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cccskills

「oop」の検索結果

2,264 件 ・ 関連度順

概要と使いどころ

Use only after explicit Codex `$superloopy:say-it-straight` or Claude Code `/superloopy:say-it-straight` invocation to make supplied or requested prose direct, concise, and natural without changing facts or protected text.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3072026年10月13日 更新

INVOKE THIS SKILL when implementing human-in-the-loop patterns, pausing for approval, or handling errors in LangGraph. Covers interrupt(), Command(resume=...), approval/validation workflows, and the 4-tier error handling strategy.

日本語の概要は準備中です。原文の説明を表示しています。

langchain-ai/langchain-skills1,2862026年10月9日 更新

INVOKE THIS SKILL when you need human-in-the-loop approval, custom middleware, or structured output. Covers HumanInTheLoopMiddleware for human approval of dangerous tool calls, creating custom middleware with hooks, Command resume patterns, and structured output with Pydantic/Zod.

日本語の概要は準備中です。原文の説明を表示しています。

langchain-ai/langchain-skills1,2862026年10月9日 更新

Assemble a stop-motion hand-swatch-cycle product-demo ad from a config — a sequence of still PLATES (one hand swiping a single-barrel product across a test surface, the barrel + swatch changing per plate while the hand, background, crop, and lighting stay locked) is PNG→mp4 loop-encoded at each plate's own stop-motion hold (fast motion frames 150–250ms, per-shade ~380ms, hero beats 1100–1800ms), concat-demuxed with HARD cuts into a silent master, closed on a Playwright HTML-rendered branded end card (serif tagline + sans subtitle + real logo SVG over a hero BG, never AI-rendered text), and muxed with a pre-sourced music track playing under the end card with a fade tail (no VO). This is the FREE deterministic assembly stage (loop-encode + concat-demux + end-card render + music mux); the master-anchor plate, shade plates, and end-card BG come from create-image-gpt-image-fal and the track from create-music-elevenlabs. Use for the stopmotion-hand-swatch-cycle format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月14日 更新

the UGC fix-loop toolkit — surgically re-render a bad window/beat of a single-take UGC master (stitch_replacement.py, pure FFmpeg) and GPT cross-model review a Seedance prompt before render (vet_seedance_prompt.py, routed through the openai-proxy). Fetch it into a one-shot UGC recipe so both scripts resolve on any machine and the vet call bills the Ads agent.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月14日 更新

paperjury

無料

Three modes for CS-conference papers (CVPR/ICCV/ECCV vision, ACL/EMNLP/NAACL NLP, ICLR/NeurIPS/ICML/AAAI ML). DIRECT-EDIT mode (common): the user describes a change in Chinese or English and the manuscript (LaTeX or Markdown) is edited directly through a CS-venue writing toolkit with author sign-off (use for 改这段 / 把中文想法写成 latex / polish / de-AI / translate / compress a passage). REVIEW mode (occasional, pre-submission): harden the paper through an adversarial courtroom review engine (N holistic domain reviewers / contestability routing / two-sided trial / three-way verdict / clerk-converged multi-round loop) with consensus-gated, author-signed revisions (use for review / critique / 审稿 / 评审 / mock-review). AUTO mode (unattended, opt-in via /goal): run the review-revise loop toward a verifiable goal, applying safe fixes under a drift-bounded policy and queueing risky ones. Resolves all inputs at runtime, no hardcoded paths. Not a from-scratch drafter (use ml-paper-writing) and not an official-venue rebuttal.

日本語の概要は準備中です。原文の説明を表示しています。

Spark-To-Paper-Skills/paperjury1,2212026年8月14日 更新

Renders Hi-C contact matrices honestly and reproducibly with matplotlib, cooltools, HiCExplorer, pyGenomeTracks, FAN-C, CoolBox, and plotgardener. Covers the raw/ICE-balanced/observed-over-expected transform choice, LogNorm vs symmetric-diverging colormaps with vmax/percentile clipping, resolution-to-feature matching (compartments 100-500kb, TADs 10-40kb, loops 5-10kb), square vs rotated-triangle track-stacking, NaN/white-stripe handling, virtual 4C, APA/saddle/on-diagonal pileups, two-condition side-by-side and log2-ratio maps, and interactive (HiGlass) vs scripted-static publication figures. Use when plotting a contact matrix, choosing a normalization or color scale, building a multi-track Hi-C figure, making a virtual 4C profile, piling up loops/boundaries, or comparing two conditions.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Deploys and operates a LiveKit agent in production: shipping a version to LiveKit Cloud and rolling it back, secrets and configuration, the worker process model and prewarming, safe async inside worker processes, provider timeouts and degradation, graceful shutdown, SDK upgrades, and observability. Use when the user says "deploy my agent", "roll back the deployment", "tail the agent logs", "the first call after a restart is slow", "attached to a different loop / event loop is closed", "prewarm the VAD", "shut down without dropping calls", "upgrade livekit-agents safely", "correlate logs by session", or is changing an agent codebase that is already live. Not for designing the agent (building-livekit-agents) or reproducing one bad conversation locally (debugging-livekit-agents).

日本語の概要は準備中です。原文の説明を表示しています。

fcakyon/claude-codex-settings1,1762026年10月13日 更新

Transmit and capture RF waveforms using Wireless Testbench with NI USRP radios (X410, X310, N310, N320, N321, N300, X300, E320). Use when generating test signals, transmitting over the air, capturing IQ data, performing loopback tests, configuring multi-antenna setups, or troubleshooting dropped samples and gain settings. Covers basebandTransceiver, basebandTransmitter, basebandReceiver, continuous and once transmit modes, foreground and background capture, and UseRadioBuffer options. Also use when the user mentions transmit waveform, capture signal, IQ data, loopback, RF gain, sample rate, or antenna configuration.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1662026年10月9日 更新

Loop: find gaps → fix → repeat until agents find no gaps or a metric goal is hit. Shared loop primitive for PVL, EVL, and standalone quality runs.

日本語の概要は準備中です。原文の説明を表示しています。

withkynam/vibecode-pro-max-kit1,1502026年6月21日 更新

goal-test

無料

Turn a vague task into a testable definition of done and generate an executable goal-test script for it, optionally with a bounded retry loop around a headless agent. Use when the user wants to run an agent in a loop, asks how to know when an agent task is finished, or says a goal like "improve X" needs to become checkable. Do NOT use for building eval suites over many cases — that is evals-bootstrap.

日本語の概要は準備中です。原文の説明を表示しています。

undefined-ui/second-brain-os1,0622026年10月10日 更新

Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when generating or editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video, image-to-video from a start frame, start plus end frame anchors, seamless looping clips, HDR output, restyling footage while preserving motion with edit strengths and face, pose, depth, or trajectory controls, reframing to another aspect ratio by outpainting, or budget prompt edits on real footage. Keywords: Luma, Dream Machine, Ray 3.2, Ray 3, Modify Video, Reframe, T2V, I2V, V2V, loop, HDR.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

kolu

無料

Drive one AI agent from another through kolu's terminals: spawn a Claude Code / Codex / opencode session in a PTY, prompt it, watch the screen for its reply, read it, and prompt again — a create→send→snapshot loop run with the `kaval-tui` CLI directly (no MCP). `kaval-tui` writes input and reads scrollback; `pulam-tui` adds a precise agent-state done-signal when you drive hooked terminals. Triggers on "drive another agent", "send a prompt to a terminal agent", "have one agent prompt another", "agent drives agent", "orchestrate agents in terminals", "make Claude drive Codex", "prompt the agent running in that terminal", or wiring a loop where one coding agent supervises another.

日本語の概要は準備中です。原文の説明を表示しています。

srid/emanote9642026年7月26日 更新

Patterns for AI agents that learn from their own execution, detect failure modes, and improve autonomously. Use when building agents that get better over time, managing auto- memory, or designing self-correcting feedback loops.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9072026年10月7日 更新

Run the Part 12 continuous improvement loop into a quarterly brief for leadership. "produce the quarterly improvement brief"

日本語の概要は準備中です。原文の説明を表示しています。

indranilbanerjee/digital-marketing-pro8842026年10月12日 更新

Use when writing Agent Relay or Ricky workflows that must loop review, fix, and validation with fresh agent context until independent signoff agents, typically Claude and Codex, both agree the work is comprehensively complete. Covers fresh-context iterations, repairable gates, dual reviewer verdict contracts, iteration-count reporting, PR signoff comments, and blocked-state handling.

日本語の概要は準備中です。原文の説明を表示しています。

AgentWorkforce/relay8832026年10月13日 更新

Use when writing agent-relay workflows that must fully validate features end-to-end before merging. Covers the 80-to-100 pattern - going beyond "code compiles" to "feature works, tested E2E locally." Includes repair-before-failure validation gates, review-depth fresh-eyes review/fix loops with test hardening, PGlite for in-memory Postgres testing, mock sandbox patterns, test-fix-rerun loops, verify gates after every edit, and the full lifecycle from implementation through passing tests to commit.

日本語の概要は準備中です。原文の説明を表示しています。

AgentWorkforce/relay8832026年10月13日 更新

Run fable-mode execution discipline on Claude Sonnet. When invoked by slash command or by name, spawns a Sonnet subagent that follows the staged loop — stage plan, parallel delegation, a failable verification check at each stage, and a skeptical self-review before delivery; a wording-only request runs the loop inline on the current model. Trigger when the user explicitly asks for thorough/systematic/"deep work" handling on Sonnet.

日本語の概要は準備中です。原文の説明を表示しています。

mrtooher/fable-mode8752026年10月13日 更新

Create if-then implementation intentions and WOOP plans for specific student behaviour change goals. Use when students know what to do but struggle to follow through on habits or routines.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新

Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert collection-loop systems for collectible IDs, scavenger hunts, completion archives, nearest-item compass UI, hidden spawners, and persistent find-all-X progress. Use when implementing collectibles, scavenger hunts, completion% archives, or compass-guided item hunts. Keywords: collectible_id, scavenger_hunt, collection_manager, collection_compass, completion_archive, hidden_item_spawner, find_all, collectible_item.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Bevy ECS skill for a Bevy collection loop. Keywords: Bevy, collection, pickup, score, ECS.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新