Safely manage multiple GitHub identities (EMU + personal) in agent workflows
日本語の概要は準備中です。原文の説明を表示しています。
5,233 件 ・ 関連度順
概要と使いどころ
Safely manage multiple GitHub identities (EMU + personal) in agent workflows
日本語の概要は準備中です。原文の説明を表示しています。
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.
日本語の概要は準備中です。原文の説明を表示しています。
Master the `agentbrain` CLI (npm package `agentbrain-cli`). Use this skill whenever the user runs, installs, configures, or asks about `agentbrain` commands; when they interact with the AgentBrain enterprise data hub — organizations, connectors, knowledge bases, workflows, media/documents, knowledge graph, permissions, LLM/prompt config, cost & usage, governance, audit logs; when uploading documents/files to AgentBrain (`agentbrain media upload`); when authenticating (login/logout/token/apiKey); when retrieving MCP context (`agentbrain retrieve-context`); when running SQL against a connector; when the user pastes any `agentbrain …` command; when they edit `~/.agentbrain/config.json`; or when they mention AgentBrain, agent-brain, agentbrain-cli, or the `.agentbrain` folder.
日本語の概要は準備中です。原文の説明を表示しています。
Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
Navigator and help guide for the UniKit framework — use when the user is unsure what to do next, where to start, or which unikit skill fits their situation. It diagnoses intent and points to the right skill or pipeline: starting a project, writing code, testing, planning, the spec-driven code workflow, authoring or detailing game design, finding a new mechanic, or deciding what game to build. Trigger on questions like "what do I do next", "where do I start", "how do I start coding", "how do I test my code", "how do I create the game design", "how do I detail a system", "how do I find a new mechanic", "which unikit skill should I use", "how does the code pipeline relate to game design", "I'm lost in unikit", "help me with unikit". Read-only — it explains and points to the right command, it never edits project files. For technical code research use /unikit-explore; for game-design research use /unikit-gd-explore; to initialize the framework use /unikit.
日本語の概要は準備中です。原文の説明を表示しています。
Cold-start brownfield reconnaissance — reconstruct the WHOLE game design from an existing codebase when there is no GDD yet. Optionally accepts a free-text game description, notes, or reference links to guide and enrich the scan. Use when the user wants to build the game design from the code, e.g. "create a GDD from this codebase", "reconstruct the design from our code — it's a roguelike deck-builder", "build a design doc from the existing project, here are some refs". Scans the project (engine auto-detected), extracts a system roster + dependency graph and content-type schemas / resources / entities into one passive .unikit/gamedesign/RECON.md, tags every fact provenance:extracted-from-code, and writes a mandatory Intent Gap for what code cannot know (pillars, fantasy, the "why"). Writes nothing else and calls no skill. STRICTLY whole-project cold-start — if a GDD already exists and the user wants a specific part investigated, use /unikit-gd-explore (code lens); to author the GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
Author and own ONE content type's typed schema (the CONTENT-TYPE.md) at .unikit/gamedesign/content-types/CT-<slug>.md — the content / catalog layer of the GDD (cards, items, weapons, enemies, levels, quests, loot). Use whenever the user wants to ADD a new kind of content or UPDATE its schema, e.g. "add a new content type", "design the loot content", "define the card schema", "add an enemies content type", "add a rarity field to items", "switch this catalog to curated". Create the skeleton, fill its typed field schema (CT.fields), scale, relationships, and validation, AND revise the schema under the delta discipline (a schema change bumps the version + changelog). Selects the scale (bulk | curated) and self-registers content_types/content. This owns the content SCHEMA, not the catalog of values — adding individual entries/units is data handled in the editor, not a schema edit. To add or detail a system use /unikit-gd-system; to add a flow use /unikit-gd-flow; to apply a multi-zone edit use /unikit-gd-apply.
日本語の概要は準備中です。原文の説明を表示しています。
Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "spec out the parameters of X"), AND revise it after approval under the delta discipline ("raise the damage by 10%", "tune the economy", "rework the status system", "nerf X", "change this rule") — a number change is Tuning, a small rule a Tweak, restructuring a Rework; each bumps the version and logs the delta. To add a NEW system or restructure the system map use /unikit-gd-spec; to edit GAME.md content use /unikit-gd-spec; the moment an edit also touches a second system, a content type, a flow, or GAME.md (two or more zones) use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
Autonomous technical lead. Takes commander's intent and drives a project to completion through an OODA loop over implementation, refactoring, review, and bug-hunting skills. Has broad authority — creates tickets, commits, invokes any skill — and only escalates via andon cord for irreversible actions, public releases, or genuinely blocking decisions. User acts as product owner; skill acts as tech lead.
日本語の概要は準備中です。原文の説明を表示しています。
Mechanical documentation hygiene. Spawns a doc-maintainer agent to audit all project documentation and fix correctness, completeness, freshness, and consistency issues autonomously within its authority. Surfaces anything requiring user judgment for approval.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when creating, scaffolding, reviewing, or maintaining Python Home Assistant custom integrations, including work on custom_components, manifests, config flows, options flows, config entries, platforms/entities, DataUpdateCoordinator, integration automation triggers, diagnostics, repairs, discovery/networking, authentication, HACS-ready repositories, or Home Assistant integration quality scale compliance.
日本語の概要は準備中です。原文の説明を表示しています。
Add WhatsApp as a channel. Can replace other channels entirely or run alongside them. Uses QR code or pairing code for authentication.
日本語の概要は準備中です。原文の説明を表示しています。
Add Gmail integration to NanoClaw. Can be configured as a tool (agent reads/sends emails when triggered from WhatsApp) or as a full channel (emails can trigger the agent, schedule tasks, and receive replies). Guides through GCP OAuth setup and implements the integration.
日本語の概要は準備中です。原文の説明を表示しています。
Replace OneCLI gateway with the built-in credential proxy. For users who want simple .env-based credential management without installing OneCLI. Reads API key or OAuth token from .env and injects into container API requests.
日本語の概要は準備中です。原文の説明を表示しています。
Use the Composio Connect MCP server to interact with 1000+ apps — GitHub, Slack, Notion, Gmail, Linear, Jira, and more. Composio manages auth, permissions, and intelligent tool routing. Trigger when the user asks to connect an app, execute an action on an external service, or work with connectors.
日本語の概要は準備中です。原文の説明を表示しています。
Run the same scrape or task across many accounts at once - each in its own browser profile with its own fingerprint, cookies and exit IP - and read data from sites that need a session or that answer a plain HTTP scraper with a captcha while answering a real browser. One command per site returns JSON, so there are no selectors to write or repair: Amazon and Walmart search, Google and DuckDuckGo results, Reddit posts and comments, X timeline, Medium, Yelp, Indeed job listings, Hacker News, GitHub, PyPI, npm, plus exit-IP and fingerprint checks. Use for multi-account operations you are authorized to run, price and listing monitoring per region, SERP collection, logged-in data, and scrapers that keep breaking. Also for 'scrape amazon', 'google search results', 'reddit data', 'scrape logged in site', 'run task on many accounts', 'site blocks my scraper', 'scraping without selectors'. Node or Python.
日本語の概要は準備中です。原文の説明を表示しています。
Use when decoding a Crewrift replay for authoritative deaths, survival, movement, roles, tasks, or rewards.
日本語の概要は準備中です。原文の説明を表示しています。
Discover, install, and author Spec Kit bundles via `specify bundle`. USE FOR: searching/showing/listing bundles, installing/updating/removing a bundle (a curated set of extensions/presets/integrations/workflows), validating a bundle manifest, building a distributable bundle artifact, initializing a project and installing a bundle, managing bundle catalog sources. DO NOT USE FOR: individual extensions/presets/integrations/workflows (use their respective skills).
日本語の概要は準備中です。原文の説明を表示しています。
Use Composio Connect MCP (Tool Router) for authenticated SaaS actions — Gmail, Slack, Notion, Jira, Linear, GitHub, and 1000+ other apps. Rube is deprecated; do not use it.
日本語の概要は準備中です。原文の説明を表示しています。
Create or refresh AEO-optimized content that gets cited by AI assistants (Gemini, ChatGPT, Perplexity) using only free tools. Two modes: CREATE new content targeting a specific prompt, or REFRESH existing content to improve AI citation-worthiness. Researches what AI models currently cite, builds a competitive brief, and produces citation-worthy content. Use when a user wants to: write content optimized for AI citations, create articles that show up in AI answers, refresh/update existing content for better AI visibility, build authority content for answer engines, or produce AEO content without paid tools. No API keys required — uses web_fetch, web_search (free tier), and LLM reasoning only. Pairs with aeo-prompt-research-free (which identifies WHAT to write about; this skill handles HOW to write or refresh it).
日本語の概要は準備中です。原文の説明を表示しています。
为 OpenClaw 配置 MiniMax 作为模型源。MiniMax 提供两种接入方式:API Key 直连(openai-completions 协议)和 OAuth 门户(anthropic-messages 协议)。包含 provider 注册、模型定义、别名配置、fallback 链接入和验证的完整流程。当管理员说想"加 MiniMax"、"配 minimax"、"接入 MiniMax 模型"、"加海螺模型"、"配 M2.1"时使用此 skill。
日本語の概要は準備中です。原文の説明を表示しています。
ActiveCampaign API integration with managed OAuth. Marketing automation, CRM, contacts, deals, and email campaigns. Use this skill when users want to manage contacts, deals, tags, lists, automations, or campaigns in ActiveCampaign. For other third party apps, use the api-gateway skill (https://clawhub.ai/byungkyu/api-gateway). Requires network access and valid Maton API key.
日本語の概要は準備中です。原文の説明を表示しています。
Add a new OpenClaw Agent, automatically configure openclaw.json, create workspace, copy auth and skills.
日本語の概要は準備中です。原文の説明を表示しています。