Orchestrate the full plugin development lifecycle from blank canvas to marketplace-ready. Use when creating a new plugin, improving an existing plugin, fixing validation errors, or taking a plugin through assessment, research, design, creation, debugging, optimization, and verification. Complements /plugin-creator:plugin-creator which provides the detailed new-plugin creation workflow with discussion capture, parallel research, and atomic implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Jamie-BitFlight/claude_skills☆ 672026年10月13日 更新
Build an award-winning "3D scroll" website of ANY kind from ONE prompt — product launch, portfolio, agency, contractor/home-services, restaurant, real estate, personal brand, event, app, etc. Generates a high-end cinematic hero visual + clips (360° orbit, fly-through, reveal, explode, parallax) fitting the site's subject with the Higgsfield MCP, slices them into a scroll-scrubbed canvas frame sequence with ffmpeg, builds a branded multi-section site (Lenis smooth scroll + scroll reveals), and launches it on localhost. Use when the user asks for a "3D scroll" site, scroll-driven hero/reveal, a cinematic landing page, a buckssauce/Apple/Awwwards-style scroll site, or "build me a website like X" — for a product OR a service, person, place, or brand. Trigger words: 3D scroll, scroll animation, cinematic hero, fly-through, turntable, scroll site, landing page, portfolio site, agency site, Higgsfield site.
日本語の概要は準備中です。原文の説明を表示しています。
zubair-trabzada/scroll-cinematic-claude☆ 672026年6月11日 更新
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
日本語の概要は準備中です。原文の説明を表示しています。
ComeOnOliver/skillshub☆ 652026年6月24日 更新
Interactive element picker for web pages. Opens a browser with click-to-select UI overlay. Use when you need to let users visually select DOM elements, identify element selectors, or get detailed element information interactively. Triggers on "select an element", "pick element", "let me choose", "which element", or any interactive element selection task. Integrates with agent-eyes for visual context.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skill☆ 622026年3月2日 更新
Automate and research the GitHub Copilot app desktop experience. Use for driving Copilot App sessions, creating isolated app experiments, mapping app UI/accessibility controls, taking app screenshots, saving PNG captures, optimizing WebP images, testing prompts without submitting, using app/session APIs, canvases, automations, macOS Accessibility, AppleScript, and safe end-to-end Copilot App workflow probes.
日本語の概要は準備中です。原文の説明を表示しています。
github/copilot-app-for-beginners☆ 552026年10月13日 更新
Customer discovery framework using Jobs-To-Be-Done theory — uncover the functional, social, and emotional jobs customers hire products to do. Produces JTBD canvases with job statements, outcome metrics, and competing solutions. Use alongside cm-brainstorm-idea for evidence-based product decisions.
日本語の概要は準備中です。原文の説明を表示しています。
tody-agent/codymaster☆ 532026年8月26日 更新
Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.
日本語の概要は準備中です。原文の説明を表示しています。
yacosta738/yacosta738.github.io☆ 472026年10月14日 更新
First-run setup for the Mycelium plugin. Creates project-state directories (.claude/canvas, .claude/diamonds, .claude/memory, .claude/harness) and minimal starter files in the user's project. Optionally provisions opencode runtime support (a starter scaffold) when opencode is detected or requested. Idempotent — re-running on an initialized project is a no-op. Run this once after installing the Mycelium plugin and before invoking other skills.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 462026年10月13日 更新
Measure Mycelium's own scaffold token cost (CLAUDE.md + engine + harness + canvas + memory) and surface a structured estimate. One-shot audit; pair with /framework-health for trend tracking.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 462026年10月13日 更新
Render `.claude/canvas/cycle-history.yml` as a Gantt chart + outcome distribution pie (or ascii / json). Read-only. Consults the attribution registry per `${CLAUDE_PLUGIN_ROOT}/engine/render-conventions.md` consent + privacy gate. Third specialist in the render fleet.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 462026年10月13日 更新
Bring Mycelium into a project that already has code. Detects that the repo predates the framework, asks before touching anything, then reads the codebase to draft what it CAN establish (delivery, solution shape) and — the actual point — names what it cannot (purpose, strategy, real user evidence). The output is a discovery backlog with a head start, never a filled canvas.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 462026年10月13日 更新
Record findings from completed offline human tasks (interviews, observations, outreach) back into the canvas. The re-entry point after /mycelium:handoff.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 462026年10月13日 更新
Render `.claude/canvas/opportunities.yml` as a diagram or structured list. Read-only. Default format Mermaid mindmap. Consults the attribution registry per `${CLAUDE_PLUGIN_ROOT}/engine/render-conventions.md` consent + privacy gate. Second specialist in the render fleet.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 462026年10月13日 更新
Print your own north-star row from your own record, and nothing else. Reads .claude/harness/decision-log.md, the canvas and the hook logs in this project; prints one line (decisions before the first source file, of which citing outside evidence, kills before code, sessions). Sends nothing anywhere. Opt-in; paste the line where you like or not at all.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 462026年10月13日 更新
Pull snapshots from all configured metric sources, compute deltas against prior snapshots, flag unexplained signals, and draft evidence entries for canvas files. One entry point for all external product/market metrics.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 462026年10月13日 更新
Design a rifle-scope reticle from a plain-language description and emit it as a BallisticCalculator `.reticle` file (BXml) plus a rendered SVG preview. Covers the complete `.reticle` element/attribute specification, reticle design principles (mrad vs MOA subtension, FFP/SFP, stroke-weight hierarchy, hash-mark ladders, christmas-tree wind holds, clutter budget, BDC anchors) and worked, verified patterns for duplex, mil-dot, hash-ladder, christmas-tree, chevron, circle-dot, dense-grid and rangefinding-stadia reticles. Also covers reproducing an existing commercial reticle from its manufacturer's technical data sheet. Use this skill whenever the user wants to create, modify, review or render a scope reticle, crosshair, mil-dot / MOA grid, holdover ladder, christmas tree, BDC ladder or rangefinding stadia — including any mention of a `.reticle` file, `ReticleDefinition`, `ReticleDrawController`, `SvgCanvasFactory`, or "draw me a reticle", and including requests to clone or model a named commercial reticle (Horus H58/H59, TReMoR, Mil-C, MOAR, Tremor3, EBR, and the like). Trigger it even when the user only says something like "make a crosshair with 0.2 mil hashes out to 5 mils" or "turn this reticle picture into a file", and trigger it before hand-writing reticle XML or hand-rolling reticle geometry, because the file format silently ignores misspelled attributes and mis-cased booleans.
日本語の概要は準備中です。原文の説明を表示しています。
nikolaygekht/ballistic.calculator.app.avalonia☆ 452026年8月26日 更新
Assesses startup viability through business model canvas analysis, unit economics validation, and market timing evaluation. Use when evaluating startup pitches, analyzing business model sustainability, or assessing product-market fit.
日本語の概要は準備中です。原文の説明を表示しています。
CaseMark/skills☆ 442026年9月9日 更新
ALIGN — Agentic Loop Image GeneratioN. Paint a subject in the craft of a reference artwork as executable p5.js, Canvas, SVG or another mark-based medium, replay that craft's real order of work, and improve it through pixel-only cross-model review. The reference fixes the craft; the subject may be the reference's own scene (千里江山图 → p5.js) or another (清明上河图 → 武汉). Not for one-shot raster image generation.
日本語の概要は準備中です。原文の説明を表示しています。
wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN☆ 442026年10月7日 更新
ALIGN — Agentic Loop Image GeneratioN. Paint a subject in the craft of a reference artwork as executable p5.js, Canvas, SVG or another mark-based medium, replay that craft's real order of work, and improve it through pixel-only independent Codex subagent review. The reference fixes the craft; the subject may be the reference's own scene (千里江山图 → p5.js) or another (清明上河图 → 武汉). Not for one-shot raster image generation.
日本語の概要は準備中です。原文の説明を表示しています。
wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN☆ 442026年10月7日 更新
Generate cinematic scrolltelling websites where scroll drives the narrative: Lenis smooth scroll, GSAP ScrollTrigger cinematic section reveals with fluid OKLCH color transitions, Three.js painted-texture shader backgrounds reactive to cursor, scroll, velocity, and chapter progress. Four modes — chapter-reveal (scroll-paced storytelling), painted-backdrop (reactive shader canvas), full-cinema (complete cinematic site), catalog (all shader presets side by side). This skill should be used when building storytelling websites, scroll-driven experiences, cinematic landing pages, or any page where sections reveal as chapters with color transitions and ambient 3D backgrounds. Triggers on scrollytelling, cinematic scroll, scroll-driven storytelling, Lenis smooth scroll, GSAP ScrollTrigger, scroll chapter reveal, scroll color transition, painted shader background, narrative scroll website, premium scroll experience, shader catalog.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Build MindNode-inspired mind mapping interfaces — 8 node shapes, 27+ themes, layout algorithms (horizontal, vertical, radial with D3), keyboard shortcuts, focus mode, dual view. React + xyflow/react v12 + Zustand + Tailwind. Triggers on mind map, visual thinking tool, node-based diagram, brainstorm canvas, MindNode.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Build distinctive, production-grade frontend interfaces — websites, landing pages, dashboards, React components, HTML/CSS layouts, editorial heroes with depth-parallax (Astryx pattern), pointer-reactive fluid effects, pixel-glitch canvas heroes and terminal-style tool-panel dioramas (Composio pattern). Avoids generic AI aesthetics. Triggers on web UI, styling, beautify, frontend design, dashboard, landing page, React component, editorial hero, glitch hero, dev-tool landing page.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
This skill should be used when the user asks to "make an ASCII animation", "build a terminal/CLI intro or loader", "convert an image or video to ASCII art", "add an ASCII shader/post-effect to a canvas or Three.js scene", "create retro/hacker text-character motion", or "animate text characters with a brightness ramp". Covers generative ASCII fields, image/video/3D-to-ASCII, and animated character art for both web and terminal.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/web-animation-skills☆ 392026年6月22日 更新
把用户对 HarmonyOS、ArkUI、Canvas 或代码生成产品动效的模糊描述转换为准确术语、相近概念和可能的 ArkUI 能力,例如“松手像急刹车”“拖过头有阻力”“页面像从同一个卡片长出来”“后端没完成却显示成功”。用于命名、检索和编写提示词;不要用于完整设计审视、传统视频剪辑、镜头叙事、直接实现或构建问题。
日本語の概要は準備中です。原文の説明を表示しています。
dososo/HarmonyOS-Design☆ 382026年7月15日 更新