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Thesis report synthesis — turn a thesis's markdown artifacts into its letter-size thesis-report.html, then OPTIMIZE it against real page renders. Four-step loop — pack (deterministic Python bundle of all sources + report/metrics.json), author (the LLM writes report/content.html — narrative, KPI tiles, badges, timeline, tables and citations are LLM judgment), assemble (deterministic validation, template injection, Q50 pins, Q47 overflow gate), render + optimize (Chrome headless per-page PNGs — the LLM reads them and iterates until every page is visually clean). Spec 046 Q46–Q50.

日本語の概要は準備中です。原文の説明を表示しています。

agentii-ai/agentii-investment-intelligence2072026年9月29日 更新

volatility trading, VIX products, straddle strangle, vol arbitrage, volatility surface trading, variance swap, gamma scalping, implied vs realized volatility, vol of vol, earnings volatility play

日本語の概要は準備中です。原文の説明を表示しています。

agentii-ai/agentii-investment-intelligence2072026年9月29日 更新

Vaccine catalyst analysis across the two-gate path: CBER BLA review and the ACIP recommendation gate that turns FDA approval into commercial availability. Lot release, procurement milestones, pediatric bridging, and healthy-population efficacy context — dated, verified, and sized per event.

日本語の概要は準備中です。原文の説明を表示しています。

agentii-ai/agentii-investment-intelligence2072026年9月29日 更新

Vaccine pipeline analysis: immunogenicity and seroconversion studies, lot-consistency trials, healthy-population efficacy designs, and age-cohort bridging, with the ACIP gate built into the value path across the med universe.

日本語の概要は準備中です。原文の説明を表示しています。

agentii-ai/agentii-investment-intelligence2072026年9月29日 更新

Plan and scope production work with Odyssey's real-time interactive video world models (odyssey.ml — Odyssey-1/Odyssey-2/Starchild-1/Agora-1). Use when a request involves generating video that a user steers live with keyboard, text, speech, or controller input (streamed frames that respond in the moment), or when someone must decide between Odyssey-style interactive generation and offline clip generators (Sora/Veo/Kling) or downloadable 3D / game engines. Covers what is verified versus announced, current access routes, latency and coherence limits, feasible-now versus speculative use cases, pricing/access terms, and content/rights considerations. This is a fast-moving research-stage product; the skill teaches honest scoping, not a promise of production reliability.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Use Cartesia Sonic and related Cartesia voice APIs for production speech: text-to-speech, realtime WebSocket TTS, voice selection, instant and professional voice cloning, pronunciation/language/emotion controls, voice localization, voice changer, pricing/concurrency planning, privacy/security review, and QA for narration, ads, localization, dubbing, avatars, and interactive voice agents.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Produce video (and its supporting stills) through Higgsfield (higgsfield.ai), a multi-model creative platform that fronts third-party video models (Kling, Veo, Seedance, Wan, MiniMax, and, until retirement, Sora) plus Higgsfield's own control layer — Soul / Soul ID image generation, the DoP camera-preset engine, and the Cinema Studio filmmaking suite. Use this skill when a request routes generation through Higgsfield specifically, when the user wants aggregator-level model switching and cinematic camera/effect presets in one workspace, when planning character consistency via Soul ID, or when deciding whether to go through Higgsfield versus direct to an underlying model provider. Covers model selection, per-model prompt strategy, credit economics, the (partial) API surface, capability limits, and rights/consent policy for generated and uploaded real-person footage.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

hume-evi

無料

Build production realtime voice agents with Hume's Empathic Voice Interface (EVI): speech-to-speech sessions, empathic/prosodic response design, EVI 3 versus EVI 4-mini selection, WebSocket and SDK integration, tools/function calling, interruption/barge-in, turn-taking, transcripts/audio artifacts, pricing/limits, privacy, safety, consent, and QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Generate music with Suno (v5 / v5.5 era, 2026) and advise a production team on what they may legally do with the output. Use this skill when a user wants to create, extend, remaster, or stem-separate a track in Suno; craft Suno prompts (style field, lyrics/metatags, exclude-styles, personas, custom voices); choose a subscription tier for a given use; or get accurate answers about ownership, commercial rights, distribution/monetization on DSPs, the Warner Music Group settlement, the ongoing label/publisher litigation, and Suno's API situation. Do not use it for other music generators (Udio, ElevenLabs Music, Google Lyria) except by explicit contrast, and do not use it as a substitute for a lawyer on a specific commercial deal.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Use Hume Octave for emotionally expressive speech and voice production: text-to-speech, voice design, voice cloning, voice conversion, streaming/realtime TTS, multilingual narration, dialogue continuity, timestamps/lip-sync, safety/rights review, and production QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Use this skill when an agent needs AssemblyAI for speech-to-text or speech-understanding work in media production, including pre-recorded, synchronous short-file, and real-time streaming transcription; speaker diarization or speaker identification; captions and subtitles; timestamps; language detection, code-switching, or transcript translation; audio intelligence such as summaries, chapters, topics, entities, key phrases, sentiment, content moderation, profanity filtering, and PII redaction; webhooks, scaling, rate limits, retention, security, consent, and QA for podcasts, interviews, captions, call recordings, and edit workflows.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Produce speech and clone voices with Fish Audio — its hosted TTS API (S2.1-Pro / S2-Pro / S1 model lineup, REST + WebSocket streaming, instant and persistent voice cloning) and its open-weight OpenAudio S1-mini / Fish-Speech models for self-hosting. Use this skill when an agent must generate narration or dialogue through Fish Audio, choose between Fish Audio's hosted models and open weights, clone a voice from reference audio, author emotion/tone/special markers for expressive delivery, estimate cost from UTF-8 bytes, wire real-time streaming for a voice agent, decide whether self-hosting beats the API, or review Fish Audio TTS output for production. Do not use it to pick a different provider — it covers Fish Audio specifically.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Use Amazon Transcribe for AWS-based speech-to-text production: batch S3 transcription, real-time streaming, captions/subtitles, diarization, channel identification, custom vocabularies, vocabulary filters, language identification, PII/PHI handling, toxicity detection, Call Analytics, Medical, and secure S3/IAM/KMS workflows.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Build and evaluate low-latency spoken, multimodal, and translation experiences with Google Gemini Live API and Gemini Enterprise Agent Platform Live API. Use when a media-production or voice-agent workflow needs real-time audio input/output, barge-in, voice configuration, live transcription, live translation, tool/function calling during a spoken session, WebSocket session design, latency QA, quotas/cost review, or Google/Vertex data-governance tradeoffs.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Use Microsoft Azure Speech in Foundry Tools for media-production speech workflows: speech-to-text, fast and batch transcription, diarization, captions/subtitles, real-time transcription, text-to-speech neural and HD voices, SSML, custom/personal voices, text-to-speech avatars, speech/video translation, localization, quotas, regions, privacy, consent, rights, and production QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Use ElevenLabs Scribe for speech-to-text production workflows: transcribing audio or video files, diarization and speaker/channel handling, word/character timestamps, captions/subtitles, keyterm prompting, entity detection/redaction, webhooks, realtime STT boundaries, pricing/limits, privacy/retention, consent, artifact custody, and QA for podcasts, interviews, edits, accessibility captions, and localization prep.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Provider-independent title design and kinetic typography direction for video, animation, ads, explainers, social hooks, brand films, lyric/text videos, title cards, main titles, lower thirds, captions-as-design, and other motion-led text. Use when an agent must plan, prompt, implement, hand off, iterate, or QA typography hierarchy, readability, timing, reveal/hold/exit, motion semantics, line breaks, safe areas, localization, brand constraints, accessibility, flashing/motion safety, or production specs for animated text.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Plan, troubleshoot, and hand off provider-independent in-camera VFX and LED volume virtual-production work, with Unreal Engine/nDisplay/Live Link awareness. Use for ICVFX suitability, LED stage geometry, frustums, tracking, lens calibration, sync, render nodes, color, lighting/reflections, artifact mitigation, rehearsal, live-composite fallback, monitoring, records, QA, and handoff. Do not use for ordinary offline post compositing, generic storyboards, or full game production.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Produce HeyGen avatar videos with Direct Video, Video Agent, Digital Twin, Avatar Realtime, and related avatar/voice/asset APIs. Use for provider routing, avatar and voice selection, script-to-video workflows, lip-sync from audio, backgrounds/scenes, callbacks and polling, consent and rights checks, localization handoffs, artifact custody, QA, and troubleshooting HeyGen avatar-video productions.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

tripo-3d

無料

Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset animation; retopology/low-poly and quad remesh; format conversion (GLB/FBX/OBJ/USDZ/STL/3MF) and engine import (Unity/Unreal/Blender/3D printing). Use when an agent must drive the async task-based Tripo API (create task, poll or webhook, download), choose a model version (v3.0 / v3.1 / P1), write prompts or prepare input images, control mesh/texture parameters, estimate credits and respect rate limits, review generated mesh quality (topology, UVs, poly count, texture fidelity), run iteration and repair workflows, or reason about the rights/licensing of Tripo-generated assets. Trigger on requests to generate, texture, rig, animate, retopologize, convert, or evaluate a 3D model with Tripo, or to integrate the Tripo API into a pipeline. Not for choosing a 3D renderer, editing meshes by hand, or non-Tripo generators.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Create, edit, guide, upscale, and quality-control still images with Leonardo.Ai's official Production API, including native Lucid and Phoenix models, uploaded or generated references, image-to-image, ControlNet guidance, realtime-canvas inpainting, Pro and Universal upscalers, and custom Elements or models. Use for Leonardo image API implementation, async polling or webhooks, dry-run and cost governance, secure artifact handling, prompt iteration, or production troubleshooting. Do not use for Leonardo video, 3D generation, unofficial wrappers, or third-party gateway APIs.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

meshy-3d

無料

Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology, apply or restyle textures, rig a humanoid for animation, export to GLB/FBX/OBJ/USDZ/STL for Unity/Unreal/Blender, drive Meshy's asynchronous job API (auth, polling, streaming, webhooks, credits, rate limits), review generated meshes for game/film/print readiness, or decide whether Meshy is the right tool at all. Not for editing an existing hand-modeled asset's geometry, hard-surface CAD with exact dimensions, or guaranteed-watertight manufacturing parts.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Generate AI lip sync and visual dubbing with Sync Labs (sync.so) — choose the right model (sync-3, lipsync-2, lipsync-2-pro, lipsync-1.9.0-beta, react-1), build the POST /v2/generate request, host inputs, handle async jobs via polling or webhooks, run batch dubbing/localization, and review output for sync accuracy and identity preservation. Use when an agent must re-voice, dub, translate, personalize, or re-time the mouth of a talking-head video (or animate a still face from audio), or must debug a failed/rejected Sync generation. Also covers consent, likeness, and rights obligations for editing a real person's face.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Use for producing Tavus AI-human videos and real-time avatar conversations with Tavus Faces/Replicas, PALs/Personas, async Video Generation, CVI conversations, consent-safe likeness workflows, webhooks, backgrounds, localization, and avatar QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新