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cccskills

「states」の検索結果

606 件 ・ 関連度順

概要と使いどころ

Finds and finishes the last 20% of a built solution — the experiential layer agents skip: what the output actually reads like, which pages or screens should exist, first-run and empty states, opinionated defaults, the golden path. Use when planning any build so the magic gets specced as concretely as the plumbing, before calling any build "done", when a solution works but feels like a demo, or when the user says "last 20%", "finish this", "make it actually good", "is this actually done", or "why does this feel flat".

日本語の概要は準備中です。原文の説明を表示しています。

JuliusBrussee/skills1642026年8月7日 更新

Write effective UI copy including microcopy, error messages, empty states, and CTAs.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Model complex UI behavior as finite state machines with states, events, and transitions.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

UI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

When the user wants to optimize post-signup onboarding, user activation, first-run experience, or time-to-value. Also use when the user mentions "onboarding flow," "activation rate," "user activation," "first-run experience," "empty states," "onboarding checklist," "aha moment," "new user experience," "users aren't activating," "nobody completes setup," "low activation rate," "users sign up but don't use the product," "time to value," or "first session experience." Use this whenever users are signing up but not sticking around. For ongoing email sequences, see emails.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Design loading, skeleton, and progressive content reveal patterns.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Craft-first interface design for dashboards, admin panels, SaaS apps, tools, settings pages, data interfaces, and interactive products. Use when designing, building, reviewing, auditing, or refining product UI where visual craft, layout hierarchy, tokens, states, visual direction, or design-system consistency matter. Not for marketing pages, landing pages, campaigns, or brand-only work.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Write a detailed component specification including props, states, variants, accessibility requirements, and usage guidelines.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

oa-design

無料

Open Analytics' design language, extracted from the shipped product: an ink-derived neutral system, squircle surface anatomy, one small spring vocabulary, pixel-matched skeletons, and a plain-spoken copy voice, with type-checked component recipes. Use this whenever you build or restyle a dashboard, SaaS app, analytics UI, settings screen, onboarding flow, or marketing/landing page that should feel calm, dense and native, and whenever the user mentions Open Analytics' look, 'clean SaaS design', cards, dropdowns, tab bars, empty states, skeletons, or UI animation quality, even if they never say the words 'design system'.

日本語の概要は準備中です。原文の説明を表示しています。

OpenLabs-so/oa-design1342026年8月21日 更新

Design component surfaces and elevation states.

日本語の概要は準備中です。原文の説明を表示しています。

TheGoat395/Codex-Skills1272026年9月11日 更新

Polish conversion journeys and visible states.

日本語の概要は準備中です。原文の説明を表示しています。

TheGoat395/Codex-Skills1272026年9月11日 更新

Verify media loading and failure states.

日本語の概要は準備中です。原文の説明を表示しています。

TheGoat395/Codex-Skills1272026年9月11日 更新

Suede Labs cross-surface canon discipline: hold one canonical answer across every surface that states it (web, iOS, Android, docs, a second service) by generating a contract from the reference surface and making the others assert against it, so a divergence fails a test instead of reaching a user or an answer engine. Consistent canon is what makes a product citable: generative search quotes sources that do not contradict themselves, and a number that differs between your site and your app is a contradiction a model can see. Use when the same rule, threshold, ladder, or stated fact lives on two or more surfaces; when values are copied by hand out of a handoff; when two surfaces already disagree; or when auditing where they drifted. NOT FOR: deciding which surface is correct (a product call this skill records rather than makes); reviewing a diff (use suede-code-review); wiring merge gates (use suede-ci-gate); a generative-search audit of a page (use suede-seo-audit).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月12日 更新

Suede-affiliated in-product monetization design for paywall screens, feature gates, trial-expiry states, usage-limit prompts, and free-to-paid upgrade moments. Use when the user needs trigger timing, message structure, plan presentation, or experiment design after users have experienced value. NOT FOR: public pricing pages (use suede-site-alchemy), tier architecture (use suede-pricing), or cancellation and save flows (use suede-churn-prevention).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月12日 更新

Suede-affiliated onboarding and activation strategy for first-run sequencing, empty states, setup checklists, activation milestones, time to value, and retention-linked measurement. Use when users sign up but fail to reach first value or the product needs a new first-session flow. NOT FOR: registration optimization (use suede-signup), lifecycle email sequences (use suede-emails), or monetization prompts (use suede-paywalls).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月12日 更新

Suede-affiliated recurring marketing workflow design for cadence, inputs, decision rules, checkpoints, failure states, and measurable outputs. Use when the user wants repeatable ad-fatigue, content-refresh, churn-watch, ranking-drop, or weekly-review loops. NOT FOR: one-off tactic ideation (use suede-marketing-ideas), experiment design (use suede-ab-testing), or creating a live automation without explicit scheduling authority.

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月12日 更新

Take screenshots and interact with web pages using a headed Playwright browser. Use when you need to visually inspect a URL, capture a screenshot, interact with a page (click, type, scroll), or verify what a page looks like rendered. **Triggers — use this skill when:** - You need to screenshot a URL (Penpot share link, localhost, public site) - User says "show me", "how does it look", "take a screenshot" - You want to visually verify your own work (e.g. after creating Penpot designs) - User asks to review a live page or prototype - You need to interact with a page (click buttons, fill forms, trigger states)

日本語の概要は準備中です。原文の説明を表示しています。

espennilsen/pi1222026年10月12日 更新

Reverse-engineer a design system from a live website (public URL or localhost). Extracts colors, typography, spacing, shadows, radii, breakpoints, and component patterns using a headed Playwright browser. Captures screenshots of pages, components, and interactive states at real device resolutions. Produces structured design tokens and optionally seeds a Penpot project. **Triggers — use this skill when:** - User says "extract design system from [url]" - User asks to "reverse-engineer the styles from [site]" - User says "build a design system based on [website]" - User asks to "pull the design tokens from [url]" - User says "analyze the design of [site]" - User asks to "import styles from [website] into Penpot" - User points at a URL and asks about its colors, fonts, spacing, or components

日本語の概要は準備中です。原文の説明を表示しています。

espennilsen/pi1222026年10月12日 更新

Structured legal reference for GDPR, EU AI Act, DSA/DMA, CCPA/CPRA, HIPAA (2026 updates), ADA/WCAG digital accessibility, DMCA, US state privacy laws (15+ states), and contract review.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1142026年10月5日 更新

Build production-grade components for React, Vue 3, and Svelte 5 with all states (loading, empty, error, success, idle), TypeScript strict, WCAG 2.2 accessibility, server components (RSC), and compound component patterns. Includes scaffold script, reference patterns, and template files for React and Vue. Use when user asks to create a UI component, frontend module, or design system component. Do NOT use for page layouts (use landing-craft), routing, or state management architecture (global stores).

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1142026年10月5日 更新

ux-copy

無料

Use when you write any words a user reads in a mockup or a hand-off - content language and voice, buttons, labels, errors, empty states, confirmations, numbers and dates, and the longest-string check

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when adding character/enemy/game-flow states or NPC behaviour - explicit transition tables instead of flag soup, hierarchical and pushdown machines, behaviour trees per engine, navmesh pathfinding, AI tick budgets, and table-driven tests.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when writing Bevy (Rust ECS) game code - pin and respect the repo's minor version, plugins/systems/queries/resources, schedules with FixedUpdate and Time, states and run conditions, messages vs observers across versions, required components, testing systems with App::update and a manual time strategy, compile-time and allocation hygiene.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when designing or building any mobile screen or component a user sees (Flutter, SwiftUI or Compose) - platform conventions, hierarchy, type that scales, colour roles and dark mode, safe areas and insets, forms and keyboard, states, feedback, and the generic-mobile anti-patterns.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新