HTTP request smuggling exploits disagreements between a front-end proxy and back-end server on where one HTTP request ends and the next begins, using conflicting `Content-Length` and `Transfer-Encoding: chunked` headers (CL.TE, TE.CL, TE.TE variants). Enables bypassing access controls, cache poisoning, session hijacking, and capturing other users' requests. Detect via timing attacks, differential responses, and tools like Burp's HTTP Request Smuggler extension.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Hash attack playbook. Use when exploiting length extension, MD5/SHA1 collisions, HMAC timing leaks, birthday attacks, or hash-based proof of work in CTF and authorized testing scenarios.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Business logic flaws are application vulnerabilities where valid functions are abused in unintended ways: price manipulation via hidden field tampering, workflow step-skipping, function call limit bypass (coupon reuse), process timing exploitation (race conditions on balance updates), and request forging via guessable/predictable parameters. Detect using Burp Suite proxy interception, HTTP POST/GET parameter analysis, and misuse-case testing against multi-step workflows. Tools: Burp Suite, OWASP ZAP.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Anti-debugging detection and bypass playbook. Use when reversing protected binaries that detect debuggers via ptrace, PEB flags, timing checks, or signal/exception handlers on Linux and Windows.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
React Native Reanimated 4 - shared values, animated styles, spring/timing/decay, layout animations, gesture integration, scroll-driven animations, interpolation, worklets, CSS animations
日本語の概要は準備中です。原文の説明を表示しています。
agents-inc/skills☆ 242026年9月8日 更新
Replaces the voice in a video or audio file with one from the Novoads voice catalog, over the REST API. Converts the SPEECH in the source to a voice you pick, keeps the original timing so lip-sync survives, and returns audio that gets muxed back over the untouched picture locally. Casts by MEASURING the source voice against auditioned candidates instead of reading labels, refuses a source with no speech before anything is charged, fences sound effects and music so they survive from the original track, and verifies the finished file by transcribing it. Use when an actor's voice sounds robotic, flat, thin or simply wrong, and for "change the voice", "voice swap", "swap the voice on this ad", "re-voice my ad", "the actor's voice sounds bad", "make him sound human", "different voice for this video", "speech to speech", "same video better voice". Not for narrating a silent clip (that is a voice-over), not translation, and it changes neither pronunciation nor accent.
日本語の概要は準備中です。原文の説明を表示しています。
novoads/agent-skills☆ 232026年10月8日 更新
Detects command-and-control beacons in network logs by analyzing connection timing: measuring inter-arrival intervals, accounting for jitter, and scoring regularity per source/destination pair to surface periodic callbacks. Activates for requests to hunt C2 beaconing, find periodic callbacks, or analyze connection-interval regularity.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Identifies and bypasses anti-debugging and anti-analysis checks in malware: PEB flags, debugger-detection APIs, timing checks, and exception tricks, then neutralizes them to continue analysis. Activates for requests to identify anti-debugging, bypass anti-debug checks, or analyze evasion that blocks a debugger.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Bypasses anti-VM and sandbox checks during analysis by locating the specific detection routines (artifact strings, timing, CPUID/hypervisor bit) and planning patches or environment hardening so the sample detonates. Activates for requests to bypass anti-VM checks, defeat sandbox detection, or make an evasive sample run for analysis.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Detects sandbox and analysis evasion techniques in a sample by scanning static strings, imports, and API traces for VM artifact checks, timing/sleep stalls, anti-debug calls, and environment fingerprinting. Activates for requests to detect sandbox evasion, find anti-VM or anti-debug checks, or explain why a sample did not detonate.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Debug or validate Pulp animations / transitions / scroll behavior using in-process motion fixtures and offline visual analysis. TRIGGER on phrases like "animation is wrong", "transition timing off", "fade too late", "card slides too far", "scroll jumps on restore", "scroll offset wrong on restore", "frame jump in the timeline", "easing looks wonky", "imported Figma motion doesn't match source", "settle time / overshoot / drift / monotonic", "what value does the knob reach at frame N", "record this animation so I can replay it", "this animation is expensive — which one and why", "reduced-motion broken", "scrub a captured fixture". Captures fixtures (.motion.jsonl), and ships assertion helpers (is_monotonic / settling_time_seconds / overshoot / start_delay_seconds / final_value / local_step_outlier_ratio) and the `scroll_geometry` trace for `ScrollView` content-offset / visible-rect / content-size observability. Off by default in prod.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Unity profiling patterns including ProfilerMarkers, FrameTimingManager, memory profiling, and performance budgets.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruction timing, fake-null, disabled components, editor vs runtime init, DontDestroyOnLoad, and async destruction. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. Covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity game loop and progression design-to-code translation. Core loop scaffolding, session lifecycle, win/lose condition architecture, meta loop hooks, tunable difficulty, pacing & encounter timing. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when a task needs the judgment of an Embedded/Firmware Engineer — analyzing worst-case execution time for a hard real-time deadline, choosing static over dynamic memory allocation to avoid fragmentation on a long-uptime device, keeping an interrupt service routine minimal and deferring work to the main loop, synchronizing a variable shared between an ISR and main context to prevent a torn read, or verifying a hardware register interaction against the datasheet's exact timing rather than observed bench behavior.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an Electrical and Electronic Engineering Technologist/Technician — bench-testing a prototype board against a power or timing spec, isolating a resistive fault in a power path with node-to-node voltage-drop measurements, checking whether an oscilloscope's own bandwidth is limiting a rise-time measurement before trusting it, running a power-supply load-regulation sweep, or evaluating ESD-event provenance and IPC-A-610 acceptance on a returned unit.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a crop, nursery, or greenhouse farmworker — judging harvest timing/ripeness by crop, reconciling piece-rate earnings against the minimum-wage or AEWR floor, deciding whether it's safe to re-enter a pesticide-treated field or greenhouse, managing heat-illness risk during peak-season labor, or running greenhouse IPM scouting and climate setpoint checks.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Dining Room Attendant or Bartender Helper — triaging which table to bus first during a rush, sequencing a table reset, setting bar-back par levels and restock timing, writing or triaging a side-work checklist, or diagnosing why table turn time or bar throughput has slipped.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a dental assistant — sequencing instrument transfer during a procedure, troubleshooting a retake-worthy radiograph before re-exposing the patient, tracing a failed sterilization-cycle indicator back to the affected instrument batches, or timing a chairside material mix against its working-time window across multiple prepped teeth.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Computer Hardware Engineer — designing a power delivery network and selecting decoupling capacitors for a digital IC's core rail, budgeting a high-speed signal's rise time against trace impedance and via stub length, closing static timing on a board-level DDR or SerDes interface, sizing thermal resistance for a package's TDP, or reviewing a PCB layout for signal- or power-integrity risk before fab release.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a construction/maintenance painter — scoping an exterior or interior repaint, diagnosing why a paint job failed (blistering, alligatoring, peeling), pricing a job against real coat-count and prep requirements, deciding whether EPA lead-paint rules apply, or timing application against moisture and weather conditions.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a costume attendant/dresser — planning or timing a quick change, building a costume plot or track sheet, deciding a laundry/repair rotation, assigning dresser-to-actor ratios for a scene, or diagnosing why a costume is failing onstage.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a cement mason / concrete finisher — timing float and trowel work against bleed water and set, laying out and cutting control joints on a slab, choosing air-entrainment and mix parameters for freeze-thaw exposure, adjusting a finishing schedule for hot- or cold-weather concreting, or diagnosing a slab defect (blistering, scaling, random cracking) after the fact.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新