAgent-Skills3782026年9月29日 更新

protocols.io REST API: search and fetch wet-lab, bioinformatics, and clinical protocols by keyword, DOI, or category, with steps, reagents, materials, equipment, timing. Public access free; auth needed for private or publishing. Pair with opentrons-protocol-api or benchling-integration to execute.

日本語の概要は準備中です。原文の説明を表示しています。

jaechang-hits/SciAgent-Skills3782026年9月29日 更新

Search the PRIDE Archive v3 REST API for proteomics datasets: discover projects by keyword + faceted filters (organism, instrument, disease, software), fetch project metadata, list and download RAW/PEAK/RESULT/FASTA files (with FTP/Aspera URLs), look up which projects mention a UniProt accession, and find similar projects. PRIDE v3 no longer exposes peptide/PSM-level identification endpoints — for spectrum-level data download the project's RESULT files. Use uniprot-protein-database for protein sequences; interpro-database for domain architecture.

日本語の概要は準備中です。原文の説明を表示しています。

jaechang-hits/SciAgent-Skills3782026年9月29日 更新

Use when auditing a specific page's SEO performance, content quality, and competitive position. The agent fetches the URL, Googles the primary keyword, reads the top 3 competitors, and produces a full 7-dimension audit — no exports, no analytics access required.

日本語の概要は準備中です。原文の説明を表示しています。

inhouseseo/superseo-skills3532026年9月4日 更新

Use when an application issues and validates its own first-party JWT access and refresh tokens, including authentication filters, password encoding, RBAC, and method security. For JWTs issued by Keycloak, Auth0, Okta, Cognito, or another authorization server, use oauth2-resource-server.

日本語の概要は準備中です。原文の説明を表示しています。

rrezartprebreza/spring-boot-skills3052026年9月21日 更新

Implements data protection compliance for whistleblowing systems under EU Directive 2019/1937 and GDPR. Covers anonymous reporting channels, identity protection for whistleblowers and accused persons, retention limits, access restrictions, and retaliation prevention. Addresses national transpositions and DPA guidance. Keywords: whistleblower, Directive 2019/1937, anonymous reporting, identity protection, retaliation, retention, reporting channel.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

Guides SOC 2 Type II Privacy Trust Services Criteria preparation and audit execution. Covers AICPA TSP Section 100 Privacy criteria P1-P8 including notice, choice/consent, collection, use/retention/disposal, access, disclosure, security, and quality. Includes evidence collection, control testing, and report review. Keywords: SOC 2, privacy criteria, TSP, AICPA, Type II, trust services.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

Conducts Privacy Impact Assessment for large-scale systematic monitoring under GDPR Article 35(3)(c). Covers CCTV and video surveillance, employee monitoring, location tracking, internet monitoring, and behavioural analytics. Applies EDPB WP248rev.01 criteria for systematic monitoring of publicly accessible areas. Keywords: DPIA, large-scale monitoring, CCTV, employee monitoring, systematic monitoring, surveillance, location tracking.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

Configures privacy settings for enterprise HR systems including SAP SuccessFactors, Workday, and BambooHR. Covers role-based access controls, automated data retention enforcement, cross-border transfer configurations, audit logging, data subject rights facilitation, and field-level security. Keywords: HR system, SAP SuccessFactors, Workday, BambooHR, RBAC, retention automation, cross-border transfer, privacy configuration.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

New Jersey Data Privacy Act (NJDPA) compliance, effective January 15, 2025. Covers consumer rights (access, correction, deletion, portability, opt-out), controller obligations, sensitive data requirements, universal opt-out mechanism recognition, 30-day cure period (sunsets after 18 months), and AG enforcement. Keywords: NJDPA, New Jersey, data privacy, consumer rights, sensitive data, universal opt-out, AG enforcement.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

Implements data lineage tracking for privacy compliance including origin tracking, transformation logging, access auditing, deletion verification, and cross-system lineage graphs. Covers source-to-sink mapping, GDPR Art. 30 RoPA integration, automated lineage discovery, and breach impact scoping. Keywords: data lineage, data provenance, data flow mapping, transformation logging, deletion verification.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

Design Health — runs 19 deterministic quality checks on HTML output. Use when the user says /reimagine-it audit, "audit this page", "check design quality", or wants to verify craft-floor compliance before shipping. Catches blank plates, missing focus rings, non-compositor motion, off-palette accents, dead motion, fabricated content. No LLM, no API key. CI-ready with --json and exit codes. Part of the reimagine-it Content-Derived Design suite.

日本語の概要は準備中です。原文の説明を表示しています。

Kayforkind/reimagine-it2072026年10月10日 更新

Use ElevenLabs Scribe for speech-to-text production workflows: transcribing audio or video files, diarization and speaker/channel handling, word/character timestamps, captions/subtitles, keyterm prompting, entity detection/redaction, webhooks, realtime STT boundaries, pricing/limits, privacy/retention, consent, artifact custody, and QA for podcasts, interviews, edits, accessibility captions, and localization prep.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Produce video with Moonvalley's Marey model family (Marey Realism v1.5) — a filmmaker-oriented, 1080p/24fps generative video model marketed as trained exclusively on licensed data. Use this skill when a task asks for Marey or Moonvalley specifically, when a brief demands brand-safe / legally reviewed AI video for commercial or studio work, or when the request needs Marey's director-style controls (camera trajectory, motion transfer, pose transfer, keyframing, reference conditioning). It covers what "commercially safe" really means versus the actual terms of service, access routes (Moonvalley web / Voyager, the fal API, ComfyUI), pricing, capability limits, prompt and reference strategy, where Marey fits production versus where other models win, iteration, and quality review. Do not use it for audio generation, for photoreal talking-head dialogue, or as a generic "best video model" default.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent lighting direction for AI-generated images, video clips, ads, film scenes, avatars, product shots, interviews, beauty work, and social content. Use when an agent must specify, translate, maintain, troubleshoot, or QA motivated lighting, key/fill/back/rim/practical lights, hard or soft light, color temperature, exposure, contrast, time-of-day, continuity, reference strategy, or safety/accessibility risks in generated media.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

World-class motion design expertise combining Disney's 12 principles of animation, Material Design's motion system, and the performance-first philosophy of production interfaces. Motion design is the craft of bringing interfaces to life - not through decoration, but through clarity, continuity, and communication. Great motion design is invisible. Users don't notice the animations - they notice that the interface feels natural, responsive, and alive. Every transition tells a story: where did this come from? Where is it going? What just happened? Motion is the language of cause and effect in digital interfaces. Use when "animation, motion, transition, microinteraction, easing, timing, choreography, loading animation, skeleton loader, page transition, hover effect, scroll animation, spring animation, keyframes, framer motion, gsap, lottie, animation, motion, transitions, microinteractions, easing, timing, accessibility, performance, frontend, design" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Authentication and authorization expert for OAuth, sessions, JWT, MFA, and identity securityUse when "authentication flow, login system, oauth integration, jwt tokens, session management, password hashing, mfa setup, refresh tokens, social login, role-based access, authentication, authorization, oauth, oidc, jwt, sessions, mfa, passkeys, nextauth, supabase-auth, clerk" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

composio

無料

You are an expert in Composio, the platform that gives AI agents access to 250+ external tools and APIs with managed authentication. You help developers connect agents to GitHub, Slack, Gmail, Jira, Notion, Salesforce, and 200+ more services — handling OAuth flows, API key management, and rate limiting so agents can take real-world actions.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1652026年10月4日 更新

游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

Securely manages API credentials for multiple providers (Anthropic Claude, Google Gemini, GitHub). Use when skills need to access stored API keys for external service invocations.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1512026年10月13日 更新

arkcli +chat:通过数据面 Responses API 快速对话/推理,支持多模态、流式、多轮、临时 API Key/Base URL/Endpoint 执行与无副作用 dry-run。当用户给出 Endpoint 但未说明工作流时,先用 resources resolve 识别候选;已经出现 Responses API capability/access 错误时,只读用 models get 核对精确模型的 api_support,不重试真实调用。有明确产出形态的多模态理解走 arkcli-understand。

日本語の概要は準備中です。原文の説明を表示しています。

volcengine/ark-cli1422026年10月9日 更新