Use when implementing or reviewing SVG animation, path drawing, icon motion, logo animation, illustration motion, micro-interactions, CSS/SMIL/Framer Motion/GSAP choices, motion accessibility, or fallback behavior; Chinese triggers include SVG animation, path stroke, animation.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Generate, score, and shortlist brand names through a guided interview. Use when the user says "name my brand", "help me name", "come up with a name", "naming ideas", "what should I call this", "brand name", "product name", "company name", "rename", "rebrand", or is stuck choosing between names. Self-contained and brand-agnostic: it does not read knowledge/, so it works for naming a brand-new venture, product, service, feature, or rebrand from scratch, before any brand context exists. Runs on Alexandra Watkins' SMILE and SCRATCH tests to generate and filter, Marty Neumeier's 7 criteria to score, and the Lexicon Branding method for sound symbolism and strategy. Asks the user questions before generating. For the positioning the name has to carry, see positioning-doc. For the message architecture built on top of it, see messaging-framework.
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 202026年10月13日 更新
Transform reference photographs and visually dense images into sparse, recognizable, high-saturation flat-vector-style illustrations through semantic compression rather than literal tracing. Use when the user asks for photo-to-flat illustration, photo-to-vector-style redraw, 照片转扁平插画, 无渐变高饱和插画, iconification, visual simplification, composition-preserving abstraction, a consistent minimal illustration set, or revisions that remove gradients, glow, texture, blur, clutter, text, logos, numbers, or UI. Default to human-perceived semantic complexity 6 out of 10 or lower, fixed-HSB solid fills, crisp boundaries, and no gradients or light-halo effects.
日本語の概要は準備中です。原文の説明を表示しています。
CreateLafont/dnr-flat-pic☆ 202026年9月8日 更新
AI image generation for SEO assets: OG/social preview images, blog hero images, schema images, product photography, infographics. Powered by Gemini via nanobanana-mcp. Requires banana extension installed. Use when user says "generate image", "OG image", "social preview", "hero image", "blog image", "product photo", "infographic", "seo image", "create visual", "image-gen", "favicon", "schema image", "pinterest pin", "generate visual", "banner", or "thumbnail".
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Explicit-only last resort. Draws game art from code, with no image model - pixel sprites from a PixelSpec, flat vector props, UI and icons from portable SVG, rigged characters with planted feet, FX with a JS runtime, seam-proven autotiles, playable top-down layouts with collision, stylized parallax and ambient plate motion - palette-exact, with QA and review sheets. Use only when the user explicitly asks for code-drawn art, or when generate2dmedia route_media.py finds no image or video route (no-route, exit 3). Never the default - image generation (generate2dsprite, generate2dmap, video2dsprite) comes first for characters, props, maps and FX. Not for painterly, detailed or likeness art, HD-2D plates or realistic fire, smoke or water. Always disclose the result as code-drawn.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Use when admins are reducing Chatter signal-to-noise across an org — covers org-level Chatter Email Settings, per-user Email Settings preferences, group-level email digest frequency (Daily / Weekly / Every post / Never), bell-icon Custom Notifications vs Chatter feed-post tradeoffs, automated-feed suppression on record types via Feed Tracking config, and the Chatter Settings org defaults that control whether new users start with everything-on. Triggers: 'chatter feed full of automated posts nobody reads', 'users complain about chatter email volume', 'turn off chatter notifications for a specific group', 'change default chatter digest frequency', 'stop process builder posts from filling the feed', 'NotificationFrequency invalid value', 'ChatterEmailsMD.settings will not deploy', 'custom notification recipient limit'. NOT for Custom Notifications API design (use apex/apex-custom-notifications-from-apex), NOT for Connect API / Chatter REST API integration patterns (use apex/apex-connect-api-chatter), NOT for Chatter group lifecycle, archiving, ownership and unlisted-group governance (use admin/chatter-group-governance).
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Firmware development for the Guition JC-ESP32P4-M3-DEV board (JC-ESP32P4-M3 module — ESP32-P4NRW32 with 32 MB in-package PSRAM, 16 MB flash, and an ESP32-C6 radio co-processor on SDIO) — its MIPI-DSI panel and MIPI-CSI camera connectors, IP101 Ethernet, ES8311 codec with speaker amplifier and microphone, microSD on SDMMC, RS485, three USB-C sockets, the 26-pin JP1 header, and the PlatformIO + ESP-IDF (pioarduino) setup around them. Use when working on this board or any ESP32-P4 devkit: project setup, platformio.ini and sdkconfig.defaults, the silicon revision split between rev v1.3 and rev v3.x, why the bootloader dies with "Illegal instruction", the pin map and which header pins are traps, Wi-Fi through esp_hosted and esp_wifi_remote, mounting the TF card and its on-chip LDO, bringing up a DSI panel, the shared I2C bus, audio direction and the amplifier enable, Ethernet RMII pins, choosing a free GPIO, flashing over any of the three USB-C ports, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the Guition JC4880P443C_I_W (JC4880P443, JC4880P443C, often mistyped JC4880P433) — a 4.3" 480x800 IPS touch display board on the JC-ESP32P4-M3 module (ESP32-P4NRW32, 32 MB PSRAM, 16 MB flash, ESP32-C6 Wi-Fi co-processor on SDIO) — its ST7701S MIPI-DSI panel, GT911 touch, backlight, ES8311 codec with speaker amp and mic, microSD, RS485, battery charger, 2x13 header, and the PlatformIO + ESP-IDF (pioarduino) setup around them. Use when working on this board: project setup, platformio.ini and sdkconfig.defaults, the P4 silicon revision and an "Illegal instruction" boot, a black DSI screen, ST7701 init sequence and timings, GT911 init errors, backlight PWM, choosing a free GPIO, Wi-Fi through esp_hosted and esp_wifi_remote, SD card, audio, flashing over USB-C, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Use when designing or refining UIs that must be visually minimal, low-noise, and icon-forward while staying understandable for new users, especially when reducing text, consolidating controls, or streamlining dialogs, toolbars, search panels, or list results.
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
ออกแบบ vector illustration, character, icon set, editorial illustration พร้อม AI prompt + style guide
日本語の概要は準備中です。原文の説明を表示しています。
aiunlocked1412/claude-skill-unlock☆ 182026年4月17日 更新
Add a macOS menu bar status indicator for NanoClaw. Shows a bolt icon with a green/red dot indicating whether NanoClaw is running, with Start, Stop, and Restart controls. macOS only.
日本語の概要は準備中です。原文の説明を表示しています。
nanocoai/nanoclaw-skills☆ 182026年3月30日 更新
Use when the user wants local voice transcription instead of OpenAI Whisper API. Switches to whisper.cpp running on Apple Silicon. WhatsApp only for now. Requires voice-transcription skill to be applied first.
日本語の概要は準備中です。原文の説明を表示しています。
nanocoai/nanoclaw-skills☆ 182026年3月30日 更新
UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Production-ready CSS transition snippets for web apps. Use when adding or reviewing UI motion for badges, dropdowns, modals, panel/page reveals, card resizes, number pop-ins, text/icon swaps, success checks, avatar-group hovers, and validation shakes. Supports namespaced commands: transitions reveal (list catalog), transitions review (audit project fit), and transitions apply (install the best-fit snippet with hooks and reduced-motion handling).
日本語の概要は準備中です。原文の説明を表示しています。
wordbricks/onequery☆ 172026年7月30日 更新
Give an AI agent its own real browser over MCP tool calls - launch, navigate, click, fill, screenshot, extract text, run JS - with a kernel-level real-device fingerprint and a persistent profile, so the session stays logged in between runs and pages see one coherent device instead of a headless build. No Playwright or SDK code to write. Use when an agent should operate a site itself, when a computer-use / browser-use setup needs a captured real fingerprint rather than a synthetic one, when agent sessions keep losing their login, or when comparing hosted agent-browser services. Also for 'MCP browser', 'browser MCP server', 'let my agent browse the web', 'agent browser control', 'browser-use MCP', 'computer use browser', 'Browserbase alternative', 'Steel browser alternative', 'headless browser detected'. Node (npx) or Python; Windows x64, macOS Intel + Apple Silicon, Linux x64 / arm64. SDK and REST reference is anti-detect-browser; account isolation is multi-account-isolation.
日本語の概要は準備中です。原文の説明を表示しています。
antibrow/anti-detect-browser-skills☆ 172026年8月28日 更新
Complete shadcn/ui component management for adding, searching, fixing, styling, and composing UI in any React project. Use this skill whenever the user mentions shadcn, shadcn/ui, adding UI components, building forms or dashboards with Radix, working with component registries (@shadcn, @magicui, @tailark), or any task involving npx shadcn CLI commands. Also trigger when the user asks to fix styling issues, build a settings page, dashboard, or modal flow in a project that uses shadcn/ui — even if they don't say "shadcn" explicitly. This skill manages the full component lifecycle: search, add, view, diff, smart-merge upstream updates, and enforce critical rules for forms, composition, styling, and icons.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
draw.io diagram creation, editing, and review. Use for .drawio XML editing, PNG conversion, layout adjustment, and AWS icon usage.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
Auto-activate for Litestar, Controller, Router, @get/@post, FromPath, MsgspecDTO, OpenAPIConfig, Provide, FromDishka, Guard, ASGIMiddleware, HTTPException, ChannelsPlugin, or WebSocket. Not for standalone libs.
日本語の概要は準備中です。原文の説明を表示しています。
litestar-org/litestar-skills☆ 162026年10月4日 更新
Apply or adapt a dual-theme neo-glow control board for UI kits, design-system previews, settings surfaces, admin panels, control rooms, and dense operational interfaces. Use when Codex should build or restyle interface work with bright white or dark control surfaces, compact neumorphic cards, vertical icon rails, blue/cyan halo accents, glowing active states, luminous toggles, and a board focused on control states, inputs, and specification details.
日本語の概要は準備中です。原文の説明を表示しています。
Dezoff-max/codex-ui-board-skills☆ 152026年6月10日 更新
Optimize web images for performance with Next.js Image, responsive srcset, AVIF/WebP, lazy loading, and blur placeholders. Activate on: image optimization, LCP improvement, responsive images, AVIF, blur placeholder, next/image. NOT for: image generation/editing (use image-gen skills), SVG icon systems (use design-system-creator).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 142026年10月12日 更新
Expert in script-to-video production pipelines for Apple Silicon Macs. Specializes in hybrid local/cloud workflows, LoRA training for character consistency, motion graphics generation, and artist commissioning. Activate on 'AI video production', 'script to video', 'video generation pipeline', 'character consistency', 'LoRA training', 'cloud GPU', 'motion graphics', 'Wan I2V', 'InVideo alternative'. NOT for real-time video editing, video compositing (use DaVinci/Premiere), audio production, or 3D modeling (use Blender/Maya).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 142026年10月12日 更新
Processes eDNA metabarcoding from raw paired-end reads to species tables, navigating ASV (DADA2, UNOISE3) vs OTU (swarm v2) decision (Callahan 2017 vs Schloss multi-copy-16S critique), marker/primer choice (Leray COI, MiFish 12S, 515F/806R 16S, ITS2) with primer-specific bias, OBITools3 v3 command-name break (obi stats plural; .tar.gz taxonomy), tag-jumping with dual-indexing (Schnell 2015; NovaSeq 10x MiSeq), decontam as screening-not-classifier (Davis 2018), read-counts-not-abundance critique (Lamb 2019), site-occupancy modeling (Ficetola 2015), Naive-Bayes calibration limits (Bokulich 2018), and eDNA decay (Strickler 2015). Use when going from raw eDNA FASTQ to species tables, picking marker + denoising pipeline, deciding whether read counts represent abundance, applying occupancy modeling, configuring OBITools3 v3, or interpreting decontam output. Not for clinical 16S microbiome (see microbiome/amplicon-processing).
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Quality control for pooled CRISPR screens covering library representation, Gini index, log-skew, replicate Pearson and Spearman concordance, essentialome precision-recall AUC against CEGv2 (Hart 2017), Cas9 cut-toxicity diagnostics, copy-number amplicon detection (Aguirre 2016 / Munoz 2016), bottleneck propagation through plasmid pool, infection, selection, and endpoint stages, MOI verification, and DepMap-style screen-quality scoring. Use when assessing screen quality before hit calling, deciding whether to repeat or rescue a screen, diagnosing low-confidence hits, choosing between MAGeCK / BAGEL2 / Chronos based on quality grade, picking a normalization strategy from QC signatures, or evaluating whether an in-vivo screen retained adequate library complexity.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新