Create animated, explorable editorial diagrams in 45 types (architecture, flowchart, sequence, state, ER, DB schema, UML class, swimlane, timeline, gantt, journey, tree, org chart, nested, venn, quadrant, fishbone, wardley, bar, line, scatter, sankey, treemap, heatmap, 3D isometric objects, floor plans and exploded views) as standalone HTML from a short JSON spec. Use when the user asks to draw, diagram, chart or visualize a system, codebase, flow, process, API call sequence, hierarchy, data or a physical object (a chair); to convert Mermaid, Graphviz/DOT, PlantUML, D2, draw.io, Excalidraw, SQL or CSV into a clean diagram; or to export a diagram as PNG, JPEG, SVG, GIF or MP4. Also for everyday plans: trips, moves, job hunts, approvals, budgets, where money goes.
日本語の概要は準備中です。原文の説明を表示しています。
Aryanutkarsh/SeeCode☆ 4652026年10月12日 更新
Generate AI videos with Google Veo, Seedance 2.0, HappyHorse, Wan, Grok and 40+ models via inference.sh CLI. Models: Veo 3.1, Veo 3, Seedance 2.0, HappyHorse 1.0, Wan 2.5, Grok Imagine Video, OmniHuman, Fabric, HunyuanVideo. Capabilities: text-to-video, image-to-video, reference-to-video, video editing, lipsync, avatar animation, video upscaling, foley sound. Use for: social media videos, marketing content, explainer videos, product demos, AI avatars. Triggers: video generation, ai video, text to video, image to video, veo, animate image, video from image, ai animation, video generator, generate video, t2v, i2v, ai video maker, create video with ai, runway alternative, pika alternative, sora alternative, kling alternative, seedance, happyhorse
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4322026年10月13日 更新
Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.
日本語の概要は準備中です。原文の説明を表示しています。
witnesstodark/mr-mak-workspace☆ 4232026年10月11日 更新
Generate AI avatar and digital persona video prompts for Seedance 2.0 on Higgsfield. Use for virtual spokesperson content, digital twin videos, AI presenter clips, avatar-based marketing, virtual influencer content, or any video featuring a digital/AI-generated character as the main subject. Triggers on avatar, digital persona, virtual presenter, AI character, digital twin, virtual influencer, synthetic media, animated spokesperson.
日本語の概要は準備中です。原文の説明を表示しています。
rediumvex/ai-video-generator-claude☆ 4132026年8月11日 更新
Create and edit professional motion graphics videos with Remotion (React-based video). Use this skill EVERY time the user wants to create a video, edit a video, animate something, build an intro/outro/logo animation, make a Reel/Short/promo/launch video, add text animations or captions to footage, composite images and B-roll into a video, or mentions Remotion, motion graphics, video rendering, or "make this video look better/less generic". Also trigger when editing an existing Remotion project or when the user complains their video looks basic, generic, or amateur — this skill contains the exact fixes. Always read this skill BEFORE writing any Remotion code.
日本語の概要は準備中です。原文の説明を表示しています。
haidrrrry/claude-remotion-skill☆ 4072026年8月13日 更新
Set up Tailwind v4 with shadcn/ui using @theme inline pattern and CSS variable architecture. Four-step pattern: CSS variables, Tailwind mapping, base styles, automatic dark mode. Prevents 8 documented errors. Use when initializing React projects with Tailwind v4, or fixing colors not working, tw-animate-css errors, @theme inline dark mode conflicts, @apply breaking, v3 migration issues.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Use when streaming durable workflow updates to a UI in real time — live order status pages that animate as steps complete, AI agent token streaming from a function to the browser, log tailing for long-running jobs, or human-in-the-loop approval flows that publish a prompt and wait for a user reply. Covers Inngest v4 native realtime: defining typed channels, publishing from inside step.run, minting subscription tokens via server actions, and consuming the stream from React/Next.js client components.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Inspect a Core UI or code surface for a small number of justified motion opportunities and explicitly identify what should remain static. Use when asked what should animate, where motion would improve feedback or comprehension, how to make an interface feel more alive without over-animating it, or whether a proposed animation is worth adding. Read-only; do not use to review or fix existing motion code or to implement animations.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Implement smooth, accessible animations with motion/react (Framer Motion) in React. Use when adding animations, gestures, or layout transitions with motion, AnimatePresence, useScroll, and related APIs. Requires a 'use client' boundary; not for strictly server-rendered components or when no animation is needed.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
NEB-IRC activation energy pipeline for reaction barriers using GFN2-xTB and pysisyphus. Optimize reactant and product geometries, run CI-NEB path search, optimize the transition state with a Hessian, verify with IRC (one imaginary mode, endpoints matching reactant/product, single NEB maximum), and report the electronic and Gibbs barriers. Use when you need a transition state, reaction barrier, activation energy, minimum energy path, or intrinsic reaction coordinate. Covers reactant/product atom-ordering pitfalls, feasibility sizing for single-core runs, and thermochemistry corrections. Renders an IRC energy-profile plot and an animated TS imaginary-mode HTML viewer. For 2D reaction scheme drawing use rdkit-chemdraw-cdxml.
日本語の概要は準備中です。原文の説明を表示しています。
jaechang-hits/SciAgent-Skills☆ 3782026年9月29日 更新
把一句话需求转成可复现、可验收视频工程的乔木智能剪辑导演。Use when the user asks to create, plan, edit, remix, explain, narrate, subtitle, animate, composite, or render a video—including one-line requests such as “制作一个科普视频:介绍 LLM 中的 RL”. Builds English-learning movie mixes, person profiles, explainers, code-drawn motion graphics (UI morph loops, showreels, kinetic-type promos, line-art/pixel/Three.js animation, lyric MVs), product launch videos, cinematic shorts, social clips, course/PPT videos, AI image/video/TTS/music-assisted stories, stock-footage stories, or multi-source montage. Routes across 33台词, ClipSeek/open media, local files, ListenHub, image generation, HTML/SVG/Canvas motion graphics with beat-grid storyboards and determinism probes, Manim, ffmpeg-full, captions, sound design, frame-0 video covers with YouTube thumbnails, and release checks.
日本語の概要は準備中です。原文の説明を表示しています。
joeseesun/qiaomu-cut-skill☆ 3742026年10月13日 更新
Create premium hand-drawn architecture, workflow, and swimlane diagrams in a dark neon or light paper style, with editable Excalidraw sources, PNG/SVG previews, animated GIF/MP4 output, and interactive HTML. Use whenever the user asks for 岚叔动态架构图、手绘架构图、Excalidraw 风格图、DailyDoseOfDS 风格技术图、动态流程图、泳道图、系统可视化,或希望复刻并提升参考架构图。
日本語の概要は準備中です。原文の説明を表示しています。
lazypay/Archscribe☆ 3602026年7月15日 更新
Converts a Claude Code session JSONL file into an animated GIF terminal replay. Use when creating demos or visual evidence from past sessions.
日本語の概要は準備中です。原文の説明を表示しています。
athola/claude-night-market☆ 3412026年10月10日 更新
Turn a website URL, product docs, or a founder's rambling description into a tight 60-90 second explainer video built in HyperFrames -- problem/solution narrative, animated product walkthrough scenes, captions, and voiceover, ready for the homepage hero, sales emails, and onboarding.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3402026年10月2日 更新
Compose a premium, animated landing page section by section in Next.js + Tailwind + Motion (Framer Motion) — built on a real design system, with editorial copy and motion that feels human-crafted, not template-generated. Use when building or rebuilding a landing page, marketing site, or hero/feature/pricing/CTA sections that need to look production-ready and bespoke from day one.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3402026年10月2日 更新
Turn 2+ user reference images into a high-fidelity animated Codex companion using PocketMen's own local stack. Prefer the open-weight Neural Local Studio (FLUX.2 klein 4B; optional Qwen-Image-Edit-2511 Identity-Max) on compatible hardware; otherwise fall back to the deterministic local renderer. Never require hatch-pet or OPENAI_API_KEY for the normal workflow.
日本語の概要は準備中です。原文の説明を表示しています。
six-nut/PocketMen-with-you☆ 3112026年10月1日 更新
Plan and prompt a stylized 3D animated short for Seedance 2.0 with stable character identities, environment continuity, causal story beats, shot-specific performance, camera, sound, and clip handoffs. Use when a story needs one 4–15 second generation or a longer multi-clip plan; not for photoreal live action, a single still, or generic prompt polishing.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Create original short videos using the 固定机位|从线稿生成成品 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Create original short videos using the 画中物成真|小光点变奇观 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Generate video clips on the user's own GPU through Guaardvark: text-to-video, image-to-video, first+last frame animation, clips with their own soundtrack and dialogue (MiniMax H3), short looping animations, and batch runs. Use when the user asks to make, render, animate, or batch-generate video locally.
日本語の概要は準備中です。原文の説明を表示しています。
guaardvark/guaardvark☆ 2602026年10月13日 更新
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight.
日本語の概要は準備中です。原文の説明を表示しています。
zacharyfmarion/openscad-studio☆ 2402026年8月20日 更新
120+ Vue/Nuxt animated components with TailwindCSS v4, motion-v, GSAP, Three.js. Use for hero sections, 3D effects, interactive backgrounds, or encountering setup, CSS variables, motion-v integration errors.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
100+ animated React components (Aceternity UI) for Next.js with Tailwind. Use for hero sections, parallax, 3D effects, or encountering animation, shadcn CLI integration errors.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新