Provider-independent music supervision and scoring direction for AI agents producing generated videos, ads, trailers, explainers, product films, social clips, documentaries, game trailers, and branded content. Use when planning, prompting, selecting, licensing, mixing, repairing, or quality-reviewing music, score, temp tracks, needle drops, AI-generated tracks, cue sheets, stems, loudness, loopability, platform music constraints, and rights-aware audio handoff for visual media.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Production guidance for reusable layered 2D character rigs in browser-rendered and video media. Use for SVG hierarchies, pivots and constraints, FK/IK planning, pose and facial libraries, acting, cycles, deterministic handoff, crop variants, and rig QA; not for character concept continuity, 3D armatures, or motion-capture solving.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Provider-independent production workflow for AI agents creating game trailers and promos, including announcement, gameplay, launch, DLC/update, store-page videos, social cutdowns, and generated/engine-capture hybrid trailers. Use when planning, scripting, capturing, generating, editing, localizing, reviewing, or QAing game marketing videos where gameplay truthfulness, platform/store constraints, ratings, accessibility, claims, CTA metadata, and rights provenance matter.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Provider-independent production design direction for AI-generated media. Use when translating narrative, brand, advertising, product, social, film, or worldbuilding intent into sets, locations, props, color and material palettes, era research, graphic and environmental design, continuity bibles, image/video prompt planning, reference strategy, production constraints, iteration notes, handoff specs, and QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Build tissue and condition-specific metabolic models using GIMME, iMAT, and INIT algorithms with expression data constraints. Create models that reflect cell-type specific metabolism. Use when building tissue-specific metabolic models or integrating transcriptomics with FBA.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Workflow for constraint-based metabolic modeling, context-specific models, gene essentiality, and systems-level interpretation.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Manage per-feature living documents that capture decisions, constraints, and reasoning across AI sessions during active development. Scoped to feature-level work — design, implementation, bugfix, refactor — not for codebase-wide assessments or product-wide specifications (those define their own document lifecycles). Handles creating new context documents, loading existing ones, and enriching them with new decisions. Use when starting a new feature, resuming work, making technical decisions, resolving questions, or when context needs to persist across sessions. Use this skill whenever the user mentions 'load context', 'update context', 'context doc', 'decisions', 'continue where we left off', 'what did we decide', or 'capture this decision'.
日本語の概要は準備中です。原文の説明を表示しています。
techygarg/lattice☆ 1992026年10月10日 更新
Enforce architectural rules when generating or modifying code, and validate proposed designs before approval (design mode). Defaults to clean architecture; supports any architecture style via the architecture-refiner. Validates layer responsibilities, dependency direction, and structural constraints using the loaded architecture rules. Use when generating code, reviewing architecture, creating new files, or when the user mentions 'architecture', 'layers', 'structure', 'dependency rules', 'hexagonal architecture', 'ports and adapters', 'modular monolith', or 'onion architecture'. Also use when reviewing generated code for structural compliance.
日本語の概要は準備中です。原文の説明を表示しています。
techygarg/lattice☆ 1992026年10月10日 更新
Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Use when preparing a Formax code handoff: selecting files, generating repomix bundles, and writing a high-quality prompt for WebGPT or another coding agent with clear constraints and validation scope.
日本語の概要は準備中です。原文の説明を表示しています。
yusifeng/formax☆ 1942026年7月25日 更新
Use when a learner asks for help with MATLAB homework, labs, projects, graded assignments, take-home exams, quizzes, or any programming task where academic integrity, course policy, or instructor constraints may limit direct solutions. Use to provide policy-aware hints, conceptual coaching, partial feedback, and assignment-safe MATLAB tutoring.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/agent-skills-playground☆ 1852026年10月10日 更新
Validate database integrity, test migrations forward and backward, verify schema constraints, manage seed data, detect migration drift, and identify query performance issues. Covers PostgreSQL, MySQL, MongoDB with Prisma, TypeORM, Drizzle, and SQLAlchemy, plus Testcontainers test databases. Use when: "database test," "migration test," "migration rollback," "rollback test," "data integrity," "SQL test," "schema validation," "seed data," "query performance," "Testcontainers." Not for: synthetic data generation/masking at scale — use test-data-management; Docker/IaC test-environment provisioning — use test-environments; SQL injection — use security-testing. Related: test-data-management, test-environments, security-testing, ci-cd-integration.
日本語の概要は準備中です。原文の説明を表示しています。
petrkindlmann/qa-skills☆ 1822026年6月11日 更新
Parses and analyzes project vision to extract structured requirements. Use at project start to understand goals, scope, and constraints. Triggers on: analyze vision, parse project goals, understand requirements.
日本語の概要は準備中です。原文の説明を表示しています。
YougLin-dev/Aha-Loop☆ 1812026年2月3日 更新
Determine technologies needed to build the product, making build/buy/integrate decisions during PRD v0.5 Red Team Review. Handles both greenfield and brownfield contexts. Triggers on requests to select tech stack, evaluate technologies, make build vs. buy decisions, discover existing assets, or when user asks "what technologies?", "select tech stack", "build or buy?", "what do we reuse?", "existing stack", "technical decisions", "what tools do we need?", "evaluate solutions". Consumes FEA- (features), SCR- (screens), RISK- (constraints). Outputs TECH- entries with decisions, rationale, and trade-offs. Feeds v0.6 Architecture Design.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Surface risks through guided questioning, helping users consider pivots, constraints, and prioritization during PRD v0.5 Red Team Review. Triggers on requests to identify risks, stress-test the idea, perform red team review, or when user asks "what could go wrong?", "identify risks", "red team", "risk assessment", "challenge assumptions", "stress test the idea". Consumes all prior IDs (CFD-, BR-, FEA-, PER-, UJ-, SCR-) as interview context. Outputs RISK- entries with owner decisions and mitigations. Feeds v0.5 Technical Stack Selection.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Connect user journeys to screens, defining the UI structure and navigation paths during PRD v0.4 User Journeys. Triggers on requests to define screens, design screen flows, map UI structure, plan navigation, or when user asks "what screens do we need?", "define screens", "screen flow", "UI structure", "information architecture", "navigation design", "wireframe planning". Consumes UJ- (User Journey Mapping), FEA- (Feature Value Planning), BR- (constraints). Outputs SCR- entries for screens and DES- entries for design system elements. Feeds v0.5 Red Team Review.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Define how system components connect, establishing boundaries, patterns, and integration approaches during PRD v0.6 Architecture. Triggers on requests to design architecture, create system design, define component relationships, or when user asks "design architecture", "system design", "how do components connect?", "architecture decisions", "technical architecture", "system overview". Consumes TECH- (stack selections), RISK- (constraints), FEA- (features). Outputs ARC- entries documenting architecture decisions with rationale. Feeds v0.6 Technical Specification.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Classify product approach into one of six types (Clone, Unbundle, Undercut, Slice, Wrapper, Innovation) based on competitive landscape. Triggers on PRD v0.2 work after competitive analysis, or when user asks "what type of product should we build?", "should we clone or innovate?", "is this a fast-follow opportunity?", "how should we position against competitors?", "clone vs undercut", "unbundle vs slice", or requests help choosing product strategy. Outputs BR- entries for product type classification and inherited GTM constraints.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Spawn Comment Sicko, fix accepted findings, and offer encodings for claimed constraints.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月14日 更新
Designs database schemas with proper normalization, indexing, constraints, and tenant isolation patterns. Use when someone needs to create a new database schema, add multi-tenant support, design row-level security policies, or optimize table structures. Trigger words: database schema, table design, RLS, row-level security, foreign keys, indexes, migrations, ERD, data model, normalization.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Use when designing space missions, computing launch windows, optimizing trajectories, analyzing payload constraints, or planning mission phases and contingencies. Use when "mission design, launch window, trajectory optimization, mission timeline, mass budget, propellant budget, mission phases, porkchop plot, C3, gravity assist, low thrust, mission architecture, LEO, GEO, interplanetary, " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Expert mobile game developer specializing in iOS and Android game optimization, touch input design, battery and thermal management, device fragmentation handling, and App Store/Play Store submission. Deep knowledge of mobile-specific constraints and best practices for shipping performant, player-friendly mobile games. Use when "mobile game, ios game, android game, touch input, mobile optimization, mobile performance, app store, play store, mobile battery, thermal throttling, mobile porting, tablet game, phone game, mobile monetization, mobile build, mobile, ios, android, touch, optimization, performance, battery, thermal, app-store, play-store, game-development, unity-mobile, godot-mobile, device-fragmentation" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
World-class creative strategy expertise combining the conceptual brilliance of agencies like Wieden+Kennedy, the data-informed creativity of modern brands, and the artistic vision that makes campaigns unforgettable. Creative strategy is the bridge between business objectives and creative execution. Great creative isn't just pretty pictures - it's strategic thinking made visible. The best creative strategists understand that breakthrough ideas come from deep insight, that constraints breed creativity, and that the most memorable campaigns are the ones that tell true stories in unexpected ways. Use when "creative strategy, campaign concept, creative direction, art direction, video production, photo shoot, brand campaign, advertising, ad creative, visual identity, campaign idea, creative brief, storyboard, motion design, commercial, brand video, creative, campaigns, art-direction, video, advertising, visual, storytelling, production" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matching, animation retargeting, foot IK, look at IK, aim offset, animation montage, animation notify, additive animation, animation layers, procedural animation, animation, game-dev, character, state-machine, unity, unreal, godot, skeletal, rigging, motion" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新