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cccskills

「assets」の検索結果

904 件 ・ 関連度順

概要と使いどころ

Reconnaissance and methodology playbook. Use when mapping assets, discovering endpoints, fingerprinting technology, and building a structured testing plan for a new target.

日本語の概要は準備中です。原文の説明を表示しています。

yaklang/hack-skills2,4482026年9月13日 更新

Audit websites and landing pages for conversion issues and design evidence-based A/B tests. Use when the user mentions "landing page isnt converting", "conversion rate", "A/B test", "why visitors leave", "objection handling", "bounce rate", "conversion funnel", "increase signups", or "people add to cart but dont buy". Also trigger when diagnosing why signups are low, designing experiment hypotheses, or auditing checkout flows for friction points. Covers funnel mapping, persuasion assets, and objection/counter-objection frameworks. For overall marketing strategy, see one-page-marketing. For usability issues, see ux-heuristics.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4122026年9月11日 更新

Use whenever the agent needs to add, create, hand-author, patch, or place Motion Graphic JSX assets in a OpenChatCut project. This is the direct-authoring path: use create_motion_graphic_from_code / edit_asset / edit_item, not motion-graphic-gen or submit_motion_graphic. Covers project/timeline intake, project visual language, editable properties, asset binding, inline JSX authoring, existing asset updates, timeline placement, and verification.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3452026年10月7日 更新

Use when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided paths, public media URLs, web video/audio/image assets, upload fallback decisions, and deciding between import_media, download_media, or manual user action.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3452026年10月7日 更新

Create finished explainer videos from a topic, script, outline, voiceover, product logic, data, technical concept, course material, or reference assets. Use when the user wants narration, motion graphics, stock footage, generated visuals, or mixed visuals to explain an idea.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3452026年10月7日 更新

Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/FastCode2,2902026年7月6日 更新

Convert Chinese stories or ordered local images into silent hand-drawn Remotion videos, with generated hand lettering, 327 built-in assets (297 style recipes and 30 theme palettes), a curated 30-style menu, and automatic reference-image style analysis with optional private reuse. Use when users ask to generate, import, restyle, preview or render hand-drawn story videos; browse or classify styles; imitate the visual grammar of a reference image; or save a reference-derived style. Preserve the approved colored-pencil diary default when no other style is requested.

日本語の概要は準備中です。原文の説明を表示しています。

gnipbao/story-to-handdrawn-video2,2202026年9月22日 更新

When the user wants to design, optimize, or evaluate App Store screenshots and preview videos. Also use when the user mentions "screenshots", "app preview", "product page design", "screenshot design", "creative assets", or "what should my screenshots show". For A/B testing screenshots, see ab-test-store-listing. For full ASO audit, see aso-audit.

日本語の概要は準備中です。原文の説明を表示しています。

appeeky/aso-skills2,1742026年10月7日 更新

Configure a Next.js app using posthog-js so session recording and dead-click capture survive browser ad blockers. Aliases the three blocker-flagged JS chunks (dead-clicks-autocapture.js, recorder.js, posthog-recorder.js) to bland same-origin paths via Next.js rewrites, and monkey-patches HTMLScriptElement so posthog-js requests the aliases. TRIGGER when posthog-js session replay or dead-click capture is failing in production with ERR_BLOCKED_BY_CLIENT or 404s on /static/dead-clicks-autocapture.js / /static/recorder.js / /static/posthog-recorder.js, or when the user wants to bypass ad blockers for these specific assets. Works alongside an existing PostHog reverse proxy (managed or otherwise) — only the three blocked files divert through Next.js, all other PostHog traffic stays on the original api_host. SKIP for unrelated PostHog setup, non-Next.js apps, or when capture/decide endpoints (/e/, /decide/, /array/*/config.js) are the ones being blocked — those need a different treatment.

日本語の概要は準備中です。原文の説明を表示しています。

Leanmcp/gateway-skills2,1102026年10月8日 更新

Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.

日本語の概要は準備中です。原文の説明を表示しています。

Leanmcp/gateway-skills2,1102026年10月8日 更新

Identifies what could go wrong in a system before it is built or changed — the assets worth attacking, the entry points, the trust boundaries, and the controls that actually address the realistic threats. Use this when designing a feature or system, when a change touches authentication, data handling, payments, or external input, before a security review, or when deciding which security work is worth doing at all.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0512026年9月18日 更新

Keeps production assets available — ranking equipment by consequence of failure, setting preventive and predictive intervals, sizing spares, and moving a plant off reactive maintenance. Use this to build or fix a maintenance program, decide what to put on a PM schedule, diagnose repeat failures on one asset, justify spares inventory, or work out why a plant that maintains everything still has unplanned downtime.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0512026年9月18日 更新

Designs and directs the visual assets that carry content — carousels, infographics, quote graphics, diagrams, and social imagery — including the generation prompts where they are AI-produced. Use this to turn a written piece into a visual format, design a carousel or infographic, create social graphics, or fix visuals that are not stopping the scroll.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0512026年9月18日 更新

Tracks hardware and software assets through their life — procurement, ownership, licensing, refresh, and disposal. Use this to build an asset register, prepare for a software audit, plan a refresh cycle, control license spend, or dispose of equipment safely.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0512026年9月18日 更新

Designs a coordinated multi-channel campaign or product launch around one story — objective, message, channel sequencing, timeline, assets, and the checklist that gets it out the door. Use this to plan a launch or campaign, sequence a go-to-market push, pressure-test a campaign before committing budget, or turn a product change into a coordinated set of activity. For ongoing channel programs rather than a bounded push, use `marketing-planning`.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0512026年9月18日 更新

Gets a product listed where buyers and crawlers look — directories, marketplaces, review sites, comparison pages, and aggregators. Use this to plan a submission push, choose which directories are worth the effort, prepare listing assets, build comparison and alternative pages, or manage presence on review platforms.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0512026年9月18日 更新

Use when evaluating David Tepper-style distressed macro opportunities: crisis assets, policy backstops, capital structure, bank/credit stress, and asymmetric recovery trades.

日本語の概要は準備中です。原文の説明を表示しています。

questflowai/investorskills1,9032026年8月23日 更新

Use when evaluating Carl Icahn-style activist investments: undervalued assets, poor governance, capital allocation fixes, buybacks, asset sales, board pressure, and control catalysts.

日本語の概要は準備中です。原文の説明を表示しています。

questflowai/investorskills1,9032026年8月23日 更新

Use when evaluating Michael Burry-style contrarian, asymmetric, unpopular trades: deep mispricing, short theses, complex assets, forced consensus errors, and catalyst-driven downside/upside.

日本語の概要は準備中です。原文の説明を表示しています。

questflowai/investorskills1,9032026年8月23日 更新

Configure Vite with vite-plugin-singlefile for mandatory single-file HTML bundling of MCP Apps. All assets (JS, CSS, images, fonts) must be inlined into a single HTML file for sandboxed iframe compatibility.

日本語の概要は準備中です。原文の説明を表示しています。

a5c-ai/babysitter1,8452026年9月17日 更新

Create or update skills. Use when designing, structuring, or packaging skills with scripts, references, and assets.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenOPC1,8422026年9月11日 更新

Create or revise Chinese social-media covers through the registered Skill-封面 asset system, reusable styles, presenter identities, ratio-specific layouts, and exact replacement prompts. Use only when the user explicitly says“skill-cover”“Skill-封面”“实战风格”, requests the registered style/gesture assets, asks for simultaneous 3:4 and 4:3 registered-layout output, replaces a reference cover's person with the current digital-human frame, or extends this registered cover system. Do not use for a generic“制作封面/生成封面”request; generic cover requests belong to dog-skill.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6442026年9月21日 更新

dontbesilent 慢就是快。帮创业者找到看起来更慢但长期更快的方法,用摩擦建造资产。 触发方式:/dbs-slowisfast、/慢就是快、「有没有更慢的方法」「我是不是太快了」 Slow-is-fast diagnosis. Help entrepreneurs find seemingly slower methods that build assets through friction. Trigger: /dbs-slowisfast, "is there a slower way", "am I going too fast"

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6442026年9月21日 更新

dontbesilent 内容结构化系统。把本地大量文稿、推文、选题、案例和课程稿搭成一个可持续生长的内容结构化工程:先审计内容规模与边界,再建立新工程、复制素材、抽取内容单元、生成主题地图与选题装配稿。 触发方式:/dbs-content-system、/内容结构化系统、「把我的内容做成结构化系统」「把本地素材变成可重组系统」「帮我搭内容资产工程」「我想把旧内容变成可复用资产」 Content structuring system. Audits local content volume, then builds a reusable content knowledge project with units, topic maps, and assembly drafts. Trigger: /dbs-content-system, "build a content structuring system", "turn my archive into reusable assets"

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6442026年9月21日 更新