Elite website image-to-code skill for Codex. For visually important web tasks, it must first generate the design image(s) itself, deeply analyze them, then implement the website to match them as closely as possible. In Codex, it must prefer large, readable, section-specific images instead of tiny compressed boards, generate fresh standalone images for sections or detail views instead of cropping old ones, avoid lazy under-generation, avoid cards-inside-cards-inside-cards UI, and keep the hero clean, spacious, readable, and visible on a small laptop.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月14日 更新
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月14日 更新
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月14日 更新
Dispatch and execute implementation plans with TDD and checkpoints. Use when plan is ready. Parallel by default for independent tasks.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月14日 更新
Meta-orchestrator — dispatches to the right skill for the task. Use before any non-trivial work.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月14日 更新
Generate custom editor tooling including Custom Inspectors, PropertyDrawers, EditorWindows, Gizmos, and Handles. Use when building designer-facing tools, spatial visualization, batch operations, or custom component UIs. Triggers on requests like "create a custom inspector", "add gizmos", "build an editor window", "make this component designer-friendly", "add a debug visualization", "create a level editor tool", "add a property drawer", "make a batch rename tool", or any editor tooling work. Always uses SerializedProperty and Undo for safety.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Generates networking boilerplate adapted to the project's chosen networking package (NGO, Mirror, Photon). Use when setting up multiplayer systems, syncing state, writing RPCs, building lobbies, or designing an authority matrix. Triggers on requests like "add multiplayer", "sync player health", "create an RPC", "set up lobbies", "make this networked", "add co-op", "replicate this across clients", "spawn networked objects", "handle player disconnect", "create a matchmaking system", or any task involving network state synchronization, remote procedure calls, or client-server architecture. Always reads ProjectConfig.yaml -> networking before generating code. If networking is "none", do NOT generate networking code.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Wwise audio middleware integration for Unity including events, banks, RTPC, spatial audio, and callback handling.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity level design-to-code translation. Trigger & event architecture, encounter design contracts, checkpoint & respawn, cinematic & scripted sequences, environmental storytelling hooks, level streaming & loading seams. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/ DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 audio system guide. Use when working with sound effects, music, AudioSource, AudioClip, AudioListener, Audio Mixer, spatial audio, or audio optimization. Covers 3D sound, mixer groups, snapshots, and audio import settings. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Sentry Unity SDK integration patterns for error tracking, performance monitoring, transactions, spans, and custom instrumentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds, Transform hierarchies, raycasting projection, and floating-point precision. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
用于创建或审查 Nuxt 3 项目、文件路由、pages、layouts、SSR/SSG/SPA 行为、Nuxt 数据获取、route middleware、plugins、modules、server routes 或 Nuxt 特定 Vue 3 约定。通用 Vue 组件架构另按项目 Vue 约定处理;中文触发词包括 Nuxt、Nuxt 3。
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when creating or reviewing Nuxt 3 projects, file routes, pages, layouts, SSR/SSG/SPA behavior, Nuxt data fetching, route middleware, plugins, modules, server routes, or Nuxt-specific Vue 3 conventions. For generic Vue component architecture, apply the project's Vue conventions separately; Chinese triggers include Nuxt, Nuxt 3.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when a task needs the judgment of a Driver/Sales Worker on a direct-store-delivery (DSD) route — negotiating a shelf-facing or planogram change with a store manager, resizing a standing order after a shelf or demand change, deciding whether to pull code-dated product before a stale credit hits, reconciling a route's revenue-per-stop against cost-per-stop, or deciding whether to fight for shelf space back from a competitor.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Construction Trades Supervisor (foreman) — allocating a crew's daily task assignments against a labor-unit budget, deciding whether today's scope requires a formally designated OSHA competent person, arbitrating a trade-sequencing conflict between crews needing the same physical space, tracking crew productivity variance before it shows up on the master schedule, or logging and acting on a near-miss.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a choreographer — building and teaching a dance number against a rehearsal-hour budget, staging repertory under a trust/estate's licensing rules, planning a tech-week spacing and cueing schedule, or diagnosing why a piece isn't reading from the audience.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Brickmason/Blockmason — selecting mortar type for a load-bearing vs. veneer application, sizing and placing control or expansion joints, specifying veneer-tie spacing and cavity-wall drainage/weep-hole layout, applying cold-weather masonry protection thresholds, or diagnosing a moisture or cracking failure in existing masonry.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an Adhesive Bonding Machine Operator — distinguishing an open-time violation from a pot-life check, controlling bond line thickness with calibrated spacers rather than clamping pressure alone, verifying surface prep with a test rather than visual cleanliness, or confirming actual part temperature reached full cure rather than trusting chamber setpoint and elapsed time.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a licensed Architect — programming a building's spatial/functional requirements against a budget, developing a design concept against a zoning/code envelope, evaluating a fee proposal or scope-creep request, resolving a code-compliance conflict between disciplines, or working through a construction-phase change order's cost and schedule impact.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an Advertising Sales Agent — pricing an ad-inventory package against a client budget, building a media-kit pitch, protecting yield on scarce inventory while moving remnant, or forecasting close rate on a sales pipeline. Sell-side: this role sells a publisher's or station's own ad space/time to advertisers, the opposite side of the table from a buyer-side advertising-promotions-manager who purchases media on a client's behalf.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an Amusement and Recreation Attendant — running ride dispatch and restraint checks, calling a weather or mechanical hold, managing queue throughput and wait-time complaints, operating a game booth or coin-operated attraction, or handling an on-ride evacuation.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an Aircraft Cargo Handling Supervisor — verifying a built ULD against its type's certified max gross weight before it's spotted for loading, running a hazmat item through the segregation table against its actual compartment neighbors, reconciling an actual cargo build against the dispatcher's load plan and deciding whether it clears a last-minute-change threshold or needs a reissued loadsheet, calling a ULD's lock/net restraint good or rejecting it, or running ramp FOD and ground-equipment clearance discipline around an aircraft during turn.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an air traffic controller — sequencing and spacing arrivals/departures, resolving a projected loss of separation, applying wake-turbulence separation between mismatched aircraft categories, deciding when to query a read-back, or working a facility through a saturation/traffic-management event.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新