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cccskills

「tests」の検索結果

2,965 件 ・ 関連度順

概要と使いどころ

Select and run the checks that actually cover a change in the verdaccio monorepo — rebuild the touched packages, run their tests and their dependents' tests, the api integration suite, the e2e CLI battery or the Cypress UI suite when the change is client- or UI-visible — and recognise the cases where a scoped run passes without testing anything. Use whenever verifying a change before committing or pushing, or when deciding what to run after an edit.

日本語の概要は準備中です。原文の説明を表示しています。

verdaccio/verdaccio1.8万2026年10月9日 更新

This skill should be used when the user asks to "test the harness", "run integration tests", "validate features with real API", "test with real model calls", "run agent loop tests", "verify end-to-end", or needs to verify OpenHarness features on a real codebase with actual LLM calls.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenHarness1.6万2026年6月4日 更新

Use when writing E2E tests with Playwright, setting up test infrastructure, or debugging flaky browser tests. Invoke to write test scripts, create page objects, configure test fixtures, set up reporters, add CI integration, implement API mocking, or perform visual regression testing. Trigger terms: Playwright, E2E test, end-to-end, browser testing, automation, UI testing, visual testing, Page Object Model, test flakiness.

日本語の概要は準備中です。原文の説明を表示しています。

Jeffallan/claude-skills1.2万2026年10月4日 更新

Generate tests for a completed phase based on UAT criteria and implementation

日本語の概要は準備中です。原文の説明を表示しています。

open-gsd/gsd-core1万2026年10月13日 更新

Run browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4332026年10月8日 更新

Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and never stretch, lock, wring or break an arm, wrist or hand. A written standard with numbered rules, per-frame tests on the real skinned mesh, keys designed from upper-arm, forearm and blade intents, checks from every camera the player sees, two blind critics plus a blind A/B against the last release, and every critic claim verified against full-resolution frames and live-rig numbers. Use when creating or reworking any attack, skill or move set; when the user says arms, hands, wrists, elbows or weapons look stretched, weird, broken or wrong; when they ask for a standard, rules or tests for animations; or when they ask to score animations or get them to N out of 10.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Write and run fast direct mode tests for GenLayer intelligent contracts.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7342026年8月20日 更新

Write and run integration tests against a GenLayer environment.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7342026年8月20日 更新

Generate comprehensive tests for specified code

日本語の概要は準備中です。原文の説明を表示しています。

FlorianBruniaux/claude-code-ultimate-guide6,1542026年10月13日 更新

Implement and maintain Nexent's traditional Python UT for product changes and bugfixes under test/backend, test/sdk, and test/ext_components. Cover unit behavior, boundaries, errors and regression assertions with isolated pytest tests. Formal D1-D5 assets in test-e2e use nexent-test-assets.

日本語の概要は準備中です。原文の説明を表示しています。

ModelEngine-Group/nexent5,9332026年10月13日 更新

Calculates CRAP (Change Risk Anti-Patterns) for a named .NET method, class, or file. USE FOR: explicit CRAP calculation or coverage-and-complexity risk within that named target, including which tests to prioritize. DO NOT USE FOR: project-wide coverage/CRAP, plateaus, or project-wide blockers/priorities (coverage-analysis); behavioral/pseudo-mutation gaps (test-gap-analysis); writing tests; test runs without CRAP context.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6212026年10月14日 更新

Find caller-visible production changes existing tests would miss through pseudo-mutation analysis; verify candidates or close gaps only when requested. Includes read-only per-test composition for grading. Polyglot. USE FOR: would tests catch a bug, behavioral blind spots, surviving mutations. DO NOT USE FOR: concrete fix/feature revision proof (test-value-evidence); suite taxonomy (test-tagging); .NET coverage, Cobertura, plateaus or coverage-backed priorities (coverage-analysis); named CRAP (crap-score); new suites (code-testing); assertion/smell audits; mutation tools.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6212026年10月14日 更新

Classifies existing tests by standard traits and reports their distribution. USE FOR: tagging all tests with category attributes, categorizing/tagging/ labeling each test, compare happy vs error paths, audit the test mix, describe coverage shape by test type, or tag then verify the project builds. Read bodies when names mislead. Apply canonical attributes; otherwise report only. DO NOT USE FOR: requests owned by test-anti-patterns, coverage-analysis, crap-score, test-gap-analysis, code-testing, or migration skills.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6212026年10月14日 更新

Identify a .NET project's test platform, framework, command mode, and SDK-style vs classic project system. Use only for "which test platform/framework?", "VSTest or MTP?", or "what runner does this project use?", including bridge settings, UseVSTest opt-outs, and incompatible or conflicting VSTest/MTP configuration. Resolves global.json, project, packages.config, Directory.Build.props, and Directory.Packages.props precedence for MSTest/xUnit/NUnit/TUnit. DO NOT USE when the user asks to run/filter tests or for commands, flags, TRX/dumps, or test-command/filter errors; use run-tests directly. Do not route hot-reload or migration requests here as the entry skill; mtp-hot-reload may use this skill internally for platform detection.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6212026年10月14日 更新

ALWAYS USE when asked to migrate, replace, or make testable existing C# static calls with a named wrapper or built-in abstraction: DateTime.UtcNow/Now or DateTimeOffset.UtcNow to TimeProvider/IClock, File.* to IFileSystem or an existing store such as ITextFileStore, and Environment.* to an existing reader such as IEnvironmentReader. Covers scoped files/projects, constructor injection, replacing temp-file or process-environment tests with fakes, "already registered" abstractions, and static classes whose callers/signatures must stay unchanged. Preserves DateTimeKind and call count. DO NOT USE for finding statics (detect-static-dependencies), choosing/designing a new wrapper (generate-testability-wrappers), behavior tests with no chosen seam (testability-obstacle), or test-framework migration.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6212026年10月14日 更新

MANDATORY for static source-to-test pairing: find or list source files/modules without corresponding tests, or suggest test locations from repository structure. Invoke even for a tiny package; do not substitute manual globbing. Uses Roslyn for C#/.NET and tree-sitter for Python, TS/JS, Go, Java, Rust, Ruby, Kotlin, Swift, PowerShell, and C++. DO NOT USE FOR: real line/branch/Cobertura data, coverage-backed test priorities, CRAP risk, or grading existing tests.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6212026年10月14日 更新

Activation requires either supplied .NET coverage reports/percentages/line, branch, or condition metrics, or an explicit request to collect .NET coverage for analysis. USE FOR: interpreting that evidence, including Cobertura data, partial conditions, plateaus, target arithmetic, project-wide coverage-backed CRAP, and coverage-backed refactoring safety. Analyze supplied reports directly without rerunning tests or installing tools. DO NOT USE FOR: requests with neither coverage evidence nor explicit coverage-collection intent, including hypothetical change-survival questions (use test-gap-analysis); CRAP or refactoring safety for one named target (use crap-score); or requests owned by test-tagging, find-untested-sources, test-anti-patterns, run-tests, or code-testing.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6212026年10月14日 更新

next-qa-idea

無料日本語概要

Run one unattended IDEATION iteration of the quality-assurance loop — find the highest-value untested behavior in the codebase, judge it against the QA value bar, and file ONE locked `qa` issue specifying the test to write. Never writes code or tests; the next-qa skill builds from the queue this skill fills. Use when the user says "QAアイデア", "next qa idea", or wants the QA backlog refilled without implementation.

breaking-brake/cc-wf-studio5,3962026年10月7日 更新

Look at Kiln's UI in a real browser, and run its end-to-end tests. Use when checking UI you are changing, taking a screenshot of the app, driving the app with playwright-cli, starting the dev sandbox with playwright_server.sh, running or debugging `npm run tests:e2e`, or working with the seeded fixture project that gives the app's screens data to render.

日本語の概要は準備中です。原文の説明を表示しています。

Kiln-AI/Kiln5,1912026年10月14日 更新

dowhy

無料

Causal inference framework for answering "does X cause Y?" beyond correlation. DoWhy (Microsoft Research) provides the identify-estimate-refute loop: define a causal graph (DAG), identify the causal effect using backdoor/frontdoor/instrumental variable criteria, estimate treatment effects with multiple estimators, and validate results with automated refutation tests. Use when: distinguishing causation from correlation, estimating treatment effects (ATE, ATT, CATE), designing and analyzing A/B tests with confounders, using instrumental variables, performing counterfactual reasoning ("what would have happened if..."), validating causal claims with sensitivity analysis, working with observational data where randomization is impossible, or any analysis where the question is "what is the CAUSAL effect of X on Y" rather than just "how do X and Y relate?"

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6112026年10月12日 更新

tests-run

無料

Execute Unity tests (`EditMode` or `PlayMode`) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes abort the run.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4352026年10月13日 更新

Add, revise, or review Marin tests for an explicit behavior change, regression, or test-quality request.

日本語の概要は準備中です。原文の説明を表示しています。

marin-community/marin3,9492026年10月14日 更新

Audit, design, write, materially revise, or remove Tutti tests. Use whenever Codex changes or reviews unit, component, conformance, integration, regression, platform, or repository tests; enforce a protected product contract, credible failure, correct owning boundary, negative-control evidence, overlap review, deterministic setup, and an executing CI lane.

日本語の概要は準備中です。原文の説明を表示しています。

tutti-os/tutti3,8222026年10月8日 更新

Generate tests for a completed phase based on UAT criteria and implementation

日本語の概要は準備中です。原文の説明を表示しています。

davepoon/buildwithclaude3,6332026年10月13日 更新