Read-only first workflow for diagnosing application incidents by collecting service, log, network, configuration, and functional evidence before proposing any fix.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Read-only first workflow for diagnosing application incidents by collecting service, log, network, configuration, and functional evidence before proposing any fix.
日本語の概要は準備中です。原文の説明を表示しています。
GStack investigation method for bugs, incidents, failing tests, regressions, and unclear behavior where evidence and root cause should precede fixes.
日本語の概要は準備中です。原文の説明を表示しています。
GStack review method for pre-landing code, diff, PR, or implementation review focused on bugs, regressions, missing tests, and release risks.
日本語の概要は準備中です。原文の説明を表示しています。
GStack report-only QA method for checking web or UI behavior, documenting blockers, and preserving evidence without modifying code.
日本語の概要は準備中です。原文の説明を表示しています。
Compatibility adapter into ui-implementation-workflow visual direction. Invoke explicitly for expressive marketing, brand, portfolio, or editorial work; do not use as the primary product UI workflow.
日本語の概要は準備中です。原文の説明を表示しています。
GStack CSO method for broad infrastructure-first security posture review, threat areas, severity calibration, and safe remediation scope.
日本語の概要は準備中です。原文の説明を表示しています。
用打分、盲预测、发布后复盘和 rubric 进化校准内容判断。适用于视频、文章、播客等可量化内容;触发词包括初始化、打分、预测、发布、复盘、推荐选题、抓热点、状态、找对标。首次使用先运行 cheat-init。
日本語の概要は準備中です。原文の説明を表示しています。
GStack learn method for capturing reusable lessons, triggers, and future retrieval cues after debugging, implementation, or release work.
日本語の概要は準備中です。原文の説明を表示しています。
GStack spec method for turning fuzzy intent into an executable spec with goals, non-goals, acceptance criteria, risks, and downstream role boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
GStack plan-tune method for calibrating how many questions to ask, autonomy level, stop conditions, and decision style for a workstream or user preference.
日本語の概要は準備中です。原文の説明を表示しています。
Explicit compatibility adapter for the collection's legacy PDF workflow and delivery conventions. Prefer the installed official PDF skill for generic PDF reading, generation, rendering and forms.
日本語の概要は準備中です。原文の説明を表示しています。
Produces a deep, honest peer-review of how someone uses Claude Code by statistically analyzing their local session data (~/.claude/usage-data/ and ~/.claude/projects/). Trigger whenever the user asks to review, analyze, audit, or critique their own Claude Code usage, workflow, habits, or skill level — including phrases like "analyze my cc usage", "review my cc sessions", "peer review my cc workflow", "deeper than /insights", or any ask for an honest audit of their AI workflow. Also covers portfolio/hiring-manager framings (e.g. "portfolio for Anthropic/OpenAI/xAI"), but ALWAYS ask the user in Step 0 which version to build (self / hr / both) before running — never silently produce an HR report, because that version goes to outsiders and needs explicit privacy setup. The HTML report is laid out ledger-first for SELF (opening band, output/team/leak/trend ledgers, then peer review, 9-dim scoring, try-this-week, case study, claim-indexed evidence). The HR variant is a recruiter version v1: identity card, earned badges (threshold-based, earned-only), allowlist-filtered output ledger, one case study, and a methodology & scope disclosure — no scores, no peer-review memo, no charts.
日本語の概要は準備中です。原文の説明を表示しています。
Audit an existing agent skill or instruction file for lines that do not change behavior, routing overlap, and portability, or vet a third-party skill before installing it. To create or edit a skill, use the platform's skill-creator instead. Not for running a skill's own task.
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating, revising, or critiquing a chart, dashboard, or KPI display that makes a quantitative comparison someone will act on. Covers honest comparison and rendered checks; leave palette, marks, and library mechanics to the medium's own skill. Skip decorative graphics and diagrams with no data.
日本語の概要は準備中です。原文の説明を表示しています。
Validate Commodore 64 SID 6581/8580 sound emulation in EMULATORS, including $D400-$D7FF register decoding, voices, frequency, pulse width, control bits, ADSR/envelope behavior, oscillator sync/ring/noise/test, filters, volume DAC/sample clicks, paddles, read-only registers, mirrors, and reSID integration. Use when Codex reviews or edits SID, Sound, audio wrapper, register, filter, waveform, envelope, or mapped SID behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Build and run EMULATORS locally on Windows with the repository-compatible Visual Studio configuration and SDL runtime architecture. Use whenever Codex compiles, links, tests, launches, or smoke-tests an EMULATORS executable on Windows.
日本語の概要は準備中です。原文の説明を表示しています。
Validate Commodore 64 memory map, PLA/bank switching, 6510 port $0000/$0001 behavior, VIC bank selection, color RAM, ROM/RAM overlays, cartridge mapping, and mirrored I/O in the EMULATORS C64 namespace. Use when Codex reviews or edits C64 memory, PLA, CPU-visible address decoding, VIC-visible memory, color memory, char ROM, cartridge, expansion I/O, or mapped chip register behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Validate Commodore 64 VIC-II emulation in EMULATORS, including $D000-$D3FF register behavior, PAL/NTSC timing, raster counters, badlines, BA/AEC bus stealing, video matrix and bitmap fetches, sprites, collisions, borders, IRQs, color RAM usage, and display modes. Use when Codex reviews or edits VICII, Screen, Memory/PLA, raster, sprite, video, or cycle-level behavior for C64 classes.
日本語の概要は準備中です。原文の説明を表示しています。
Crear, ampliar o actualizar documentación técnica de EMULATORS en formato DOCX usando la plantilla oficial del repositorio, con portada parametrizada, índice, prólogo, capítulos de contenido, anexos, listas de ilustraciones y ecuaciones, marca de agua del autor y pie Página X | Y. Usar cuando Codex deba documentar subsistemas, arquitecturas, dispositivos, modelos, herramientas, compilación, uso, pruebas o cualquier otro aspecto del emulador y el resultado deba conservar la identidad visual de docs/UserGuide.docx.
日本語の概要は準備中です。原文の説明を表示しています。
Validate Commodore 64 CIA 6526 emulation in EMULATORS, including CIA1/CIA2 $DC00/$DD00 register behavior, ports, DDRs, keyboard/joystick matrix, IEC/user port, VIC bank selection, timers A/B, underflow timing, PB toggle/pulse output, TOD clock/alarm, serial shift register, FLAG, ICR masks and IRQ/NMI lines. Use when Codex reviews or edits C64 CIA, timers, ports, keyboard, joystick, serial bus, interrupts, TOD, or VIC bank control.
日本語の概要は準備中です。原文の説明を表示しています。
Apply the local C++ coding conventions of the EMULATORS framework. Use when Codex adds, edits, reviews, or scaffolds C++ code in this repository, especially new classes, headers, cpp files, CORE/COMMODORE module code, emulator components, registers, chips, memory, sound, IO, commands, or InfoClass-derived objects.
日本語の概要は準備中です。原文の説明を表示しています。
Validate and implement Sinclair ZX81 video emulation in the EMULATORS repository for /mZX811, /mZX812, and /mZX813, including ULA character generation, Z80 display-file execution, M1/refresh/HALT/INT behavior, scanline timing, HSYNC/VSYNC, NMI generator and WAIT synchronization, SLOW and FAST modes, PAL/NTSC margins, collapsed display files, inverse video, high-resolution techniques, ROM-version interactions, and ULA revision boundaries. Use when Codex reviews or edits namespace ZX81 ULA, ULARegisters, MemoryVideoCode, Memory, PortManager, Screen, CPU interrupt timing, raster, ROM-specific video flow, or ZX81 video tests.
日本語の概要は準備中です。原文の説明を表示しています。
Validate and implement Sinclair ZX Spectrum 48K ROM-visible behavior in the EMULATORS repository, including reset and restart vectors, IM1/NMI handling, keyboard scanning and repeat, beeper and tape routines, screen/printer output, channels and streams, BASIC tokenization and execution, expression evaluation, memory movement, system variables, calculator stack, floating-point formats, ROM traps, localized ROM selection, and firmware/hardware timing contracts. Use when Codex reviews or edits ZX Spectrum ROM loading, KERNAL-style traps, keyboard, tape, screen, printer, BASIC files, tokens, system variables, startup, interrupts, or compatibility tests.
日本語の概要は準備中です。原文の説明を表示しています。
Validate and implement Sinclair ZX Spectrum 16K/48K ULA and board-level behavior in the EMULATORS repository, including PAL/NTSC raster timing, bitmap and attribute fetches, FLASH/BRIGHT/INK/PAPER rendering, CPU clock generation, lower-RAM and I/O contention, floating bus, snow effect, DRAM addressing and refresh, port FE keyboard/tape/border/sound behavior, interrupts, and ULA revision boundaries. Use when Codex reviews or edits namespace ZXSPECTRUM ULA, ULARegisters, Memory, PortManager, Screen, Sound, Datasette, Z80 bus timing, raster, contention, or ZX Spectrum hardware tests.
日本語の概要は準備中です。原文の説明を表示しています。