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cccskills

「ux」の検索結果

2,157 件 ・ 関連度順

概要と使いどころ

Search for new online mentions of the Claude Code Ultimate Guide or Florian Bruniaux's public project portfolio and update the relevant tracker

日本語の概要は準備中です。原文の説明を表示しています。

FlorianBruniaux/claude-code-ultimate-guide6,1542026年10月13日 更新

clarify

無料

Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9392026年10月12日 更新

Luxury-minimal whitespace hero — single word reveals letter by letter, warm-gold hairline, breathing indicators.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-video4,6842026年6月22日 更新

This skill should be used when the user asks to "create bash scripts", "automate Linux tasks", "monitor system resources", "backup files", "manage users", or "write production shell scripts". It provides ready-to-use shell script templates for system administration.

日本語の概要は準備中です。原文の説明を表示しています。

zebbern/claude-code-guide4,6612026年10月10日 更新

Use when the user asks to run a full empirical / causal analysis in Python — by default in the style of an applied economics paper (AER / QJE / JPE / ReStud / AEJ) with DID / RD / IV / SCM / DML / matching, written-out estimating equation + identifying assumption, Table 1 / Table 2 / event-study figure / robustness gauntlet — OR in epidemiology / public health style (target-trial emulation, IPTW + g-formula + TMLE triplet, Mendelian randomization, KM/AFT survival, E-value sensitivity, STROBE/TRIPOD reporting) — OR in ML causal inference style (DML, S/T/X/R/DR meta-learners, causal forest, Dragonnet/TARNet/CEVAE, BCF, CATE distribution, policy learning, conformal causal, fairness audit, causal discovery) — OR in distributional / gap-decomposition style (Oaxaca–Blinder `sp.oaxaca`, Kitagawa `sp.kitagawa_decompose`, DiNardo–Fortin–Lemieux `sp.dfl_decompose`, Gelbach `sp.gelbach`, Fairlie `sp.fairlie`, RIF / FFL `sp.rif_decomposition`, all reachable through the `sp.decompose` dispatcher). Also covers exporting multi-column regression tables to Word / Excel / LaTeX (Stata outreg2 / esttab / R modelsummary equivalent) and bundling an entire replication appendix into one .docx / .xlsx / .tex file. Triggers on keywords "StatsPAI", "statspai", "AER empirical analysis", "applied micro pipeline", "Table 1 balance", "event study", "first-stage F", "Oster bound", "honest_did", "spec_curve", "callaway_santanna", "dragonnet", "text as treatment", "outreg2 in Python", "regression table to Word/Excel", "sp.regtable", "sp.collect", "sp.paper_tables", "sp.feols", "summary_col", "modelsummary", "AER style table", "QJE style table", "epidemiology pipeline", "target trial emulation", "g-formula", "IPTW", "TMLE", "Mendelian randomization", "STROBE", "TRIPOD", "公共健康", "流行病学", "DML", "double machine learning", "causal forest", "meta-learner", "CATE", "conformal causal", "policy learning", "因果机器学习", "ML causal", "decomposition", "Oaxaca-Blinder", "Kitagawa", "DiNardo-Fortin-Lemieux", "DFL", "Gelbach", "RIF decomposition", "wage gap decomposition", "sp.decompose", "sp.oaxaca".

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6222026年10月12日 更新

Design UI/UX systems with style guides, palettes, typography, and component specs for new interfaces

日本語の概要は準備中です。原文の説明を表示しています。

nyldn/claude-octopus4,2262026年10月14日 更新

devx-ux

無料

Activate when designing or modifying CLI command surfaces, command help text, install/init/run flows, error wording, or first-run experience in the APM CLI -- even when the user does not say "UX" explicitly.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/apm4,0062026年10月12日 更新

Use this skill when editing or creating CLI output, logging, warnings, error messages, progress indicators, or diagnostic summaries in the APM codebase. Activate whenever code touches console helpers (_rich_success, _rich_warning, _rich_error, _rich_info, _rich_echo), DiagnosticCollector, STATUS_SYMBOLS, CommandLogger, or any user-facing terminal output — even if the user doesn't mention "logging" or "UX" explicitly.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/apm4,0062026年10月12日 更新

reconnect

無料

Enable or disable tmux-bound disconnect recovery for the current Codex thread. Use only for the explicit invocations `$reconnect on` or `$reconnect off` inside a CCB-managed or ordinary tmux Codex CLI.

日本語の概要は準備中です。原文の説明を表示しています。

SeemSeam/claude_codex_bridge3,5732026年10月14日 更新

reconnect

無料

Enable or disable tmux-bound disconnect recovery for the current Codex thread. Use only for the explicit invocations `$reconnect on` or `$reconnect off` inside a Codex CLI running in tmux.

日本語の概要は準備中です。原文の説明を表示しています。

SeemSeam/claude_codex_bridge3,5732026年10月14日 更新

aoe

無料

Use when launching, monitoring, or controlling AI coding agents (Claude Code, Codex, OpenCode, etc.) in tmux via Agent of Empires (aoe). Covers creating sessions, capturing agent output, running parallel worktree agents, and organizing work into groups and profiles. Prefer aoe over raw tmux for agent management.

日本語の概要は準備中です。原文の説明を表示しています。

agent-of-empires/agent-of-empires3,3472026年10月14日 更新

Run real E2E tests against Claude CLI in pytest and tmux modes

日本語の概要は準備中です。原文の説明を表示しています。

liaohch3/claude-tap3,2832026年10月10日 更新

Interactive terminal control via tmux for TUI apps, prompts, and long-running CLI workflows.

日本語の概要は準備中です。原文の説明を表示しています。

mikeyobrien/ralph-orchestrator3,1762026年10月14日 更新

Comprehensive UX audit using IxDF's 7 factors, 5 usability characteristics, and 5 interaction dimensions. Holistic evaluation with redesign proposals based on user-centered design principles.

日本語の概要は準備中です。原文の説明を表示しています。

MaxMiksa/Autonomous-Company3,1282026年10月13日 更新

Write interface copy — microcopy, error messages, empty states, and CTAs. Use when the words are the deliverable. For content structure and ownership, use `content-strategy` (ux-strategy).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9142026年9月6日 更新

Run and control a user's app on a remote iOS/Android simulator hosted on EAS cloud. Read before running any `eas simulator:*` commands - it has the current syntax for this experimental API. Use whenever the user needs a simulator they can't run locally - 'run my app on a cloud simulator', 'use eas simulator to run/install/screenshot my app', 'I'm on Linux/Cursor and need an iOS device', 'no sim on this box / headless CI', 'let an agent click through my app and screenshot it', 'test my dev build on a remote sim with live reload', 'stream a sim to my browser' - even when they don't say 'EAS Simulator' or 'cloud'. On a host WITHOUT a local simulator (Linux, CI, cloud sandbox) it's the default; on macOS, do NOT auto-trigger for a plain 'run on the simulator' - use it only for a cloud/remote/shareable sim, an iOS version they lack, or an agent-driven session. NOT for local sims (expo run:ios, Xcode, Android Studio), EAS Build/Update, web preview, or physical devices.

日本語の概要は準備中です。原文の説明を表示しています。

expo/skills2,8412026年10月7日 更新

Guided journey from a shipped app that works but feels rough to a product that fits the job, flows without friction, reads clearly, and persuades honestly. Orchestrates nine skills phase by phase - jobs-to-be-done, ux-heuristics, design-everyday-things, refactoring-ui, microinteractions, made-to-stick, influence-psychology, high-perf-browser, steve-jobs-design-review - asking the user questions at every decision point and recording results in the project docs/ folder (CUSTOMER.md, DESIGN.md, POSITIONING.md, IMPROVE-APP-PLAN.md) so the journey resumes across sessions. Use when the user wants to fix a clunky product, cut UX friction, sharpen in-app copy, or says 'the app works but feels rough'. Not for code, tests, or hardening - use improve-code-quality (fresh prototype) or remove-technical-debt (aged); no app yet, create-app; needs growth loops, grow-app; marketing-site friction, improve-website; one leaking flow, conversion-optimization. For one framework in isolation, invoke that skill directly.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4152026年9月11日 更新

tmux

無料

Remote-control tmux sessions for interactive CLIs by sending keystrokes and scraping pane output.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/FastCode2,2902026年7月6日 更新

tmux

無料

Remote-control tmux sessions for interactive CLIs by sending keystrokes and scraping pane output.

日本語の概要は準備中です。原文の説明を表示しています。

MemTensor/memmy-agent2,0992026年10月14日 更新

Audits a website, app, onboarding flow, or design for usability, conversion, and product problems, tying every finding to a business outcome and a severity. Use this to review an interface, diagnose low conversion or activation, find where users drop off, get structured product feedback, or decide which UX fixes to ship first. For raising visual quality rather than finding problems, use `interface-craft`.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0542026年9月18日 更新

World-class Java and Spring Boot development skill for enterprise applications, microservices, and cloud-native systems. Expertise in Spring Framework, Spring Boot 3.x, Spring Cloud, JPA/Hibernate, and reactive programming with WebFlux. Includes project scaffolding, dependency management, security implementation, and performance optimization.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8462026年10月13日 更新

tmux

無料

Remote-control tmux sessions for interactive CLIs by sending keystrokes and scraping pane output.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenOPC1,8432026年9月11日 更新

Write or review UI copy — buttons, errors, empty states, microcopy, notifications, labels — using the voice & tone system (clear, concise, useful, human, honest) with the what→why→how error formula and inclusive-language rules. Use when the user needs interface copy, error messages, empty-state text, or a copy review.

日本語の概要は準備中です。原文の説明を表示しています。

plugin87/ux-ui-agent-skills1,7102026年10月11日 更新

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4992026年10月9日 更新