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cccskills

「interactive」の検索結果

1,229 件 ・ 関連度順

概要と使いどころ

Design, critique, read, write, render, and implement UML and UML-like software diagrams. Use when the user mentions UML, sequence diagrams, class diagrams, activity diagrams, state machines, use case diagrams, component diagrams, deployment diagrams, object diagrams, package diagrams, profile diagrams, timing diagrams, communication diagrams, interaction overview diagrams, composite structure diagrams, ERDs, database schema diagrams, C4, BPMN, swimlanes, flowcharts, network diagrams, application architecture diagrams, software architecture diagrams, diagram-as-code, model-as-code, XMI, UMLDI, PlantUML, Mermaid, Graphviz DOT, D2, Structurizr, DBML, diagrams.net/draw.io, Kroki, or interactive diagram editors and explorers.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4332026年10月8日 更新

Design and implement parallax scrolling and scrollytelling data visualizations. Use when the user asks for parallax scrolling, scrollytelling, scroll-driven timelines, sticky graphics, Scrollama, ScrollTrigger, ScrollTimeline, view timelines, rich-media timelines, moviescrollers, scroll-scrubbed charts, staged narrative reveals, or interactive visual stories where scrolling changes a data visualization or media scene.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4332026年10月8日 更新

Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4332026年10月8日 更新

Render WebGL-accelerated data visualizations with Three.js, raw WebGL, deck.gl, luma.gl, PixiJS, Sigma.js, Plotly WebGL traces, ECharts GL, CesiumJS, Babylon.js, or related GPU libraries. Use when the visualization needs true spatial structure, dense 2D or 3D GPU rendering, particle or flow animation, volumetric views, or interactive exploration that adds real analytical value.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4332026年10月8日 更新

Use when opening OpenRig fleet terminals as a herdr wall — turning a rig, pod, mission, slice, or saved view into live interactive agent tiles via `rig terminal`, watching another rig read-only, or driving herdr on an agent's request ("open all my rigs + a mission as views"). Covers the `rig terminal open|views|status` verbs, the honest-partial/degrade reading of the result, the read-only-by-construction rail for cross-rig views, scroll/copy out of the box, and the same-size-only duplicate-pane limit. herdr is the default, proof-gated provider.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4102026年10月14日 更新

Facilitate workshop sessions in a one-step, multi-turn flow. Use when an interactive skill needs consistent pacing, options, and progress tracking.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3502026年9月2日 更新

Optimize web performance: bundle size, images, caching, lazy loading, and overall page speed. Use when site is slow, reducing bundle size, fixing layout shifts, improving Time to Interactive, or optimizing for Lighthouse scores. Triggers on: web performance, bundle size, page speed, slow site, lazy loading. Do NOT use for Core Web Vitals-specific fixes (use core-web-vitals), running Lighthouse audits (use perf-lighthouse), or Astro-specific optimization (use perf-astro).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新

Facilitates deliberate skill development during AI-assisted coding. Offers interactive learning exercises after architectural work (new files, schema changes, refactors). Use when completing features, making design decisions, or when user asks to understand code better. Triggers on "learning exercise", "help me understand", "teach me", "why does this work", or after creating new files/modules. Do NOT use for urgent debugging, quick fixes, or when user says "just ship it".

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新

Creates comprehensive Technical Design Documents (TDD) with mandatory and optional sections through interactive discovery. Use when user asks to "write a design doc", "create a TDD", "technical spec", "architecture document", "RFC", "design proposal", or needs to document a technical decision before implementation. Do NOT use for README files, API docs, or general documentation (use docs-writer instead).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新

Use when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

threejs

無料

Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

cobejs

無料

Use when adding a lightweight interactive globe with cobe (canvas setup, markers, interaction, performance, integration with React/Next.js).

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks. Use when a user asks for this shader mouse effect, a halftone cursor trail, an interactive WebGPU hero/contact background, or a reusable cursor-following shader layer in React, Next.js, Vue, Svelte, Solid, or plain web projects.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. Use for architectural walkthroughs, real-estate tours, museums, showrooms, and explorable spaces built with Three.js or a similar renderer.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Manually arbitrate NLA escrow fulfillments as an alternative to the automated oracle. Use when the user wants to review pending arbitration requests, evaluate demands against fulfillments, and submit on-chain decisions. Supports both interactive and LLM-auto modes.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7342026年8月20日 更新

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.

日本語の概要は準備中です。原文の説明を表示しています。

ThinkInAIXYZ/deepchat6,3592026年10月13日 更新

Interactive Apache Hudi table design advisor. Turns workload requirements into architecture guidance and an Architecture Decision Record through a tiered conversational flow, with configuration bundles on implemented executable routes. Invoke when a user wants help designing a new Hudi table or evaluating an existing design.

日本語の概要は準備中です。原文の説明を表示しています。

apache/hudi6,3112026年10月13日 更新

tutorial

無料

Interactive tutorial teaching Ouroboros hands-on

日本語の概要は準備中です。原文の説明を表示しています。

Q00/ouroboros6,2162026年10月12日 更新

scaffold

無料

Interactive coach that asks 4-5 questions to determine whether you need an agent, command, skill, hook, or rule, then generates a ready-to-use template. Usage: /scaffold (no arguments needed, starts the coaching session)

日本語の概要は準備中です。原文の説明を表示しています。

FlorianBruniaux/claude-code-ultimate-guide6,1542026年10月13日 更新

diagnose

無料

Interactive troubleshooting assistant for Claude Code issues

日本語の概要は準備中です。原文の説明を表示しています。

FlorianBruniaux/claude-code-ultimate-guide6,1542026年10月13日 更新