Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Production guidance for authoring, integrating, and reviewing GSAP animation in browser-rendered media. Use for deterministic kinetic typography, SVG drawing and morphing, motion paths, FLIP transitions, responsive motion systems, or frame-seekable GSAP timelines inside HTML video composition and React-based renderers; not for ordinary CSS transitions or generic frontend development.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Reviewer role. Opens rendered HTML, inspects every slide visually, fixes problems in custom.css or slides.html and rebuilds through build-html.sh. Use whenever the user says "review", "QA", "check slides", "inspect", "audit", "proofread", or wants feedback on a rendered deck.
日本語の概要は準備中です。原文の説明を表示しています。
hiyeshu/codeck☆ 1982026年8月8日 更新
Make hand-painted watercolour-and-ink cartoon videos (MP4) with code — p5.js + p5.brush rendered frame by frame in headless Chrome, encoded with ffmpeg — starring Clawd or any character. Use when the user asks to make an animation, animated short, cartoon, music video, lyric video, animated GIF/loop or "a video of Clawd…", or mentions the PDoomVideo / ClaudeAnimationBase approach. Covers storyboarding, the engine API, the render-and-look review loop, music/lyric sync and splitting long videos across subagents.
日本語の概要は準備中です。原文の説明を表示しています。
tuzhechen2005/opus-video-skills☆ 1842026年9月27日 更新
Symfony UX TwigComponent for reusable UI building blocks -- server-rendered components with PHP classes and Twig templates. Use when creating buttons, cards, alerts, badges, navbars, or any reusable UI element with props, blocks/slots, computed properties, or anonymous (template-only) components. Code triggers: AsTwigComponent, #[AsTwigComponent], ExposeInTemplate, PreMount, PostMount, <twig:Alert />, <twig:Button>, component(), computed properties, anonymous component, HTML syntax. Also trigger when the user asks "how to create a reusable component", "how to make a component library", "how to pass props to a component", "how to use slots/blocks in a component", "how to build a design system in Symfony", "what is the HTML syntax for components", "how to create a component without a PHP class". Do NOT trigger for components that re-render dynamically on user input (use live-component), for JS behavior (use stimulus), or for page navigation (use turbo).
日本語の概要は準備中です。原文の説明を表示しています。
smnandre/symfony-ux-skills☆ 1802026年6月15日 更新
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月15日 更新
Automate and script DaVinci Resolve workflows. Use when a user asks to script DaVinci Resolve via Python/Lua API, automate color grading, batch render projects, manage timelines programmatically, automate media import, build render queues, create Fusion compositions via script, automate Fairlight audio processing, manage project databases, build custom tool scripts, or integrate Resolve into production pipelines. Covers the Resolve Scripting API (Python/Lua), Fusion scripting, and workflow automation.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1672026年10月14日 更新
Generate professional CVs and resumes from structured YAML data using rendercv. Use when a user asks to create a CV, build a resume, generate a PDF resume, format a curriculum vitae, make a professional CV from their experience, or convert career data into a polished resume document. Supports multiple templates and PDF output.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1672026年10月14日 更新
3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1612026年7月8日 更新
3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1612026年7月8日 更新
3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1612026年7月8日 更新
Generate guardrailed UI from natural language. Emits constrained JSON that a Preact runtime renders. Use when the request is for a dashboard with metrics, charts, or tables; an admin panel; a data visualization interface; or a form-based application.
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1522026年10月14日 更新
Listen to generated music by measuring it and by reading it as sheet music: render Strudel code or record a Web Audio page through the real engine in headless Chromium, then read spectrograms, pYIN pitch lines, chroma, roughness and semitone-rub meters; engrave notes as a score with beat-by-beat harmony; transcribe a melody from audio; read MusicXML/MIDI/ABC or a score image into notes and into Strudel code. Use to check whether generated music sounds right or better (before/after a change), to match a reference track, spectrogram image or score, or to find discordant chords, a buried melody, clipping or muddy mixes. Triggers on 'does it sound better', 'listen to', 'render and check', 'spectrogram', 'sfft/stft', 'discordant', 'clashing chords', 'sounds off', 'compare to the original', 'reproduce this track in Strudel', 'sheet music', 'score', 'notation', 'MusicXML', 'MIDI', 'ABC', 'transcribe', 'OMR'. Pairs with strudeling (writing Strudel); for format conversion use processing-video.
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1522026年10月14日 更新
Make an original animated music video (MV / PV) for a song from its audio file plus lyrics, in the Vocaloid / J-pop lyric-video tradition: 手書き/tegaki (V家手书, 手描きMV, ボカロPV), 文字PV and kinetic typography (リリックモーション, リリックビデオ, 歌詞動画, 歌词视频, 动态歌词), anime-illustration MVs with an original character — for any mood, from dark ballads to bright upbeat summer pop. Renders to MP4 with a deterministic Canvas2D/WebGL2 engine in a headless browser: JIZURA lyric motion, AI-generated art, optional Blender toon 3D, beat-locked editing, 9:16 vertical/Shorts version. Use it whenever the user wants a music video, MV, PV, lyric video or beat-synced animation for a song, e.g. "make an MV for my song", "turn this track into a lyric video", "给这首歌做个MV/PV", "做个V家手书", "この曲のMVを作って", "ボカロPV作って", "縦型ショートも" — even if they only give a .wav/.mp3 and say "make a cool video for it". Not for editing existing footage or clip compilations.
EGSECDA/vocaloid-style-mv-pipeline☆ 1262026年10月4日 更新
This skill should be used when the user asks anything about Adobe After Effects — to "write an After Effects expression", "make a wiggle / loopOut / inertial bounce", "rig a control with a slider / null", "build a MOGRT / Essential Graphics template", "export AE to Lottie or Media Encoder"; OR to "export from After Effects", "export with transparency / an alpha channel", "fix a black background on export", "choose ProRes vs H.264", "which codec / what bitrate for 1080p / 4K", "stop H.264 disappearing from the Render Queue"; OR when "After Effects is slow / laggy / crashing / froze", "RAM preview won't play in real time", "AE is using all my memory / render takes forever", "how do I speed up After Effects"; OR to "organize my After Effects project", "relink missing footage", "fix broken links after moving files", "set a folder structure / naming conventions", "batch rename layers", or "write an ExtendScript / .jsx script". Covers expressions & rigging, export recipes, performance triage, and project hygiene.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/motion-design-skills☆ 1222026年6月22日 更新
Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette. Use this skill whenever the user asks to change, preview, or render a media file in the project — even if they never say "Cassette" or name a tool — for example "trim the intro off demo.mp4", "add subtitles to this clip", "make me a 30-second cut with music", "why is there dead air at the start". Drives the local Oh My Cassette stdio MCP tools in Codex or Claude as one multi-turn conversation with the Cassette agent, with per-turn timeline previews, guided questions, and rendering only on explicit export.
日本語の概要は準備中です。原文の説明を表示しています。
Cassette-Editor/oh-my-cassette☆ 1202026年10月6日 更新
Decide whether a preview the visual-diff bot flagged actually regressed or is simply nondeterministic, using a repeat-render oracle at a single commit. Use when a PR's preview diff reports a changed preview whose source the PR does not touch, or when a render, GIF or filmstrip is suspected of being unstable.
日本語の概要は準備中です。原文の説明を表示しています。
yschimke/compose-ai-tools☆ 1192026年10月14日 更新
Capture the before/after rendered PNGs a UI-affecting PR in this repository needs as visual evidence, including bringing an Android SDK up in a fresh sandbox. Use when a change touches a Compose @Preview, a catalog, the VS Code webview, an overlay, a theme, an icon or a fixture, and the PR body needs real pixels.
日本語の概要は準備中です。原文の説明を表示しています。
yschimke/compose-ai-tools☆ 1192026年10月14日 更新
Use this skill for ANY work involving React, Next.js, TypeScript, or Tailwind in the browser layer. This includes building components and pages, but equally covers debugging and fixing frontend issues: CSS/Tailwind classes not applying, form validation behavior, hydration mismatches between server and client renders, styling bugs, layout shifts, and rendering problems. Also use for refactoring components (e.g., splitting Server vs Client Components), data fetching patterns, state management, bundle optimization, and frontend tooling. If the problem involves what users see or interact with in a web browser — whether building, fixing, or refactoring — use this skill. Not for backend APIs, databases, infrastructure, or DevOps.
日本語の概要は準備中です。原文の説明を表示しています。
avibebuilder/claude-prime☆ 1192026年5月17日 更新
Use when the server side of the diff fetches, renders, redirects to or validates a URL that input can influence - webhooks, link previews, import-from-URL, PDF renderers, OAuth/JWKS discovery, allowlist and blocklist checks
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Use when the diff renders user-controlled content as HTML, builds links or redirects, changes CSP or CORS, adds a cookie-authenticated state change, a postMessage handler, a markdown renderer or an Electron/Tauri window
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Use when touching Unity per-frame code, spawning, physics queries, UI updates or rendering setup - profiling with numbers, zero-GC hot paths (caching, NonAlloc queries, no LINQ/closures/boxing, TMP SetText), ObjectPool, allocation tests, Burst/Jobs for bulk math, and rendering/physics settings that cost frames.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Convert Kami HTML templates to production-grade PDF via Chromium/Playwright. Complements Kami (design) with PDF rendering. Use when user asks to generate PDF files, render HTML to PDF, or export documents.
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1132026年10月5日 更新
Designs, builds, or refactors user-facing web or application interfaces with deliberate visual direction, typography, color and spacing tokens, content hierarchy, responsive behavior, accessible interaction states, and real rendered-surface verification. Use for pages, components, dashboards, landing pages, design systems, and frontend polish. Not for backend logic, API-only work, or visual claims that cannot be rendered or inspected.
日本語の概要は準備中です。原文の説明を表示しています。
thiientv/godmode☆ 972026年8月26日 更新