This skill should be used when the user says "lock it", "go with that", "approved", "that's the standard", or explicitly establishes a project-wide pattern like "from now on all forms should use this approach". Formalizes approved decisions into locked standards that the system enforces going forward. Not needed for story-scoped decisions — only for project-wide patterns.
日本語の概要は準備中です。原文の説明を表示しています。
drobins25/craft☆ 682026年10月5日 更新
Interactive browser automation via playwright-cli. Use when you need to navigate a site, click elements, fill forms, take snapshots, or triage a live app.
日本語の概要は準備中です。原文の説明を表示しています。
drobins25/craft☆ 682026年10月5日 更新
This skill should be used when validate-chunk reports errors or failures, when the user asks to "fix these errors", "resolve validation issues", "refine this chunk", or when specific build, lint, or type errors need surgical fixes. Makes precise, targeted edits to resolve specific validation issues without over-engineering.
日本語の概要は準備中です。原文の説明を表示しています。
drobins25/craft☆ 682026年10月5日 更新
Use this skill when the user wants to discover, define, or refine their product's aesthetic identity. Triggers on "what should this feel like?", "help me figure out the vibe", "something feels off visually", "I want it to feel like [X]", "define the visual language", or when a project has no established design direction. This is the art director skill - it helps users articulate something they can feel but can't name. Also handles quick cohesion checks when the orchestrator needs one during cycle planning.
日本語の概要は準備中です。原文の説明を表示しています。
drobins25/craft☆ 682026年10月5日 更新
This skill should be used when a story has been captured but content direction is unresolved - the spark describes WHAT to build structurally but not WHAT goes in it. Reads the story spark, splits it into Resolved (structurally clear) vs. Assumed (would have to guess) content dimensions, and surfaces each assumption for the human to confirm, correct, or expand. Also classifies implementation risk tags (has-variants, has-data-pipeline, has-animation, has-touch-targets, diverges-from-existing) so plan-chunks translates them into acceptance criteria that name the implementation mechanism. Captures answers into
日本語の概要は準備中です。原文の説明を表示しています。
drobins25/craft☆ 682026年10月5日 更新
This skill should be used when the user asks to "plan chunks", "break this down", "plan the implementation", or when a story has status planning and needs implementation details before building. Required before any story can be implemented. Transforms story sparks into detailed chunk-by-chunk implementation plans with full technical specifics, file lists, and risk analysis. Supports parallel planning of multiple stories via batch mode.
日本語の概要は準備中です。原文の説明を表示しています。
drobins25/craft☆ 682026年10月5日 更新
Enforcement layer for chunk and story validation. Invokes the chunk-validator agent (haiku), enforces the verdict, routes failures to refine-chunk or test-fix, captures CLI learnings. The orchestrator invokes this skill — never the agent directly.
日本語の概要は準備中です。原文の説明を表示しています。
drobins25/craft☆ 682026年10月5日 更新
This skill should be used when validate-chunk reports test failures specifically, when the user says "tests are failing", "figure out what's wrong with the tests", "fix the failing tests", or when test assertions don't match expected output after chunk implementation. Triages whether the test or the implementation is wrong and fixes the correct one.
日本語の概要は準備中です。原文の説明を表示しています。
drobins25/craft☆ 682026年10月5日 更新
House rules and craft for LaTeX Beamer decks (storyboarding, slide prose, frame budgets, layout, XeLaTeX and Korean fonts, color, figures, Overleaf hygiene, build QA). Use to write, edit, review, or build a Beamer deck.
日本語の概要は準備中です。原文の説明を表示しています。
scdenney/open-science-skills☆ 652026年10月8日 更新
Write and optimize prompts for AI-generated outcomes across text and image models. Use when crafting prompts for LLMs (Claude, GPT, Gemini), image generators (Midjourney, DALL-E, Stable Diffusion, Imagen, Flux), or video generators (Veo, Runway). Covers prompt structure, style keywords, negative prompts, chain-of-thought, few-shot examples, iterative refinement, and domain-specific patterns for marketing, code, and creative writing.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skill☆ 622026年3月2日 更新
Edit Source Code: Use when the user wants to "edit" the code base in one shot from a query or a bare analyzer issue id like "P1", fusing crafting, refactoring, and resolving with optional grilling, verification, looping, and Git worktree isolation.
日本語の概要は準備中です。原文の説明を表示しています。
rse/ase☆ 602026年10月13日 更新
Use when creating outreach sequences, writing cold email campaigns, building multi-channel cadences, designing follow-up flows, or crafting signal-triggered messages. Triggers: 'build an outreach sequence', 'write a cold email sequence', 'create a cadence', 'outreach for [signal]', 'email sequence', 'follow-up sequence', 'multi-channel outreach'.
日本語の概要は準備中です。原文の説明を表示しています。
Othmane-Khadri/gtm-engineer-playbook☆ 582026年4月6日 更新
Expert PR and media relations guidance for earned media, press coverage, and reputation building. Use when writing press releases, crafting media pitches, developing journalist relationships, planning embargo strategies, managing crisis communication, placing thought leadership, building analyst relations, submitting award applications, or measuring PR coverage. Use for media outreach, press kits, speaking opportunities, and earned media strategy.
日本語の概要は準備中です。原文の説明を表示しています。
ncklrs/startup-os-skills☆ 522026年2月27日 更新
Create crafted, accurate visualizations of anatomy, neurobiology, pharmacology, drugs, cells, and molecular biology. Show real biological structures and make their mechanisms visible, using literal anatomy or a clearly identified mechanical metaphor. Build interactive isometric SVG figures with sourced numbers, accessible motion, optional WebGL, a framed card and live readout. Use for biological explainers, educational illustrations, documentation and interactive figures.
日本語の概要は準備中です。原文の説明を表示しています。
Garinmckayl/anima☆ 502026年10月14日 更新
Write operator-facing and public documentation plans for AI-Controlled Party mixer/Soundcraft Ui24R scene arming. Use for runbooks, rehearsal checklists, show-day checklists, EN/PT docs updates, demo scripts, safety wording, and follow-up documentation revisions.
日本語の概要は準備中です。原文の説明を表示しています。
Pantani/tdmcp☆ 502026年8月16日 更新
Design the MixerSceneIntent, approval state, JSON schema, CLI examples, audit entries, and tests for AI-Controlled Party mixer/Soundcraft Ui24R scene arming. Use whenever a task mentions mixer scenes, Ui24R snapshots/cues, operator-approved mixer control, show-director contract updates, schema updates, dry-run CLI shape, or follow-ups that revise this contract.
日本語の概要は準備中です。原文の説明を表示しています。
Pantani/tdmcp☆ 502026年8月16日 更新
Review, harden, and test the safety policy for AI-Controlled Party mixer/Soundcraft Ui24R scene arming. Use for approval gates, blocked mixer operations, hazardous request handling, venue validation, bypass attempts, QA, risk review, or follow-up safety changes.
日本語の概要は準備中です。原文の説明を表示しています。
Pantani/tdmcp☆ 502026年8月16日 更新
Investigate datasets and resolve entities using OpenPlanter methodology — cross-reference heterogeneous sources, build Admiralty/ACH confidence-tiered evidence chains, and apply OSINT tradecraft. Triggers on entity resolution, cross-reference datasets, evidence chain, OSINT investigation, structured investigation.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Generate hand-crafted web animation patterns as self-contained HTML: typewriter/rotator effects, progress bar simulations, file review state machines, staggered reveals, terminal status displays, streaming AI-response demos, popover/dialog/toast lifecycles, Lottie orchestration, scroll-driven sequences. Behavioral animations that simulate live software. Triggers on typewriter effect, progress animation, stagger reveal, terminal animation, streaming text, AI demo animation, toast animation, data simulation, product demo animation, loading sequence, conductor motion.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Use when planning, auditing, or speccing a video's motion and visual craft: shot lists, storyboards, color scripts, transitions, easing, kinetic typography, pacing, retention, or animation principles. Triggers: 'video plan', 'shot list', 'storyboard', 'color script', 'motion spec', 'fix the pacing', 'explainer/demo/brand video'. For the spoken words themselves, use script-writer-skill; for in-code UI motion, use frontend-design.
日本語の概要は準備中です。原文の説明を表示しています。
firatcand/founder-skills☆ 382026年7月2日 更新
Purify water from wild sources using boiling, filtration, and chemical methods. Covers source assessment and priority ranking, sediment pre-filtering, method selection (boiling, chemical, UV, filter), altitude-adjusted boiling procedure, chemical treatment dosages, and safe storage practices. Use when needing drinking water in a wilderness setting, when available water sources are of unknown quality, in an emergency survival situation where dehydration is a risk, or when making water safe for cooking or wound cleaning.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月13日 更新
Start and maintain a fire using friction, spark, and solar methods. Covers site selection, material grading (tinder/kindling/fuel), fire lay construction (teepee, log cabin, platform), ignition techniques (ferro rod, flint & steel, bow drill), flame nurturing, and Leave No Trace extinguishing. Use when needing warmth, light, or a signal in a wilderness setting, when boiling water for purification, when cooking foraged food, or in an emergency survival situation requiring heat or morale support.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月13日 更新
Identify and safely gather edible and useful wild plants. Covers safety rules and deadly plant recognition, habitat reading, multi-feature identification methodology, the universal edibility test, sustainable harvesting practices, preparation methods, reaction monitoring, and building knowledge with beginner-friendly universal species. Use when supplementing food supply in a wilderness or survival setting, needing medicinal or utility plants, identifying plants around camp for safety, or in long-term scenarios where foraging extends available rations.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月13日 更新
Evaluate and compare levitation mechanisms for a given application through a structured trade study. Covers magnetic (passive diamagnetic, active feedback, superconducting), acoustic (standing wave, phased array), aerodynamic (hovercraft, air bearings, Coanda effect), and electrostatic (Coulomb suspension, ion traps) mechanisms. Use when selecting the most appropriate levitation approach for transport, sample handling, display, bearings, or precision measurement applications.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月13日 更新