Generates Angular code and provides architectural guidance. Trigger when creating projects, components, or services, or for best practices on reactivity (signals, linkedSignal, resource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, or CLI tooling.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
Generates Angular code and provides architectural guidance. Trigger when creating projects, components, services, or HTTP communication, or for best practices on reactivity (signals, linkedSignal, resource, httpResource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, naming conventions, or CLI tooling.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
Translate motion, interaction, and visual experience into implementable constraints while preserving accessibility and performance. Apply when working on animations, transitions, scroll effects, or micro-UX.
日本語の概要は準備中です。原文の説明を表示しています。
mae616/design-skills☆ 112026年1月30日 更新
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新
Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新
Teaches the AI to design like a high-end agency. Defines the exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks all the common defaults that make AI designs look cheap or generic.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新
Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
日本語の概要は準備中です。原文の説明を表示しています。
get-convex/components-submissions-directory☆ 92026年10月13日 更新
Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.
日本語の概要は準備中です。原文の説明を表示しています。
get-convex/components-submissions-directory☆ 92026年10月13日 更新
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
get-convex/components-submissions-directory☆ 92026年10月13日 更新
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
日本語の概要は準備中です。原文の説明を表示しています。
get-convex/components-submissions-directory☆ 92026年10月13日 更新
Use when working with VueUse composables - provides reactive utilities for state, browser APIs, sensors, network, animations. Check VueUse before writing custom composables - most patterns already implemented.
日本語の概要は準備中です。原文の説明を表示しています。
mattycraig/nuxt-theme-builder☆ 92026年9月29日 更新
This skill should be used when the user asks about "Hyprland configuration", "hyprland.lua", "hyprland.conf", "Hyprland Lua config", "hyprctl", "Hyprland keybinds", "Hyprland window rules", "Hyprland monitors", "Hyprland dispatchers", "Hyprland animations", "Hyprland workspaces", "Hyprland IPC", "Hyprland plugins", "hyprlock", "hypridle", "hyprpaper", "hyprcursor", "hyprpicker", "hyprsunset", "xdg-desktop-portal-hyprland", "Hyprland on NixOS", "Hyprland Home Manager", "Hyprland layouts", "Hyprland dwindle", "Hyprland master layout", "Hyprland FAQ", "Hyprland performance", "Hyprland Nvidia", "Hyprland screen sharing", "Hyprland special workspace", "Hyprland smart gaps", "Hyprland multi-monitor", "Hyprland tearing", or any topic related to configuring, troubleshooting, or extending the Hyprland Wayland compositor and its ecosystem tools.
日本語の概要は準備中です。原文の説明を表示しています。
marceloeatworld/hyprland-ai-skill☆ 92026年10月13日 更新
Load Remotion best practices for React video creation, including animations, composition setup, assets, audio, captions, sequencing, transitions, media metadata, Three.js, Tailwind, and rendering patterns. Use when creating, editing, debugging, or reviewing Remotion code.
日本語の概要は準備中です。原文の説明を表示しています。
SDiamante13/dotfiles☆ 82026年10月2日 更新
Builds React Native and Expo apps in TypeScript — navigation with React Navigation or Expo Router, lists, forms, styling, gestures and animations with Reanimated, safe areas, accessibility and localization; networking with TanStack Query, response validation, persistence with MMKV, AsyncStorage, SQLite and secure storage; permissions, push notifications, deep links, background tasks, native modules and config plugins; performance with Hermes and the React profiler; and release with EAS Build, EAS Submit and EAS Update or bare Gradle and Xcode builds. Use when writing or changing React Native code, adding a native capability, configuring Expo, preparing a store build or an over-the-air update, or when the user asks how to do something in React Native, even if they do not name the library.
日本語の概要は準備中です。原文の説明を表示しています。
wrsilva/reis-mobile☆ 72026年10月13日 更新
Builds Flutter apps with guides for everything specific to Flutter and Dart — layouts, responsive UI, forms, animations, theming, declarative routing with go_router, widget previews and home screen widgets; HTTP, JSON serialization, local databases and caching; plugins, platform channels and native views; isolates and app size; accessibility and localization; Effective Dart, Dart 3 features and pattern matching; and macOS setup. Use when writing or changing Flutter UI, data or native integration code, or when the user asks how to do something in Flutter, even if they do not name the topic.
日本語の概要は準備中です。原文の説明を表示しています。
wrsilva/reis-mobile☆ 72026年10月13日 更新
Optimize a single Jetpack Compose @Composable function. Use when the user wants to improve, polish, animate, or refactor ONE Composable — keywords like "optimize this composable", "make this smoother", "add animation to this", "split this composable", "fix recomposition", "this composable is laggy", "polish this UI", or when user pastes/points to a single @Composable function. Analyzes the target for recomposition issues, missing animations, size/concern splits, and stability problems, then iterates with the user via AskUserQuestion to pick which optimizations to apply, then delegates implementation to the kta-compose-developer agent and summarizes changes. Input MUST be exactly one Composable (file path + function name, or function name alone).
日本語の概要は準備中です。原文の説明を表示しています。
dantech0xff/dreams☆ 62026年9月21日 更新
Advanced JavaScript animation library skill for creating complex, high-performance web animations.
日本語の概要は準備中です。原文の説明を表示しています。
ranbot-ai/awesome-skills☆ 62026年10月13日 更新
Manim CE animations: 3Blue1Brown math/algo videos.
日本語の概要は準備中です。原文の説明を表示しています。
openamer/openamer☆ 62026年10月13日 更新
React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.
日本語の概要は準備中です。原文の説明を表示しています。
bg-szy/TOP-SKILLS☆ 62026年9月8日 更新
Translates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.
日本語の概要は準備中です。原文の説明を表示しています。
bg-szy/TOP-SKILLS☆ 62026年9月8日 更新
Expert en Canva (templates, brand kit, bulk create, animations, print, social)
日本語の概要は準備中です。原文の説明を表示しています。
ziri22/agency-roster☆ 62026年7月1日 更新