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cccskills

「emotion」の検索結果

488 件 ・ 関連度順

概要と使いどころ

Judges whether a user's input suits the Vibe Creating style of video-prompt writing, and when it does, distills single-scene prompts, multi-shot descriptions, emotional imagery, or mixed input into prompts that are easier for a video model to generate from — while preserving any user-specified dialogue, voiceover, music, sound effects, and other hard constraints. Use when a user wants to turn an idea, story, feeling, or rough/over-specified prompt into a strong text-to-video prompt (Seedance, Sora, Kling, Veo, Runway, etc.), or asks to "rewrite", "improve", "clean up", or "vibe-ify" a video prompt. Do NOT use for long narrative films that need precise word-for-word dialogue sync, industrial shot lists meant to be executed verbatim, or functional/UI demos and step-by-step tutorials.

日本語の概要は準備中です。原文の説明を表示しています。

Alisa0808/vibe-creating-skill1492026年6月17日 更新

Create an end-to-end user journey map with stages, touchpoints, emotions, pain points, and opportunity areas. Use when mapping the full user experience for a product, feature, or service.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Map user Jobs-to-Be-Done with functional, emotional, and social dimensions plus outcome expectations. Use when reframing product decisions around user motivations rather than features.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Apply an emotional resonance lens to any UI. Use when a design is technically correct but flat — to identify what's missing and prescribe specific changes at the copy, motion, and interaction layer.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Applies the reasoning of Mary Wollstonecraft (18th-century English philosopher and author of A Vindication of the Rights of Woman) to evaluate situations involving power dynamics, education, independence, gender roles, and systemic inequality. Use this skill whenever Claude encounters career trade-offs involving financial dependence, analyzing structural oppression, questioning societal norms, or balancing reason against emotion. It helps dismantle arbitrary hierarchies, prioritize rational capability over superficial elegance, and frame personal struggles as political realities.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

Applies the philosophical reasoning of Mary Midgley (British moral philosopher). Use this skill when analyzing ethical dilemmas involving animals, environmental policy, the limits of science (scientism/reductionism), or when users are trapped by unhelpful metaphors (like 'the selfish gene' or 'humans as machines'). Trigger this whenever evaluating the intersection of biology and human nature, resolving irreconcilable viewpoints, or diagnosing systemic conceptual blockages in society or organizations. Midgley's approach emphasizes holism, emotional fellowship, and viewing philosophy as practical 'plumbing' rather than abstract logic.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

Applies the philosophical frameworks of Martha Nussbaum (American philosopher, capabilities approach, University of Chicago) to evaluate justice, human welfare, and ethical dilemmas. Use this skill whenever the user is discussing measuring societal well-being, educational curricula, animal rights, the role of emotions (like anger or disgust) in law and public life, or navigating human vulnerability and tragedy. Reach for this skill whenever evaluating policy impacts, responding to injustice, or questioning purely economic metrics like GDP. It shifts the focus to what people are actually able to do and be.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

Applies the empiricist, skeptical, and practical reasoning of David Hume, 18th-century Scottish philosopher. Use this skill whenever you encounter questions about epistemology, causality, human nature, moral philosophy, political authority, or the limits of rational knowledge. Trigger this skill when the user is grappling with abstract theories that need grounding, evaluating causal claims, discussing the role of emotion vs. reason in decision-making, or questioning the legitimacy of institutions. Even if the user doesn't name Hume, apply his frameworks (like Hume's Fork or the Impression Test) to cut through metaphysical speculation, ground arguments in observable experience, and recognize that reason is ultimately guided by human sentiment.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

Suede Labs skill that prepares a song for sync pitching: scene and emotional angles, a supervisor-facing one-sheet, an exists/missing/unknown asset checklist covering master, instrumental, clean, and stems, screened lyric flags, mood tags, and the open clearance questions kept in their own labeled pile. Use when a track is headed for film, TV, ads, games, trailers, or creator campaigns; when a music supervisor, sync agent, or brand asks what a song is and whether it can be used; or when someone asks for a one-sheet, pitch email, or sync package for a release. Prepares review-ready materials only: never claims clearance, promises placement, or sends outreach. NOT FOR: finding and organizing the rights gaps behind an open clearance question (use suede-rights-audit); building the rights transfer package (use suede-rights-passport); linting the release folder itself (use suede-release-linter); a full rollout campaign (use suede-campaign-in-a-box).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月12日 更新

This skill should be used when the user asks to "cut to the beat", "fix the pacing", "edit this sequence", "sync cuts to music/BPM", "add a match cut / J-cut / L-cut", "build a speed ramp", or "plan a shot sequence / edit timeline". Covers editing rhythm, transitions, retiming, and translating an edit plan to an NLE or a code timeline (Remotion/AE frames).

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1172026年6月22日 更新

Use for every task that plans, writes, edits, debugs, tests, refactors, reviews, or maintains code. Apply to professional repositories, scripts, apps, services, prototypes, beginner work, vibe coding, and bounded code changes inside large systems. Choose the fewest clear lines, files, paths, states, and abstractions that correctly implement the requested behavior. Do not invent fallbacks, compatibility paths, defensive layers, or future scale without evidence. Do not use for ordinary conversation, emotional support, prose, translation, summarization, social-media content, or general research or technical discussion that is not part of planning, changing, or reviewing code. Never weaken real security, integrity, concurrency, compatibility, privacy, accessibility, legal, or regulatory requirements.

日本語の概要は準備中です。原文の説明を表示しています。

See-Sol-Lab/private-house-code-v2.5932026年9月7日 更新

video

無料

When the user wants to create, generate, or produce video content using AI tools or programmatic frameworks. Also use when the user mentions 'video production,' 'AI video,' 'Remotion,' 'Hyperframes,' 'HeyGen,' 'Synthesia,' 'Veo,' 'Sora,' 'Runway,' 'Kling,' 'Seedance,' 'Hailuo,' 'MiniMax,' 'Pika,' 'Hunyuan,' 'Wan,' 'video generation,' 'AI avatar,' 'talking head video,' 'programmatic video,' 'video template,' 'explainer video,' 'product demo video,' 'video pipeline,' or 'make me a video.' Use this for video creation, generation, and production workflows. For video content strategy and what to post, see social. For paid video ad creative, see ad-creative.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

emotion

無料

中文网文情绪描写(show don't tell)。当用户要把"我很心疼/我好痛苦/他很愤怒"这类直白喊情绪的句子改成可感的描写、要让读者自己感受到情绪、嫌情绪写得太直白/太空/没代入、或要写虐点/感动/紧张等情绪场景时使用。用神态/动作/生理反应/潜台词把情绪演出来,而不是说出来。

日本語の概要は準備中です。原文の説明を表示しています。

tance-mang/chinese-webnovel-skills802026年6月13日 更新

Catalog of informal fallacies with definitions, canonical examples, and detection heuristics. Covers relevance fallacies (ad hominem, straw man, red herring, appeal to authority, appeal to emotion), presumption fallacies (false dichotomy, complex question, begging the question), ambiguity fallacies (equivocation, amphiboly, accent), causal fallacies (post hoc, slippery slope, correlation-causation), and statistical fallacies (hasty generalization, cherry-picking). Use when evaluating arguments for rhetorical or informal reasoning errors.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Analyze the sentiment or mood conveyed by an image with a local vision LLM. Wraps kuzco's tool_llm_image_sentiment() ellmer tool. Use when the task needs the emotional tone of an image, e.g. for content moderation, marketing, or curation.

日本語の概要は準備中です。原文の説明を表示しています。

frankiethull/kuzco692026年10月13日 更新

AI-assisted video editing workflows for cutting, structuring, and augmenting real footage. Covers the full pipeline from raw capture through FFmpeg, Remotion, ElevenLabs, fal.ai, and final polish in Descript or CapCut. Use when the user wants to edit video, cut footage, create vlogs, or build video content.

日本語の概要は準備中です。原文の説明を表示しています。

ComeOnOliver/skillshub652026年6月24日 更新

AI-powered diary generation for agents - creates rich, reflective journal entries (400-600 words) with Quote Hall of Fame, Curiosity Backlog, Decision Archaeology, and Relationship Evolution. Generates personal, emotional entries from the agent's perspective. Works best with Claude models (Haiku, Sonnet, Opus).

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skill622026年3月2日 更新

6-step framework for engineering viral product launches on X. Covers emotional positioning, copy scoring, algorithmic gamification, and 48-hour engagement strategy. Use when: prepare for a launch, launch playbook, viral marketing campaign, launch on X, product launch strategy, write launch copy.

日本語の概要は準備中です。原文の説明を表示しています。

j1ngg/tech-marketing-framework582026年4月29日 更新

Turn a YouTube video idea into a designer-ready thumbnail brief: focal subject, face and emotion, a text overlay of 4 words or fewer that the title does not repeat, contrast and composition, and 2 to 3 A/B concepts for Test and Compare. Built on 2026 principles (one focal point, legible at 120 pixels, complements the title). Outputs the brief plus the Publora attach step (the image upload itself is out of band). Use to plan a thumbnail. Not for title words (use yt-title-optimizer).

日本語の概要は準備中です。原文の説明を表示しています。

sergebulaev/youtube-skills562026年10月7日 更新

Full-stack video production from script to rendered video. Combines script generation (optimized for TikTok/YouTube/Reels) with AI-powered video rendering using Remotion, AI voiceovers (Qwen3-TTS/ElevenLabs), music generation (ACE-Step), and browser-based demo recording. Multi-session project tracking with automatic intent reconciliation. Use when "create video", "produce video", "demo video", "product video", or any request to generate AND render video content.

日本語の概要は準備中です。原文の説明を表示しています。

cgallic/kai-cmo-harness562026年10月3日 更新

Code-rendered motion video for a product or a client, built the way a motion studio would do it. Every frame comes from an HTML seek(t) page rendered by Playwright at 1080p60 with real motion blur, using real product UI and screenshots with a privacy blur, and an ElevenLabs hype score cut on bar lines with its drop verified on the reveal. Three formats — a 20-30 s hype launch spot, a polished feature walkthrough from real screenshots, and a 19 s pain-point video with a muted site cut and burned-in text. Delivered with baked posters, H.264 + VP9 web encodes at 1280 px (1.5-3 MB), a site-embed kit (muted autoplay or click-to-play), 9:16 social re-layouts and share copy, plus a service playbook for selling it. Use when "make a launch video", "make a commercial / promo / ad spot", "motion design video", "product walkthrough video from screenshots", "pain point videos for the site", "videos for the homepage", "sell video production", "price a video package", or a polished brand spot is wanted rather than a talking-head edit or a Remotion template batch (use /kai-video-production for those).

日本語の概要は準備中です。原文の説明を表示しています。

cgallic/kai-cmo-harness562026年10月3日 更新

ad-render

無料

Render video ads using Remotion. Scaffolds a project from brand tokens + creative brief, generates scene compositions for 4 archetypes, renders to MP4 in multiple formats.

日本語の概要は準備中です。原文の説明を表示しています。

cgallic/kai-cmo-harness562026年10月3日 更新

当投资者因股价涨跌产生焦虑、恐惧或贪婪情绪,需要回归理性决策时激活。 典型触发:股价暴跌时恐慌想卖、暴涨时焦虑要不要止盈、与他人比较收益而心态失衡、因用了非闲钱而睡不着觉。 语言信号:"我该不该止盈""跌了这么多我好慌""别人赚了那么多我没赚到""心跳跟着股价走"。 不适用于:纯信息查询(问某公司财报数据)、明确的买入/卖出决策逻辑(那是能力圈或机会成本skill)、短期交易策略咨询。 与相邻skill区分:能力圈skill解决"懂不懂"的认知问题,本skill解决"懂了但情绪仍然失控"的情绪-认知断裂问题;Stop Doing List是事前纪律防线,本skill是事中情绪恢复机制。

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/duan-yongping-skill542026年4月17日 更新

选择和实现样式方案时使用。覆盖 Tailwind / CSS Modules / CSS-in-JS(styled-components / Emotion)/ vanilla-extract / UnoCSS / Sass。融合设计 Token + 主题 + 暗黑模式 + 响应式。

日本語の概要は準備中です。原文の説明を表示しています。

zhaoxuya520/AI-Fullstack-Delivery-Workflow542026年5月19日 更新