Implements standardized API error responses with proper status codes, logging, and user-friendly messages. Use when building production APIs, implementing error recovery patterns, or integrating error monitoring services.
日本語の概要は準備中です。原文の説明を表示しています。
611 件 ・ 関連度順
概要と使いどころ
Implements standardized API error responses with proper status codes, logging, and user-friendly messages. Use when building production APIs, implementing error recovery patterns, or integrating error monitoring services.
日本語の概要は準備中です。原文の説明を表示しています。
Delegate bounded investigation, review, or implementation tasks to Antigravity CLI from a supervising agent. Includes a background client for task progress, follow-up prompts, conversation recovery, cancellation, and visible failures.
日本語の概要は準備中です。原文の説明を表示しています。
Connect, verify, and troubleshoot Xquik's remote MCP server. Use when a user needs MCP setup, OAuth recovery, tool discovery, endpoint execution, or a connection check in ChatGPT, Claude, Codex, Cursor, VS Code, or another compatible client. Covers the endpoint, OAuth and the API key fallback, the docs, search, and execute tools with their inputs and outputs, errors, and the confirmation rules for private, metered, persistent, or state-changing calls. Not affiliated with X Corp.
日本語の概要は準備中です。原文の説明を表示しています。
Design and operate bounded multi-agent workflows with task decomposition, dependency graphs, ownership, handoff contracts, shared-state controls, approvals, recovery, and synthesis. Use when a task contains genuinely independent workstreams, specialized roles, parallel research or implementation, reviewer-worker loops, or coordination problems that one agent should not execute sequentially.
日本語の概要は準備中です。原文の説明を表示しています。
Design structured, engaging chatbot conversations with robust intent handling, slot filling, disambiguation, error recovery, and graceful fallback strategies. Use when the user requests chatbot conversation design or provides relevant inputs for this workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Create, schedule, and verify database backups with support for full, incremental, and point-in-time recovery strategies. Use when the user requests database backup or provides relevant inputs for this workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Turnaround analysis, stagnation detection, performance inflection, operational improvement, restructuring analysis, management change impact, cost cutting effectiveness, business transformation, recovery trajectory, operational metrics improvement
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Conservation Biologist. Use when a task calls for Conservation Biologist judgment. Reasons from IUCN Red List A–E and Green Status recovery metrics, PVA/Ne, occupancy and distance sampling (unmarked, msocc, RMark), prioritizr/Marxan SCP, Conservation Evidence and ROSES synthesis, counterfactual impact evaluation, METT/SMART PAME, and eDNA false-positive models while treating pseudoreplication, GBIF effort bias, offset baselines, and Red List≠priority conflation as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Distributed Systems Researcher. Use when a task calls for Distributed Systems Researcher judgment. Reasons from failure models, consistency contracts, and tail-latency-and-recovery performance through TLA+ model checking, Jepsen and Porcupine linearizability checking, and YCSB/DeathStarBench benchmarking with iptables and kill -9 fault injection, while treating unbounded leases and split-brain, clock skew under NTP, and GC-induced p99 spikes as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Direct ByteDance Dreamina Seedance 2.0 Standard, Fast, and Mini video production across BytePlus ModelArk and verified gateways. Use for text/image/reference-to-video, native synchronized audio and dialogue, multimodal image-video-audio reference, first/last-frame animation, video editing or extension, model/gateway selection, prompt construction, async task handling, failure recovery, QA, and rights-safe production.
日本語の概要は準備中です。原文の説明を表示しています。
Produce, edit, extend, and govern short videos with xAI's direct Grok Imagine Video API. Use for text-to-video, image-to-video, multi-reference video, natural-language video edits, video continuation, exact media-cost approval, asynchronous request recovery, Files/Batch integration, moderation review, and API privacy or residency decisions. Covers `grok-imagine-video` and image-only `grok-imagine-video-1.5`; excludes Grok consumer subscriptions, Grok on X, still-image generation, voice APIs, and third-party gateways.
日本語の概要は準備中です。原文の説明を表示しています。
UE (user experience engineering) skill for defining end-to-end user experience behavior and interaction logic. Use for tasks like flow design, interaction models, state machines, error recovery, input validation, usability heuristics, accessibility, and turning UX intent into testable acceptance criteria for implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Implements Manus-style file-based planning to organize and track progress on complex tasks. Creates task_plan.md, findings.md, and progress.md. Use when asked to plan out, break down, or organize a multi-step project, research task, or any work requiring >5 tool calls. Supports automatic session recovery after /clear.
日本語の概要は準備中です。原文の説明を表示しています。
Order a private phone number in any country over the API, receive the SMS verification code, and hand the number back. Use when an agent has to pass a phone check during signup, login or account recovery, or needs a TOTP second factor computed locally.
日本語の概要は準備中です。原文の説明を表示しています。
Migrate a test suite from one framework to another, incrementally and without losing coverage. Covers Selenium→Playwright, Cypress→Playwright, Jest→Vitest, Mocha→Vitest, and Protractor→Playwright, with parallel CI running, locator/assertion translation, and a coverage-parity track. Use when: "migrate tests," "switch framework," "Selenium to Playwright," "Jest to Vitest," "framework migration." Not for: bulk selector regeneration after a UI refactor on the SAME framework — use selector-drift-recovery. Not for: healing one flaky test at runtime — use test-reliability. Not for: modernizing patterns without changing framework — use ai-qa-review. Related: playwright-automation, cypress-automation, unit-testing, ci-cd-integration, test-reliability.
日本語の概要は準備中です。原文の説明を表示しています。
Implement visual regression testing with Playwright screenshots, Chromatic, Percy, and Argos CI. Covers baseline management, diff threshold tuning, dynamic content masking, responsive viewport testing, and review/approval workflows. Use when: "visual test," "screenshot," "visual regression," "pixel diff," "snapshot diff," "update baselines," "Chromatic," "percy snapshot," "argos screenshot." Not for: bulk baseline regeneration after a redesign broke many tests — use selector-drift-recovery; cross-browser rendering matrices — use cross-browser-testing; general Playwright test structure — use playwright-automation. Related: playwright-automation, ci-cd-integration, cross-browser-testing.
日本語の概要は準備中です。原文の説明を表示しています。
Audit a whole regression suite and prune/restructure it with evidence: per-test coverage fingerprinting, AST near-duplicate clustering, CI-history mining for never-failing and flaky tests, prune decision rules (redundant/obsolete/low-value/keep), smoke/core/extended tiering by risk and defect-detection history, and a defensible "what we deleted and why" record. Deletion is destructive — quarantine and human sign-off are mandatory. Use when: "audit the test suite," "prune redundant tests," "find duplicate tests," "which tests can we delete," "restructure into smoke/core/extended," "is this test pulling its weight," "shrink the regression suite." Not for: Judging whether an individual test is WELL-WRITTEN (smells, assertions) — that is ai-qa-review. Healing one flaky test at runtime — that is test-reliability. Bulk selector regeneration after a UI refactor — that is selector-drift-recovery. Related: ai-qa-review, coverage-analysis, test-reliability, risk-based-testing, qa-project-context.
日本語の概要は準備中です。原文の説明を表示しています。
Bulk-regenerate broken test selectors after a UI refactor or redesign. Detects drift between old and new DOM with an aria-snapshot diff, maps old locators to new equivalents using role-first + region scoping, validates against the new build, and produces a single PR with grouped per-file selector updates and per-change evidence. Assumes Playwright >= 1.50 (trace viewer DOM-snapshot panel, getByRole filtering, ariaSnapshot). Use when: "UI refactor broke tests," "redesign broke tests," "bulk update selectors," "regenerate selectors after refactor," "selector drift," "fix N broken tests after redesign." Not for: healing one flaky test at runtime — use test-reliability. Not for: writing a new test suite from scratch — use playwright-automation. Not for: re-recording tests after a framework switch (Selenium to Playwright) — use test-migration. Related: test-reliability, playwright-automation, test-migration, ci-cd-integration, visual-testing.
日本語の概要は準備中です。原文の説明を表示しています。
Build Cypress test suites in TypeScript: E2E tests, component tests, custom commands, cy.intercept network control, cy.session login, Cypress Cloud, and CI integration. Covers retry-ability, the command queue, cross-origin flows with cy.origin, and data-driven testing with fixtures. Use when: "write E2E test in Cypress," "Cypress page object / custom command," "cy.," "cy.intercept," "Cypress component test," "Cypress Cloud," "cypress.config.ts." Not for: Playwright suites — use playwright-automation; flaky-test healing or quarantine — use test-reliability; bulk selector regeneration after a UI refactor — use selector-drift-recovery; Selenium-to-Cypress conversion — use test-migration. Related: playwright-automation, ci-cd-integration, visual-testing, unit-testing, test-reliability.
日本語の概要は準備中です。原文の説明を表示しています。
Validate system resilience through controlled fault injection. Covers hypothesis-driven chaos experiments, failure injection types (network, service, infrastructure, dependency), LitmusChaos/Chaos Mesh/AWS FIS/Gremlin/toxiproxy tooling, automated abort gating, game day planning, and progressive chaos adoption. Use when: "chaos engineering," "fault injection," "resilience test," "game day," "failure recovery," "system reliability," "blast radius." Not for: safe rollout flags/canary/dark launch during a release — use testing-in-production; designing new tests from production telemetry — use observability-driven-testing. Related: testing-in-production, observability-driven-testing, performance-testing, release-readiness, test-environments.
日本語の概要は準備中です。原文の説明を表示しています。
Centrifugo is a self-hosted real-time messaging server: your backend publishes over an HTTP or gRPC API and browsers or mobile apps receive messages over WebSocket, SSE or HTTP streaming. Use when the user wants chat, live notifications, presence ("who is online"), message history with recovery, or any WebSocket pub/sub without writing a socket server.
日本語の概要は準備中です。原文の説明を表示しています。
Manage Amazon RDS for fully managed relational databases. Provision MySQL, PostgreSQL, and Aurora instances with automated backups and patching. Configure read replicas for scaling, snapshots for recovery, and Aurora Serverless for variable workloads.
日本語の概要は準備中です。原文の説明を表示しています。
You are an expert in Airbyte, the open-source data integration platform with 300+ pre-built connectors. You help developers sync data from SaaS tools, databases, and APIs into data warehouses and lakes — handling incremental syncs, CDC (Change Data Capture), schema evolution, and error recovery for production data pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。